Totally forgot about this: you can snap with objects to an 8x8 grid, but you CANNOT do it with camera boundaries. Would love for the camera boundaries to snap to the 8x8 grid as well.
One problem: You'd need to have an IRC client, either as a stand-alone program or a plug-in. Some users still use Internet Explorer, even to this day, and that program does not possess the ability to run IRCs (unless it's translated via PHP, Python or some other programming language). Just to clarif...
DKCRE has a feature which allows you to use ZSNES as your sandbox. A special save state is created, using Slipslide Ride as a hot stop (When you press Start, Select during the level you are playing, you'll be warped to Slipslide Ride). There is a workaround. You will need to delete the last few obje...
Nothing should happen to ZSNES except the bugs within the game that Simion and I have discovered. Those are natural bugs which Nintendo failed to fix. To save as IPS: click on File , point to Swap Formats And Save To , and select .IPS (International Patching System w/ RLE) . Do not use the generic &...
I think the font used in DKC is a customized version of Gill Sans. Fonts can be copyrighted, so maybe the folks at Nintendo couldn't use the true font due to licensing issues. Best way to determine that: match which letters in the database are equal. Does the ROM store the complete font library, Mat...
The Gnawty wheel looks good, Cyclone (By the way, it's called a millstone wheel). I don't see anything wrong with it, except for applying texture as you've stated.
Also, what type of RAM do you need? There's a great website that you can use called Crucial . They have a System Scanner tool which analyzes your computer so it can tell you: 1. The type of RAM installed 2. Your motherboard and its max RAM limit The System Scanner will open up a web page and bring y...
NOTE: You must have the DirectX August 2008 redistributable package installed in order to play this beta. EDIT: can you do an alternate version that has these keyboard controls listed below? I've been so used to using the arrow keys as my control pad since my days using ZSNES and that emulator where...
What other enemies do you have planned for your game? Seeing Kritter, Buzz, Krook and Krimp is okay, but I would like to see some variety in your demos. How would baddies like Re-Koil, Gnawty, Kutlass, Bristles and the other guys act in your current tests?
When you defeat an enemy using a jump attack or roll attack, you hear two sound effects: the "Enemy Hit" noise and the voice from the enemy when they are defeated. Take Krook as an example: you hear a guitar-like sound in the background when you jump on him, followed by Krook's voice in th...
- Could you add some DKC2 enemies to your test level? - How are you doing the sound effects for hitting enemies and collecting items? - For nostalgia purposes, can you use the KONG-letters sound effect from DKC1?
The project is still ongoing. The delay, however, has been extended to about a week. Personal problems with Leo Core, and there seems to be another notebook casualty. At least that's what I'm getting with the Bing Translator.
BitDefender picked up your program as a virus. I was forced to delete it. So I am unable to test it.
Leo Core, can you create an alternate version of the beta test so that I can test it? I'll post a log here shortly (after I restart the computer, of course).
And there's MORE: Multi-line error report spoilered by Qyzbud [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_module.php on line 449: include(): Unable to allocate memory for pool. [phpBB Debug] PHP Warning: in file [ROOT]/includes/ucp/ucp_pm.php on line 83: include(): U...
WARNING: Do not apply this patch to a ROM that is being used as the basis for your resource editing needs. DKCRE will refuse to load any DKC ROM which contains Mattress's audio fix.
I was hoping DKCRE would accept your applied patch as the resource ROM, but it doesn't.
Some sound effects are missing, like the DKC1 Enemy Bounce and the beta TNT sound. Might be best to include those in the catalog. That way I can set up my own bytes list.
One of the reasons why DELTA, DKCLB and DKCRE are going to be ground breaking can be summed up in one title: Donkey Kong Country X. It's a video game hack that I'm working on, and all the contents I've created so far for my game have opened Simion's eyes to new unforeseen possibilities waiting to be...
I'll fill you in on DKCLB and DKCRE: - DKCRE works with the actual ROM files . All the edits you make using DKCRE will be done under the confinements of the selected ROM. You cannot crossover with the other titles in the trilogy. For example, if you use Diddy Kong's Quest (DKC2) as the base game to ...