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Re: Perlin Hunter Algorithm (PH3)

I thought you'd use the 32x32 meta tiles.... do you make your own instead? increasing connections? It is actually using 32x32s to do the pattern generation, just that it doesn't use the raw tile values to do the matching work. I could actually implement an 8x8 version if I wrote an advanced tile sc...
by Simion32
May 21st, 2023, 8:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 45716

Re: Perlin Hunter Algorithm (PH3)

somehow using collision data to match... idk, I didn't think it out The algorithm is based on matches for each direction for every "compressed tile" (abstracting away flipped tiles so that the only thing to worry about is tile indexes). PH3 will include a tile zone autocomplete mode as we...
by Simion32
May 20th, 2023, 10:30 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 45716

Re: Perlin Hunter Algorithm (PH3)

WesternTanager794 wrote:Is this what you said you were working on, but couldn't discuss?


Part of it, yes. ;)
by Simion32
May 19th, 2023, 3:17 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 45716

Re: Perlin Hunter Algorithm (PH3)

Progress Update: Perlin Hunter 3 is Working, and it's FAST!! I've been secretly toiling away at PH3 given some new ideas on how to make the algorithm work. Now, the algorithm is O(T x N x W x H) where T is the tile usage count, N is the number of checking passes per round within a "level"...
by Simion32
May 18th, 2023, 10:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 45716

Re: DELTA General Discussion Topic

I'm a sole proprietor, yes. :P
by Simion32
April 10th, 2023, 7:17 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

by Simion32
April 10th, 2023, 1:43 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

The setting is fixed now. You should be able to register now.
by Simion32
April 4th, 2023, 7:07 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

It uses the same theme yes, but the internal code is very different from DKCRE.

EDIT: OK, this is it guys!!! The forum and payments are now enabled!!! Like I said I would do. :ugeek:
by Simion32
April 1st, 2023, 3:22 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Yes, all bugfixes and updates are free. you just access the account that you created during checkout and it will allow you to redownload the new version of the program.
by Simion32
April 1st, 2023, 4:31 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

I just didn't have the resources to make a trial version since the DRM would have to be designed - I'm lucky I even have license key stuff in it at all. Thanks though!! The Sell version is priced like that because if you are selling games you should easily be able to pay for it. The Build version is...
by Simion32
April 1st, 2023, 4:27 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

DELTA Game Designer Purchasing and Forums Go Live 12:15AM CT on April 1st SubwareSoft Main Site: CLICK HERE After all this time we are finally running up on the day that v1.0.0.0 of DELTA will be released!! B/ This is NOT an April fools joke, by the way. Please understand my concerns. :) There are ...
by Simion32
April 1st, 2023, 3:52 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: Birthday Topic

Thanks for the Birthday wishes everyone!! :dixiehappy:
by Simion32
February 9th, 2023, 3:32 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 834
Views: 1205665

Re: Favorite of the Trilogy:

Cool it down you two.

Lest I be required to ban hammer what little site traffic we have left. :headache:
by Simion32
January 25th, 2023, 4:30 am
 
Forum: General DKC Discussion
Topic: Favorite of the Trilogy:
Replies: 19
Views: 2594

Re: DKC related artwork — post your masterpieces!

I'll let it slide but this topic is not for official artwork, it's for fan art.
by Simion32
January 23rd, 2023, 3:26 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 353
Views: 679735

Re: Count to 5000

1404: deal

I'll hold off on 1500 so that sledge has a chance. Sorry... :facepalm:
by Simion32
January 14th, 2023, 4:59 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2085
Views: 1427600

Re: Count to 5000

1400: that

*smash announcer*
SUCCESS!!
by Simion32
January 13th, 2023, 1:11 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2085
Views: 1427600

Re: How to Save in DKR without a Rumble Pack

As Mattrizzle says you may be looking at a cart with a dead backup battery.

You'll need the special game bit to open the cart along with the proper battery, though I don't remember which battery the cart takes (was it CR2016?).
by Simion32
January 5th, 2023, 7:30 am
 
Forum: Diddy Kong Racing
Topic: How to Save in DKR without a Rumble Pack
Replies: 20
Views: 3039

Re: DELTA General Discussion Topic

Progress Update: Working Out the Bugs, but Delays Loom I decided to break the silence with a bit of an update. ;) DELTA is mostly completed but is under heavy debugging. I had to fix a massive memory corruption problem, but doing so added additional complex bugs that will need fixing. I won't be ab...
by Simion32
January 4th, 2023, 2:21 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: Count to 5000

1367: and
by Simion32
January 4th, 2023, 1:49 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2085
Views: 1427600

Re: Where is Nuts and Bits used in DKC3?

It's probably his own take on the DKC3 SNES factory music. That's definitely what it sounds like.
by Simion32
December 29th, 2022, 8:04 am
 
Forum: Donkey Kong Country 3
Topic: Where is Nuts and Bits used in DKC3?
Replies: 5
Views: 1353

Re: Donkey Kong Country 4 Fangame Ideas

You'd be asking about 3D models, not sprites. You had the wrong keyword.

Rumor has it that Nintendo still has the models buried on their storage servers, but I don't think anyone has the ability to leak them.
by Simion32
October 26th, 2022, 1:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4 Fangame Ideas
Replies: 109
Views: 18219

Re: DELTA General Discussion Topic

"a month or so" -- it may be a bit more than that since I still have to come up with some kind of example game and do finalization/testing on all the API functions. And a user manual.

I'm still stuck working on the physics right now. Really math-y complex stuff.
by Simion32
October 7th, 2022, 11:38 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: How to go beyond the 4MB DKC1 rom limit?

DELTA is actually getting very close guys.

Maybe need another month or so. I've been putting all my free time into it.
by Simion32
October 7th, 2022, 5:47 am
 
Forum: DKC Resource Editor
Topic: How to go beyond the 4MB DKC1 rom limit?
Replies: 7
Views: 1756

Re: DELTA General Discussion Topic

File Editors Completed. Game Engine Development Begins!! I wanted to post this specific milestone here on Atlas. I've gotten all the editors ironed out and now only the game runner related code/interface remains. Other than this little nugget of information, I won't be revealing what the game runne...
by Simion32
August 30th, 2022, 2:19 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

So I've been heavily working on DELTA for the past few months. I've completed the base part of the level editor and other editors, now I'm adding in the level editor menu and toolbar along with Level Settings. After the Level Settings I'll be working on the Game Settings file editor which is the bas...
by Simion32
August 22nd, 2022, 12:46 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: Using AI to UpScale Donkey Kong Country

Well I just used an online tool to do the conversion.

I haven't investigated whether there is some good software available as I've been too busy working on DELTA.
by Simion32
July 13th, 2022, 2:56 am
 
Forum: DKC Projects/Fanworks
Topic: Using AI to UpScale Donkey Kong Country
Replies: 2
Views: 2789

Using AI to UpScale Donkey Kong Country

I was messing around on the internet and found some sites that are able to run an AI algorithm on images to upscale them and generate more detail than is already there. The results look like this: Original 24387.png 4x Nero AI UpScale 24387_20220707175052_standard_x4.png What do you guys think of th...
by Simion32
July 8th, 2022, 10:34 am
 
Forum: DKC Projects/Fanworks
Topic: Using AI to UpScale Donkey Kong Country
Replies: 2
Views: 2789

Re: DELTA General Discussion Topic

DELTA is moving along nicely. Although development is mainly still "dark", I can safely say that I am right at the beginning of making the level editor. I will be working very hard on DELTA as time allows (and unfortunately DKCRE's old code is so messy that I cannot reuse its editing capab...
by Simion32
June 24th, 2022, 10:29 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: Low level DKC1 Object editor (stages only)

Great to see some additional tools being made for DKC! ;)
by Simion32
March 4th, 2022, 10:28 am
 
Forum: ROM Hacking
Topic: Low level DKC1 Object editor (stages only)
Replies: 4
Views: 4897

Re: Perlin Hunter Algorithm (PH3)

It took me some time until recently that I actually looked up Wave Function Collapse. Basically, my previous builds of PH3 are actually doing the same thing as Wave Function Collapse, just with more complicated matching rules. The true Perlin Hunter Algorithm will be more advanced than that algorith...
by Simion32
October 9th, 2021, 5:42 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 45716

Re: DELTA General Discussion Topic

NitroGUI v3.0 COMPLETED Development GOING DARK!! I have finally worked out all the kinks and debugged the heck out of this thing. It's finally DONE. I have some nifty new secret interface elements that can be utilized for the DELTA editor, but you'll have to wait and see. The input configuration di...
by Simion32
September 18th, 2021, 12:17 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: NitroGUI v3.0 and Various Fixes I've been hard at work on the interface, and I've been coding up the list based stuff for the interface elements. The real time rescaler(s) worked out just fine. I also fixed a massive bug that caused windowed mode to skip frames even when DELTA was ...
by Simion32
July 14th, 2021, 11:51 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: New Real-Time Image Scaling!! I've went on an aside to normal development and have implemented a "game screen" upscaler that can properly handle pixel art. B/ There will also be a downscaler, which is still being debugged (at present I get pixel corruption instead of the ...
by Simion32
June 10th, 2021, 5:02 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Progress on Various Things Things are slowing down in real life again, meaning I'm able to get more done on DELTA. B/ I've improved and revamped the frame skipping algorithm for the video code, added (optionally enabled) CPU-saving sleep calls, and added custom skipping levels to t...
by Simion32
May 28th, 2021, 11:13 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DKCRE is amazing

I'm not sure I understand what's going on here. A video would be awesome to show the bug in action.

Is it like, you select some tiles and then try to paste some that you already copied?

I won't be able to fix anything until NitroGUI v3.0 has been implemented and I'm in a position to update DKCRE.
by Simion32
February 27th, 2021, 11:02 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 6
Views: 16982

Re: DELTA General Discussion Topic

Progress Update: Delays for a While This is a quick post to let you all know that I will be hitting some real-life delays due to "job" work, and the remainder of my free time this month is being put into various other things. I'll keep you all updated, but for now there will be significan...
by Simion32
February 9th, 2021, 11:28 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Progress on NitroGUI v3.0 I've been making steady progress on NitroGUI v3.0 -- and things are coming together rather nicely. I just finished working on the "nested checkboxes" code, and there is quite a lot left to work on. Here's another screenshot, this time with the in...
by Simion32
January 29th, 2021, 5:18 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Making Headway on NitroGUI v3.0 I've gotten up to the point that I can read in most of the DTML scripts and I got a basic "random color" test going. There's still a lot left to work on but this test is significant because it shows that all of my effort is going to pay off...
by Simion32
January 17th, 2021, 3:59 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Introducing NitroGUI v3.0 -- In Progress!!! I ran into significant problems with the design of NitroGUI v2.0 in implementing the editors, so I've had to rip out the old NitroGUI and re-code the entire thing from scratch. I'm being extra careful in coding this one properly so that I...
by Simion32
January 4th, 2021, 10:53 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Audio Sub-Engine: COMPLETED!!! I've finally gotten to the point that I can call the Audio Sub-Engine COMPLETED. :dixiehappy: Next up is the Sprite/Animations editor. While I won't be able to provide an image editor until later on in development, I'll certainly be able to provide pl...
by Simion32
November 22nd, 2020, 9:30 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Audio Sub-Engine: Almost There!!! I've got some nifty code for the plugin functionality mostly done. It still needs debugging and crashes if I'm not running DELTA inside the debugger, but overall I am able to cleanly play back SPC and MINIUSF files without trouble. I can even pitch...
by Simion32
November 21st, 2020, 9:53 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Audio Sub-Engine: Base Code DONE I can report that I have successfully coded and debugged all of the base Audio system, including sound effects and all the crazy pitch shifting features. The only thing left in the Audio sub-engine is the plugin music format handler(s), which will b...
by Simion32
November 16th, 2020, 5:33 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Blending Modes and Audio Sub-Engine Work I've gotten past the majority of all the busy "real life" stuff (I hope!!) and work on DELTA has resumed. I've gotten most of the Blending Mode stuff (you might call these "Layer Shaders") done, and now I have the power t...
by Simion32
November 9th, 2020, 6:09 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

No-Progress Update: Delays Again!!! This is just to let everyone know, I'm going through some difficult times in real life, so there hasn't been much, if any, progress on DELTA for the past 3 or so weeks. This period of time where I'm not getting anything done could last at least an additional coup...
by Simion32
September 18th, 2020, 5:01 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Audio Plugin Madness This is a short post to let you guys know -- the WinAMP audio plugin system isn't going to be as easy as the other formats were. I can't get a basic program working that uses the out_wave.dll output plugin (it crashes on the output's Init(); call), so I'm going...
by Simion32
August 15th, 2020, 7:48 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Audio Engine Work I've completed the base file handlers for WAV , FLAC , OGG Vorbis , and MP3. B/ All four of the basic formats load, play, and loop properly (using a debug playback routine). I'll be working on the WinAMP plugin capability next. ------------------------------------...
by Simion32
August 12th, 2020, 1:54 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: DELTA General Discussion Topic

Progress Update: Project Merger and Audio Work I've been slowly getting more done, but a while back I had to join the Game Engine and Editor into one EXE (meaning there's only one project file now). This was done so that I could have bugfixes that are made apply to both the engine and editor simult...
by Simion32
August 1st, 2020, 1:03 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 443
Views: 784910

Re: Hack image idea

I believe the issue with the program not being able to open the file is a Windows 10 limitation. I have a few programs that try to write to the program folder and can't, making any settings invalid as soon as the program closes. There were also a few things I had to change in DELTA due to new regist...
by Simion32
July 3rd, 2020, 8:36 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 14963
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