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Re: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE

Well the computer build was a success with a few scares.

Now I just need some 3D software. Either Blender or 3ds Max. However 3ds Max is too expensive. But Blender is free. However all my project files are for 3ds max.
Confused!
by Cyclone
August 26th, 2023, 1:06 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2542731

Re: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE

Thanks Super Luigi. I’ve had my illness for 13-15years. It got to point where I couldn’t function. But now that I took a 5 year break I will do my best to pick up where I left off. I bought all new computer components and need to assemble them. So if all goes well I can continue my project. It all d...
by Cyclone
August 16th, 2023, 12:26 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2542731

Re: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE

Thanks for the concern but I want to push through my illness despite it.
by Cyclone
August 15th, 2023, 2:20 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2542731

Re: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE

I know this is a big bump but I’m really considering continuing this project.

I am building a new modern computer and am feeling inspired despite my illness!
by Cyclone
August 15th, 2023, 1:41 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2542731

Re: The Atlas has a virus!

Why didn't someone notice this way sooner???
I find it baffling that no one encountered this!
by Cyclone
July 19th, 2023, 9:58 am
 
Forum: DKC Atlas Discussion
Topic: The Atlas has a virus!
Replies: 8
Views: 24265

The Atlas has a virus!

When I click on the 'SHORT LINK' it goes to some random site with malware.....
by Cyclone
July 18th, 2023, 9:44 am
 
Forum: DKC Atlas Discussion
Topic: The Atlas has a virus!
Replies: 8
Views: 24265

Re: Sprite Graphics

Yes I did a quick search and found that.

Thanks!
by Cyclone
July 17th, 2023, 2:09 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

The tutorial is meant mainly for me.
It’s a way to sort out my thoughts.
Yes I am sharing things.

I already made a tutorial on bitplains and it has helped me a lot.

And I need to do the tutorial soon while it’s still in my head

Am I making sense?
by Cyclone
July 17th, 2023, 12:46 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Thanks for pointing me to the right direction. I think I understand it now... I think...

One thing though. What program did you use to view those sprites in VRAM with?
Reason is I want to write a tutorial.

Thanks again.
by Cyclone
July 17th, 2023, 11:29 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

The way you propose would have the data arranged like this in the ROM https://i.imgur.com/YKfD1A7.png For clarification purposes what would this image look like without the garbage cells? How do we know when we encounter a garbage cell? When you said no space is wasted do you mean VRAM or the ROM? ...
by Cyclone
July 16th, 2023, 8:39 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

hmmm... still hasn't clicked in my head yet.
What exactly are "garbage tiles" are they the ones in red in your previous image?

Edit...

When you said no space is wasted do you mean VRAM or the ROM?
by Cyclone
July 16th, 2023, 4:17 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

So i know how the tiles are ordered in the ROM according to your examples. But I'm not sure i understand how the second example wastes space. I'm also not really sure what a DMA group is lol. Is it just groups of tiles? Sorry for being dumb and thank you for your patience! Edit. Does it have anythin...
by Cyclone
July 15th, 2023, 10:26 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

I thought that the tiles go in this order...

TL
TR
BL
BR

with each tile 32 bytes after the previous one.

Does that make sense?

Well according to that screen shot that isn't true.

the 1x1 chars come right after the TL and TR of the 2x2 chars
by Cyclone
July 14th, 2023, 11:55 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

So I noticed there are inconsistency's in the order of the tiles. Any tips on how the tiles are ordered in the rom? Bellow is my code. It extracts a single 2x2 char. tile_order.png #include "C:\Users\Chris\source\repos\PNG\lodepng.h" #include "C:\Users\Chris\source\repos\PNG\lodepng.c...
by Cyclone
July 14th, 2023, 7:53 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Sorry typos in my code lol
That image is just a test that I extracted from the rom.

It’s now pixel perfect
by Cyclone
July 12th, 2023, 2:28 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

A question for you mr rainbowsprinklez .

How come these two sprites don't match up? There are differences in the bottom right tiles.
Thanks in advance.

compare.png
compare.png (39.2 KiB) Viewed 32676 times


compare2.png
compare2.png (15.01 KiB) Viewed 32676 times
by Cyclone
July 9th, 2023, 8:47 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: DKCLB General Discussion Topic

Yes! This is exiting!!!
by Cyclone
July 5th, 2023, 3:58 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1247366

Re: DKC1 GFX Editor

Yes I know it’s garbage… I just don’t trust random programs. I never had windows defender complain before.
by Cyclone
July 2nd, 2023, 9:25 am
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 13
Views: 22609

Re: DKC1 GFX Editor

Sorry for the late reply mr sprinklez . Thanks for notifying me!

Awesome tutorial.

I dl the latest version but Windows defender says it’s a virus!!!

Also can you provide a downloadable version of the tutorial?

That would be great thanks.

Keep up the good work!!
by Cyclone
July 1st, 2023, 2:26 pm
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 13
Views: 22609

Re: DELTA General Discussion Topic

Simion have you made any sales yet?
by Cyclone
April 8th, 2023, 8:12 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1263219

Re: DELTA General Discussion Topic

I can’t register on the forums?

Good luck… I hope you sell lots Simion
by Cyclone
April 3rd, 2023, 4:52 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1263219

Re: DELTA General Discussion Topic

That is true.
will there be free updates?
by Cyclone
April 1st, 2023, 4:29 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1263219

Re: DELTA General Discussion Topic

That's really cool. Congrats on the milestone!

It seems a bit expensive though. And no trial?
by Cyclone
April 1st, 2023, 4:23 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1263219

Re: Sprite Graphics

That’s ok rainbowsprinkelz. Thanks for getting me this far.
Cheers
by Cyclone
February 9th, 2023, 11:52 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Is this correct? I added an extra 2x2 char to the example. Circled in green. Changed the other highlighted areas reflect that. I'm not 100% sure what you are asking.... Are you asking if your dma calls are right if you added one 2x2? If so, yes. If not, idfk :) I would use my gfx editor to find an ...
by Cyclone
February 9th, 2023, 2:47 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: DKC1 GFX Editor

before I download this. What did you change /add?
by Cyclone
February 9th, 2023, 2:33 pm
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 13
Views: 22609

Re: Sprite Graphics

Is this correct? I added an extra 2x2 char to the example. Circled in green. Changed the other highlighted areas reflect that. D4Yp3Nx.png SU5dkHW.png When all 4 of a 2x2 are placed logically together, the SNES can easily display them. Can you elaborate? by 4 do you mean the 4 individual cells that ...
by Cyclone
February 9th, 2023, 9:13 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Not your fault. That was a detail I missed. When a row has no garbage, you carry on counting with the next row. In my example, the first DMA call encounters a garbage cell after 0xf chars. I like that. That is a better way to explain things. A DMA group counts chars left to right until you run into...
by Cyclone
February 8th, 2023, 2:45 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Birthday Topic

Happy Birthday Simion32!!
by Cyclone
February 8th, 2023, 2:36 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 3536765

Re: Sprite Graphics

Since you don't want the bottom half of the 9th 2x2 char to be loaded next to the last 1x1 char (if you did, the bottom half would be garbage), you need a second DMA group to place these last two chars on the fourth row, where the belongs (chars 0x30-0x31). Hence, the last two header values of 0x30...
by Cyclone
February 8th, 2023, 2:19 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

How come offset group 1 is 22? Shouldn't it be 18?
Also how come there isn't a group 2?
I'm just trying to understand when a sprite uses just one group or when it needs to use two groups.
Image

I'm sorry, I really am trying...
by Cyclone
February 6th, 2023, 9:35 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Ok. Let's talk about this image. https://i.imgur.com/roFYAy1.png Here is what VRAM looks like in game. https://i.imgur.com/BLJEH2v.png These are my markups following the same formatting as before. https://i.imgur.com/v5BrMyn.png We have 2 dma groups. Why? Well, look at the first row. Even though it...
by Cyclone
February 5th, 2023, 2:33 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

I thought each sprite was made up of individual 8x8 tiles no matter the size of the entire sprite? I attached a screen of rainbowsprinkelz's editor. Could you briefly explain each of the values? I think I understand what a 2x2 char and a 1x1 char is but i need clarification on what it is. Also i'm n...
by Cyclone
February 3rd, 2023, 7:54 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Sorry if you misunderstood, or if I misunderstood but that function you wrote just gets the size of the header? I thought it would have something to do with the x/y coordinates of each tile in a sprite. I was just thinking how to program a function that finds those coordinates and combines those til...
by Cyclone
February 2nd, 2023, 10:59 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

That would be great!

I attached my code of what I have working so far. just 16x16 sprites.
Keep in mind. I know my code is horrible... many things wrong with it but it works.
by Cyclone
February 1st, 2023, 3:31 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

I also notice there is some clipping of the DK Map sprite in rainbowsprinkelz's editor and in my extractor. Like rainbowsprinklez, I don't see the clipping. The different background colors can play tricks on how you perceive things. The anti-aliasing on those scaled-up screenshots could be a factor...
by Cyclone
February 1st, 2023, 10:14 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Thanks Mattrizzle. To the point as always! It turns out the Palette I used for the DK Map sprites was wrong. I was using rainbowsprinkelz editor. But the palette in your screenshots seems correct. I also notice there is some clipping of the DK Map sprite in rainbowsprinkelz's editor and in my extrac...
by Cyclone
January 31st, 2023, 8:14 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

The heart in the ingame screenshot appears to be mirrored horizontally? Why is this? Going left typically flips the sprite. Do you notice how pretty much all the sprites face right? The game programmatically flips these thereby not needing x flips of any sprites explicitly defined. ahh that makes p...
by Cyclone
January 31st, 2023, 11:08 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: DKC1 GFX Editor

Is there an updated version of this?
by Cyclone
January 30th, 2023, 2:28 am
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 13
Views: 22609

Re: Sprite Graphics

I am getting some inconsistencies comparing the ingame sprite of the heart compared to the sprite viewer / extracted sprite from Simions extractor.

The heart in the ingame screenshot appears to be mirrored horizontally?

Why is this?
by Cyclone
January 30th, 2023, 1:48 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Favorite of the Trilogy:

Also, I was thinking that Cyclone and Rainbow Sprinkles like DKC1 the best. :parry: Don't assume, because you make an ASS out of U and ME :D Try again. Also, DKC isn't even my favorite video game :huh: Also also, you misspelled my name :P (the z is important) I agree. And Donkey Kong Country 2 is m...
by Cyclone
January 27th, 2023, 1:39 pm
 
Forum: General DKC Discussion
Topic: Favorite of the Trilogy:
Replies: 19
Views: 10329

Re: DKC related artwork — post your masterpieces!

That is already in the gallery. I posted it years ago!
by Cyclone
January 23rd, 2023, 8:34 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 381
Views: 1574620

Re: Sprite Graphics

Problem Solved! I'm surprised no one thought about it earlier... Here is the working code. All it does is extracts the letter A to a png file. #include "C:\Users\Chris\source\repos\PNG\lodepng.h" #include "C:\Users\Chris\source\repos\PNG\lodepng.cpp" #include <fstream> #include <...
by Cyclone
January 13th, 2023, 10:47 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Well I got the png to work... but I still get that error that I was getting with the bmp.

Again does anyone have ideas whats causing this?


Hey check this out. 1a is....
https://en.wikipedia.org/wiki/Substitute_character

Thats the issue!
by Cyclone
January 13th, 2023, 5:52 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

This is as close as I got so far. It kinda works but its rotated and mirrored and is missing the last row of pixels.. Not sure why. test.png /* LodePNG Examples Copyright (c) 2005-2012 Lode Vandevenne This software is provided 'as-is', without any express or implied warranty. In no e...
by Cyclone
January 12th, 2023, 9:43 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

OK. SO I gave up on writing to the bmp format...
I am now trying to get the same code working with a png.
I am having difficulties in getting it to work. I went back a version and I know there's lots of errors in the code but I understood it better.

Help appreciated. Thanks
by Cyclone
January 12th, 2023, 4:59 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Thanks for looking at my code. Did you get it to work without the pixel error? Again this happens with other sprites as well. I mean when there is a HEX value of 1a in the tile row code. When this happens it messes up the tiles after it too. To prevent it messing up other tiles I have to change the ...
by Cyclone
January 10th, 2023, 11:54 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

Any one?

Here is the source code. I'm using Microsoft Visual Studio 2019

https://www.mediafire.com/file/4hg67n9m ... B.zip/file

Is there some sort of pixel that is Set/not or something?

It just doesn't make sense that a value of 0x1a would cause such an error.
by Cyclone
January 9th, 2023, 10:01 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

I will try to explain my issue with some images.

Notice the pixels don't match.
1pxoffb.png
1pxoffb.png (21.68 KiB) Viewed 28831 times


The below is the default value of 1A which causes the image that is created to not show up correctly.
errorB.png
by Cyclone
January 5th, 2023, 12:16 pm
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895

Re: Sprite Graphics

So I almost got it working perfectly but there is one error in it. Whenever it encounters a value of 0x1A in the tile code it does not write the bitmap perfectly. Any Ideas? Thanks. The below code will extract the kong letters int main() { CString File_Path; char sztmp[1024]; cin.clear(); cout << &q...
by Cyclone
January 5th, 2023, 1:43 am
 
Forum: ROM Hacking
Topic: Sprite Graphics
Replies: 160
Views: 112895
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