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Re: Donkey Kong Country 4: The Kongs Return

The most recent demo has been reuploaded by the team itself; https://www.mediafire.com/?muj7suf35sbh0n2
There is also a new gif of the updated engine on their facebook page!
https://www.facebook.com/dkc4project/
You can keep up with updates here; just make sure to scroll past the pinned posts!
by CatLoverMolly
March 8th, 2017, 3:18 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Alterna the New FanGame

I don't mean to be rude, but I noticed you're using the barrel sprites I made for DKC4. I hope you weren't going to steal them, because they weren't exactly free to use but I'll let it slide if some credit is given :?
by CatLoverMolly
January 3rd, 2016, 9:32 am
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 154784

Re: Donkey Kong Country 4: The Kongs Return

So...anyone heard any word from the team?
by CatLoverMolly
October 9th, 2015, 3:14 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Wow Vege, you are really good at making those models!
Maybe you could help make the rest of the sprites for that Cheetah from a while back.
by CatLoverMolly
June 2nd, 2015, 4:53 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Here's a couple tracks from mua. https://soundcloud.com/telara-1/tribal-beat https://soundcloud.com/telara-1/noir I really haven't a clue where the tribal-like theme could go, but the track titled Noir, in my opinion, would be so amazing in a jungle or ruins level, one with heavy rain and a night mo...
by CatLoverMolly
May 18th, 2015, 11:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Well, this has nothing to do with the (very cool) topic at hand, but have this song anyway.
Song.mp3
(1.69 MiB) Downloaded 1141 times

I think it sounds kind of snow-level-like, but I couldn't decide, hence the lack of an actual title.
by CatLoverMolly
April 3rd, 2015, 9:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Project Family

Does Kayla have glasses? That's really cute! :dixiehappy:
Great pictures, by the way!
by CatLoverMolly
April 1st, 2015, 10:30 am
 
Forum: DKC Projects/Fanworks
Topic: Project Family
Replies: 12
Views: 26398

Re: Donkey Kong Country 4: The Kongs Return

Hey everyone! It's Molly popping in to let you know that things are going well :dixiehappy: https://scontent-b-ord.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10422492_643452679110591_598765830585497802_n.png?oh=d8ddfaf647b5ca454a9d893422bdd396&oe=5568E236 The demo is currently in the beta testing phase,...
by CatLoverMolly
January 23rd, 2015, 9:55 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I'm just dying to see how everyone's hard work is paying off :dixiehappy: Take all the time you need to polish it and make sure it runs well; the longer wait will just make it that much more sweet when the demo arrives.
by CatLoverMolly
December 27th, 2014, 2:22 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Merry Christmas, guys!
Looking forward to the demo :D
by CatLoverMolly
December 25th, 2014, 2:46 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I love the idea of Sal randomly appearing in a level to swoop by with some gift, probably some kind of +50 (Golden?) banana or a life balloon, but really rarely. That could go wonderfully with him appearing (about 1/5th of the time maybe?) in Sassy's Shore. For the karts, I was thinking the Kart Kri...
by CatLoverMolly
December 12th, 2014, 2:08 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Diddy's Kong Quest 3D (Fan Game)

Everything so far looks pretty good, but you could most definitely benefit from a dynamic lighting engine.
by CatLoverMolly
December 12th, 2014, 2:42 am
 
Forum: DKC Projects/Fanworks
Topic: Diddy's Kong Quest 3D (GAME RELEASED!!!!!!!)
Replies: 91
Views: 203920

Re: Donkey Kong Country 4: The Kongs Return

It's a sort of 'contribute-whatever' thing as far as I understand. If anyone wants to help create something, they can. It's how I got involved with the team. 'Official' team members who have, for lack of a better term, shout-outs in the game intro (or rather, will by next demo), there's Kalango and ...
by CatLoverMolly
December 11th, 2014, 12:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Around here, it's technically Frankenstein's Monster but most people just abbreviate it to Frankenstein (which actually rather irks me). I think Kreature is good.
ZillyZango, what's the Lemguin for?
by CatLoverMolly
December 8th, 2014, 11:27 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Phew, I finally split them all up :) Sassy.zip If I need to resize anything, I can still do a batch resize in Photoshop, so don't be afraid to ask me. Other than that, that should work :dixiehappy: You guys should tell me what you think her ability should be. Donkey: Hand Slap and Uppercut Diddy: Sp...
by CatLoverMolly
December 7th, 2014, 7:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Diddy's Kong Quest 3D (Fan Game)

15 worlds? Dang :shock:
But who cares :P This looks exciting and you've got a good start already.
by CatLoverMolly
December 4th, 2014, 11:38 pm
 
Forum: DKC Projects/Fanworks
Topic: Diddy's Kong Quest 3D (GAME RELEASED!!!!!!!)
Replies: 91
Views: 203920

Re: Donkey Kong Country 4: The Kongs Return

I say go with whichever you prefer for the colours. After all, with MMF2, palettes can be changed around quite easily, as Leo stated back with the Squawks discussion. And you certainly showed me up with that King Nut edit :P But that's a good thing; yours looks fantastic! Myself, I'm working on spli...
by CatLoverMolly
December 4th, 2014, 10:59 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: DKC-Related Custom Animations

It's not totally in style, but it's darn good for a custom/edited sprite.
Le Molly approves ;)
by CatLoverMolly
December 3rd, 2014, 11:53 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3492335

Re: Donkey Kong Country 4: The Kongs Return

Now I ordinarily don't like to double post, but today is a major exception. I have finished every single one of Sassy's vital animations. In fact, the following is all that remains to be done, and if you take everything into consideration, this isn't much at all. Mine Cart Skull Coaster Toboggan Rid...
by CatLoverMolly
December 1st, 2014, 1:27 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

The 3D model was edited from Dixie's model from...I think Barrel Blast? I'm not sure. Either way, it was edited from a model of Dixie. A few animations I did myself, but most of them are loaded into the model from Diddy's animations from SSBB. I would have kept her hair (I do have a version of her m...
by CatLoverMolly
November 30th, 2014, 12:16 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I would absolutely adore to do all of Sassy's animations :dixiehappy: It's really a lot of fun (for me, anyway) to work with her in BrawlBox. It's a great program as long as you have the model and the motion data, and it only takes about 10-15 minutes for me to do a full animation. Run.gif Turn.gif ...
by CatLoverMolly
November 30th, 2014, 3:02 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Naw, it's not extensive. I use BrawlBox, a surprisingly good program for editing of .mdl0, .dae and .pmd files. It's supposed to be used for viewing and editing of models from SSBB, but if you have another model with a rigged skeleton matching an existing chatacter and can get it in the correct form...
by CatLoverMolly
November 29th, 2014, 3:39 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Steampunk cities actually; nice guess, though. I can see the resemblance! Walking.gif Stand.gif I'm trying something new with spriting Sassy; right now it's a bit difficult getting the lighting right (I'm trying to get some highlights in there), but I think the fluidity of the model and the proporti...
by CatLoverMolly
November 29th, 2014, 11:54 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I sure can! I was able to get on my beloved laptop, so here you go. http://i.imgur.com/PF0b9x3.png So, if you were to take this Necklahari here in which those three haven't been placed (or the Kongerest or Vine Village) then you could place those easily. http://i.imgur.com/F8hnGc2.png EDIT: Speaking...
by CatLoverMolly
November 28th, 2014, 3:00 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I can add more trees for sure, but unfortunately I don't have the .psd files, it never occured to me to make them :( I'll be sure to start creating them for any future maps I make. Sorry :dixiecry: Buuutttt, good news is that I can very easily reposition Candy, Funky and Cranky, because those areas ...
by CatLoverMolly
November 28th, 2014, 2:48 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Yep :P It's easy, workable and looks pretty good. Here's that Monkopia map Christopher and Allan on the DKC4 blog wanted to throw together. http://i.imgur.com/Z37HA2e.png And, Necklahari with Candy, Cranky and Funky added. Although, if you wanted to go DKC2 style and have Candy, Cranky, Funky and po...
by CatLoverMolly
November 27th, 2014, 8:07 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Wow, Killer Instinct's Chicago Alley and Orchid's Stage could be really super good for a grungy Urban stage, maybe that Luminous Light Labor stage I mentioned on the DKC4 Blog. Oh, here's a World 3, Mount Kongerest. http://i.imgur.com/sI004Oz.png And some foreground elements that could be moving aro...
by CatLoverMolly
November 27th, 2014, 4:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I clipped it off Google after searching 'egyptian headdress', then 'egyptian headdress side view'; I can't remember exactly what site it came from though. Also, I forgot to mention; the reason the death sprites lack a headdress is because I thought it'd be cool if the two pieces on the right above t...
by CatLoverMolly
November 26th, 2014, 2:12 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Precision? What would that be? Is that a plugin for GIMP, or brush set, font, or something else? I'm not familiar with it :oops: Oh! Here's that boss I was talking about, King Netankhamun, or just Net. I used Phyre's sprites for it (hope you don't mind :P ), and while there are a few uglier areas --...
by CatLoverMolly
November 26th, 2014, 1:33 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Here, Leo, use this one; it's got a few tweaks I wanted to make, mostly to bring the map a bit closer to SNES colors and make the Necky Sphinx look a bit nicer. I could totally try to work on the other maps some time, but for now I'm fixated on making that boss ;) http://i.imgur.com/F8hnGc2.png Magn...
by CatLoverMolly
November 26th, 2014, 12:26 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

For 3D modeling, I know Zaneebaslave uses ZBrush, and his Kersplash enemy and WIP Cheetah buddy are pretty darn awesome, so I'd say ZBrush is the way to go if you wanna go 3D. For traditional spriting, I think GIMP is the best way to get things done, and it is free and Mac-friendly so there's that. ...
by CatLoverMolly
November 26th, 2014, 11:46 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Whichever you prefer, although I wouldn't say the alternative to 3D is always pixel by pixel; most things can be either made by taking a render off Google and crunching (indexing) it's colors down to 16 for SNES-accuracy, editing existing sprites from the original three games, or both. Of course som...
by CatLoverMolly
November 26th, 2014, 11:39 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Actually, consider the Kongalahari complete; http://i.imgur.com/LzxEceK.png Now what I'm going to be working on is http://img3.wikia.nocookie.net/__cb20140910203913/pictures/images/a/a3/Net.png that guy right there to go as the boss in that little Sphinx area (which I probably should have edited an ...
by CatLoverMolly
November 26th, 2014, 11:21 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

http://i.imgur.com/DipFXja.png I'm not sure why Wikia seems to enjoy shrinking direct link images down...Ah well, here we are. Tool-wise, we use pretty much any program to throw together tilesets for levels and create sprites. I use GIMP 2.6, Graphics Gale and Photoshop CC '14, but if you want to u...
by CatLoverMolly
November 26th, 2014, 10:06 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

So you've got the levels for the demo implemented as well, just need a map for them? That's actually really good that the engine is working; means we're getting closer than ever. Plus, with the new demo, any new glitches the community finds can be patched up. @Magna, welcome :thumbs: Right now we're...
by CatLoverMolly
November 25th, 2014, 2:13 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: A Tribute To Donkey Kong Country, a free fan-made game

This is just beyond gorgeous; like the Sonic Generations of DKC, except wonderfully merging classic with modern rather than contrasting them. I adore that giant Necky stage! :dixiehappy:
I'd buy this in a heartbeat were it a real product. I can't wait for December!
by CatLoverMolly
November 25th, 2014, 2:00 pm
 
Forum: DKC Projects/Fanworks
Topic: A Tribute To Donkey Kong Country, a free fan-made game
Replies: 46
Views: 101142

Re: Donkey Kong Country 4: The Kongs Return

I initially didn't want to post in hopes of breaking this little chain of you and I taking turns posting, but I just had to after taking a listen to that track. Excellent work! I can't wait to see how it will be used in the next demo :D
by CatLoverMolly
November 24th, 2014, 11:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

Here's a link to his profile. memberlist.php?mode=viewprofile&u=10031
Looks like he hasn't visited us since August.
by CatLoverMolly
November 23rd, 2014, 11:28 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: DKC related artwork - post your masterpieces!

That's really cool, Tailikku. The only thing I can see that's a bit off is that Lanky sprite; everything else is totally on point. Great job!
by CatLoverMolly
November 23rd, 2014, 10:10 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 381
Views: 1579872

Re: Donkey Kong Country 4: The Kongs Return

I can't say I do, other than shooting him a PM. I don't know if you guys are aware, but since each level archetype has a different death theme in DKC2 and DKC3, I got to looking and found this. wLblQpxNGSY It's custom death themes for the DKC1 archetypes, which gives a decent start since all previou...
by CatLoverMolly
November 23rd, 2014, 9:45 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

You caught me :dixiehappy: Yep, that's an edit of the seat from Uniracers. Great game! 45631 %281%29.png This is the best I can do right now; the lighter tones on the saddle share Pokey's skin color, and I don't really want to go through and change them all to black at the moment. I think this shoul...
by CatLoverMolly
November 22nd, 2014, 12:50 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

45631 (1).png I think that's the best I'll be able to do. I left out sprites like the barrel, crate, sign and tokens. I would suggest that, when Pokey is transformed into through a barrel, he shouldn't have the saddle since no Kongs are riding. I thought of some ideas after reading some threads on ...
by CatLoverMolly
November 22nd, 2014, 12:05 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: DKC Atlas Level Mapping Project

Congrats, guys! You've worked really hard, Qyz, and while I haven't commented in this thread before (if I have it's been long enough I forgot), I've been keeping my eye on it the past week or so and you've really done something amazing. A big :thumbs: to you!
by CatLoverMolly
November 21st, 2014, 11:34 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 678
Views: 2233100

Re: Donkey Kong Country 4: The Kongs Return

That is actually a really great idea which I completely endorse. The animation, yeah, I wasn't sure how to make GraphicsGale play it any faster. I know it's kind of a complicated process, but to get my .GIFs to come out nice and crisp without any blur or whatever (like Beneton Movie likes to throw i...
by CatLoverMolly
November 19th, 2014, 10:45 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

For rearing up when attacking, I'd use the animations from Rattly's jump, or from swinging on a rope. I know Phyre was doing sprites for turning on the Buddies, but I don't remember if she did Rattly or not. If she did, you could probably use the Kongs from those sprites. I can't wait to see Pokey i...
by CatLoverMolly
November 18th, 2014, 11:39 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country (Pokemon DPPt Soundfont) Remix Proje

I can't believe more people haven't commented on this already. Bramble Blast, Rockface Rumble and Hot Head Bop were naturally the first songs I skipped to, and they seemed good enough (I loved Bramble Blast!) to get me to listen to the entire soundtracks. I can't say I was disappointed! You did a gr...
by CatLoverMolly
November 18th, 2014, 1:04 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country (Pokemon DPPt Soundfont) Remix Project
Replies: 4
Views: 11338

Re: Donkey Kong Country 4: The Kongs Return

Well, there was that evil Rambi from a while back that had the mask and the longer horn. You guys still have that, Leo? I don't remember what page that was on and I don't have the time to search :oops: That said, here's a quick GIF of Pokey I was able to whip up. http://i.imgur.com/mnRgIv4.gif I did...
by CatLoverMolly
November 17th, 2014, 11:52 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I love all of you guys' ideas :D you're all so creative. For the Mini Squawks, it should be in a very tight bramble stage so any flying you do has to be carefully controlled. Not too tight though, we don't want ragequitting. Here's a little edit I did to Screech. DKC4_-_Screech.PNG Maybe in Sky Squa...
by CatLoverMolly
November 15th, 2014, 12:38 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

I do like that level name quite a bit more than the ones I had thought of :)
Here's the rest of my Squawks ideas.
SNES - Donkey Kong Country 2 Diddys Kong Quest - Squawks (1).png
SNES - Donkey Kong Country 2 Diddys Kong Quest - Squawks (1).png (3.71 KiB) Viewed 162186 times

cannon.png
cannon.png (22.23 KiB) Viewed 162167 times

climbing.png
climbing.png (23.39 KiB) Viewed 162167 times

SquawksDKC1 (1).gif
SquawksDKC1 (1).gif (3.28 KiB) Viewed 162153 times
by CatLoverMolly
November 11th, 2014, 1:23 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780

Re: Donkey Kong Country 4: The Kongs Return

With Pokey, when the Kongs mount him, the animation where his spikes grow out plays. The spikes extend around the Kongs with extra care so as to not hit them, though if you'd rather he could be only for transformations (like Animal Antics). When he attacks, he turns and the animation of him going up...
by CatLoverMolly
November 11th, 2014, 9:49 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5514780
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