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Re: DKC 3D Modeling/Animation Project

Thanks. Here is an update on the modeling part of Squawks. Thinking it's looking much more like retros version. Worked on the head and face. Adjusted the wings a bit.... Oh and added the feet. :) Squawks16.png Currently working on re-adding the feathers. Although I'm not sure if I like him with or w...
by Cyclone
Yesterday, 12:18 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

The feathers look a lot better now. Instead of using hair simulation I used particles. Getting the feathers to have the proper angle on the surface is a bit tricky and still needs work. Squawks11b(small).png V Larger Version (actually looks better then small version. hmm) Squawks11b(compressed&#...
by Cyclone
June 15th, 2013, 6:11 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: Donkey Kong Country: Tropical Freeze!

This new game looks promising. Better then the original DKC Returns. As for metroid I would rather see that then a dkc game that is not as true to the orginal dkc games... Dkc Returns didn't have much atmosphere. I found the levels and lighting/effects/archetypes bland. although still a fun game jus...
by Cyclone
June 15th, 2013, 9:38 am
 
Forum: Donkey Kong Country: Tropical Freeze
Topic: Donkey Kong Country: Tropical Freeze!
Replies: 63
Views: 870

Re: DKC 3D Modeling/Animation Project

Here is an earlier version of the feathers. I thought they were distracting(looking like a piñata). I wanted to to keep within the simplistic style of Retro's version of squawks while still adding some detail asTonberry2000 sugested. I could make the feathers bigger as in the style of the previous p...
by Cyclone
June 15th, 2013, 9:16 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKCLB Sprite/Animation Submissions

Sorry for taking so long to do things! I've made a vertical(ish) DKC1 factory level. I suggest using backgrounds of the DKC3 factory tiles (which I have tile so you can see what it would look like if you used it AND I have the single ones which I did do a colour change to make it look better with t...
by Cyclone
June 15th, 2013, 9:08 am
 
Forum: DKC Level Builder
Topic: DKCLB Sprite/Animation Submissions
Replies: 81
Views: 4041

Re: DKC-Related Custom Animations

Thoughts, anyone? I'd like some feedback on whether or not you guys like this. Would you like me to animate it with the brighter colours? He is a little odd looking and it's hard to tell what exactly he is. He is holding a rubber duck right? As for you latest animation. I think the movement and col...
by Cyclone
June 14th, 2013, 1:26 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 429
Views: 17772

Re: DKC 3D Modeling/Animation Project

Here you go. More of front view. Front view does not look good yet. Need feather adjustments and legs so it looks odd.

Spoiler!
Squawks9c.png
Squawks9c.png (2.68 MiB) Viewed 166 times
by Cyclone
June 14th, 2013, 12:36 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks for the suggestions.

I made the wings thinner and added some custom hair/fur feather simulation. Still working on the head.

Do the feathers add or subtract from the model. Need some fresh eyes.

Squawks9b(small).png
Squawks9b(small).png (2.51 MiB) Viewed 171 times

Squawks9(small).png
Squawks9(small).png (2.53 MiB) Viewed 171 times
by Cyclone
June 14th, 2013, 12:01 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Ok I will try adding feathers. but I was going for this look as seen in retros version...

How does my version look how it is? In it's unfinished form. Thanks

http://www.creativeuncut.com/gallery-16 ... uawks.html
by Cyclone
June 13th, 2013, 6:41 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

I also see what you did there. 4x Alliteration. ;) I would do espresso. But I need it to fit in with my animation. I still have to Model Diddy,krush and Cranky. Here is an updated version of Squawks. Not turning out quite as I hoped. Not professional looking as the Retros Version. Squawks8.png Squaw...
by Cyclone
June 12th, 2013, 2:40 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

^ It depends. DK I used CAT to rig it then animate the rig by hand. The Zinger I did it by hand.

Here is a very very early wip of Squawks. I'm modeling it in retro style from DKC returns.

Squawks2.png
Squawks2.png (225.27 KiB) Viewed 294 times
by Cyclone
June 9th, 2013, 12:22 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: Aged TNT barrel..

I like the dripping paint text. looks good.
by Cyclone
June 6th, 2013, 11:57 am
 
Forum: DKC Projects/Fanworks
Topic: Aged TNT barrel..
Replies: 8
Views: 755

Re: DKC 3D Modeling/Animation Project

Hey, nice work! Personal preference here, but I think it'd look better without the 'hair'. The hair does give the design more character, though, so I don't know... maybe it could be more subtle? :scratch: The drill-like 'spiral' pattern on the stinger is an interesting choice — if this based on an ...
by Cyclone
June 6th, 2013, 10:47 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Here is Zinger. Used the DKC1 render as reference, then added some bump mapping and hair. The wings need higher res texture i think.

Zinger4(StingPose-Cropped).png
Zinger4(StingPose-Cropped).png (545.22 KiB) Viewed 390 times

Zinger4(Cropped).png
Zinger4(Cropped).png (491.16 KiB) Viewed 390 times
by Cyclone
June 3rd, 2013, 3:04 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: General DKC Atlas Queries and Troubleshooting

I can't seem to post in the chat anymore. was working yesterday
by Cyclone
June 2nd, 2013, 10:23 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 146
Views: 7273

Re: DKC 3D Modeling/Animation Project

Thanks for the comments and suggestions.

I was having trouble making the animations look like the gifs but I think this latest iteration might be better. I added more 'weight' to his movements and tried to have him walk on his hands a bit. What do you guys think?

by Cyclone
May 23rd, 2013, 12:32 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks for the comments. While there is great improvement, it still needs some work. It appears that he is just swinging his arms, rather than walking on his knuckles. He needs to look like he's putting more weight on his knuckles... maybe have him hunch over a little bit more? I was playing DKC ret...
by Cyclone
May 17th, 2013, 7:01 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks for the gifs. Due to difficulty I didn't fallow the animations in all aspects...

I think the feet movement is much better this time around. There is a little sliding but no point in manually adjusting the keyframes untill I start the the main project animation.


by Cyclone
May 14th, 2013, 1:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

thanks.. but those gifs move pretty fast
by Cyclone
May 9th, 2013, 11:51 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

^ he looks stoned? :scratch:

Some more walk/Run cycle tests. I think the walking is improved. Running probably needs more work. What do you think?

Simion would you be able to post an animated gif of DK running? Thanks.

by Cyclone
May 9th, 2013, 11:03 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)

Great hacking skills Mattrizzle. What else do you have in the works?
by Cyclone
May 8th, 2013, 10:53 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6921

Re: DKC 3D Modeling/Animation Project

Here is DK's walk cycle wip.



Comments would be helpful, :thumbs:
by Cyclone
May 4th, 2013, 1:18 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Fixed the darkness issue, added some wonky physics to the tye, lengthened the animation, and rendered in better quality. No fur on tests.



More animations to come. 8-)
by Cyclone
May 3rd, 2013, 7:24 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Here is a first iteration of the run cycle which will probably be used in the animation.



*Edit for some reason the colours turned out really dark...don't have time to re-upload it. :roll:
by Cyclone
May 2nd, 2013, 12:05 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks for the feed back. This better? I made the hair less red, gave him a tongue and opened his mouth wider. http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/DonkeyKong/DonkeyKong48(small).png larger version http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/DonkeyKong/DonkeyKong...
by Cyclone
April 28th, 2013, 11:50 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Here is a test pose using the rig. It reveals lots of hair and skin weighting issues especially the chest/stomach area. http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/DonkeyKong/DonkeyKong46(poseTest)small.png larger version http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/Donk...
by Cyclone
April 26th, 2013, 12:41 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Qyzbud or anyone else what you think of the new fur?
by Cyclone
April 26th, 2013, 10:23 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: Donkey Kong Country Kremling Kaos / Kremling Kore Engine

cool little game you made. I'm liking it.
by Cyclone
April 24th, 2013, 11:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Kremling Kaos / Kremling Kore Engine
Replies: 55
Views: 1867

Re: DKC 3D Modeling/Animation Project

Sorry for not posting for awhile. Re-doing the hair is taking a long time. Lots of test renders(5-10min each). The hair I did in previous posts was just slapped on. It's too late... I changed the hair quite a bit. Hope you guys like it! There is lots of tweaking of the hair to get it more consistent...
by Cyclone
April 24th, 2013, 11:08 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC Story Brainstorming needed

Since the main story is more or less figured out. Does anyone have any cool ideas to throw into the animation? Ideas that would fit in the world of DK and the games.
Thanks.
by Cyclone
April 8th, 2013, 12:39 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Story Brainstorming needed
Replies: 13
Views: 245

Re: DKC 3D Modeling/Animation Project

Progress update. Lost a days worth of work do to a corrupted file grrr. Attatched the limbs to dk's body. Except for the head. Currently doing some rig pose tests before redoing the fur. Do you guys want to see fur like this render from retro? http://www.game-art-hq.com/wp-content/uploads/2011/10/Do...
by Cyclone
April 8th, 2013, 12:32 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

I'm currently merging the arms legs etc to the body of DK. Will take a few days. Then I will start to model Squawks.

Perhaps Squawks carries DK through the clouds and drops him onto the island or something like that. Or I will have the bird just fly though clouds in the intro.
by Cyclone
April 5th, 2013, 6:33 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: R. I. P. LucasArts

Yea that does suck. Used to play their older games such as Tie Fighter. Good game.
by Cyclone
April 5th, 2013, 6:16 am
 
Forum: Gaming Discussion
Topic: R. I. P. LucasArts
Replies: 5
Views: 136

Re: DKC 3D Modeling/Animation Project

^ Thanks for the tip. His eye brows look straight. I suppose I could do that but It won't look as much like DK from the snes games. If this doesn't look scared I guess It doesn't matter. DK never really gets scared in the first place? http://inspiredvisuals.com/DK/DonkeyKongCountryProject/DonkeyKong...
by Cyclone
April 4th, 2013, 10:52 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Another attempt at making DK look scared. Scared and surprise do look similar
Image
by Cyclone
April 3rd, 2013, 12:12 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Well I tried ;)

I just have no clue how to make hmm look scared.
by Cyclone
April 3rd, 2013, 12:43 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks again Qyzbud, :thumbs: Do you like the changes to the proportions of the head? I made it wider to reflect the reference more closely. Also I incorporated the changes you suggested to the face morphs. This is one of the most important parts of the animation, getting the emotions good. Default ...
by Cyclone
April 2nd, 2013, 11:33 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Good or No good?
by Cyclone
April 1st, 2013, 7:27 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks Cosmic man. Your work is amazing to! Made some changes to the proportions of the head. Oh and merged the toes to the feet. http://inspiredvisuals.com/DK/DonkeyKongCountryProject/DonkeyKong/DonkeyKong33.png Doing Some face morphs. Happy, Worried, Sad, Mad. I'm finding this hard to do. Suggesti...
by Cyclone
March 31st, 2013, 12:56 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Important Question Who thinks I should merge all the limbs together together to make it more realistic? If I do that it may end up not looking as close to the SNES model rare used as it does now. I'm curently going to try to do some face morphs to add some different facial expressions. Thanks in ad...
by Cyclone
March 29th, 2013, 7:23 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Important question : Are you aiming to replicate the scene precisely (with enhanced quality/resolution, of course), or are you planning to make it more of an approximation, with liberties taken in regard to exact tree placement, terrain contours, general proportions, etc? I ask this because you app...
by Cyclone
March 25th, 2013, 3:37 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Sorry. Repost. I shrunk the palm trees and the house and added more Vine Valley trees. Comments so I can move on to other parts of the project. Is it better with the smaller trees?
Thanks again!

Image
by Cyclone
March 23rd, 2013, 12:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks Phyreburns.

Does anyone have final comments on DK Island before I call it finished for the time being?
by Cyclone
March 22nd, 2013, 7:22 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

I had this idea for that cart for awhile and envisioned it being pulled by a Krusha or something. Making the island less lumpy would mean redoing a bunch of stuff. Shadows would be hard to make darker with the way the scene it lit. http://ww.inspiredvisuals.com/DK/DonkeyKongCountryProject/DKIsland/D...
by Cyclone
March 21st, 2013, 12:39 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Thanks for the comments. I can't wait to see more detail/texturing/refinements — especially on the central monolith. :D What would you suggest the head needs? That piece is really hard to texture. http://s15.postimage.org/5ziza3yuz/DKBarrel1.png DK Barrel Falling Apart uLEFNUT1Vow DK Chest Pound dRU...
by Cyclone
March 19th, 2013, 3:51 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Here is a more completed version of the island. http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/DKIsland/DKIsland20.png An Intro Concept http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/DKIsland/IntroConcept.mov I might have Squawks with along side the camera to.
by Cyclone
March 13th, 2013, 1:29 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Is that a bad or good thing?
by Cyclone
March 12th, 2013, 4:46 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC 3D Modeling/Animation Project

Well this is as close to a turntable I could get tonight. I was going to render a turntable of the island but the render crashed. And was going to take 2.5 hours to re-render... http://s23.postimage.org/wg912y2lj/DKIsland15_A.jpg In this view I made a bay area where K.Rool's ship could doc on the is...
by Cyclone
March 10th, 2013, 1:51 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512

Re: DKC Story Brainstorming needed

When I was creating those cloud in a render I was thinking it would be neet if the camera past through the clouds to reveal DK Island. Perhaps Squawks can be flying through the clouds to.
by Cyclone
March 7th, 2013, 1:49 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Story Brainstorming needed
Replies: 13
Views: 245

Re: DKC 3D Modeling/Animation Project

^Thanks!

A wip of DK Island. It probably doesn't have the same feel as the original. I will try to merge the head into the land better via texturing.
Image
by Cyclone
March 7th, 2013, 1:43 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 290
Views: 9512
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