

The background graphics for this map include a simple, full-size masking grid which fills the terrain gaps, and a custom designed tiled graphic based on the in-game underwater background graphic.
I've added a simple indicator to show the angles Coral Capers's Clambo shoots pearls. This is currently enabled via the first overlay layer ('Hidden items and bonus areas'), but will be switched the third one at some point.
The final Croctopus is on this map is displayed in the 'waiting' animation because he (unlike the others) does not immediately initiate his movement pattern.
Talk about this map on the DKC Atlas Forum: Mapping Project thread