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Re: DKC 2 Medley

that was insanely good
by Raccoon Sam
May 24th, 2017, 5:53 pm
 
Forum: Donkey Kong Country 2
Topic: DKC 2 Medley
Replies: 1
Views: 1440

Re: New DKC1 editor

Take your time, it would make no sense to rush it out and make something you're not satisfied with and end up burnt out. We've got all the time in the world, and after all this is only a no-profit hobby to you – the lone developer. Everyone here appreciates your efforts, so please only spend as much...
by Raccoon Sam
May 23rd, 2017, 4:10 am
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

I see. Not a big deal really – a clever map designer can circumvent this limitation anyway by designing the map parts just the right way. One more thing; can you edit the level layer mode properties? The caves, for example, have the standard 4bpp level tiles and a 4bpp background plus an additional ...
by Raccoon Sam
May 22nd, 2017, 3:11 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Sounds like a solid plan! :thumbs:
Myself086 wrote:- No up/down screen transition.

I'm not sure what you mean by this though.. are you talking about the brief fade out/in effect when you cross the map border, like from Reptile Rumble?
by Raccoon Sam
May 21st, 2017, 8:55 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Your attitude sounds very professional, determined and inspiring. Keep up the good work! I'm a Mac user, yes. Generally Mono apps works just fine, but the most common bugs are with Windows-related GUI things, I think. Usually ranging from "that doesn't look right" to downright abrupt crash...
by Raccoon Sam
May 18th, 2017, 10:45 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Sounds great You should also note that the format used in the world maps' tilemaps is (likely) the same that is used in every other tilemap as well – the game over screen, the title screen image, the 'choose a file' dialog, the "copyright 199X Nintendo" screen and the "Nintendo presen...
by Raccoon Sam
May 18th, 2017, 6:48 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Speaking of files, what are all the files that get exported in the end? I'm thinking • levels* • sprites* • palettes • tilemaps • overworld maps* • banana formations? • individual SPC songs? • credits/dialogue/level names? *) There's probably no one-file solution because "levels" alone are...
by Raccoon Sam
May 17th, 2017, 7:47 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

The Rom is now 8mb instead of 4mb, the editor no longer edits the Rom directly but instead you create a project with independent source files that get compiled into the Rom. This is very good news! I was just thinking about this the other day and wished that more editors did this. Especially Game B...
by Raccoon Sam
May 17th, 2017, 4:43 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: Soundtrack Restoration

Sounds absolutely amazing. Great job!
by Raccoon Sam
May 12th, 2017, 2:20 pm
 
Forum: DKC Projects/Fanworks
Topic: Soundtrack Restoration
Replies: 115
Views: 51321

Re: yrtnuoC gnoK yeknoD

The link has now been fixed!

Cody wrote:"mirror mode"

It's very possible such an emulator exists, although I haven't heard about it.. I might be remembering things wrong, but isn't there a keyboard command in Windows to flip the display horizontally? That could work, haha
by Raccoon Sam
May 7th, 2017, 3:42 am
 
Forum: ROM Hacks
Topic: yrtnuoC gnoK yeknoD
Replies: 4
Views: 2611

Re: New DKC1 editor

Great job, Quaraage!
Do you think it would be better to leave a script editor as-is, giving the user full access to writing bytes, or make a pseudo-language/mnemonic interpreter?
by Raccoon Sam
May 6th, 2017, 6:12 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Full access to entity scripts seems like a holy grail in DKC hacking. With what we have now (dkedit, dkcre) it feels wasteful seeing a huge list of sprites that are only marginally different but being unable to actually edit those subtle differences. I can choose a barrel that shoots 5 tiles upright...
by Raccoon Sam
May 5th, 2017, 10:37 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Looks super! :krool: Keep us updated! I've never been into open sourcing my code but maybe I'll change my mind. Well, it's your code so you have no obligation to share it with anyone, but for the benefit of the collective, Open Source projects are always better :swanky: Also, maybe a clipboard/scrat...
by Raccoon Sam
May 5th, 2017, 5:30 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: New DKC1 editor

Sounds great! Some requests: • Edit level length • Map editor (edit paths, level names, level destinations and the map tiles themself. Maybe a single 256x224 image importer that auto-calculates palette/attribute bytes using Superfamiconv ?) • Numeric input access for sprites/bananas/scroll boxes. • ...
by Raccoon Sam
May 4th, 2017, 11:28 pm
 
Forum: DKC Projects/Fanworks
Topic: New DKC1 editor
Replies: 30
Views: 12080

Re: yrtnuoC gnoK yeknoD

I somewhat attempted this a few years ago but gave up once I realized how much effort it'd take to accomplish even changing Jungle Hijinxs. Doing the scripts wasn't particularly difficult, so much of the heavy lifting was automatic. I can imagine how painful it could be if you tried to do it by han...
by Raccoon Sam
May 4th, 2017, 3:03 pm
 
Forum: ROM Hacks
Topic: yrtnuoC gnoK yeknoD
Replies: 4
Views: 2611

yrtnuoC gnoK yeknoD

this is a cross-post from romhacking.net forums Download here: ckd.ips The patch is for an unheadered US 1.0 ROM. I was greatly inspired by SMILEuser96's Super Metroid Rotation and I've been working on this for some time now. In a nutshell, this hack flips all the levels in Donkey Kong Country hori...
by Raccoon Sam
May 3rd, 2017, 4:42 pm
 
Forum: ROM Hacks
Topic: yrtnuoC gnoK yeknoD
Replies: 4
Views: 2611

Re: My 3D DKC Trilogy Game

Great job!! The screenshots and videos look amazing. Keep up the good work. :)

Also - regarding your texture work, just thought you might like to know that the typeface used extensively in Donkey Kong Country is Gill Sans (Ultra/Extra) Bold.
Image
by Raccoon Sam
March 24th, 2017, 8:29 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DKC Trilogy Game
Replies: 105
Views: 52768

Re: DKCRE General Discussion Topic

Mac user problems... Are there some dependencies or pre-existing things I must have installed when running DKCRE? I've tried running the program through WINE in multiple bottles and versions and I even installed a Virtual Machine running Windows 7 in which I tried multiple compatibility options in t...
by Raccoon Sam
March 8th, 2017, 6:48 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 723
Views: 397030

Re: Super Gorilla Maker 2 (New DKC2 hacking tool)

Wow. This has insane potential! Haven't tried it yet, but especially the Sprite Editor looks amazing. Is there any chance for automatic tile parsing for sprites? Like, you could import a sprite and it would auto-calculate the optimal tile size and tile count and re-arrange them to take as little spa...
by Raccoon Sam
October 5th, 2016, 8:47 pm
 
Forum: ROM Hacking
Topic: Super Gorilla Maker 2 (New DKC2 hacking tool)
Replies: 32
Views: 18680

Re: Super Donkey Kong (JAP) Prototype cart

SNEScentral is implying you're a scammer - do you think you can provide any proof that your cart is legit? I'm interested in the EPROMs but I'm not holding my breath.
Image
by Raccoon Sam
July 18th, 2016, 6:55 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 8040

Re: Super Donkey Kong (JAP) Prototype cart

Do you think you could share the EPROM shards with us via Dropbox or something? This seems like extremely important and valuable data.

Lastly, the fine folks at Assemblergames know a lot about ROM dumping and related topics, maybe they can help better than us.
by Raccoon Sam
July 14th, 2016, 10:46 pm
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 8040

Re: DKC2 hack: Donkey Kong Edition

I don't know if this should deserve its own topic, you know, being really useful for making custom sprites for the DKC series, but bear with me: This is a direct quote from BullockDS, from The Spriters Resource: Source As a forum with many talented spriters, I'm surprised I haven't seen this been di...
by Raccoon Sam
March 6th, 2015, 8:00 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 43775

Re: DKC Boss Rush Hacks (Boss Blitz Progress Resumed?)

I want to put the Boss Rush games into an arcade cabinet. Now that's interesting. I don't think it's possible to turn a console ROM into an arcade ROM, with the actual "insert coin" message and coin chamber triggers. Is there? Modifying a string is fairly trivial, as would be "trigge...
by Raccoon Sam
January 21st, 2015, 9:59 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 84599

Re: DKC Atlas Level Mapping Project

well, since all 2bpp backgrounds are 256px high and the level height is 512, I padded the missing top 128px a with blue and the bottom 128px with black. This is the result. Opinions, guys? http://i.imgur.com/Ze8Rpcs.png more accurate, yes . more appealing, ... ? But nagging aside, DAMN those CSS3 an...
by Raccoon Sam
September 10th, 2014, 9:40 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC1 - Engine-Related Game Bugs

Can't really comment on the issue here, but testing your hacks on ZSNES is generally a bad idea.
The ideal emulator would be BSNES/Higan, but I think SNES9X is okay too.
by Raccoon Sam
September 10th, 2014, 2:28 pm
 
Forum: Documentation
Topic: DKC1 - Engine-Related Game Bugs
Replies: 3
Views: 2212

Re: DKC Atlas Level Mapping Project

Looks smooth! Only complaint is the background. Because the millstones occupy the SNES Layer 2, this level only has a 2bpp Layer 3 as its background and I can tell that's not it.
Still, spot-on job with the CSS3 animations!
by Raccoon Sam
September 9th, 2014, 7:00 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC Atlas Level Mapping Project

Wow – that's weird. Well, the more you know :D
Good luck with Millstone Mayhem!
by Raccoon Sam
September 9th, 2014, 4:44 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC SNES Trilogy: Differences between revisions

Do you guys think it would help if we did a binary comparison of all the ROMs, map the differences and reference them to a (well, non-existent at the moment) ROM map? SMWCentral has a fantastic and comprehensive ROM map of SMW, which helped me find out differences between the US and PAL versions of ...
by Raccoon Sam
September 8th, 2014, 8:45 pm
 
Forum: General DKC Discussion
Topic: DKC SNES Trilogy: Differences between revisions
Replies: 158
Views: 1011004

Re: DKC Atlas Level Mapping Project

Lookin' good!!
Are the lamps supposed to look like that, though? There's a few red pixels that don't look too good.
by Raccoon Sam
September 8th, 2014, 8:06 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: Donkey Kong Country 3 Player Character Editing?

Okay, wow, thanks! jonesy47, please disregard the misinformation in my post. While the offsets were probably somewhat right, you're better off following the info in the link Mattrizzle provided. With that info and enough determination, you might be able to replace most graphics. But it's still a gia...
by Raccoon Sam
September 4th, 2014, 6:45 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country 3 Player Character Editing?
Replies: 6
Views: 4525

Re: Donkey Kong Country 3 Player Character Editing?

All Kiddy's palettes are somewhere in the 0x3D3213 - 0x3DC3A3 range. Finding and changing them to match Donkey's palettes pretty easy I guess. Kiddy's graphics, on the other hand, begin at 0x4C2E7 and end in 0x4F05F. That's only one bank, though, and you'll find Kiddy again at 0x533B5 - 0x5E4A9, 0x6...
by Raccoon Sam
September 3rd, 2014, 10:49 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country 3 Player Character Editing?
Replies: 6
Views: 4525

Re: DKC Atlas Level Mapping Project

yeah wow ok ffdsgdf that might be just the coolest thing I've seen all year. I'm not sure if I can word this properly.

Absolutely astounding job. It's both a testament to the greatness that is DKC, but also beautiful web development.
by Raccoon Sam
September 3rd, 2014, 6:51 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC Atlas Level Mapping Project

Fantastic! While you're at it, can you give me a reason why Jungle Hijinxs looks like this instead of this? I mean, the pixel aspect ratio of the background hdma gradient masks is way off.
by Raccoon Sam
September 3rd, 2014, 6:27 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC Atlas Level Mapping Project

Well color me impressed!! The new maps (and the world map navigation system) look absolutely amazing, but I think the greatest addition yet is indeed the CSS3 animation on the Zinger. I can't stress enough how much impact it has on the map overall and I'm very confident that it needs to be eventuall...
by Raccoon Sam
September 3rd, 2014, 5:30 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: DKC Atlas Level Mapping Project

Looks fantastic!! Here's a suggestion. Though you can select levels from the drop-down menu, the map sections "Kongo Jungle" and "Monkey Mines" etc. are selectable but don't take you anywhere. How about a feature where selecting a world takes you to a page with the map image itse...
by Raccoon Sam
August 20th, 2014, 10:13 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741

Re: Complete Donkey Kong Country Soundfont

vgmusic.com probably has every song from the game :)
Also, my memory might fail me but there might be a SPC to MID -conversion program
by Raccoon Sam
July 8th, 2014, 9:45 am
 
Forum: DKC Projects/Fanworks
Topic: Complete Donkey Kong Country Soundfont(s)
Replies: 64
Views: 40807

Re: DKC Trilogy Sound Effects

A notable exception is Wario's Woods for SNES. It didn't use SPC at all, but some weirdass workaround. To my knowledge you can't listen to emulated Wario's Woods music, as the SPCs you record will be empty.
by Raccoon Sam
December 18th, 2013, 12:33 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 87
Views: 71097

Re: Engrish and Spelling Mistakes in Gaming

Metal Gear for NES. oh my god

"I FEEL ASLEEP!!"

"UH - OH! THE TRUCK HAVE STARTED TO MOVE!"
by Raccoon Sam
July 30th, 2013, 5:08 pm
 
Forum: Gaming Discussion
Topic: Engrish and Spelling Mistakes in Gaming
Replies: 10
Views: 5660

Re: What's Your Favorite Operating System?

I have a special place in my heart for Mac OS 7/8/9. Oh the times we had ;_; Tough choice between Mountain Lion and Snow Leopard though. I loved every inch of Snow Leopard and still use it at home, but it's slowly being phased out because of Mountain Lion (my work OS, fantastic but a bit too iOS-new...
by Raccoon Sam
June 18th, 2013, 4:37 am
 
Forum: Anything Goes
Topic: What's Your Favorite Operating System?
Replies: 13
Views: 5786

Re: IRC?

I agree wholeheartedly. LightIRC is a lightweight flash-based IRC client. Everyone, even the IE-users have flash, so I can guarantee nobody would be left out from the chat room. Advanced users could connect with a real IRC client. People who use outdated browsers are the cancer of the online world. ...
by Raccoon Sam
March 23rd, 2013, 7:15 pm
 
Forum: DKC Atlas Website Discussion
Topic: IRC?
Replies: 17
Views: 6084

Re: DKC1 Custom Music Possible?

Music hacking can be easy, given the right set of tools, but what amazes me is how thorough Mattrizzles documentation is. Documenting music data has always (to me, at least) been very difficult. I've dealt with Super Mario Land's music format in the past, and even though the Game Boy only has four c...
by Raccoon Sam
March 22nd, 2013, 9:09 pm
 
Forum: ROM Hacking
Topic: DKC1 Custom Music Possible?
Replies: 11
Views: 6607

Re: Your top 10 favorite video games of all time

Sutte Hakkun (SNES)
Umihara Kawase (SNES)
Tombi (PSX)
DKC3 (SNES)
DKC2 (SNES)
DKC (SNES)
SMW2: Yoshi's Island (SNES)
Super Mario World (SNES)
Mother 3 (GBA)
Super Mario RPG: Legend of the Seven Stars (SNES)

In no particular order. What I mean is that those are my _absolute-favorite-games-of-all-time_
by Raccoon Sam
March 17th, 2013, 11:18 pm
 
Forum: Gaming Discussion
Topic: Your top 10 favorite video games of all time
Replies: 45
Views: 29952

Re: What does your voice sound like?

So what? So had I. Judging people on how they sound like is pretty immature. :C
by Raccoon Sam
March 14th, 2013, 1:26 am
 
Forum: Anything Goes
Topic: What does your voice sound like?
Replies: 7
Views: 4280

What does your voice sound like?

Vocaroo.com lets you record your voice and share it.
Here's me!
by Raccoon Sam
March 10th, 2013, 11:08 pm
 
Forum: Anything Goes
Topic: What does your voice sound like?
Replies: 7
Views: 4280

Re: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)

Haven't had a chance to try it at all but from what I've seen from the shadows, I'm absolutely sure you've done a fantastic job. Among Fu-So-Ya, Treeki, VL-Tone and probably Aeon Genesis, you're one of the most phenomenal reverse-engineers/ROM Hackers I've ever had the pleasure of knowing online. Ho...
by Raccoon Sam
March 7th, 2013, 4:45 am
 
Forum: DKC Resource Editor
Topic: v0.0.7.0 Features Brainstorming (I NEED YOUR INPUT!)
Replies: 26
Views: 12827

Re: Minor DKC hacks & early works in progress

Thanks, both of you! I removed the spoiler :) And Matt, you're right. It even has a point assigned to it in the coordinates, unless I'm mistaken. If any of you guys have an SVG editor, here's the file so you can knock yourselves out. The first polyline is the first path in the path table and the sec...
by Raccoon Sam
March 6th, 2013, 9:41 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 62348

Re: Minor DKC hacks & early works in progress

Didn't want to create a new thread for this, thought this might be the most appropriate place to put this WIP... http://i.imgur.com/aP6b71o.gif I was able to extract the path data from DKC2 as vectors ! I think there's some unused paths there too..! I'm writing a technical specification as we speak....
by Raccoon Sam
March 6th, 2013, 5:32 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 62348

Re: Ultimate Donkey Kong Country

Sounds fantastic, but was this thread really necessary? I mean, yet?
You could at least list some of these assembly changes you're doing to make so we get some idea what you're after. How are you going to do the custom tilesets?
Good luck either way :kiddywin:
by Raccoon Sam
March 3rd, 2013, 10:36 pm
 
Forum: ROM Hacks
Topic: Ultimate Donkey Kong Country
Replies: 7
Views: 6011

Re: DKC Atlas Level Mapping Project: BIG DKC3 UPDATE!

Regarding the night/day thing in DKC1, I'm no expert when it comes to Javascript/HTML(5), but after seeing this , I thought, could it be possible that the standard map image would be the 'day'-one, and upon scrolling near the end/clicking a 'night'-button, the site would load the image's palette to ...
by Raccoon Sam
February 22nd, 2013, 11:34 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 361741
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