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Re: What Will Become Of The Atlas

Seems like it! The discord is pretty dead too...
by rainbowsprinklez
April 29th, 2021, 8:41 am
 
Forum: Anything Goes
Topic: What Will Become Of The Atlas
Replies: 19
Views: 20858

Re: DKCRE is amazing

10, but I had this issue on 8 too. All my friends had similar issues

***EDIT***
I also tried running on all compatibility modes.
by rainbowsprinklez
March 17th, 2021, 4:23 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 5
Views: 5532

Re: DKCRE is amazing

It happens about 80% of the time and requires trial & error clicking to get it to stop. Does that ever happen to you? If needed I can record a video. Yes, I find DKCRE to be hella non-responsive, but others don't? I've had that happen. An easy workaround for general unresponsiveness I found, is...
by rainbowsprinklez
March 13th, 2021, 4:33 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 5
Views: 5532

Re: Count to 5000

1046. "her"
by rainbowsprinklez
January 17th, 2021, 3:56 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1053
Views: 785603

Re: Count to 5000

1045 "and"

Good goal :) I just checked... at the rate we are going we won't be done for at least another 36 years.
by rainbowsprinklez
January 14th, 2021, 4:20 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1053
Views: 785603

Re: Quick Question - Size of level

I'm not sure what you mean. could you elaborate / walk me through it? I'm sorry I don't understand assembly code that well. I don't know which "A" and "Y" you are referring to in that code block and where that $1b23 is. Thanks a bunch. Forget all that assembly code. Edit "T...
by rainbowsprinklez
December 31st, 2020, 12:11 pm
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 3891

Re: Count to 5000

1043

"was"

I'm getting SERIOUS nostalgia from this thread :D

Let's make a challenging goal! Can we get to 5000 before the atlas inevitably dies?
by rainbowsprinklez
December 26th, 2020, 11:05 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 1053
Views: 785603

DKCRE is amazing

Yes, I had trouble with DKCRE in the past. It randomly became mostly responsive, so I assume it was a compatibility issue on Microsoft's end. Meanwhile, I've been working on my own stuff, which includes the custom objects seen in this video. bxeZu4Bx2FA Thanks to DKCRE, I can use all my custom objec...
by rainbowsprinklez
December 26th, 2020, 3:24 am
 
Forum: ROM Hacking
Topic: DKCRE is amazing
Replies: 5
Views: 5532

Re: Image to SNES converter

How is everyone? How's the dead life? I'd like to bump this to update. https://www.romhacking.net/utilities/1553/ Not mentioned, but I no longer expand the rom either. This google sheets holds the info for dkc1 image offsets. https://docs.google.com/spreadsheets/d/1JaLHW2KH9e-szRbBFgwQofl7o5J3JjQ2ZI...
by rainbowsprinklez
December 23rd, 2020, 11:41 am
 
Forum: ROM Hacking
Topic: Image to SNES converter
Replies: 1
Views: 4676

Re: Quick Question - Size of level

//$BC / B052 A5 3E LDA $3E[$00:003E] A: 0000 X: 0400 Y: 0108 P: eNvmxdIzc //$BC / B054 0A ASL A A:0016 X: 0400 Y: 0108 P: envmxdIzc //$BC / B055 AA TAX A: 002C X:0400 Y: 0108 P: envmxdIzc //$BC / B056 BF 00 80 BC LDA $BC8000,x[$BC: 802C] A: 002C X:002C Y:0108 P: envmxdIzc //$BC / B05A AA TAX A: 957...
by rainbowsprinklez
December 20th, 2020, 7:30 am
 
Forum: ROM Hacking
Topic: Quick Question - Size of level
Replies: 3
Views: 3891

Re: DKC Pacifist Mode

BUMP (These forums are dead anyways) Here's the link to the rhdn page! https://www.romhacking.net/hacks/5336/ Also, some images. https://www.romhacking.net/hacks/snes/images/5336screenshot3.png https://www.romhacking.net/hacks/snes/images/5336screenshot2.png https://www.romhacking.net/hacks/snes/ima...
by rainbowsprinklez
December 8th, 2020, 8:34 am
 
Forum: ROM Hacks
Topic: DKC Pacifist Mode
Replies: 2
Views: 5503

Re: Enemy Speed - SOLVED

-how many hits it takes to kill a baddy -any others? At address $109D is an array. 7E:109D 30 bytes Objects Knockback flag Bit 0 is knockback from stomp, bit 1 is knockback from roll RainbowSprinklez Each index (16 bits an index) represents one object. In Kremling's Revenge, you'll notice sometimes...
by rainbowsprinklez
December 7th, 2020, 8:22 pm
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 4210

Re: Enemy Speed - SOLVED

Mattrizzle wrote:I could have sworn I had posted info on the object format somewhere in these forums. I will post an update with additional info later.


You did. I have it saved on my hard drive somewhere, along with a few others.
by rainbowsprinklez
December 7th, 2020, 8:09 pm
 
Forum: ROM Hacking
Topic: Enemy Speed - SOLVED
Replies: 4
Views: 4210

Re: Donkey Kong Country Editor *** NEW VERSION*** NOV 11 202

There's an error with text editing by the way. If you don't change all, the defaults are weird https://i.imgur.com/K5o659l.png
by rainbowsprinklez
November 13th, 2020, 7:17 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 12950

Re: DKC Mania

The short answer is idk what black magic Preposterify used. Ever notice how bad (laggy) 4-4 is? Also, 4-2. You can hear a dk barrel or a bee depending on how many kongs you start with. I haven't used platinum before, so idk about that. Unless you can get in touch with Preposterify to reverse those l...
by rainbowsprinklez
October 19th, 2020, 7:19 am
 
Forum: ROM Hacks
Topic: DKC Mania
Replies: 5
Views: 8178

Image to SNES converter

This is a tool created by me, RainbowSprinklez 1.Introduction Welcome to the first released build of this tool. The goal of this tool is to make importing the images you like to the SNES easy. Hopefully, this is a simple enough tool to use. 2. How to use Load any SNES game you would like. This progr...
by rainbowsprinklez
October 2nd, 2020, 10:42 am
 
Forum: ROM Hacking
Topic: Image to SNES converter
Replies: 1
Views: 4676

Re: My 3D DKC Trilogy Game

I'm glad this is still a thing. I wouldn't have the first idea on where to start! I specialize in 65816 (SNES) programming. So if I can contribute in some way, please let me know!
by rainbowsprinklez
September 17th, 2020, 11:22 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 113
Views: 190237

Re: DKC Stage Name Editor

I need some advice. My code works and all and I can write the changed text to the German text in the ROM. I started the game and it works great. My question is how do I change multiple names at a time so that they don't overlap? I'm trying to understand the logic. Maybe I have to load every byte/ch...
by rainbowsprinklez
September 13th, 2020, 3:08 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 14556

Re: Hex walkthrough

Good practice is to set your hex editor 16 wide. Or 32. I like 16. 32 is used to see tilemaps, so it pays off to get used to that too. Having anything else makes data hard to follow. Everything in hex is 0 based. One shortcut you could've done if you aren't sure is highlight it. Your hex editor tell...
by rainbowsprinklez
September 12th, 2020, 1:10 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 8192

Re: Hex walkthrough

How did you know where the start of the string is in the ROM? Jungle Hijinx for example? Where did you get e2 a6 from? Did you search for the text in a Hex Editor and find the offset that way? For example search the ROM for the ASCII characters that make up the Name of a Level. That's exactly how I...
by rainbowsprinklez
September 11th, 2020, 12:55 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 8192

Re: Hex walkthrough

That one was simple to find. Others not so much. I guess it depends on whether it's in the same bank or not. In this case, I searched for the start of the string. I searched for e2 a6. A more fine tuned way to search is searching for a6 e2 a6, but this won't always work. The other way is to reverse ...
by rainbowsprinklez
September 9th, 2020, 10:09 pm
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 8192

Re: DKC Stage Name Editor

I would put it in all the german names. Please see the post I linked for a tutorial and example. Nvm! You did! :thumbs:
by rainbowsprinklez
September 9th, 2020, 9:38 pm
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 14556

Re: Need some ideas and ROM help

Interesting idea... Fully possible with ASM hacks! Unfortunately no easy way to do that :(
by rainbowsprinklez
September 9th, 2020, 8:25 am
 
Forum: ROM Hacking
Topic: Need some ideas and ROM help
Replies: 2
Views: 5009

Re: DKC Stage Name Editor

Not to plug myself, but here http://www.dkc-atlas.com/forum/viewtopic.php?f=38&t=2500 :D Also, this got deleted? If you're using this editor, there is no loss of data. (EDIT - I was very careful to make sure you can't break things. ) In the ROM, the German language is used, so I overwrote that f...
by rainbowsprinklez
September 9th, 2020, 1:57 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 14556

Re: DKC Stage Name Editor

How do you set a high bit of a ASCII character? Is there a calculator? I'm looking on google... Using C++ A neat shortcut that you can do is open up windows calculator. Go to programming mode, hex, then type in the ASCII code. Now click on bit toggler, and set the max bit. This shows you what the v...
by rainbowsprinklez
September 9th, 2020, 1:52 am
 
Forum: ROM Hacking
Topic: DKC Stage Name Editor
Replies: 12
Views: 14556

DKC Pacifist Mode

Hey all. I'd like to present this revised hack! Welcome to the first released build of this hack. The goal of this hack is to harm as few enemies as possible. You are penalized by taking damage and ten seconds added to your timer are added if you harm an enemy. Each boss has been modified so you nev...
by rainbowsprinklez
August 15th, 2020, 11:51 pm
 
Forum: ROM Hacks
Topic: DKC Pacifist Mode
Replies: 2
Views: 5503

Re: DKC Mania

Congrats on your work, that's amazing! How did you manage to edit water and ice levels? I still am waiting for an editor to help me finishing these levels on Kremlings Revenge Remodel... Will Dkc Mania 2 be for Dkc 2? Yes, Mania 2 will be for dkc2. I have played a bit of it and love it so far. What...
by rainbowsprinklez
August 15th, 2020, 1:57 am
 
Forum: ROM Hacks
Topic: DKC Mania
Replies: 5
Views: 8178

DKC Mania

Hey Atlas I got a hack that Hankhill89 and I wanted to share on here it's called DKC mania it remixes old and new much like the game that inspired it Sonic Mania. I looked into some of the levels from DK's handheld past for some inspriation as well. I (Hankhill89) tried making the game as balanced a...
by rainbowsprinklez
August 9th, 2020, 8:41 pm
 
Forum: ROM Hacks
Topic: DKC Mania
Replies: 5
Views: 8178

Re: DELTA General Discussion Topic

I can't speak for everyone, but I'm ok with the lack of demos. I get the headache it is, firsthand, to disable features so people could play. It's totally understandable that demos will now be few and far between. Godspeed :)

Edit***
If there is anything I could do to help, let me know
by rainbowsprinklez
August 4th, 2020, 3:30 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 411
Views: 510303

Re: Donkey Kong Distortion Country (DKDC) (RELEASED)

A while back, someone did a full play/review of this

by rainbowsprinklez
July 30th, 2020, 11:44 am
 
Forum: ROM Hacks
Topic: Donkey Kong Distortion Country (DKDC) (RELEASED)
Replies: 7
Views: 16495

DKC1 GFX Editor

Hey all. I just finished this new tool and would like some help bug testing. In fact this program is heavily influenced by Quaraage's work. I pretty much copied these two tabs. This is a DKC1 graphics editor. This has the ability to change both object palette and the sprites associated. In the futur...
by rainbowsprinklez
July 20th, 2020, 6:43 am
 
Forum: ROM Hacking
Topic: DKC1 GFX Editor
Replies: 0
Views: 5465

Re: Big Data (de)compressor for DKC2/DKC3

Man! You always do GREAT things :D. I'm too focused on dkc1 to dick around on that, but I'll def keep that in mind! Or, you knowm you can remind me when I inevitably forget :D
In fact, I plan on releasing a dkc1 tool shortly :)
by rainbowsprinklez
July 19th, 2020, 2:04 pm
 
Forum: ROM Hacking
Topic: Big Data (de)compressor for DKC2/DKC3
Replies: 2
Views: 6091

Re: Hack image idea

Bugs like that are usually a permissions issue. I would maybe try running it as an admin. I tried running on admin. Maybe a fresh install? I just thought! I only need 0x3000 bytes for this! I can put 0x4800 in the compressed space! EDIT*** AND my new tilemap is easily compressable, since general fo...
by rainbowsprinklez
July 3rd, 2020, 4:52 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 7179

Re: Hack image idea

Hmmm yeah. I WOULD. But I was confronted by this https://i.imgur.com/IpY9wBG.png Yeah, space is certainly an issue. I can't speak for Matt, but maybe? I may have mentioned it before, but there is an existing compressor in the source of the SDK2 editor, if you or someone else felt like writing a simp...
by rainbowsprinklez
July 3rd, 2020, 1:22 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 7179

Hack image idea

Hi all. I had an idea to edit a compressed image and this is the result. Shoutouts to Emptysys for the design, I just provided the program. This was the end result: https://i.imgur.com/4ZNXtzC.png Here’s what I did to accomplish this. 1. Using Geiger’s Snes9x I figure, it doesn’t matter that the gam...
by rainbowsprinklez
July 2nd, 2020, 8:30 am
 
Forum: ROM Hacking
Topic: Hack image idea
Replies: 5
Views: 7179

Re: Donkey Kong Country Editor (Working title.)

Also, I'm sure this will help. Some entries on your ram map were wrong https://docs.google.com/spreadsheets/d/ ... edit#gid=0
by rainbowsprinklez
July 1st, 2020, 11:34 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 12950

Re: DKC2 Unveiled (7.6 Update Released!)

Oh yeah, did you ever figure out how to manipulate the title? I sure struggled for a while.
by rainbowsprinklez
June 14th, 2020, 1:43 am
 
Forum: ROM Hacks
Topic: DKC2 Unveiled [RELEASED]
Replies: 20
Views: 51231

Re: DKC1 editor?

Kingizor! I'm late by a few months in mentioning this, but this clicked for me! This https://sneslab.net/wiki/Graphics_Format#4bpp helped.

Spoiler!
Image


Phew!
by rainbowsprinklez
June 3rd, 2020, 10:56 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 9985

Re: What Will Become Of The Atlas

I feel like Simion has long since thought of a solution to this. Will you create an archival copy of the atlas's forums? Just, there is a wealth of knowledge. I know I would be interested in an offline copy!
by rainbowsprinklez
May 16th, 2020, 1:22 am
 
Forum: Anything Goes
Topic: What Will Become Of The Atlas
Replies: 19
Views: 20858

Re: DKC2 Entrance Randomizer

I assume you mean the game. The best advice I could give I already put in the readme. Did you read it yet?
by rainbowsprinklez
May 5th, 2020, 4:26 am
 
Forum: ROM Hacks
Topic: DKC2 Entrance Randomizer
Replies: 5
Views: 10846

Re: DKC2 Entrance Randomizer

Oh yeah. Oops. Never mentioned. Yeah, U 1.0. Headered or unheadered.
by rainbowsprinklez
April 28th, 2020, 3:27 am
 
Forum: ROM Hacks
Topic: DKC2 Entrance Randomizer
Replies: 5
Views: 10846

Hex walkthrough

Stage names Now, I think I am most comfortable with hex editing, but I am by far not an expert. There are many people more worthy here on the atlas. I just want to spread some of the basics. Please correct me where wrong! This is just how I understand things, so everything might not be correct. I co...
by rainbowsprinklez
April 16th, 2020, 8:41 am
 
Forum: Documentation
Topic: Hex walkthrough
Replies: 8
Views: 8192

Re: Donkey Kong Country Editor (Working title.)

I don't have your program to check... just beat 1-1 with rambi. Try entering 1-2. If it works, that check is done after clear so you are good for all other levels. Also, just test the feature in water levels. It's interesting :) Or try beating a water level on enguarde and bringing him elsewhere :) ...
by rainbowsprinklez
April 16th, 2020, 5:07 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 12950

Re: Donkey Kong Country Editor (Working title.)

I have a question regarding this https://i.imgur.com/fPE1VYO.png Can animals go to levels like TuT? I imagine not. The game hard codes which levels an animal is allowed in. At the start of each level, $0x7e1e15 is loaded by an array at 0x01d102, indexed by $0x7e003e. I forget which bit is the animal...
by rainbowsprinklez
April 15th, 2020, 7:16 am
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 12950

Re: Donkey Kong Country Editor (Working title.)

Not comprehensive or anything, but you might want to take a look at this https://docs.google.com/spreadsheets/d/ ... p=drivesdk

EDIT
Hey! I use C# too! That makes us and most other people on the atlas :nicework:
by rainbowsprinklez
April 11th, 2020, 2:29 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Editor VERSION 0.10 Palette mode added.
Replies: 14
Views: 12950

Re: DKC1 editor?

I agree! Hey, if it runs fine in your head, what's the issue? :P

Also, I never said this yet, but a very special thank you to Simion32. I couldn't have done this without your object list! That thing has helped me SO much. Sometimes I forget that it is thanks to you I started down this path! :banana:
by rainbowsprinklez
February 27th, 2020, 8:22 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 9985

Re: DKC1 editor?

Thanks again! I'm realizing more and more I should just keep it low-level :P It works, somewhat, there's just a lot more features to add. Yes, it is still low-level :P Glorified hex editor.
by rainbowsprinklez
February 27th, 2020, 1:33 am
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 9985

Re: DKC1 editor?

Thank you very much! Hey. Anything is a help when I'm looking at this https://i.imgur.com/vmIC8qi.png :facepalm:
by rainbowsprinklez
February 26th, 2020, 11:05 pm
 
Forum: ROM Hacking
Topic: DKC1 editor?
Replies: 7
Views: 9985
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