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Re: Birthday Topic

A great Happy Birthday for Qyzbud!!

:nicework:
by Simion32
October 1st, 2023, 11:32 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 871
Views: 1341944

Re: DKCLB General Discussion Topic

Just a quick update: I've been hitting even more delays as of late. I don't have much to post and have had very little free time to work on DKCLB. I've basicaly not even gotten to the "hacking" part yet. Sorry that it's come to this. I finally get DELTA done and BAM, a flood of interrupti...
by Simion32
September 9th, 2023, 4:00 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 535
Views: 1090264

Re: DKC Fanfiction - tell us a story!

You can post it as a new topic in the Rare Games section under Gaming Discussion. :)

I don't exactly feel it fits in this section here.
by Simion32
August 24th, 2023, 1:57 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Fanfiction - tell us a story!
Replies: 318
Views: 302020

Re: DKCLB General Discussion Topic

Just to let you guys (and gals!) know, I'm busy working on some new code advancements for the next big thing. I can't say what yet though. ;) I'll be doing DKC 1/2/3 hacking where necessary to compile the necessary information for DKCLB, but this may take some time. I'm hitting some delays real-life...
by Simion32
July 19th, 2023, 3:23 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 535
Views: 1090264

Re: DKCLB General Discussion Topic

One more thing - we are going to need a centralized database of all the ROM offsets and stuff from all 3 games that are required to build the extraction components in DKCLB.

I'll be working on gathering this data first, then I'll try to get some extraction going later.
by Simion32
July 4th, 2023, 7:57 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 535
Views: 1090264

Re: DKCLB General Discussion Topic

DKCLB is now officially OPEN SOURCE >>> LINK TO THE GIT REPO <<< 9d5Y1IicRCU I will be uploading changes over the course of time. The current starting repository is just the core files that will be required to start building the program. :geek: The program will be made to extract multimedia from th...
by Simion32
July 4th, 2023, 6:47 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 535
Views: 1090264

Re: DELTA General Discussion Topic

DELTA Game Designer Promotional:
FREE to the First 25 Selected DKC Atlas Users!!




Like I state in the video, just PM me and I'll respond to tell you if you have qualified for a copy. :swanky:
by Simion32
June 15th, 2023, 4:21 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: Perlin Hunter Algorithm (PH3)

I thought you'd use the 32x32 meta tiles.... do you make your own instead? increasing connections? It is actually using 32x32s to do the pattern generation, just that it doesn't use the raw tile values to do the matching work. I could actually implement an 8x8 version if I wrote an advanced tile sc...
by Simion32
May 21st, 2023, 8:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 54785

Re: Perlin Hunter Algorithm (PH3)

somehow using collision data to match... idk, I didn't think it out The algorithm is based on matches for each direction for every "compressed tile" (abstracting away flipped tiles so that the only thing to worry about is tile indexes). PH3 will include a tile zone autocomplete mode as we...
by Simion32
May 20th, 2023, 10:30 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 54785

Re: Perlin Hunter Algorithm (PH3)

WesternTanager794 wrote:Is this what you said you were working on, but couldn't discuss?


Part of it, yes. ;)
by Simion32
May 19th, 2023, 3:17 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 54785

Re: Perlin Hunter Algorithm (PH3)

Progress Update: Perlin Hunter 3 is Working, and it's FAST!! I've been secretly toiling away at PH3 given some new ideas on how to make the algorithm work. Now, the algorithm is O(T x N x W x H) where T is the tile usage count, N is the number of checking passes per round within a "level"...
by Simion32
May 18th, 2023, 10:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 54785

Re: DELTA General Discussion Topic

I'm a sole proprietor, yes. :P
by Simion32
April 10th, 2023, 7:17 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

by Simion32
April 10th, 2023, 1:43 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

The setting is fixed now. You should be able to register now.
by Simion32
April 4th, 2023, 7:07 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

It uses the same theme yes, but the internal code is very different from DKCRE.

EDIT: OK, this is it guys!!! The forum and payments are now enabled!!! Like I said I would do. :ugeek:
by Simion32
April 1st, 2023, 3:22 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Yes, all bugfixes and updates are free. you just access the account that you created during checkout and it will allow you to redownload the new version of the program.
by Simion32
April 1st, 2023, 4:31 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

I just didn't have the resources to make a trial version since the DRM would have to be designed - I'm lucky I even have license key stuff in it at all. Thanks though!! The Sell version is priced like that because if you are selling games you should easily be able to pay for it. The Build version is...
by Simion32
April 1st, 2023, 4:27 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

DELTA Game Designer Purchasing and Forums Go Live 12:15AM CT on April 1st SubwareSoft Main Site: CLICK HERE After all this time we are finally running up on the day that v1.0.0.0 of DELTA will be released!! B/ This is NOT an April fools joke, by the way. Please understand my concerns. :) There are ...
by Simion32
April 1st, 2023, 3:52 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: Birthday Topic

Thanks for the Birthday wishes everyone!! :dixiehappy:
by Simion32
February 9th, 2023, 3:32 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 871
Views: 1341944

Re: Favorite of the Trilogy:

Cool it down you two.

Lest I be required to ban hammer what little site traffic we have left. :headache:
by Simion32
January 25th, 2023, 4:30 am
 
Forum: General DKC Discussion
Topic: Favorite of the Trilogy:
Replies: 19
Views: 7545

Re: DKC related artwork — post your masterpieces!

I'll let it slide but this topic is not for official artwork, it's for fan art.
by Simion32
January 23rd, 2023, 3:26 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 372
Views: 750805

Re: Count to 5000

1404: deal

I'll hold off on 1500 so that sledge has a chance. Sorry... :facepalm:
by Simion32
January 14th, 2023, 4:59 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2362
Views: 1728375

Re: Count to 5000

1400: that

*smash announcer*
SUCCESS!!
by Simion32
January 13th, 2023, 1:11 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2362
Views: 1728375

Re: How to Save in DKR without a Rumble Pack

As Mattrizzle says you may be looking at a cart with a dead backup battery.

You'll need the special game bit to open the cart along with the proper battery, though I don't remember which battery the cart takes (was it CR2016?).
by Simion32
January 5th, 2023, 7:30 am
 
Forum: Diddy Kong Racing
Topic: How to Save in DKR without a Rumble Pack
Replies: 21
Views: 26743

Re: DELTA General Discussion Topic

Progress Update: Working Out the Bugs, but Delays Loom I decided to break the silence with a bit of an update. ;) DELTA is mostly completed but is under heavy debugging. I had to fix a massive memory corruption problem, but doing so added additional complex bugs that will need fixing. I won't be ab...
by Simion32
January 4th, 2023, 2:21 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: Count to 5000

1367: and
by Simion32
January 4th, 2023, 1:49 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2362
Views: 1728375

Re: Where is Nuts and Bits used in DKC3?

It's probably his own take on the DKC3 SNES factory music. That's definitely what it sounds like.
by Simion32
December 29th, 2022, 8:04 am
 
Forum: Donkey Kong Country 3
Topic: Where is Nuts and Bits used in DKC3?
Replies: 5
Views: 3163

Re: Donkey Kong Country 4 Fangame Ideas

You'd be asking about 3D models, not sprites. You had the wrong keyword.

Rumor has it that Nintendo still has the models buried on their storage servers, but I don't think anyone has the ability to leak them.
by Simion32
October 26th, 2022, 1:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4 Fangame Ideas
Replies: 115
Views: 43962

Re: DELTA General Discussion Topic

"a month or so" -- it may be a bit more than that since I still have to come up with some kind of example game and do finalization/testing on all the API functions. And a user manual.

I'm still stuck working on the physics right now. Really math-y complex stuff.
by Simion32
October 7th, 2022, 11:38 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: How to go beyond the 4MB DKC1 rom limit?

DELTA is actually getting very close guys.

Maybe need another month or so. I've been putting all my free time into it.
by Simion32
October 7th, 2022, 5:47 am
 
Forum: DKC Resource Editor
Topic: How to go beyond the 4MB DKC1 rom limit?
Replies: 7
Views: 3758

Re: DELTA General Discussion Topic

File Editors Completed. Game Engine Development Begins!! I wanted to post this specific milestone here on Atlas. I've gotten all the editors ironed out and now only the game runner related code/interface remains. Other than this little nugget of information, I won't be revealing what the game runne...
by Simion32
August 30th, 2022, 2:19 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

So I've been heavily working on DELTA for the past few months. I've completed the base part of the level editor and other editors, now I'm adding in the level editor menu and toolbar along with Level Settings. After the Level Settings I'll be working on the Game Settings file editor which is the bas...
by Simion32
August 22nd, 2022, 12:46 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: Using AI to UpScale Donkey Kong Country

Well I just used an online tool to do the conversion.

I haven't investigated whether there is some good software available as I've been too busy working on DELTA.
by Simion32
July 13th, 2022, 2:56 am
 
Forum: DKC Projects/Fanworks
Topic: Using AI to UpScale Donkey Kong Country
Replies: 2
Views: 4877

Using AI to UpScale Donkey Kong Country

I was messing around on the internet and found some sites that are able to run an AI algorithm on images to upscale them and generate more detail than is already there. The results look like this: Original 24387.png 4x Nero AI UpScale 24387_20220707175052_standard_x4.png What do you guys think of th...
by Simion32
July 8th, 2022, 10:34 am
 
Forum: DKC Projects/Fanworks
Topic: Using AI to UpScale Donkey Kong Country
Replies: 2
Views: 4877

Re: DELTA General Discussion Topic

DELTA is moving along nicely. Although development is mainly still "dark", I can safely say that I am right at the beginning of making the level editor. I will be working very hard on DELTA as time allows (and unfortunately DKCRE's old code is so messy that I cannot reuse its editing capab...
by Simion32
June 24th, 2022, 10:29 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: Low level DKC1 Object editor (stages only)

Great to see some additional tools being made for DKC! ;)
by Simion32
March 4th, 2022, 10:28 am
 
Forum: ROM Hacking
Topic: Low level DKC1 Object editor (stages only)
Replies: 4
Views: 6823

Re: Perlin Hunter Algorithm (PH3)

It took me some time until recently that I actually looked up Wave Function Collapse. Basically, my previous builds of PH3 are actually doing the same thing as Wave Function Collapse, just with more complicated matching rules. The true Perlin Hunter Algorithm will be more advanced than that algorith...
by Simion32
October 9th, 2021, 5:42 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 54785

Re: DELTA General Discussion Topic

NitroGUI v3.0 COMPLETED Development GOING DARK!! I have finally worked out all the kinks and debugged the heck out of this thing. It's finally DONE. I have some nifty new secret interface elements that can be utilized for the DELTA editor, but you'll have to wait and see. The input configuration di...
by Simion32
September 18th, 2021, 12:17 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: NitroGUI v3.0 and Various Fixes I've been hard at work on the interface, and I've been coding up the list based stuff for the interface elements. The real time rescaler(s) worked out just fine. I also fixed a massive bug that caused windowed mode to skip frames even when DELTA was ...
by Simion32
July 14th, 2021, 11:51 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: New Real-Time Image Scaling!! I've went on an aside to normal development and have implemented a "game screen" upscaler that can properly handle pixel art. B/ There will also be a downscaler, which is still being debugged (at present I get pixel corruption instead of the ...
by Simion32
June 10th, 2021, 5:02 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Progress on Various Things Things are slowing down in real life again, meaning I'm able to get more done on DELTA. B/ I've improved and revamped the frame skipping algorithm for the video code, added (optionally enabled) CPU-saving sleep calls, and added custom skipping levels to t...
by Simion32
May 28th, 2021, 11:13 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DKCRE is amazing

I'm not sure I understand what's going on here. A video would be awesome to show the bug in action.

Is it like, you select some tiles and then try to paste some that you already copied?

I won't be able to fix anything until NitroGUI v3.0 has been implemented and I'm in a position to update DKCRE.
by Simion32
February 27th, 2021, 11:02 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 6
Views: 20499

Re: DELTA General Discussion Topic

Progress Update: Delays for a While This is a quick post to let you all know that I will be hitting some real-life delays due to "job" work, and the remainder of my free time this month is being put into various other things. I'll keep you all updated, but for now there will be significan...
by Simion32
February 9th, 2021, 11:28 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Progress on NitroGUI v3.0 I've been making steady progress on NitroGUI v3.0 -- and things are coming together rather nicely. I just finished working on the "nested checkboxes" code, and there is quite a lot left to work on. Here's another screenshot, this time with the in...
by Simion32
January 29th, 2021, 5:18 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Making Headway on NitroGUI v3.0 I've gotten up to the point that I can read in most of the DTML scripts and I got a basic "random color" test going. There's still a lot left to work on but this test is significant because it shows that all of my effort is going to pay off...
by Simion32
January 17th, 2021, 3:59 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Introducing NitroGUI v3.0 -- In Progress!!! I ran into significant problems with the design of NitroGUI v2.0 in implementing the editors, so I've had to rip out the old NitroGUI and re-code the entire thing from scratch. I'm being extra careful in coding this one properly so that I...
by Simion32
January 4th, 2021, 10:53 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Audio Sub-Engine: COMPLETED!!! I've finally gotten to the point that I can call the Audio Sub-Engine COMPLETED. :dixiehappy: Next up is the Sprite/Animations editor. While I won't be able to provide an image editor until later on in development, I'll certainly be able to provide pl...
by Simion32
November 22nd, 2020, 9:30 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551

Re: DELTA General Discussion Topic

Progress Update: Audio Sub-Engine: Almost There!!! I've got some nifty code for the plugin functionality mostly done. It still needs debugging and crashes if I'm not running DELTA inside the debugger, but overall I am able to cleanly play back SPC and MINIUSF files without trouble. I can even pitch...
by Simion32
November 21st, 2020, 9:53 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 444
Views: 888551
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