DKCRE General Discussion Topic

Comparable to Lunar Magic of Super Mario World lore, and a more hacker-oriented tool, this program will give ROM hackers an advanced and powerful visual interface to hacking DKC.

Re: DKCRE General Discussion Topic

Postby Qyzbud » August 30th, 2014, 3:57 pm

Simion32 wrote:...(DKCRE Update Post)...


I'm very excited about the new features and efficiency improvements!

I did find that the program crashed while sitting in the background when I was in chat, but I can't say I have enough info for a proper bug report just yet. I'll see if I can work out what the issue was before posting in the relevant topic. :)

Fantastic to see such progress, my friend! :D
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Re: DKCRE General Discussion Topic

Postby Simion32 » August 31st, 2014, 3:58 am

Updated: Last Minute Bug Fixes (Re-Upload)
DKC Resource Editor v0.0.6.9


>>> DOWNLOAD LATEST VERSION HERE <<<

:banana: I've fixed some crash issues and the missing inputs (broken AutoLaunch and bonus navigation, etc) described by various users.

No new features were added, of course.
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Re: DKCRE General Discussion Topic

Postby Cody » March 16th, 2015, 2:33 pm

Finally getting back in the DKC hacking mood again, had a question about barrels. I noticed there are dozens upon dozens of different barrel cannons you can use. Even though some of the descriptions help, do you think it would ever be possible to update DKCRE to tell you the absolute amount of tiles associated with every single blast barrel rather than a select few? (ex. "Moves up and down 6 tiles - blasts 8 tiles")

Making a creative Barrel Cannon Canyon layout was definitely one of the biggest trial-and-error-based operations I've ever had in a decade's worth of of ROM hacking - took several hours per segment! I think the only thing that compares is EarthBound hacking, and even then.
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Re: DKCRE General Discussion Topic

Postby Simion32 » March 17th, 2015, 8:49 am

The only way to add in that type of information is to painstakingly place and document every one of them in the GameConfig.INI.

I might in the future want to add a shot target coordinates display, but that'll be for later.
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Re: DKCRE General Discussion Topic

Postby Simion32 » August 1st, 2015, 3:46 am

MAIN SYSTEM BRICKED!!!!!
DEVELOPMENT AT FULL HALT.
:shakehead:

I've been brought to a screeching halt by a very nasty virus infection, which in the aftermath of my attempts to restore caused my main development system to get completely bricked. It has been a very grueling road towards being able to post here, which is why it took so long for me to post this.

I won't bother with all of the details here, but I have to post this message here.

There may be a very significant delay in Delta Project, but planning will continue to happen in the background.

A new machine will obviously be necessary in order to get anything non-planning-related done, but I'm not going to rush this.

<notice posted to all major Delta Project threads>
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Re: DKCRE General Discussion Topic

Postby edevore » August 1st, 2015, 6:29 am

I am a bit confused what your actually talking about here... I would like to know more information when you get back.. I am actually surprised you don't have more than one computer to post on this thread.
I don't mean any offense if so, I haven't seen much posted here as of late so a reply on this topic was unexpected when reading my emails.
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Re: DKCRE General Discussion Topic

Postby Simion32 » August 3rd, 2015, 1:21 pm

MAIN COMPUTER BRICKED....
I Seriously Need Donations!



This is a callout post to notify those who track the other posts.
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Re: DKCRE General Discussion Topic

Postby spaceman2028 » August 10th, 2015, 3:23 pm

Simion32 wrote:MAIN COMPUTER BRICKED....


ono

not good news

Spoiler!
...In all seriousness though, what exactly happened?
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Re: DKCRE General Discussion Topic

Postby Simion32 » August 12th, 2015, 5:11 am

Restore effort resulted in system brick. Exact details of brick not known.
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Re: DKCRE General Discussion Topic

Postby Cody » August 16th, 2015, 8:47 am

I'm sorry to hear, Simion - hope you can get your computer up and running in any possible way you can.
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Re: DKCRE General Discussion Topic

Postby Simion32 » January 18th, 2016, 2:53 pm

Massive DELTA Project Update Video!!!

>>> VIDEO HERE <<<

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Re: DKCRE General Discussion Topic

Postby Simion32 » May 16th, 2016, 3:31 am

UNIVERSITY COMPLETE!!!
I've finally passed it all. Every. Last. One.


DELTA Project will resume from scholarly intermission shortly.

But I may take a few weeks to unwind. ;)
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Re: DKCRE General Discussion Topic

Postby VideoViking » May 16th, 2016, 4:24 am

Congratulations, Simion. Enjoy your break! :D
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Re: DKCRE General Discussion Topic

Postby Crammalamma » August 11th, 2016, 12:25 pm

I think this should be able to support all SNES emulators in the autolaunch feature, since right now it only works with the worst SNES emulator.
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Re: DKCRE General Discussion Topic

Postby Slyhawks » October 25th, 2016, 11:07 am

Hey, i'm just here to say Hi.

I didn't post here since a long time, but I just want you to know that I still use DKCRE when I have the time to play to DKC :D
I only did 2 reals levels with it, but I don't want to recreate the entire game if only 1 or 2 people try it (and also because it's really hard when you can't modify tiles) :shakehead:

This is the first level I made, in 2013/2014 :funky:
Image

I don't really know why am I telling you my life, I think it's just because you need to be thanked (?, I don't know if my sentence is correct).

Soooo, thanks Simion! :thumbs:
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Re: DKCRE General Discussion Topic

Postby Raccoon Sam » March 8th, 2017, 6:48 pm

Mac user problems...
Are there some dependencies or pre-existing things I must have installed when running DKCRE?
I've tried running the program through WINE in multiple bottles and versions and I even installed a Virtual Machine running Windows 7 in which I tried multiple compatibility options in the Program Properties panel, but the result is always a rapidly flashing intro screen and total unresponsiveness. Clicking anywhere does nothing and while I can open the help file with F1, going back to the editor always results in rapid flashing and the same, total unresponsiveness.

I understand there might be nothing I can do (well, except get a real computer with Windows installed) but just thought it wouldn't hurt to ask.
All I really need to do is understand how the camera focus area stuff works. I feel comfortable with a hex editor but I don't understand Giangurgolo's original documentation well enough.
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Re: DKCRE General Discussion Topic

Postby L_Sky » March 9th, 2017, 12:53 am

Hello Simion, I'm a new member of DKC Atlas. First of all, I would like to thank you for the job you did with DKCRE, it's an amazing program for DKC fans like us, and it helped me creating a DKC hack which I will show you all on DKC Atlas soon.
I would like to know, do you still work on DKCRE v 0.0.7.0 ? If positive, can we expect a release date soon ?

Thanks again for your job, and for your answer ;)
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Re: DKCRE General Discussion Topic

Postby Simion32 » March 12th, 2017, 11:08 am

I'm working on the rendering engine for DELTA right now. That happens to include interface upgrades that will force me to re-code a whole lot of what I've done to fit the new rendering format. Those upgrades might filter over to DKCRE if I have time.

You could call v0.0.7.0 "on hold" or something.

There may not be any significant updates for quite a long while, so be prepared to wait. :P


I know that sounds disappointing, but I really have to work on DELTA right now. The renderer is the core component that will be backing a whole lot of functionality in the DELTA editor.
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Question about dkcre

Postby rainbowsprinklez » April 12th, 2017, 1:12 pm

Is there a way to change level sizes in DKCRE? I feel like there was...
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Re: DKCRE General Discussion Topic

Postby Slyhawks » August 18th, 2017, 12:11 pm

So, if I'm not wrong, DKCLB will not be a rom hack, but a "different game" from Donkey Kong Country? And DELTA is the engine to play on those levels?

Anyway, I'll wait the time you need, but i'm kinda impatient :krool:
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Re: DKCRE General Discussion Topic

Postby Simion32 » August 19th, 2017, 8:10 am

You're correct!

DKCLB is a toolkit to be used with DELTA. It will extract rom resources into something DELTA can use. All LB objects will be hand-coded.

DELTA is the engine/editor that will play/edit DKCLB levels (the editor is a separate exe file).

There will definitely end up being a few Mario fangames out of this.

Sorry about DELTA taking so long to have some kind of update - I'm working on the graphics part of the engine, which is the most complicated of all the parts I could be working on.
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Re: DKCRE General Discussion Topic

Postby Super Luigi! » August 26th, 2017, 1:49 am

Take all the time you need, Simion32. I can definitely wait. Since I'm not directly helping you create it, here's a supportive banana. Hopefully, my words improve your motivation as well!
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Re: DKCRE General Discussion Topic

Postby Cody » March 15th, 2018, 8:07 am

Whenever I feel particularly down in life, one of the things that gets me going again is the fact that this will, indeed, come out in the future, and it will be absolutely beautiful.
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