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Re: Quick Question - Size of level

//$BC / B052 A5 3E LDA $3E[$00:003E] A: 0000 X: 0400 Y: 0108 P: eNvmxdIzc //$BC / B054 0A ASL A A:0016 X: 0400 Y: 0108 P: envmxdIzc //$BC / B055 AA TAX A: 002C X:0400 Y: 0108 P: envmxdIzc //$BC / B056 BF 00 80 BC LDA $BC8000,x[$BC: 802C] A: 002C X:002C Y:0108 P: envmxdIzc //$BC / B05A AA TAX A: 957...
by Cyclone
December 30th, 2020, 6:09 pm
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 1946

Quick Question - Size of level

Hi,
just wondering where in the Rom code that the size of the level is determined.

In my program I want the user to be able set the location of an object in the level but stay within the bounds of the level.

Thanks
by Cyclone
December 17th, 2020, 9:26 am
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 1946

Re: Enemy Speed - SOLVED

Thanks Mattrizzle. I found info on the forums that you posted. Thanks to that! Here is my logic/info on how to change the speed of an object and change its function also. The first Gnawty in the Hijinxs object map is at 3D962A XX XX. The value for the Gnawty is 13 B4 (the bytes are reversed and are ...
by Cyclone
December 2nd, 2020, 5:53 pm
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 2132

Enemy Speed - SOLVED

edit. Never mind I got it figured out with trial and error. I will post my code tomorrow. Getting late now. Hi, I would like to change the speed of the first Gnawty in Jungle Hijinxs. Here are the first(?) object bytes found at 35BA77 00 82 81 B9 E9 13 00 02 25 0F 00 02 00 80 Total of 14 bytes for ...
by Cyclone
November 29th, 2020, 9:55 am
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 2132

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

DKC_Editor_V0.10
https://www.mediafire.com/file/5oylqgp2 ... 0.zip/file
The Palette mode has been enabled. You can now choose from the different palettes used in the game on certain levels.
by Cyclone
November 28th, 2020, 3:18 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

DKC_Editor_V0.07
http://www.mediafire.com/file/2kvkdggkz ... 7.zip/file
Increased the number of characters you can use to 1441 in the level name editor!
You can load a ROM from the File menu. Fixed the open file dialog to only show ROM files.
Other bug fixes and UI revisions.
by Cyclone
November 18th, 2020, 4:46 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

There's an error with text editing <i title="by the way">by the way</i>. If you don't change all, the defaults are weird https://i.imgur.com/K5o659l.png That's not an error but by design. The defaults are numbered in order they appear in the game. It made it easy to check that each level ...
by Cyclone
November 13th, 2020, 10:21 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 8 2020

You can now choose any ROM file you want to load. No more "file.bin"...Some other bug fixes
Download here... V0.06
http://www.mediafire.com/file/hj9prh7dg ... 6.zip/file
by Cyclone
November 12th, 2020, 3:56 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 4th 20

Added A level Text editor and revised the ROM map a little
Download here... V0.04
https://www.mediafire.com/file/fhkicrcv ... 4.zip/file
by Cyclone
November 5th, 2020, 2:57 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Hex walkthrough

cool thanks. That does make thing easier to read!
by Cyclone
September 12th, 2020, 1:03 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 5410

Re: DKC Stage Name Editor

I need some advice. My code works and all and I can write the changed text to the German text in the ROM. I started the game and it works great. My question is how do I change multiple names at a time so that they don't overlap? I'm trying to understand the logic. Maybe I have to load every byte/cha...
by Cyclone
September 12th, 2020, 1:01 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 11383

Re: Hex walkthrough

I need some clarification. Is Value E5 at 38A4F8 or at 38A4F9?
Also I'm not sure how far to go with the German text. I highlighted the last word I could understand, before that I can't read the text.
See screenshots
I know these are stupid questions. Thanks for your patience.
by Cyclone
September 11th, 2020, 10:30 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 5410

Re: Hex walkthrough

also you said some pointers are in the same bank. How large is a bank?
by Cyclone
September 10th, 2020, 7:42 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 5410

Re: Hex walkthrough

How did you know where the start of the string is in the ROM? Jungle Hijinx for example? Where did you get e2 a6 from? Did you search for the text in a Hex Editor and find the offset that way? For example search the ROM for the ASCII characters that make up the Name of a Level. Sorry for sounding st...
by Cyclone
September 10th, 2020, 12:29 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 5410

Re: Hex walkthrough

edit

Nevermind I get it.

But how did you find the pointer array?
by Cyclone
September 9th, 2020, 5:03 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 5410

Re: DKC Stage Name Editor

Cool!
Could you provide an example on how to change the Kongo Jungle Text using your method?

I know how to change it now, my code works but it overwrites the next text block if the string is too long.

The only way I can think of is to re-write all the text... or something like that.
by Cyclone
September 9th, 2020, 3:52 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 11383

Re: DKC Stage Name Editor

Kingizor. Your explanation was great. very easy to understand. I would have never known about the high bit thing without your help.

I can now edit the stage names easily. So what is next? How can I edit a stage name without overwriting the other stage names?

hmm
by Cyclone
September 8th, 2020, 4:32 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 11383

Re: DKC Stage Name Editor

Thank you so much Kingizor. How do you set a high bit of a ASCII character? Is there a calculator? I'm looking on google... Using C++ Something like this? Thanks again. // constructing bitsets #include <iostream> // std::cout #include <string> // std::string #include <bitset> // std::bitset int main...
by Cyclone
September 7th, 2020, 2:19 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 11383

Re: DKC Stage Name Editor

How do you specify the end of the text string? In the hex editor the last character is gibberish with a symbol on top.
by Cyclone
September 7th, 2020, 11:31 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 11383

Re: Need some ideas and ROM help

I want it so that when DK collects a banana it kills him, just like a baddy does.
Anyone?

Thanks.
by Cyclone
September 6th, 2020, 2:53 pm
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 3204

Need some ideas and ROM help

Hi, would anyone want to share their knowledge? Looking for ROM addresses to modify the game of DKC 1.
ALso need some ideas that I could do to change the game.


Thanks in advance!
by Cyclone
September 1st, 2020, 3:01 pm
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 3204

Re: Donkey Kong Country Editor (Working title.)

Do I have it wrong? I'm using Addresses = 0x8394, 0x3883CB this for keeping Animals after a level. I tested it with a few levels. seems to work ok? I'm assuming water levels won't work....
by Cyclone
April 15th, 2020, 12:10 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Donkey Kong Country Editor (Working title.)

^ I am using C++ not C#. Thanks for the link. Here is a new version. There are 16 edits you can make now. Just click the buttons and see what appears in the list box to the right.

Any thoughts are welcome...
by Cyclone
April 14th, 2020, 4:39 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Re: Looking for DKC Animated sprites

Where can I get this extractor Simion made. I can't find it.

Simion?

Thanks.
by Cyclone
April 10th, 2020, 2:36 pm
 
Forum: DKC Projects/Fanworks
Topic: Looking for DKC Animated sprites
Replies: 3
Views: 4986

Donkey Kong Country Editor VERSION 0.10 Palette mode added.

UI.jpg Here is what I have so far. Any suggestions on features you would like to see? Included in the attachment is a simple ROM/RAM map. Keep in mind I suck at programing and hacking so don't judge it too harshly. :oops: Any Ideas on a name for he editor that isn't taken.... Updated to Version 0.1...
by Cyclone
April 7th, 2020, 5:42 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 9254

Looking for DKC Animated sprites

I looked everywhere, but can't find animated gifs of the various character/baddy animations.
Help appreciated.
Thanks.
by Cyclone
April 7th, 2020, 2:39 pm
 
Forum: DKC Projects/Fanworks
Topic: Looking for DKC Animated sprites
Replies: 3
Views: 4986

Re: Testers Needed

I'm so sorry lol. Scatter brain i am.
by Cyclone
April 7th, 2020, 1:07 pm
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 5554

Re: Testers Needed

Thanks for your reply. I complied it for release.
Does it work now?

Thanks.
by Cyclone
April 7th, 2020, 7:41 am
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 5554

Testers Needed

Hi, I need testers to see if my hacking works. Rename your rom file to file.bin.
Click on "Lives(Start With)" and change the value to something like 42 then click Apply. This should give you 42 lives.
Thats all I done so far.

Let me know if it works.

Thanks a bunch.
by Cyclone
April 6th, 2020, 10:34 am
 
Forum: ROM Hacking
Topic: Testers Needed
Replies: 5
Views: 5554

Re: DKCRE v0.0.6.9 - Bug Reports

This is the version of the game I'm using.

I can't seem to find the NTSC 1.0 version
by Cyclone
April 6th, 2020, 7:04 am
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 12
Views: 13823

Re: DKCRE v0.0.6.9 - Bug Reports

Hi Simion. How can I confirm I have the right version of the game? The editor crashes when I try to load the rom.
Thanks!
by Cyclone
April 5th, 2020, 9:01 pm
 
Forum: Bug Reporting
Topic: DKCRE v0.0.6.9 - Bug Reports
Replies: 12
Views: 13823

Re: Count to 5000

997. "a"
by Cyclone
June 30th, 2019, 9:58 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

985. "hidden"
by Cyclone
June 10th, 2019, 3:01 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

983. "golden"
by Cyclone
June 9th, 2019, 9:21 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

981. "a"
by Cyclone
June 8th, 2019, 1:30 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

978 "Krool"
by Cyclone
June 7th, 2019, 7:23 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

976. "."
by Cyclone
June 5th, 2019, 11:57 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

973 "don't"
by Cyclone
June 3rd, 2019, 10:01 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

971. "where"
by Cyclone
June 3rd, 2019, 6:50 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

967. "Then"

Yea it's going to take for ever...
by Cyclone
June 2nd, 2019, 11:47 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

965. "Hand"
by Cyclone
June 2nd, 2019, 8:16 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

961. "stood"
by Cyclone
June 1st, 2019, 11:18 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

958. "But"
by Cyclone
May 29th, 2019, 8:19 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

956. "kremling"
by Cyclone
May 28th, 2019, 11:34 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

952. "rear"

YAY MILESTONE FOR ME. ONE THOUSAND POSTS!
by Cyclone
May 25th, 2019, 4:11 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

950. "happily "
by Cyclone
May 24th, 2019, 7:09 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

948. "and"
by Cyclone
May 23rd, 2019, 5:15 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849

Re: Count to 5000

946. "monkey"
by Cyclone
May 22nd, 2019, 12:11 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1051
Views: 659849
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