Unused Content found in DKC Trilogy!

Share and discuss all facets of DKC ROM hacking...

Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » February 12th, 2012, 8:49 am

I'm wondering if there are any unused sprites of Squawks in the first DKC. The reason I ask is because his turning animation is really bad. I'm not sure how you guys find these things, but it might be worth looking for it... although I don't even know if you go in looking for specific things, though.
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Re: Unused Content found in DKC Trilogy!

Postby The Banana Bird » February 12th, 2012, 8:54 am

As you can see, I don't look for specific things. I just post a picture when I see one, still sorry guys. I guess you are right about the animation being terrible. What are you trying to say though? Do you think there is unused sprites that are really bad and they just stuck with this because it was to hard to make?
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » February 12th, 2012, 9:00 am

I think there are sprites that are missing in the animation of Squawks turning. When playing the game, the animation only has a few frames and it's mostly just a flash on the screen. That's why I think there are some missing frames.
I'm just guessing, though.
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Re: Unused Content found in DKC Trilogy!

Postby Cody » February 12th, 2012, 9:31 am

I just checked it out frame-by-frame and I originally thought that the "missing frames" occur behind the scenes while the flashlight is shining against the screen... but then I realized it didn't make sense since Squawks is the one shining the flashlight. So, my hypothesis is that the development team didn't really need to have a full animation of Squawks turning since he's a one-hit wonder whose only appearance is in a relatively short, dark cave.

If any missing frames exist, chances are they'd be a mirror image of the frames already present.
Attachments
squawks.gif
squawks.gif (91.72 KiB) Viewed 352402 times
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » February 12th, 2012, 3:07 pm

The frames are not missing; they are covered up by the flashlight shining. The frames that are not normally seen are just mirror images of the frames you do see, as Cody guessed.

Here is the animation script data for Squawks' turning animation:
Code: Select all
3EE5D9 (Animation table value 0x193): Squawks (turning)
02 90 24       //first turning frame
02 94 24       //second turning frame
02 98 24       //third turning frame
81 C0 A8 BE    //jump to assembly routine which sets RAM address $1E1D to 03 (This triggers the screen flash in Torchlight Trouble)
81 CF A8 BE    //jump to assembly routine which flips the object horizontally
02 98 24       //fourth turning frame
02 94 24       //fifth turning frame
02 90 24       //sixth turning frame
81 F9 E5 BE    //jump to assembly routine which sets the object's animation value to 0x192 (Squawks' normal flying animation)
80 00

From the animation data, we can see that setting RAM address $1E1D to 03 triggers the screen flash. This address contains the value 0x00 when the flashlight isn't "pointed at the screen," so disabling it is as simple as activating the PAR code 7E1E1D00.

I wouldn't say that the animation is bad. Squawks' turning animation is actually a lot smoother than other characters', especially Diddy's, which just reuses two frames from his idle pose.

EDIT: That last statement makes me wonder if Diddy's turning animation from DKC2 was created for this game, but somehow ended up being completely removed from the game data. After all, Diddy's unused turning animation for swimming was eventually used in DKC2, and the DKC2 turning animation for walking appeared in the GBA version of DKC.

@TheBananaBird: There's no need to continually beat yourself up over that one post: I accept your apology. ;) We all make mistakes.
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Re: Unused Content found in DKC Trilogy!

Postby Tonberry2000 » February 21st, 2012, 12:30 pm

Squawks has a very thin beak in all three games for his turning animations.

So guys, a team and I are ripping all three games and putting them into complete sheets for www.spriters-resource.com and we just can't seem to find a few of the things you have on the first post. Would we be able to use those ripped sprites and give the ripper full credit for them in our sheets? If not, could you please tell us a good way to find them ourselves?
Thanks!
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » February 21st, 2012, 4:05 pm

This hack I finished recently should make ripping any of the unused sprites from the first game a cinch. It adds a "Sprite Test" mode to the game that behaves similarly to the ones hidden in various games. (The download link is at the bottom of the linked post.)
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Re: Unused Content found in DKC Trilogy!

Postby Tonberry2000 » February 22nd, 2012, 2:08 am

That's a great start! Thanks, man! :D
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » February 22nd, 2012, 3:43 am

You're welcome again, Tonberry! ;)
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Re: Unused Content found in DKC Trilogy!

Postby aperson98 » March 3rd, 2012, 2:06 pm

Note: This quote is lifted from another topic, but the reply I'm going to give is better suited here.
Mattrizzle wrote:There are also several unused palette variants in DKC2, all of which are leftovers from DKC1.


Maybe DKC2 was going to have more lighting effects, but Rare couldn't do it in time I mean DKC2 compared to 1 and 3 was lacking in lighting effects.
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » March 18th, 2012, 12:24 pm

Has someone else noticed this?

Image
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Re: Unused Content found in DKC Trilogy!

Postby Simion32 » March 18th, 2012, 12:28 pm

First of all, a photoshopped-together image does NOT count as being unused, nor do made-up variants of enemies. :roll:


As for this "Parry Barrel", it never occurred in the game. It was never programmed and it never existed. You just made that up.
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » March 18th, 2012, 12:33 pm

Simion32 wrote:First of all, a photoshopped-together image does NOT count as being unused, nor do made-up variants of enemies. :roll:


As for this "Parry Barrel", it never occurred in the game. It was never programmed and it never existed. You just made that up.


No.

I DO NOT MADE THIS SPRITE.

i just looked for some unused sprites on Google and this came...
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Re: Unused Content found in DKC Trilogy!

Postby Simion32 » March 18th, 2012, 12:35 pm

I forgive you.... but this still doesn't matter, somebody made it up by pasting parry onto a barrel sprite.

This never happens in DKC3, and there is no such object.
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » March 18th, 2012, 12:38 pm

Simion32 wrote:I forgive you.... but this still doesn't matter, somebody made it up by pasting parry onto a barrel sprite.

This never happens in DKC3, and there is no such object.


Maybe... from an early build and removed from the final game?

...and i just post it due to curiosity, if someone whould know if is unused or not...
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Re: Unused Content found in DKC Trilogy!

Postby Simion32 » March 18th, 2012, 12:43 pm

No, Parry was never intended to be transformable. Squawks does that.

Don't google for unused things because people just make up sprites like this one simply saying "oh, this could have happened!" or "we could do this in a fangame!". But it never actually happened, nor is the idea of a Parry barrel even plausible.

If it's not on this thread and confirmed, or posted onto TCRF.net, then it hasn't been verified by anyone and is just a custom sprite.
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » March 18th, 2012, 12:47 pm

Simion32 wrote:No, Parry was never intended to be transformable. Squawks does that.

Don't google for unused things because people just make up sprites like this one simply saying "oh, this could have happened!" or "we could do this in a fangame!". But it never actually happened, nor is the idea of a Parry barrel even plausible.

If it's not on this thread and confirmed, or posted onto TCRF.net, then it hasn't been verified by anyone and is just a custom sprite.


Oh, okey then, Thanks Sim! :D

by the way: viewtopic.php?f=9&p=27883#p27883
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » March 19th, 2012, 12:10 pm

Lanky Kong wrote:by the way: viewtopic.php?f=9&p=27883#p27883
I've been working on a DKC3 sprite viewer like the first two released. None of the early sprites in those screenshots have surfaced yet. It's likely that they were just replaced with the final sprites.

Parry as a playable character doesn't even make sense, as his movements are dependent on another character's. What would he be flying parallel to?
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Re: Unused Content found in DKC Trilogy!

Postby KingBrett » March 19th, 2012, 12:17 pm

That's the thing Mattrizzle. When has video games ever made sense? There can be beta elements that don't make sense at all, like for example. In Super Mario RPG, there is an enemy that has the little bird sprite you see in the game. There is even an unused unnamed Blue Boomer monster when Blue Boomer is already used. I know it's a little off-topic but just giving you an example there.
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » March 19th, 2012, 12:57 pm

I just want to point out that it is a bad photoshop job on the Parry barrel. Look at the bottom of the barrel, it has a white rim. Whoever did this didn't even take the time to use a regular barrel; they used a barrel cannon.
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » March 19th, 2012, 3:18 pm

@ KingBrett: If I recall, the things you used as an example actually do have a purpose. Super Mario RPG retrieves the sprites from those monster IDs when they appear in the game. The object event used when Boomer turns blue retrieves the sprite ID from that unnamed Blue Boomer monster to make him do that. The same goes for the brown birds that appear in the sequence where Mario and Mallow rush to reach Bowyer in the Forest Maze. Still, I get the point you're trying to make.

@ Phyreburnz: Animal Barrels do use a downward pointing Barrel Cannon sprite in the game. That's how they fire the Kong downward after he's/she's been transformed.

Regardless, there's one other thing I noticed about the sprite that gives it away as an edit: there's a magenta pixel near the white rim on the right side.
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Re: Unused Content found in DKC Trilogy!

Postby Tonberry2000 » March 19th, 2012, 5:40 pm

I believe that "Parry Barrel" actually comes from the Parry sheet on tSR. The submitter was trying to have fun with it, I guess.
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Re: Unused Content found in DKC Trilogy!

Postby Geno » July 30th, 2012, 7:37 am

Bumpitty Bump Bump

I ripped some unused stuff that other people didn't rip (I think)

Here!
Image
The unused rain cloud from DKC2.

AND
Image

Dixie Kong's unused palettes from DKC2
Left to right are sunset, night, mine, and misty mine.

EDIT:AND
Image

Unused DKC2 palettes for Diddy

EDIT2: FOUND NEW UNUSED DKC3 SPRITES!
Image
Dixie and Kiddy never jump in these directions on the map.

EDIT3: FOUND MORE UNUSED DKC3 SPRITES!
Image

Never seen these before!
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » July 30th, 2012, 11:17 pm

That rain cloud makes me wonder.... I have a bit of a thought that I'm going to animate... what if that cloud goes above Diddy and Dixie's mourning sprites?
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Re: Unused Content found in DKC Trilogy!

Postby Geno » July 31st, 2012, 12:05 am

Maybe the rain cloud was used in Topsail Trouble like the clouds in DKL.
And I wonder why the sunset palettes weren't used in Gangplank Galley?
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » August 4th, 2012, 11:00 am

Here is the animation of the raincloud!

Stick around for more updates, because I'd like to animate the raincloud on top of Dixie and Diddy's mourning sprites!

raincloud.gif
raincloud.gif (7.34 KiB) Viewed 351603 times
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Re: Unused Content found in DKC Trilogy!

Postby Katastrophe Kong » August 4th, 2012, 11:02 am

Phyreburnz wrote:Here is the animation of the raincloud!

What program do you use to animate sprites? You're really good at it, by the way ;)
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » August 4th, 2012, 11:03 am

Thank you! I use Photoshop for just about everything! I use it to both edit sprites and animate. I also found this coolio program called "Rotsprite" that I use to rotate sprites without any blurs!

*EDIT*

Here are Dixie and Diddy mourning sprites with the raincloud.
dixie-raincloud.gif
dixie-raincloud.gif (16.73 KiB) Viewed 351594 times

diddy-raincloud.gif
diddy-raincloud.gif (20.22 KiB) Viewed 351594 times


I very much like the raincloud with the mourning sprites! I think it works great! :)
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Re: Unused Content found in DKC Trilogy!

Postby Mr.Diddy » August 24th, 2012, 3:31 am

Diddy takes off his hat to get rained on! :lol:
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Re: Unused Content found in DKC Trilogy!

Postby Geno » February 16th, 2013, 9:24 am

A bit of a bump, but I've noticed that SOMEONE updated TCRF with some of the unused DKC3 sprites I ripped. :diddyrock:
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » February 16th, 2013, 11:24 am

That was me. ;)

Here are the animated GIFs I created for the article:

Kracka
Spoiler!
Image Image Image Image Image


Kuchuka
Spoiler!
Image Image


Lurchin
Spoiler!
Image


Kopter
Spoiler!
Image Image


Arich's Ambush entrance
Spoiler!
Image
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Re: Unused Content found in DKC Trilogy!

Postby Qyzbud » February 16th, 2013, 1:55 pm

Quality work on those GIFs — very nicely made!

It really helps one appreciate these discoveries when they are animated.

Thanks for sharing. :)
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Re: Unused Content found in DKC Trilogy!

Postby Geno » February 17th, 2013, 12:17 am

I've always wondered, WHY the palettes for carrying a Knocka (and Kracka and Kuchuka) are DIFFERENT from their normal palettes. :scratch:

Also, a cool fact about the unused map sprites, the Kongs actually DO jump to the left on the map, after defeating Squirt, but they use the down-left sprite instead of the actual left one.
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » February 17th, 2013, 1:17 am

It's because they reuse the normal barrel sprites when picked up, in order to save space. With the Knocka family's normal palettes, the barrel sprites would look like they do in the top row of this image:
dkc3_knocka_barrels.png
dkc3_knocka_barrels.png (8.7 KiB) Viewed 350916 times

The color index used for the mouth of Knocka/Kracka/Kuchuka/Klasp is the same as the one used for the lightest shade of the barrels.
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Re: Unused Content found in DKC Trilogy!

Postby Qyzbud » February 17th, 2013, 1:59 am

Ah, that would explain it... Knocka's normal palette certainly stands out, but Kracka's and Kuchuka's would be passable, I'd say.

Still, it's definitely a little bit nicer with the custom palettes.
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Re: Unused Content found in DKC Trilogy!

Postby Geno » February 17th, 2013, 12:23 pm

Aha! That also explains the weird thing that happens when you throw a barrel at an inactive Knocka (it's mouth turns green)

Well, you learn something new everyday.
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Re: Unused Content found in DKC Trilogy!

Postby Super Luigi! » February 21st, 2013, 12:45 pm

Indeed. I always wondered why that happened. Thanks for explaining this to us!
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » May 9th, 2013, 10:22 am

This is found on the Cutting Room Floor... Unused Sounds...

http://tcrf.net/File:DKC-Unused_Sound_44.ogg
A voice clip for Donkey Kong. Use unknown. It's heard like the SFX for Donkey Kong tired on the rope on K. Rool's Duel from Donkey Kong Country 2

http://tcrf.net/File:DKC-Unused_Sound_45.ogg
Same sound for Diddy.

http://tcrf.net/File:DKC-Unused_Sound_69.ogg
Sounds like some kind of an instrument.

http://tcrf.net/File:DKC-Unused_Sound_6A.ogg
A bubbly underwater sound effect. (Maybe supposed for the unused Puftup?)

http://tcrf.net/File:DKC-Unused_Sound_6B.ogg
This is interesting. A really high-pitched sound that fits most likely to an UFO. (Intended SFX for BGM? or maybe whould have use on Kremrock Industries?)

http://tcrf.net/File:DKC-Unused_Sound_6C.ogg
Sounds like a menu choice sound. (Maybe intended like the Menus in Country 2 and 3?)

http://tcrf.net/File:DKC-Unused_Sound_6D.ogg
Sounds like a Güiro and at halfway there's some kind of kick sound.

http://tcrf.net/File:DKC-Unused_Sounds_71_%26_72.ogg
A nice little fanfare.
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Re: Unused Content found in DKC Trilogy!

Postby Mattrizzle » May 9th, 2013, 11:21 am

Yes. I found those too, but never did get around to posting them here. I didn't write the descriptions on the wiki, though.

Sound 6D appears to be a frequency test. It plays all notes from the lowest to the highest. In the end, however, it exceeds the highest frequency defined in the table and plays "glitched" frequencies. It eventually loops back to the start.
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Re: Unused Content found in DKC Trilogy!

Postby Lanky Kong » May 9th, 2013, 1:17 pm

huh i see...

and through i might fail... Sound 44 fits with the Pushing Wall Donkey Kong sprites...

http://tcrf.net/File:DKC-BossUnused.ogg

by the way...

this is an early?/boss intro? theme?

notice the tempo increases until reach somelike the final version...

EDIT:

Hidden on the "black basement" of TCRF... i found also Unused Sounds for Donkey Kong Country 2

http://tcrf.net/File:DKC2-Unused_Sound_03.ogg
Early Kong Switch? or maybe a Kong being getting out a barrel... like on DKC1?

http://tcrf.net/images/5/5f/DKC2-Unused_Sound_09.ogg
Alternate Banana sound (used on Country 3?)

http://tcrf.net/File:DKC2-Unused_Sound_55.ogg
Random Diddy/Dixie sounds... unknown whould have fitted...

UNUSED DIDDY AND DIXIE SOUNDS ALSO FOUND HERE

https://www.youtube.com/watch?v=bnULxHHn11k
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Re: Unused Content found in DKC Trilogy!

Postby Geno » August 18th, 2013, 12:42 am

LArge bump, but I was watching the DKC Exposed video, and I found a thing.
Spoiler!
Image

It's the unused Jungle Plant! :swanky:

It's seen at around 3 minutes in.
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Re: Unused Content found in DKC Trilogy!

Postby Qyzbud » August 18th, 2013, 2:26 am

Well hot damn... good eyes, geno!

I'm surprised I never noticed that, as I've watched the video a bunch of times (and have noticed lots of other 'beta' aspects in it). It is only shown fleetingly both times (it can be seen at 0:44 as well as 2:48 in the embedded clip below), but it's hard not to see it now that I know it's there. :P



It looks like we only ever see it at that one spot in Barrel Cannon Canyon in this video (it's just the standard dark green leafy background there in the final version), but who knows where else these hidey-holes may have been intended to show up...
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Re: Unused Content found in DKC Trilogy!

Postby Simion32 » August 18th, 2013, 7:06 am

It's also possible that, given its vicinity to that bonus and the fact we only see it there, it could have been a glorified bonus exit, and not a Kremling ambush cover.

But then; why would they remove it and place the exit up next to the TNT, I wonder?

Notice that it's already open. :|

Perhaps it spawned enemies???
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Re: Unused Content found in DKC Trilogy!

Postby VideoViking » August 18th, 2013, 7:17 am

If it were an exit, the action would be Donkey and Diddy Kong jumping out of the plant. But the plant would have had to been closed (see the other one) to make it seem like a harmless background piece.

If it were a spawning object, Kritters would be jumping out endlessly. But unlike the Mini-Drums, you can't kill them.

To reconfirm, is this open plant a background or an actual object?

Maybe the ROM can tell us more. Are there any scripts that were never used in the game?
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Re: Unused Content found in DKC Trilogy!

Postby Qyzbud » August 18th, 2013, 12:40 pm

Hmm, I'm starting to think you might be right, Simion; using the plant as a bonus exit makes a lot of sense.

I never thought of it as a continuous spawning point — just a possible mechanism for a single Kritter ambush*... but I guess either/both were possibilities.

*If we decide this was its intended use, we should call the plant an 'am-bush'! :lol:
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Re: Unused Content found in DKC Trilogy!

Postby Phyreburnz » August 18th, 2013, 1:24 pm

As far as the plant goes, you would think that if the Kongs exited from it, that there would be forward facing sprites of the Kongs walking out or being launched. It wouldn't make sense for them to roll left or right, I don't think... the perspective wouldn't work.
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Re: Unused Content found in DKC Trilogy!

Postby Qyzbud » August 18th, 2013, 2:27 pm

Good point, Phyre... but they could have been intended to bust out of the foliage at a lateral angle; if you take a closer look at the image below, I think you'll agree the plant's appearance does suggest a forwards trajectory, which would mean the standard 'bonus exit' tumbling animation would be perfectly suited.

am-bush.png
Unused 'am-bush' object: closed/open — credit to Mattrizzle
am-bush.png (2.49 KiB) Viewed 350255 times


Besides, after seeing how cleverly you (and others) have rearranged sprites and animations to create a new look/effect, it's probably safe to assume Rare wouldn't have had much difficulty doing the same sort of thing. :)
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Re: Unused Content found in DKC Trilogy!

Postby Kingizor » June 12th, 2014, 8:18 pm

Apparently there is an ever-so-slightly different version of the "Video Game Heroes" background hiding within DKC2:

Video Game Heroes Screen - Unused.png
Unused Version
Video Game Heroes Screen - Unused.png (8.52 KiB) Viewed 349356 times

Video Game Heroes Screen - Normal.png
Normal Version
Video Game Heroes Screen - Normal.png (8.31 KiB) Viewed 349356 times
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Re: Unused Content found in DKC Trilogy!

Postby Markster » June 12th, 2014, 8:32 pm

It's slightly different, where did you find it?
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Re: Unused Content found in DKC Trilogy!

Postby Kingizor » June 12th, 2014, 8:36 pm

I (st)ripped it myself.
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