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Re: My 3D DKC Trilogy Game

I'm glad this is still a thing. I wouldn't have the first idea on where to start! I specialize in 65816 (SNES) programming. So if I can contribute in some way, please let me know!
by rainbowsprinklez
September 17th, 2020, 11:22 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 113
Views: 149700

Re: DKC Stage Name Editor

I need some advice. My code works and all and I can write the changed text to the German text in the ROM. I started the game and it works great. My question is how do I change multiple names at a time so that they don't overlap? I'm trying to understand the logic. Maybe I have to load every byte/ch...
by rainbowsprinklez
September 13th, 2020, 3:08 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 6896

Re: Hex walkthrough

Good practice is to set your hex editor 16 wide. Or 32. I like 16. 32 is used to see tilemaps, so it pays off to get used to that too. Having anything else makes data hard to follow. Everything in hex is 0 based. One shortcut you could've done if you aren't sure is highlight it. Your hex editor tell...
by rainbowsprinklez
September 12th, 2020, 1:10 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 1548

Re: Hex walkthrough

How did you know where the start of the string is in the ROM? Jungle Hijinx for example? Where did you get e2 a6 from? Did you search for the text in a Hex Editor and find the offset that way? For example search the ROM for the ASCII characters that make up the Name of a Level. That's exactly how I...
by rainbowsprinklez
September 11th, 2020, 12:55 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 1548

Re: Hex walkthrough

That one was simple to find. Others not so much. I guess it depends on whether it's in the same bank or not. In this case, I searched for the start of the string. I searched for e2 a6. A more fine tuned way to search is searching for a6 e2 a6, but this won't always work. The other way is to reverse ...
by rainbowsprinklez
September 9th, 2020, 10:09 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 1548

Re: DKC Stage Name Editor

I would put it in all the german names. Please see the post I linked for a tutorial and example. Nvm! You did! :thumbs:
by rainbowsprinklez
September 9th, 2020, 9:38 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 6896

Re: Need some ideas and ROM help

Interesting idea... Fully possible with ASM hacks! Unfortunately no easy way to do that :(
by rainbowsprinklez
September 9th, 2020, 8:25 am
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 290

Re: DKC Stage Name Editor

Not to plug myself, but here http://www.dkc-atlas.com/forum/viewtopic.php?f=38&t=2500 :D Also, this got deleted? If you're using this editor, there is no loss of data. (EDIT - I was very careful to make sure you can't break things. ) In the ROM, the German language is used, so I overwrote that f...
by rainbowsprinklez
September 9th, 2020, 1:57 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 6896

Re: DKC Stage Name Editor

How do you set a high bit of a ASCII character? Is there a calculator? I'm looking on google... Using C++ A neat shortcut that you can do is open up windows calculator. Go to programming mode, hex, then type in the ASCII code. Now click on bit toggler, and set the max bit. This shows you what the v...
by rainbowsprinklez
September 9th, 2020, 1:52 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 6896

DKC Pacifist Mode

Hey all. I'd like to present this revised hack! Welcome to the first released build of this hack. The goal of this hack is to harm as few enemies as possible. You are penalized by taking damage and ten seconds added to your timer are added if you harm an enemy. Each boss has been modified so you nev...
by rainbowsprinklez
August 15th, 2020, 11:51 pm
 
Forum: ROM Hacks
Topic: DKC Pacifist Mode
Replies: 0
Views: 444

Re: DKC Mania

Congrats on your work, that's amazing! How did you manage to edit water and ice levels? I still am waiting for an editor to help me finishing these levels on Kremlings Revenge Remodel... Will Dkc Mania 2 be for Dkc 2? Yes, Mania 2 will be for dkc2. I have played a bit of it and love it so far. What...
by rainbowsprinklez
August 15th, 2020, 1:57 am
 
Forum: ROM Hacks
Topic: DKC Mania
Replies: 4
Views: 1104

DKC Mania

Hey Atlas I got a hack that Hankhill89 and I wanted to share on here it's called DKC mania it remixes old and new much like the game that inspired it Sonic Mania. I looked into some of the levels from DK's handheld past for some inspriation as well. I (Hankhill89) tried making the game as balanced a...
by rainbowsprinklez
August 9th, 2020, 8:41 pm
 
Forum: ROM Hacks
Topic: DKC Mania
Replies: 4
Views: 1104

Re: DELTA General Discussion Topic

I can't speak for everyone, but I'm ok with the lack of demos. I get the headache it is, firsthand, to disable features so people could play. It's totally understandable that demos will now be few and far between. Godspeed :)

Edit***
If there is anything I could do to help, let me know
by rainbowsprinklez
August 4th, 2020, 3:30 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 399
Views: 388396

Re: Donkey Kong Distortion Country (DKDC) (RELEASED)

A while back, someone did a full play/review of this

by rainbowsprinklez
July 30th, 2020, 11:44 am
 
Forum: ROM Hacks
Topic: Donkey Kong Distortion Country (DKDC) (RELEASED)
Replies: 7
Views: 11690

DKC1 GFX Editor

Hey all. I just finished this new tool and would like some help bug testing. In fact this program is heavily influenced by Quaraage's work. I pretty much copied these two tabs. This is a DKC1 graphics editor. This has the ability to change both object palette and the sprites associated. In the futur...
by rainbowsprinklez
July 20th, 2020, 6:43 am
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 0
Views: 1092

Re: Big Data (de)compressor for DKC2/DKC3

Man! You always do GREAT things :D. I'm too focused on dkc1 to dick around on that, but I'll def keep that in mind! Or, you knowm you can remind me when I inevitably forget :D
In fact, I plan on releasing a dkc1 tool shortly :)
by rainbowsprinklez
July 19th, 2020, 2:04 pm
 
Forum: ROM Hacking
Topic: Big Data (de)compressor for DKC2/DKC3
Replies: 1
Views: 692

Re: Hack image idea

Bugs like that are usually a permissions issue. I would maybe try running it as an admin. I tried running on admin. Maybe a fresh install? I just thought! I only need 0x3000 bytes for this! I can put 0x4800 in the compressed space! EDIT*** AND my new tilemap is easily compressable, since general fo...
by rainbowsprinklez
July 3rd, 2020, 4:52 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 1244

Re: Hack image idea

Hmmm yeah. I WOULD. But I was confronted by this https://i.imgur.com/IpY9wBG.png Yeah, space is certainly an issue. I can't speak for Matt, but maybe? I may have mentioned it before, but there is an existing compressor in the source of the SDK2 editor, if you or someone else felt like writing a simp...
by rainbowsprinklez
July 3rd, 2020, 1:22 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 1244

Hack image idea

Hi all. I had an idea to edit a compressed image and this is the result. Shoutouts to Emptysys for the design, I just provided the program. This was the end result: https://i.imgur.com/4ZNXtzC.png Here’s what I did to accomplish this. 1. Using Geiger’s Snes9x I figure, it doesn’t matter that the gam...
by rainbowsprinklez
July 2nd, 2020, 8:30 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 1244

Re: Donkey Kong Country Editor (Working title.)

Also, I'm sure this will help. Some entries on your ram map were wrong https://docs.google.com/spreadsheets/d/ ... edit#gid=0
by rainbowsprinklez
July 1st, 2020, 11:34 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor (Working title.)
Replies: 6
Views: 2924

Re: DKC2 Unveiled (7.6 Update Released!)

Oh yeah, did you ever figure out how to manipulate the title? I sure struggled for a while.
by rainbowsprinklez
June 14th, 2020, 1:43 am
 
Forum: ROM Hacks
Topic: DKC2 Unveiled (7.8 Update Released!)
Replies: 18
Views: 27117

Re: DKC1 editor?

Kingizor! I'm late by a few months in mentioning this, but this clicked for me! This https://sneslab.net/wiki/Graphics_Format#4bpp helped.

Spoiler!
Image


Phew!
by rainbowsprinklez
June 3rd, 2020, 10:56 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 3450

Re: What Will Become Of The Atlas

I feel like Simion has long since thought of a solution to this. Will you create an archival copy of the atlas's forums? Just, there is a wealth of knowledge. I know I would be interested in an offline copy!
by rainbowsprinklez
May 16th, 2020, 1:22 am
 
Forum: Anything Goes
Topic: What Will Become Of The Atlas
Replies: 15
Views: 9038

Re: DKC2 Entrance Randomizer

I assume you mean the game. The best advice I could give I already put in the readme. Did you read it yet?
by rainbowsprinklez
May 5th, 2020, 4:26 am
 
Forum: ROM Hacks
Topic: DKC2 Entrance Randomizer
Replies: 5
Views: 4759

Re: DKC2 Entrance Randomizer

Oh yeah. Oops. Never mentioned. Yeah, U 1.0. Headered or unheadered.
by rainbowsprinklez
April 28th, 2020, 3:27 am
 
Forum: ROM Hacks
Topic: DKC2 Entrance Randomizer
Replies: 5
Views: 4759

Hex walkthrough

Stage names Now, I think I am most comfortable with hex editing, but I am by far not an expert. There are many people more worthy here on the atlas. I just want to spread some of the basics. Please correct me where wrong! This is just how I understand things, so everything might not be correct. I co...
by rainbowsprinklez
April 16th, 2020, 8:41 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 1548

Re: Donkey Kong Country Editor (Working title.)

I don't have your program to check... just beat 1-1 with rambi. Try entering 1-2. If it works, that check is done after clear so you are good for all other levels. Also, just test the feature in water levels. It's interesting :) Or try beating a water level on enguarde and bringing him elsewhere :) ...
by rainbowsprinklez
April 16th, 2020, 5:07 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor (Working title.)
Replies: 6
Views: 2924

Re: Donkey Kong Country Editor (Working title.)

I have a question regarding this https://i.imgur.com/fPE1VYO.png Can animals go to levels like TuT? I imagine not. The game hard codes which levels an animal is allowed in. At the start of each level, $0x7e1e15 is loaded by an array at 0x01d102, indexed by $0x7e003e. I forget which bit is the animal...
by rainbowsprinklez
April 15th, 2020, 7:16 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor (Working title.)
Replies: 6
Views: 2924

Re: Donkey Kong Country Editor (Working title.)

Not comprehensive or anything, but you might want to take a look at this https://docs.google.com/spreadsheets/d/ ... p=drivesdk

EDIT
Hey! I use C# too! That makes us and most other people on the atlas :nicework:
by rainbowsprinklez
April 11th, 2020, 2:29 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor (Working title.)
Replies: 6
Views: 2924

Re: DKC1 editor?

I agree! Hey, if it runs fine in your head, what's the issue? :P

Also, I never said this yet, but a very special thank you to Simion32. I couldn't have done this without your object list! That thing has helped me SO much. Sometimes I forget that it is thanks to you I started down this path! :banana:
by rainbowsprinklez
February 27th, 2020, 8:22 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 3450

Re: DKC1 editor?

Thanks again! I'm realizing more and more I should just keep it low-level :P It works, somewhat, there's just a lot more features to add. Yes, it is still low-level :P Glorified hex editor.
by rainbowsprinklez
February 27th, 2020, 1:33 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 3450

Re: DKC1 editor?

Thank you very much! Hey. Anything is a help when I'm looking at this https://i.imgur.com/vmIC8qi.png :facepalm:
by rainbowsprinklez
February 26th, 2020, 11:05 pm
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 3450

DKC1 editor?

I'm working on a low level dkc editor... Does anybody know how to go from snes tile to image in c#? I already have an object mover. I am not interested in cameras, bananas, etc. Right now I have it so levels will break if you aren't careful. This doesn't properly order objects. This is essentially a...
by rainbowsprinklez
February 26th, 2020, 1:17 pm
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 3450

SNES - Bitmap Exporter/Importer

SNES - Bitmap Exporter/Importer is a C# program written by Mike (RainbowSprinklez). This was inspired by a lua script by Alex Corley (H4v0c21). It's designed to make editing SNES palettes easy. After opening a ROM, the program has the ability to convert 256 bytes or 128 SNES colors to 24 bit RGB and...
by rainbowsprinklez
February 22nd, 2020, 2:24 am
 
Forum: ROM Hacking
Topic: SNES - Bitmap Exporter/Importer
Replies: 0
Views: 1810

Re: DKCRE General Discussion Topic

Well, thanks. And honestly, no worries, dude. II care so much now because I am working on a hack. Who knows if I still will be after Delta is done? :scratch: I scrolled up and saw your system was bricked, which is enough for me to quit everything lol. So power to you to keep chugging along. And nbd ...
by rainbowsprinklez
February 15th, 2020, 8:51 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 729
Views: 901718

Re: DKCRE General Discussion Topic

I'd like to apologize profusely... for the past 4+ years, I've been having an issue with dkcre being unresponsive. With no updates in sight, I treated it like there wasn't a DKC editor. However, I would still go back to DKCRE from time to time because it did offer a wealth of information. Simion rea...
by rainbowsprinklez
February 15th, 2020, 2:48 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 729
Views: 901718

Re: Count to 5000

1040 "."

New sentence!
by rainbowsprinklez
February 14th, 2020, 1:39 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1045
Views: 513279

DKC1 Hacking template

Attention all dkc1 hackers, This is a hacking template you can apply to any DKC 1.0 U ROM. If you already have a hack, don't worry. You can apply this and your hack 'should' be safe. 1. Text has been added to the overworld HUD. This is useful for putting version numbers or something else creative. Y...
by rainbowsprinklez
February 13th, 2020, 2:02 am
 
Forum: ROM Hacking
Topic: DKC1 Hacking template
Replies: 0
Views: 1947

Re: DKCLB General Discussion Topic

Ohhhh. Ok :kiddysad: I wish the rom hacking scene would take off more... I have something that might be useful to you. I'll likely release the program tomorrow.
by rainbowsprinklez
February 12th, 2020, 3:34 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 523
Views: 514825

Re: DKCLB General Discussion Topic

DKC...X? A creative ROM hack name? Ooooo I'm excited.
by rainbowsprinklez
February 12th, 2020, 2:03 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 523
Views: 514825

DKC2 Entrance Randomizer

While not totally bug free yet, this is fully functional and works well. http://www.romhacking.net/utilities/1487/
by rainbowsprinklez
February 2nd, 2020, 8:58 am
 
Forum: ROM Hacks
Topic: DKC2 Entrance Randomizer
Replies: 5
Views: 4759

Re: Compression Algorithm for DKC2 1.0 U

Thank you Kingizor and Matt! I failed to consult this site (I forgot xD) but I still figured things out! Recently, I just reverse engineered how the game constructs sprites, so I kinda shifted focus xD. I do that a lot.
by rainbowsprinklez
January 19th, 2020, 3:02 pm
 
Forum: ROM Hacking
Topic: Compression Algorithm for DKC2 1.0 U
Replies: 3
Views: 3523

Compression Algorithm for DKC2 1.0 U

Does anyone, by chance, know the compression algorithm used by dkc2 for images? I found the credits screen, but it looks like this in tlp https://imgur.com/a/5fKwBy1. I would like to edit that, preferably in place. does anyone know how? or do I need to make a whole new one?
by rainbowsprinklez
December 20th, 2019, 8:28 am
 
Forum: ROM Hacking
Topic: Compression Algorithm for DKC2 1.0 U
Replies: 3
Views: 3523

Re: I won't delete this time! (sprite stuff)

Kingizor, I went against your really good advice (good because that was tedious af) and changed every frame. Guess I couldn't live with it :D I used Quaraage's gfx editor... that thing is really good! after using that all day, only gripe would be the lack of an undo button. Also, good for you for us...
by rainbowsprinklez
October 24th, 2019, 11:55 am
 
Forum: ROM Hacking
Topic: I won't delete this time! (sprite stuff)
Replies: 3
Views: 4629

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

Quaraage, I was playing with palettes, and I noticed something interesting. DKC2 (much like DKC1) uses an entirely new palette for when you blink with invincibility. Those palettes are $6556 for Diddy and $6646 for Dixie. On the 'Sprite palette editor' tab of your program, this is inaccessible. I ra...
by rainbowsprinklez
October 23rd, 2019, 4:58 am
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 33
Views: 40085

Re: I won't delete this time! (sprite stuff)

Kingizor, look at this! This is one of the reasons I like Geiger's so much! $80/F2FB A9 1E 00 LDA #$001E A:2200 X:0020 Y:1E78 P:envmxdIzc $80/F2FE 8D 05 43 STA $4305 [$80:4305] A:001E X:0020 Y:1E78 P:envmxdIzc $80/F301 BD 24 0B LDA $0B24,x[$80:0B44] A:001E X:0020 Y:1E78 P:envmxdIzc $80/F304 8D 02 43...
by rainbowsprinklez
October 23rd, 2019, 3:50 am
 
Forum: ROM Hacking
Topic: I won't delete this time! (sprite stuff)
Replies: 3
Views: 4629

I won't delete this time! (sprite stuff)

Last time I deleted my post prematurely. I feel it's best to be straightforward. I am working on editing sprites for dkc2. Thank you, Quaraage, for your editor. It is great. My problem is (much like dkc1) colors are used for multiple things. If I change Diddy's shirt yellow, his mouth turns yellow t...
by rainbowsprinklez
October 23rd, 2019, 12:29 am
 
Forum: ROM Hacking
Topic: I won't delete this time! (sprite stuff)
Replies: 3
Views: 4629

Re: Updated DKC Trilogy Sprite Viewers Released

I still am having trouble... sorry xD
https://imgur.com/a/ZYCbjEM
by rainbowsprinklez
October 21st, 2019, 9:33 am
 
Forum: ROM Hacks
Topic: Updated DKC Trilogy Sprite Viewers Released
Replies: 12
Views: 12904

DKC Stage Name Editor

This is the DKC Stage Name Editor which can be used to edit the stage names of Donkey Kong Country. The way I edit stage names doesn't use any extra space so this also works with hacks. A 1.0 U Rom will be required for this program to work. Once done, the editor will create a new copy of your ROM (y...
by rainbowsprinklez
September 1st, 2019, 9:58 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 6896

Re: Count to 5000

991. ","
by rainbowsprinklez
June 17th, 2019, 8:31 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1045
Views: 513279
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