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Map Status: Complete

Blue Kritters

Instead of their initial frame, the blue Kritters of this map are shown with their main 'jumping' frame displayed. In this level (unlike most other levels which feature blue Kritters), this is their 'resting frame' when Simion32's Zero-Speed patch is applied. It is also a good indicator for their jumping behaviour.

Bonus Area Entrances

Certain level types (caves and mines, for example) display open bonus area entrances as additional sprites, rather than as part of the base terrain. For this reason, bonus entrances are not revealed on this map when sprites are disabled. Instead, these openings are displayed as part of the overlays layer. (This will be done very soon)

Talk about this map on the DKC Atlas Forum: Mapping Project thread

Thanks to all who have helped with this project; creaothceann, Simion32, Cody, Stone...