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Re: Is there anyway to save these backgrounds as an image?

Ripsaw Rage - that's in DKC3.

DKC Atlas has them by going here: DKC Atlas Maps Page

I don't know if it's possible to save the maps from there, though. You might want to ask Qyzbud about that.
by VideoViking
May 19th, 2013, 10:14 am
 
Forum: DKC Atlas Discussion
Topic: Is there anyway to save these backgrounds as an image?
Replies: 6
Views: 32

Re: Is there anyway to save these backgrounds as an image?

Which vertical levels are you interested in?
by VideoViking
May 19th, 2013, 9:10 am
 
Forum: DKC Atlas Discussion
Topic: Is there anyway to save these backgrounds as an image?
Replies: 6
Views: 32

Re: DKC 3D Modeling/Animation Project

This is pretty nice.

Correction, this is pretty nice.

My one minor gripe with the image you posted: he appears less muscly in the image. Is this just because of the arm movement?
by VideoViking
April 28th, 2013, 12:22 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)

Totally forgot about this: you can snap with objects to an 8x8 grid, but you CANNOT do it with camera boundaries. Would love for the camera boundaries to snap to the 8x8 grid as well.
by VideoViking
March 23rd, 2013, 9:22 am
 
Forum: DKC Resource Editor
Topic: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)
Replies: 15
Views: 437

Re: IRC Room?

One problem: You'd need to have an IRC client, either as a stand-alone program or a plug-in. Some users still use Internet Explorer, even to this day, and that program does not possess the ability to run IRCs (unless it's translated via PHP, Python or some other programming language). Just to clarif...
by VideoViking
March 23rd, 2013, 7:15 am
 
Forum: DKC Atlas Website Discussion
Topic: IRC?
Replies: 17
Views: 838

Re: Donkey Kong Suicide (new difficulty mod DKC)

DKCRE has a feature which allows you to use ZSNES as your sandbox. A special save state is created, using Slipslide Ride as a hot stop (When you press Start, Select during the level you are playing, you'll be warped to Slipslide Ride). There is a workaround. You will need to delete the last few obje...
by VideoViking
February 24th, 2013, 6:11 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 28
Views: 533

Re: Donkey Kong Suicide (new difficulty mod DKC)

This is not you. I compared the IPS to the ROM, and found that in both instances, the freezing occurs.

Step further: I played the ROM in ZSNES, no problems. This is a DKCRE related error.
by VideoViking
February 24th, 2013, 5:52 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 28
Views: 533

Re: Donkey Kong Suicide (new difficulty mod DKC)

Nothing should happen to ZSNES except the bugs within the game that Simion and I have discovered. Those are natural bugs which Nintendo failed to fix. To save as IPS: click on File , point to Swap Formats And Save To , and select .IPS (International Patching System w/ RLE) . Do not use the generic &...
by VideoViking
February 24th, 2013, 5:15 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 28
Views: 533

Re: Donkey Kong Suicide (new difficulty mod DKC)

Can you post the IPS/UPS file here? I need to inspect it.
by VideoViking
February 24th, 2013, 4:51 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 28
Views: 533

Re: Donkey Kong Suicide (new difficulty mod DKC)

You said the level freezes. Check the bananas. Are they aligned to the top of the level?
by VideoViking
February 24th, 2013, 4:34 am
 
Forum: ROM Hacks
Topic: Donkey Kong Suicide [UPDATED 25/02/2013]
Replies: 28
Views: 533

Re: 'Jungle Hijinxs' - the name that didn't belong...

Yep, that was me, Qyzbud.
by VideoViking
February 13th, 2013, 12:46 pm
 
Forum: Donkey Kong Country
Topic: Jungle Hijinxs... the level formerly known as 'Jungle Japes'
Replies: 10
Views: 308

Re: DKC 3D Modeling/Animation Project

I think the font used in DKC is a customized version of Gill Sans. Fonts can be copyrighted, so maybe the folks at Nintendo couldn't use the true font due to licensing issues. Best way to determine that: match which letters in the database are equal. Does the ROM store the complete font library, Mat...
by VideoViking
February 1st, 2013, 3:03 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 22
Views: 680

Re: DKC 3D Modeling/Animation Project

No need. I got it.
by VideoViking
February 1st, 2013, 7:14 am
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 22
Views: 680

Re: DELTA General Discussion Topic

Windows XP SP3
"Finished. No crash!"
by VideoViking
January 30th, 2013, 9:26 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 300
Views: 13014

Re: Donkey Kong Country using the zdoom engine

You might be in luck, Doomero. I'm able to read Spanish (U.S. native, parents Mexico, brown and proud.)
by VideoViking
January 26th, 2013, 12:21 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country using the zdoom engine
Replies: 22
Views: 443

Re: Donkey Kong Country using the zdoom engine

Do you plan on adding DKC3 enemies onto your test?
by VideoViking
January 25th, 2013, 8:24 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country using the zdoom engine
Replies: 22
Views: 443

Re: DKC 3D Modeling/Animation Project

I'll respond in PM. But it is the first step.
by VideoViking
January 24th, 2013, 1:52 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: DKC 3D Modeling/Animation Project

The Gnawty wheel looks good, Cyclone (By the way, it's called a millstone wheel). I don't see anything wrong with it, except for applying texture as you've stated.
by VideoViking
January 23rd, 2013, 4:33 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: DKC3 ROM Hacking Research Topic

Did it include musical instructions, such as type of instrument, note, tempo, percussion?
by VideoViking
January 20th, 2013, 8:07 am
 
Forum: ROM Hacking
Topic: DKC3 ROM Hacking Research Topic
Replies: 8
Views: 363

Re: DKC 3D Modeling/Animation Project

Glitch: if you look closely, you can spot the Gnawty nearest to the tree walk backward for one full second.

Either than that, impressive, Cyclone.
by VideoViking
January 15th, 2013, 9:18 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: DKC 3D Modeling/Animation Project

Yay for life-like dirt in 3D land.

Do you plan on adding additional texture and detail to the characters or trees?

(Curious, what other models do you have planned?)
by VideoViking
January 12th, 2013, 1:18 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: DKC 3D Modeling/Animation Project

Also, what type of RAM do you need? There's a great website that you can use called Crucial . They have a System Scanner tool which analyzes your computer so it can tell you: 1. The type of RAM installed 2. Your motherboard and its max RAM limit The System Scanner will open up a web page and bring y...
by VideoViking
January 4th, 2013, 4:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

I'm curious: can these hacks be opened through DKCRE, just for inspection purposes?
by VideoViking
December 30th, 2012, 5:39 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6698

Re: DKC 3D Modeling/Animation Project

Very nice start, Cyclone.
by VideoViking
December 29th, 2012, 5:48 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: Poll - What would you like to see created in 3D

Do you plan on using these models for the actual games? I think I could use you for my upcoming DKCX fan game.
by VideoViking
December 17th, 2012, 8:59 am
 
Forum: DKC Projects/Fanworks
Topic: What would you like to see created in 3D
Replies: 15
Views: 399

Re: Donkey Kong Country 4: The Kongs Return

Your link's not working. I get this error:

"The resource you are trying to access belongs to an account that has not yet been validated"

By the way, here's the link for those who are able to get it:

http://www.mediafire.com/download.php?cd77p3g6czz9u37
by VideoViking
December 16th, 2012, 7:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Donkey Kong Country Revisited (Fangame)

Diddy bypassing the level's parameter. Grab a barrel, then press the jump button repeatedly to climb over the steep slope at the start of the level.
by VideoViking
November 19th, 2012, 9:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: Donkey Kong Country Revisited (Fangame)

NOTE: You must have the DirectX August 2008 redistributable package installed in order to play this beta. EDIT: can you do an alternate version that has these keyboard controls listed below? I've been so used to using the arrow keys as my control pad since my days using ZSNES and that emulator where...
by VideoViking
November 19th, 2012, 8:16 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: Donkey Kong Country Revisited (Fangame)

What other enemies do you have planned for your game? Seeing Kritter, Buzz, Krook and Krimp is okay, but I would like to see some variety in your demos. How would baddies like Re-Koil, Gnawty, Kutlass, Bristles and the other guys act in your current tests?
by VideoViking
November 14th, 2012, 12:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: DKC 3D Modeling/Animation Project

Not bad. Not bad at all.
by VideoViking
November 12th, 2012, 12:27 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: Donkey Kong Country Revisted (Fangame)

On your next test, can you add a Flitter?
by VideoViking
November 7th, 2012, 4:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: DKC 3D Modeling/Animaton Project

Caution: loading the following AVI files using Winamp will crash the program. It's already happened to me twice.

But, very nice stuff, Cyclone.
by VideoViking
November 6th, 2012, 11:23 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project
Replies: 259
Views: 8691

Re: Donkey Kong Country Revisted (Fangame)

When you defeat an enemy using a jump attack or roll attack, you hear two sound effects: the "Enemy Hit" noise and the voice from the enemy when they are defeated. Take Krook as an example: you hear a guitar-like sound in the background when you jump on him, followed by Krook's voice in th...
by VideoViking
November 5th, 2012, 9:08 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: Donkey Kong Country Revisted (Fangame)

I have some suggestions:

- Could you add some DKC2 enemies to your test level?
- How are you doing the sound effects for hitting enemies and collecting items?
- For nostalgia purposes, can you use the KONG-letters sound effect from DKC1?
by VideoViking
November 4th, 2012, 5:47 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 2208

Re: My 3D DK Characters

I second that notion.
by VideoViking
October 25th, 2012, 4:23 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 176
Views: 7924

Re: My 3D DK Characters

Rare actually had to put in hair for the Kongs?

EDIT: Just saw the video of Kiddy walking. I wonder if you can do a Hunter walking test as well. Give them a little sneak peak.
by VideoViking
October 21st, 2012, 3:13 am
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 176
Views: 7924

Re: Donkey Kong Country 4!!! begin ;)

The project is still ongoing. The delay, however, has been extended to about a week. Personal problems with Leo Core, and there seems to be another notebook casualty. At least that's what I'm getting with the Bing Translator.
by VideoViking
October 3rd, 2012, 4:17 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Donkey Kong Country 4!!! begin ;)

Leading us to the conclusion that Mr. X was ultimately dropped, and Rare/Nintendo opted on Kreepy Krow instead.
by VideoViking
September 17th, 2012, 1:33 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Donkey Kong Country 4!!! begin ;)

According to Bitdefender, your program was considered a keylogger. Simion will explain what a keylogger does.
by VideoViking
September 16th, 2012, 8:25 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Donkey Kong Country 4!!! begin ;)

BitDefender picked up your program as a virus. I was forced to delete it. So I am unable to test it.

Leo Core, can you create an alternate version of the beta test so that I can test it? I'll post a log here shortly (after I restart the computer, of course).
by VideoViking
September 16th, 2012, 8:11 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Donkey Kong Country 4!!! begin ;)

I am having problems downloading the file. Bigupload.com is very slow.

Please upload the beta RAR file to a different server.
by VideoViking
September 16th, 2012, 7:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 785
Views: 35660

Re: Forum troubleshooting - report issues here

And there's MORE: Multi-line error report spoilered by Qyzbud [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_module.php on line 449: include(): Unable to allocate memory for pool. [phpBB Debug] PHP Warning: in file [ROOT]/includes/ucp/ucp_pm.php on line 83: include(): U...
by VideoViking
August 19th, 2012, 11:20 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 56
Views: 1769

Re: My 3D DK Characters

Not bad, Cosmicman. The side aerial view looks like Hogwash means business.

Once the model is finalized, how will be the program be able to handle his movements and expressions?
by VideoViking
August 17th, 2012, 3:36 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 176
Views: 7924

Re: My 3D DK Characters

Which character is this from Donkey Kong Land?
by VideoViking
August 14th, 2012, 11:22 am
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 176
Views: 7924

Re: Tanked Up Trouble Platform SFX oddity

Thanks for the fix, Mattrizzle. Boy, this sound patch works great.
by VideoViking
August 13th, 2012, 2:48 pm
 
Forum: Donkey Kong Country
Topic: Tanked Up Trouble Platform SFX oddity
Replies: 9
Views: 345

Re: Tanked Up Trouble Platform SFX oddity

WARNING: Do not apply this patch to a ROM that is being used as the basis for your resource editing needs. DKCRE will refuse to load any DKC ROM which contains Mattress's audio fix.

I was hoping DKCRE would accept your applied patch as the resource ROM, but it doesn't.
by VideoViking
August 13th, 2012, 1:55 pm
 
Forum: Donkey Kong Country
Topic: Tanked Up Trouble Platform SFX oddity
Replies: 9
Views: 345

Re: DKC Series MP3 Sound Effects (by DKCPlayer) DOWNLOAD

Some sound effects are missing, like the DKC1 Enemy Bounce and the beta TNT sound. Might be best to include those in the catalog. That way I can set up my own bytes list.
by VideoViking
August 13th, 2012, 2:27 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 60
Views: 1421

Re: DKCRE General Discussion Topic

One of the reasons why DELTA, DKCLB and DKCRE are going to be ground breaking can be summed up in one title: Donkey Kong Country X. It's a video game hack that I'm working on, and all the contents I've created so far for my game have opened Simion's eyes to new unforeseen possibilities waiting to be...
by VideoViking
August 12th, 2012, 3:48 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 643
Views: 87160

Re: DKCRE General Discussion Topic

I'll fill you in on DKCLB and DKCRE: - DKCRE works with the actual ROM files . All the edits you make using DKCRE will be done under the confinements of the selected ROM. You cannot crossover with the other titles in the trilogy. For example, if you use Diddy Kong's Quest (DKC2) as the base game to ...
by VideoViking
August 12th, 2012, 2:26 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 643
Views: 87160

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Released!)

So THAT'S where the Kongs sound effects came from during the Squawks transformation.

Do you know if a complete sound effects rip has already been performed? I want to do another SFX catalog for DKC2 the same way I did for DKC1.
by VideoViking
August 5th, 2012, 3:10 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6698
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