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Re: Miscellaneous

This seems interesting. Do you plan on including the other stuff that the folks here at the Atlas have already uncovered (sprite data, bonus data)?
by VideoViking
Today, 8:29 am
 
Forum: Documentation
Topic: Miscellaneous
Replies: 1
Views: 23

Re: DELTA General Discussion Topic

Will sound be tested in a future test build?
by VideoViking
September 15th, 2017, 8:38 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 346
Views: 71754

Re: Donkey Kong Country Kremling's Revenge Remodel

I'll give this one a look-see. Haven't looked at any DKCRE work in a long time.
by VideoViking
August 18th, 2017, 4:38 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country Kremling's Revenge Remodel
Replies: 3
Views: 279

Re: My 3D DKC Trilogy Game

I am really liking the recreations of these character staples of DK.

What kind of animations or body rigging have you done so far for any of the characters you've made, Cosmicman?
by VideoViking
July 7th, 2017, 1:30 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 90
Views: 13693

Re: New DKC1 editor

$8F00 XXXX YYYY [UNKNOWN] Coordination control? Move this sprite relatively based on current active Kong's state(?) If H-flipped and XXXX (YYYY) & 0x4000 != 0, add -XXXX (-YYYY) instead. This command requires two parameters. First parameter is for X, and second is for Y. Each data is signed wor...
by VideoViking
May 6th, 2017, 10:31 am
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 2031

Re: Some new beta scenes from E3 1995

It was quite hard to hear the music and SFX in DKC2, but here's what I could gather. 1. The sound that Diddy makes when rescued from a DK barrel in DKC1 is used here. Whether it was triggered when the player executed a team-up, I'm not 100% sure. 2. The banana tally SFX might be of the DKC1 banana b...
by VideoViking
March 31st, 2017, 2:18 pm
 
Forum: Donkey Kong Country 2
Topic: Some new beta scenes from E3 1995
Replies: 4
Views: 468

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

YouTube video gamer Sky Hurricane just completed his (blind) play through of The Lost Levels:

https://www.youtube.com/playlist?list=P ... NE3omzxepG
by VideoViking
February 14th, 2017, 2:40 pm
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 39
Views: 14618

Re: Donkey Kong Country 4: The Kongs Return

The project may be on hiatus... But that doesn't mean the guys are no longer on the internet. Hint : Check their Facebook page. Last post on February 5. Salve pessoal... Que Saudades do projeto Queria Dizer que o projeto ficou parado por um tempo devido as nossas rotinas, Em tempos de Crise parece q...
by VideoViking
February 11th, 2017, 4:46 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356652

Re: Minor DKC hacks & early works in progress

What assembly tricks did you learn from the Game Boy releases that we could see once you move on to the SNES? This would be a major breakthrough that would help DKCRE immensely as well as my dormant DKCX game.
by VideoViking
January 3rd, 2017, 8:22 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 31642

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

What method/script will you be using to implement Undo/Redo? That is one of the most difficult features to program, as far as I know.
by VideoViking
December 26th, 2016, 2:06 pm
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 30
Views: 6152

Re: REVERSED / BACKWARDS Donkey Kong (sound)tracks

Off-topic: have you heard backward songs in general like Queen's "Another One Bites The Dust"? Not necessarily for subliminal messages, but on a melodic level.
by VideoViking
November 20th, 2016, 5:50 am
 
Forum: DKC Projects/Fanworks
Topic: REVERSED / BACKWARDS Donkey Kong (sound)tracks
Replies: 14
Views: 3383

Re: DK Alterna (fan game) — please help!

Joselix, que programa esta usando para hacer este juego?
by VideoViking
July 30th, 2016, 7:23 am
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 11641

Atom Data - No, Really (Record-Setting HD News Report)

We've went from bits to bytes, bytes to kilobytes, kilobytes to gigabytes, etc. Could we be seeing atomi-bytes ? Simion , this is for you. From Gizmodo: http://gizmodo.com/record-setting-hard-drive-writes-information-one-atom-a-1783740015 Researchers working in the Netherlands have developed an atom...
by VideoViking
July 19th, 2016, 9:08 am
 
Forum: Anything Goes
Topic: Atom Data - No, Really (Record-Setting HD News Report)
Replies: 2
Views: 715

Re: Super Donkey Kong (JAP) Prototype cart

So the 512KB you speak of is the place where the actual level setup is stored. Everything else is just media files.

I wonder how this differs from IPS files made in DKCRE. If the game uses that last 512KB for what you said, then is the IPS file just an override script?
by VideoViking
July 15th, 2016, 5:29 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 3641

Re: Super Donkey Kong (JAP) Prototype cart

Have you done a debug during your tests, SDKJAP? For instance, you said that you can see the intro, the title screen, and the map. The game goes black only when you try to enter a level. What codes does the game call when you enter a level in a fully working ROM, and what code do you get when you en...
by VideoViking
July 10th, 2016, 2:08 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 3641

Re: Can someone I can spend the backgrounds of jungle DKC1?

Joselix, just so you know, I'm Mexican-American/Chicano. I can read some Spanish. Is Chilean Spanish different from Mexican Spanish?
by VideoViking
July 10th, 2016, 1:58 pm
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 11641

Re: Can someone I can spend the backgrounds of jungle DKC1?

I think I know what he's trying to say: "Can someone show me how to rip the backgrounds from DKC?"
by VideoViking
June 29th, 2016, 12:29 pm
 
Forum: DKC Projects/Fanworks
Topic: DK Alterna (fan game)
Replies: 50
Views: 11641

Re: DELTA General Discussion Topic

So this means a new DELTA test program will be out soon?
by VideoViking
May 22nd, 2016, 4:35 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 346
Views: 71754

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

Windows (and Linux) make their programming code accessible for everyone to use. C++.

Mac doesn't always give out its programming code for fear of reverse engineering and hacking... in the wrong hands, that is. And that is a completely off-topic story.
by VideoViking
May 21st, 2016, 10:46 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 39
Views: 14618

Re: DKCRE General Discussion Topic

Congratulations, Simion. Enjoy your break! :D
by VideoViking
May 16th, 2016, 4:24 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 722
Views: 223777

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

Will the SGM2 allow for importing PNG files to a level, like how DKCRE does it?
by VideoViking
April 21st, 2016, 5:53 am
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 30
Views: 6152

Re: DKCLB Custom Level Ideas

Do you have the full level ready?
by VideoViking
March 27th, 2016, 9:18 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 109185

Re: Donkey Kong Country 4: The Kongs Return

Link to the updated file no longer works.
by VideoViking
March 7th, 2016, 6:49 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356652

Re: Donkey Kong Country 4: The Kongs Return

Here is a demo play of DKC4 from YouTube user Ma Ryu:

by VideoViking
March 5th, 2016, 3:35 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356652

Re: My 3D DK Characters

Cosmicman, in regards to your lost password, I've done some reading, and found that if you've lost your password, there is no way to get your files back. Theoretically, the only thing you can do is reclaim access to your hard drive using various particular backdoor programs, but there is a catch: th...
by VideoViking
February 24th, 2016, 5:14 am
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 189
Views: 45885

Re: My 3D DK Characters

Welcome back, Cosmicman. I'm guessing the Hunter 3D project was affected by the lost access to your hard disk as well. Hope you can find a way to get those files back. (You can update me on the Hunter project status either here or at PM.) Anyway, great to see you back in the Atlas. Lots of stuff has...
by VideoViking
February 22nd, 2016, 12:58 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 189
Views: 45885

Re: Donkey Kong 64 Re-Imagined

I see that you are using a human object for your demos. Have you done any human characters in 3D before?
by VideoViking
February 15th, 2016, 5:18 pm
 
Forum: Post Mortuary
Topic: Donkey Kong 64 Re-Imagined
Replies: 7
Views: 2200

Re: DKC: Minor Bugs & Glitches

The game works by calculating whether the camera can vertically follow the Kong; if not, then the game will cause death. But there are not any specifically scripted lines, as far as I am aware. The game tests for DK falling some amount below the camera without landing on a surface. If he doesn't hi...
by VideoViking
December 31st, 2015, 9:06 am
 
Forum: DKC Glitches
Topic: DKC: Minor Bugs & Glitches
Replies: 36
Views: 12305

Re: DKC: Minor Bugs & Glitches

But wait... There's more. The black holes that are imprinted in the wall decorations are also surface points. You can stand on them just like if they were a regular platform. The above glitch is a design layout oversight from the programmers. I'll need to get technical to explain this. In the first ...
by VideoViking
December 30th, 2015, 3:49 pm
 
Forum: DKC Glitches
Topic: DKC: Minor Bugs & Glitches
Replies: 36
Views: 12305

Re: DKC Fan Game New Ideas

DELTA is at its demo stages right now. All it demonstrates is keyboard controls and pixel collision. In past versions, the program detected your graphics card, and even allowed the user to test and control two input devices at once! For example, having two mice (for multi-person shooting games a la ...
by VideoViking
December 8th, 2015, 1:42 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Fan Game New Ideas
Replies: 9
Views: 2287

Donkey Kong Country 2 Beta Research & Discussion Topic

*merged* Due to the many PostIts made possible by the Gregg Hayles Twitter account, I am creating this thread to catalog all the elements that were dropped from the final release. A thing to note is that, unlike DKC1, DKC2 did not get a behind-the-scenes look for this one reason: what's the point. ...
by VideoViking
November 25th, 2015, 2:09 pm
 
Forum: Donkey Kong Country 2
Topic: Donkey Kong Country 2 Beta Research & Discussion
Replies: 43
Views: 23721

Re: Donkey Kong Country Beta Research & Discussion Topic

Yes. It can be difficult to hear because of the talking. I now have a theory on the echoes. The official audio rips has the reverb intact. But when you play the jungle levels, there is no reverb. Possible reasons: 1. There are alternate audio versions of the same SFX for the KONG letters without the...
by VideoViking
November 13th, 2015, 7:01 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 11355

Re: Donkey Kong Country Beta Research & Discussion Topic

Another "little detail" confirmed: the beta version had the KONG letters echoed in every level, including jungle-archetype levels. Confirmed via a Nintendo Power Laserdisc used exclusively in SNES kiosks. I saw one of those at my old Target (Fedco had one as well). z_8E6D_EWLc DK discussio...
by VideoViking
November 13th, 2015, 9:23 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 11355

Re: Minor DKC hacks & early works in progress

How does an ASM patch differ from an IPS patch? Are there other advantages to using ASM over IPS? Furthermore, is it possible to create an ASM patch?
by VideoViking
November 4th, 2015, 5:45 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 31642

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

Which part of the Japanese letters is silent?
by VideoViking
October 24th, 2015, 2:43 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 200823

Re: Donkey Kong Country Beta Research & Discussion Topic

New discovery: Gloop was later used in Donkey Kong Land.

Gloop's Entry @ Mario Wiki
by VideoViking
September 17th, 2015, 6:02 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 11355

Re: Unused Content found in DKC Trilogy!

I'm going to "copy-paste" the text that was uploaded to Twitter, for archival purposes: CHARACTER NAMES - DK FAMILY Donkey Kong - Our familiar friend Diddy Kong - DK's little buddy Cranky Kong - Old man Kong Candy Kong - Feminine Ms. Kong Funky Kong - Cool n' Hip Kong CHARACTER NAMES - GOO...
by VideoViking
September 16th, 2015, 4:36 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 11355

Re: The Kremlings' Revenge (SDK2/DKC2 Hack)

Thanks, Quaraage. What codes and/or scripts did you use to make the signal lights control the speed of the carts?
by VideoViking
September 5th, 2015, 4:32 pm
 
Forum: ROM Hacks
Topic: The Kremlings' Revenge (SDK2/DKC2 Hack)
Replies: 14
Views: 6376

Re: The Kremlings' Revenge (SDK2/DKC2 Hack)

I have a favor to you. Can you please translate the traffic signal segment from your 4-2 demo? That looks like something I want to implement in my fan game.
by VideoViking
September 5th, 2015, 12:12 pm
 
Forum: ROM Hacks
Topic: The Kremlings' Revenge (SDK2/DKC2 Hack)
Replies: 14
Views: 6376

Re: I need a favour

When a PM is sent to a user, phpBB adds an "unread" flag to the sent message. This is called a receipt. The receipt stays in the Outbox until the user reads it. Once it's opened, it disappears from your outbox. This is pretty much common practice in art sites like DeviantArt, but instead o...
by VideoViking
September 4th, 2015, 2:37 pm
 
Forum: DKC Projects/Fanworks
Topic: I need a favour
Replies: 7
Views: 1856

Re: DKC-Related Custom Animations

We need to do some shiny copper, bronze, silver, golden, platinum, titanium, diamond token theme colors, complete with shine stars for the precious types (silver and beyond) like the KONG letters have. It would be interesting to see some collectibles placed cleverly that are precious versions of th...
by VideoViking
August 31st, 2015, 7:11 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 705
Views: 123877

Re: DKC-Related Custom Animations

Animal bonus rooms should be void of obstacles and traps. You don't see pitfalls in any of the DKC1 animal rooms. Look at the following: Rambi - DKC 1 Snow. Slippery valleys and a blocked cliff side. Enguarde - DKC 1 Coral. Cross paths, coral reefs and secret passage ways. Expresso - DKC 1 Jungle. L...
by VideoViking
August 27th, 2015, 5:33 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 705
Views: 123877

Re: Can you tell me which hack this is ?

Couple extra questions: 1. Do you remember seeing sprites appearing magically when the Kongs reach a certain point in the stage? 2. Did the video contain multiple retakes to demonstrate "fundamental" player mistakes and/or the limits of the game's capabilities? These questions will help me...
by VideoViking
August 15th, 2015, 3:16 pm
 
Forum: ROM Hacks
Topic: Can you tell me which hack this is ?
Replies: 4
Views: 1334

Re: DKCLB Custom Level Ideas

Fans could even be useful in the pipe levels. If it were a water level, you could use it to "block" Enguarge from passing through a particular area. If you arrive from behind with Enguarge, it'll simulate as a barrel cannon with better traction.

I might use that for a future side level.
by VideoViking
June 22nd, 2015, 3:17 pm
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 109185

Re: DKCLB Custom Level Ideas

Now there's a level I never even thought about creating. In the future, once I get my DKCX groove back, I may take a chance on something like this. Is that okay, Phyre?
by VideoViking
June 13th, 2015, 2:37 pm
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 109185

Re: Donkey Kong Country 4: The Kongs Return

Sound mixing is all about manipulating the highs and lows of audio channels by way of the equalizer. I use the equalizer to reduce the loudness of whatever songs I acquire so that it doesn't hurt my ears when I play it on my iPod Touch. I'm not an expert on audio mixing per say, but as someone who d...
by VideoViking
May 21st, 2015, 2:33 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356652

Re: DELTA's Graphics Mixing Modes: Give Me Your Ideas!!

Looks like the modulus function made it into the blenders list after all! :D

You may want to explain what some of the notations mean, like PDN, PS and WP (which I'm guessing is Windows Paint. But I don't recall Windows having an advanced paint program, do they?)

Are GIMP's blenders in the planning?
by VideoViking
March 20th, 2015, 4:33 pm
 
Forum: Delta Suite
Topic: DELTA's Graphics Mixing Modes: Give Me Your Ideas!!
Replies: 13
Views: 2784

Re: DELTA General Discussion Topic

You just gave me a crazy idea. We have logs, why not sines, cosines and tangents? Even better: any geometric functions possible as blenders?
by VideoViking
March 13th, 2015, 9:28 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 346
Views: 71754

Re: DELTA General Discussion Topic

Some of those blenders are really nice; I might want to use those for my fan games. I'm guessing you've repaired the "four options seen below", correct? Say if the image you wanted to blend with had darker colors, or colors nearing the black zone. Would the inverse functions make those dar...
by VideoViking
March 9th, 2015, 3:32 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 346
Views: 71754

Re: Forum suggestions: layout, features, settings etc.

The subtle tag could stand some improvement. Here's a couple tests: - Normal Text - Subtle Text Combine the size tag, and you could make the subtle message even more subtle: - Subtle Text - Even Subtler Text The problem is that if you make the size too small, like in the above example, you're going ...
by VideoViking
March 6th, 2015, 7:08 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum suggestions: layout, features, settings etc.
Replies: 250
Views: 44387
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