Mad Mole Holes terrain: Credit: Blaziken257 Note: Mad Mole Holes is the world 3 boss of DKL | Manic Mincers' unused room embedded in level terrain: |
Simion32 wrote:Also, how's about a darkness effect for Loopy Lights?
Qyzbud wrote:I'm still working on an experimental version with advanced lighting effects, but currently it seems to be a bit sluggish, and so far the effects only work in WebKit-based browsers. Hopefully I'll get a chance to improve the efficiency, browser support and timing accuracy of this version soon.
Paul Weaver wrote:Hey Karri Billing - great job! I was actually co-designer of DKC3 and had to put together every single map in that game, so I can personally vouch for how much time, effort and love goes into it! Looking forward to seeing more!
Paul Weaver wrote:Hey Karri Billing - great job! I was actually co-designer of DKC3 and had to put together every single map in that game, so I can personally vouch for how much time, effort and love goes into it! Looking forward to seeing more!
I wrote:Wow, it's an absolute honour to hear from you, Paul! I have so much love for the work you and your team did, and I really hope my efforts can do some justice to the fantastic DKC series level designs.
Paul wrote:The honour is all mine Karri Billing! It's great to see something we did all those years ago is still loved and appreciated today Looking at what you've done so far, you're totally on the right track to perfection!
Drummin013 wrote:Kongo Jungle Area - No music/No visible player
Monkey Mines - I do hear music, but no visible player
For Blackout Basement and Manic Mincers, are the foregrounds (FG1) supposed to be unchecked as default?
Paul wrote:I've been out all day and just got back to this - thank you all so much for the love; much appreciated! Scope wise, I designed a quarter of the maps from scratch, but created/implemented all of them (including all the bonus levels) with a tile editor and a very talented art team and then scripted all the enemy placements, bananas etc. etc.... Oh, and the bears, the RPG elements and the crazy hidden endings and the secret codes and yes, I kind of lived at Rare that year
Rux Ton wrote:Thats so awesome to hear from somebody who did work on the game.
How does it feel to know that the work you put in changed gaming and.. did so much for people like myself?
Paul wrote:After this much time? It feels bloody great mate
I wrote:Great to hear more about your involvement in DKC3's construction, Paul; it's fascinating to hear even the smallest info about how it was all done! What you were able to do (and do so well) is truly remarkable.
Paul wrote:You're very welcome! I've been a part of this group for ages, so I'll be sure to comment a bit more in the future - feel free to ping me about anything (within reason)
I wrote:[...] Paul, that's wonderful to know; I will surely take you up on the offer.
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