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Re: Count to 5000

813. "ninjas"
by Simion32
November 30th, 2018, 12:23 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

790.
by Simion32
November 25th, 2018, 12:46 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

786.
by Simion32
November 25th, 2018, 6:31 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

777

Thanks Super Luigi! :funky:

I'd give you a banana but they're disabled in this subforum. :P
by Simion32
November 22nd, 2018, 1:13 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

774.

DELTA UPDATE: http://dkca.net/f/p44401
I've got a new download guys!! ;)
by Simion32
November 22nd, 2018, 11:00 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: DELTA General Discussion Topic

Basic Rendering Engine Test DELTA Game Engine v0.0.7.0 r07 This is a basic test of the windowing and rendering systems. It has a very fancy scaling engine implemented. All window coordinates are remembered, and the windowing system already has fullscreen mode support. The rotating banana image has ...
by Simion32
November 22nd, 2018, 10:58 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA v0.0.7.x

DELTA Game Engine v0.0.7.0 r07 This is a basic test of the windowing and rendering systems. It has a very fancy scaling engine implemented. All window coordinates are remembered, and the windowing system already has fullscreen mode support. The rotating banana image has become a key test file. You ...
by Simion32
November 22nd, 2018, 10:55 am
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 1866

Re: Count to 5000

760.
by Simion32
November 20th, 2018, 11:17 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

755.
by Simion32
November 19th, 2018, 6:02 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

751.
by Simion32
November 18th, 2018, 11:55 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

745.
by Simion32
November 17th, 2018, 11:54 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

740.
by Simion32
November 16th, 2018, 1:59 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

733.
by Simion32
November 15th, 2018, 12:42 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

726.
by Simion32
November 14th, 2018, 2:00 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

707.

LEVEL TWO is in progress, and we are doing just fine. Thank you for your participation. :P
by Simion32
November 11th, 2018, 8:38 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

696.

The switch has been flipped. Welcome to LEVEL TWO.
by Simion32
November 7th, 2018, 12:55 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

690.
by Simion32
November 6th, 2018, 6:57 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

686.
by Simion32
November 5th, 2018, 1:17 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

671.
by Simion32
November 3rd, 2018, 5:49 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

667.
by Simion32
October 31st, 2018, 11:42 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: DELTA General Discussion Topic

Progress Update: Delays!! A short update for those who don't get on the Atlas chat: I kind of have to apologize for DELTA being delayed so significantly. I simply haven't had the time to get much done. NitroGUI v2.0 is the next big step, and even then, it's not the final piece to the puzzle. But if...
by Simion32
October 31st, 2018, 11:29 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: Count to 5000

660.
by Simion32
October 30th, 2018, 1:28 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

658.
by Simion32
October 30th, 2018, 1:02 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

641.
by Simion32
October 25th, 2018, 12:36 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

633.
by Simion32
October 23rd, 2018, 12:21 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

620.
by Simion32
October 18th, 2018, 5:24 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

575.
by Simion32
September 28th, 2018, 1:44 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

547.
by Simion32
September 15th, 2018, 12:23 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

541.
by Simion32
September 10th, 2018, 2:20 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

525.
by Simion32
September 6th, 2018, 9:56 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: Count to 5000

500.
by Simion32
August 20th, 2018, 10:43 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: DELTA General Discussion Topic

Progress Update: Making Progress on NitroGUI v2.0 I haven't gotten a whole lot done since my last post, but the re-structure of the main classes is COMPLETE. I've been planning out how to go about creating the scripted NitroGUI stuff, and it's looking to be very complicated. NitroGUI v2.0 will incl...
by Simion32
July 13th, 2018, 11:38 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: Count to 5000

444

Why the heck am I posting here... :P
by Simion32
June 21st, 2018, 10:33 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158654

Re: DELTA General Discussion Topic

Progress Update: Main Engine Being Re-Structured This is a quick note to let you know that the main engine (core structure) is being redesigned to make the code more organized. :geek: Specifically, the CVideo class is being upgraded and the new CEngine will debut to take care of the engine's main g...
by Simion32
May 27th, 2018, 11:43 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

Progress Update: NitroGUI v2.0 To Be Fully Scripted I've been developing a plan for the implementation of NitroGUI v2.0, and I've come to a conclusion: The main functionality of the interface has to be a fully scripted system! This means that I will more easily be able to tweak, edit, and generally...
by Simion32
May 22nd, 2018, 11:23 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: Perlin Hunter Algorithm (PH3)

It'll take a while before I have anything concrete, to be sure.

Perlin Hunter 3 is currently on hold for a while so that I can get back into DELTA development. ;)
by Simion32
May 10th, 2018, 10:22 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 10
Views: 3678

Re: Perlin Hunter Algorithm (PH3)

How is it slow? Does it have a wait x seconds (or frames) or something? or is it doing way too much calculations? Are you doing multithreaded or single core? What OneOf99 said. The algorithm takes some amount of time before it finishes. A 16x16 in Temple levels, assuming it doesn't fail, takes arou...
by Simion32
May 9th, 2018, 1:34 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 10
Views: 3678

Re: Perlin Hunter Algorithm (PH3)

I'd maybe think about making connections based on corners. (...) When you're scanning for valid connections during setup, ensure that there are valid solutions for each corner based on the adjacent tiles. (...) The current code is basically a brute-force version of attempting to pick tiles that are...
by Simion32
May 6th, 2018, 1:43 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 10
Views: 3678

Perlin Hunter Algorithm (PH3)

Perlin Hunter 3 Perlin Hunter 3 is an automatic tile layout generator that I'm working on. It will be able to produce random levels (tile layouts) with one click. There hasn't been much progress up until now (late April 2018). The most recent progress involves a version of the algorithm that picks ...
by Simion32
May 4th, 2018, 12:16 pm
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 10
Views: 3678

Re: DELTA General Discussion Topic

Graphics Engine Test DELTA Game Engine v0.0.7.0 r02 This build has font functionality working. The test is for graphics working through the Compositing Engine. Some bugfixing work has been done on the input code, as well as a few crash prevention measures. The percentage and FPS meters etc. are bac...
by Simion32
March 22nd, 2018, 12:23 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA v0.0.7.x

DELTA Game Engine v0.0.7.0 r02 This build has font functionality working. The test is for graphics working through the Compositing Engine. Some bugfixing work has been done on the input code, as well as a few crash prevention measures. The percentage and FPS meters etc. are back again, now that DEL...
by Simion32
March 22nd, 2018, 12:23 pm
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 1866

Re: DELTA v0.0.7.x

DELTA Game Engine v0.0.7.0 r01 This build has the newest input improvements. This prevents several glitches from happening. :geek: >>> DOWNLOAD LATEST VERSION <<< Controls: ⋅ ESC key exits the program. ⋅ Q and W to flip the background image. ⋅ Keys 1 through 4 change w...
by Simion32
February 28th, 2018, 2:58 pm
 
Forum: Program Releases
Topic: DELTA v0.0.7.x
Replies: 3
Views: 1866

Re: DELTA General Discussion Topic

New Input Engine Test DELTA Game Engine v0.0.7.0 r01 This build has the newest input improvements. This prevents several glitches from happening. :geek: There are new messages that can appear in the DebugLog.txt depending upon your configuration. The program generates an XDQ (Delta Device Map) file...
by Simion32
February 28th, 2018, 2:56 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

As it turns out, ALL of the input bugs that were just fixed in the DELTA rewrite also affect the latest DKCRE release. I won't be able to update DKCRE until NitroGUI v2.0 is done, but the bug fixes will deal with some problems that the RE interface was having. NitroGUI v2.0 will probably take me at ...
by Simion32
February 23rd, 2018, 11:47 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

Progress Update: Input Rewrite Done!!! I've finally gotten all of the input code reworked and rewritten. There was one major bug causing input to be skipped (This bug was in previous versions of DELTA!!). Turns out that GetRawInputBuffer() causes some of the input messages to be ignored, so I've re...
by Simion32
February 16th, 2018, 10:06 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: Bramble Blast 3D HD Remake

For this to be "only an animation"? My gut feeling is that he did more than just animate.

The graphics are spot-on!
by Simion32
January 10th, 2018, 3:41 pm
 
Forum: Donkey Kong Country 2
Topic: Bramble Blast 3D HD Remake
Replies: 6
Views: 3415

Re: DELTA General Discussion Topic

Progress Update: More of Rewrite Done I've completed the video and rendering section of the rewrite, but the input code remains. (I can at least draw a sprite on the screen now!) The input routines are some of the messiest that I've got. So - rather than mostly copying what's there already - I'm go...
by Simion32
January 10th, 2018, 2:50 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

Progress Update: 1/3 of Rewrite Done, LUCIDs Revised The new rewrite of the code is at 8048 lines of code. That means I'm roughly one third of the way through it all (not all of the code has to be re-written). ----------------------------------- LUCIDs (Logically Unique Class Identifier) have been ...
by Simion32
December 25th, 2017, 11:48 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

I can't really do that without giving away the code. Sorry.

Anyway, I'll have to do everything in a specific order so that I'm able to compile and run tests at certain key points in the rewrite.
by Simion32
December 13th, 2017, 1:21 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442

Re: DELTA General Discussion Topic

UPDATE: DELTA Undergoing Major Re-Write I've come to the point of deciding that my code is too messy to continue with normal development, and I'm redoing the entire thing from scratch. This means that I have to take all of the existing code and piece it back together like a jigsaw puzzle. I'm unsur...
by Simion32
December 12th, 2017, 10:48 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 364
Views: 176442
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