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Re: DKC2 Beta Shots?

That screenshot just reminded me of something...

The wasp hive levels in the final version still have DKC1 Zingers in the background honeycombs!
Also, the Zingers flying around the main Crocodile Isle map use a scaled-down version of the DKC1 model with an added turning animation.
by Mattrizzle
on August 27th, 2010, 12:42 am
 
Forum: Donkey Kong Country 2
Topic: DKC2 Beta Shots?
Replies: 20
Views: 1478

Re: converting rom address

For games which use a HiROM mapper(this includes all three DKC games): ⋅ If the SNES address is in the range 800000-BFFFFF, subtract $800000 from it to get the PC address, or ⋅ If it falls between C00000 and FFFFFF, subtract $C00000 . However, you also have to keep in mind that s...
by Mattrizzle
on July 30th, 2010, 7:46 am
 
Forum: ROM Hacking
Topic: converting rom address
Replies: 2
Views: 50

Re: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)

Hefty bump, but it is my own topic: 3F8177-3F835A Primary behavior code pointers (0x00-0x78; paged by $0D45 x4) bytes 1-2: pointer bytes 3-4: unknown 3FF180-3FF2A1 Movement behavior code pointers (0x00-0x71; paged by $152D x2) A large amount of values are unused here, which could be useful for makin...
by Mattrizzle
on July 29th, 2010, 12:38 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 22
Views: 936

Re: Project DKC 1 Reloaded

Do the Blast Barrel objects you're using normally have that palette, or is this another case of object overload?

If it's the former, I know how to fix it, but you'll have to tell me what the object number is. :geek:
by Mattrizzle
on July 21st, 2010, 5:59 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Unused Sprites found in DKC Trilogy!

Oh, and...

dk_kick.gif
dk_kick.gif (17.46 KiB) Viewed 97 times
...it appears that D.K. has an unused attack! A similar move does appear in Donkey Kong 64, though.

If you want to see the individual sprites--well, you know the drill... :)
by Mattrizzle
on June 27th, 2010, 7:53 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Sprites found in DKC Trilogy!

After a long hiatus, I stumbled upon yet another unused sprite in the first DKC!

cranky_walk.gif
cranky_walk.gif (9.33 KiB) Viewed 82 times

It's Cranky's walking animation, as seen in the GBA version. But now we can finally see it in its proper size!

As always, check the first post for a sheet.
by Mattrizzle
on June 24th, 2010, 2:20 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Project DKC 1 Reloaded

Okay, I have to spill the beans. For the past few weeks, I've been experimenting with the object format, and just yesterday I figured out what controls whether an object can interact with platforms--bit 6(0x40) of $11A1 must be set. Here is a list of objects, used and unused, which have this bit set...
by Mattrizzle
on June 18th, 2010, 1:45 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Minor DKC hacks & early works in progress

I don't have any level hacks, but here are some custom palettes I've added to the game. forest_night.png forest_sunset.png temple_night.png These actually don't replace any of the existing palettes. I added a subroutine to the game that loads palettes from a different bank from the normal ones. You ...
by Mattrizzle
on June 16th, 2010, 1:54 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 18
Views: 641

Re: DKC Resource Editor

Not sure how much good this will do, but I picked through the DKC.INI file of DKCRE v0.0.5.0 and altered it so that most of the sprites appear with the correct palettes in the DKC Sprite Viewer. Alternate palettes were also added for the sprites that were missing them. The only palette issues that a...
by Mattrizzle
on May 16th, 2010, 11:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Resource Editor
Replies: 327
Views: 7465

Re: Project DKC 1 Reloaded

Finally uploaded the credits screen replacement for the ©1994 Nintendo screen. This is almost identical to the mockup I posted earlier, except I changed the version number to 0.2. I also extended the number of frames that the image stays on the screen from 112 (a little less than 2 seconds) to 336 (...
by Mattrizzle
on May 13th, 2010, 12:11 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Project DKC 1 Reloaded

Glad all of you like it. :) If not, maybe we can put names and versions into the '(C) 1994 Nintendo screen?' after the title page. I have just the thing for that. It's currently just a mockup though, as I need to expand the tilemap in order to implement it. http://img685.imageshack.us/im...
by Mattrizzle
on May 8th, 2010, 12:23 am
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Project DKC 1 Reloaded

You can still make a utility, Simion, but... Surprise!! http://img72.imageshack.us/img72/7278/dkcreloadedtitlesnes.png I've successfully implemented the color version of the title screen! Let me offer an explanation, since someone will likely ask anyway. First, I copied the DKC Reloa...
by Mattrizzle
on May 6th, 2010, 2:37 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Project DKC 1 Reloaded

Actually, the Title Screen can only use the first 128 colors of the palette, as it doesn't use one of the 256 color modes (Mode 3 or 4). dkc_title_palette_mod.png As you can see in this screen capture from vSNES, setting all of the colors in the bottom half of the palette to black has no effect on t...
by Mattrizzle
on May 4th, 2010, 4:03 pm
 
Forum: ROM Hacks
Topic: Project DKC 1 Reloaded
Replies: 202
Views: 2435

Re: Giangurgolo's DKC Rom Documents (renamed topic)

Here's giangurgolo's explanation for what happened and a link to the new location of his Web site, copied from board2 : AT&T deleted my old site. Click here to access the site on the new host. I lost several files, so those won't appear on the page. ... if anyone happens to have any of those fil...
by Mattrizzle
on April 25th, 2010, 12:28 pm
 
Forum: Documentation
Topic: Giangurgolo's DKC Rom Documents (renamed topic)
Replies: 15
Views: 406

Re: My DKC Beta Video Trilogy

As for who to give credit to: ⋅ Simion32 found the unused golden letters as well as sprites for an alternate Slippa death animation in DKC. ⋅ Several unused sprites from the first and second DKC games were uncovered by me. ⋅ In DKC3, The Kirby found the sprites for the ...
by Mattrizzle
on November 26th, 2009, 2:07 pm
 
Forum: General DKC Discussion
Topic: My DKC Beta Video Trilogy
Replies: 6
Views: 216

Re: Does anyone else think Nintendo is going down hill?

For all of the Nintendo systems I purchased while they were still new, I have the following numbers of games: SNES - 34 N64 - 29 GCN - 17 Wii - 7 There has to be a problem here. Of the 7 Wii games I own, Wii Sports (bowling), Super Smash Bros. Brawl and Mario Kart Wii are the only three I've played ...
by Mattrizzle
on April 14th, 2009, 10:34 am
 
Forum: Gaming Discussion
Topic: Does anyone else think Nintendo is going down hill?
Replies: 66
Views: 754

Re: Mario inspiring DKC and vice versa...

Since DKC, it seems like more mine carts are appearing in Mario games, or in series related to Mario. Let's see here: Super Mario RPG (1996) --This is perhaps the closest resemblance to the DKC mine cart levels, especially in the side-scrolling parts. Yoshi's Island DS (2006) Super Paper Mario (2007...
by Mattrizzle
on April 4th, 2009, 1:28 am
 
Forum: Mario Games
Topic: Mario inspiring DKC and vice versa...
Replies: 5
Views: 155

Re: Anyone have pictures of Bitesize (the piranha from DKC1)?

There may not be any promotional renders for Bitesize, just as there aren't any for the regular Gnawty (Very and Really Gnawty both have one and the only others are part of a scene).
by Mattrizzle
on April 4th, 2009, 1:11 am
 
Forum: General DKC Discussion
Topic: Anyone have pictures of Bitesize (the piranha from DKC1)?
Replies: 8
Views: 199

Re: Fake DKC Pictures

http://mattrizzle.pac.am/img/hoaxes/dk_nbajamte1.png Hey, I unlocked Donkey Kong in NBA Jam TE! Here's the code: Enter D by holding Start and pressing Y, enter K by pressing any button, then enter a space by holding Start and pressing B. As can be expected, he has maxed out dunking,...
by Mattrizzle
on April 3rd, 2009, 3:14 pm
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 106
Views: 2056

Re: The Mysterious Mr X

I was thinking maybe he was supposed to be the boss holding that sword from the lava boss level and at the last minute they just decided to make it just a flying sword. What's comical about that thought is he has two hooks for hands, making him incapable of holding a sword. And Nintendo Power Volum...
by Mattrizzle
on March 3rd, 2009, 4:20 am
 
Forum: Donkey Kong Country 2
Topic: The Mysterious Mr X
Replies: 95
Views: 2376

Re: Unused Sprites found in DKC Trilogy!

I wonder if Rare had planned Wrinkly's death in DKC2, but had figured that it was too early and waited for DK64? That's all I can think of. Introducing a new character only to kill her off in the same game? Don't you think that's a little pointless? Then again, they did the same with King Jingaling...
by Mattrizzle
on January 27th, 2009, 1:25 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Sprites found in DKC Trilogy!

There's one unused sprite I found in DKC2 that I've put off ripping until now, and it's a very strange one of Diddy. See for yourself here.
by Mattrizzle
on January 23rd, 2009, 2:36 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Sprites found in DKC Trilogy!

The idle sprites look strange, since it doesn't really seem like he's moving at all. If you look very closely, you can tell the sprites do have minute differences (knees bending, mouth opening, et cetera). it won't take too long to find DKC2's hidden sprites (and that mysterious Mr. X...)! Aside fr...
by Mattrizzle
on January 21st, 2009, 1:32 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Kopter and TNT Knocka Sprites!

For those of you who want a sheet of these sprites, I just posted it in my old thread: Unused Sprites found in DKC Trilogy! EDIT: It turns out there is an unused Kopter object that uses these animations! Its id is 0720. When the Kopter first appears on the screen, it does the "taking off animat...
by Mattrizzle
on January 20th, 2009, 3:00 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Sprites found in DKC Trilogy!

Time to dust off this thread...

Updated the first post with a new sheet of the DKC3 Kopter sprites Krow111 found.

I've also used a new method that should greatly help those who want to animate the sprites.
by Mattrizzle
on January 20th, 2009, 2:55 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Gone, and Back Again

  • Continue Barrels have the sparkle effect again.
  • Funky Kong is standing on the ground again, instead of on a flying surfboard.
  • I'm not sure if this counts, but the DKC3 title screen music is a remix of DKC's bonus area music.
by Mattrizzle
on December 18th, 2008, 10:28 am
 
Forum: Donkey Kong Country 3
Topic: Gone, and Back Again
Replies: 13
Views: 391

Re: DKC Official Renders and Documents - starting a gallery

http://gameinfo.com.br/games/data12/GC-317-L-6650.jpg Hopefully we can get a version without the 'million seller' label obscuring Crocodile Isle. I have the original box, if no one minds that it's a little worn on the edges. When there is an empty spot in my schedule I'll try to sca...
by Mattrizzle
on October 20th, 2008, 8:51 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Official Renders and Documents - starting a gallery
Replies: 30
Views: 787

Re: Unused Sprites found in DKC Trilogy!

I knew about some of the golden letters not being unused, but the alternate Hister...erm...Slippa death animation is new to me!

Just how many unused sprites did Rare leave in this game? Sheesh!
by Mattrizzle
on September 30th, 2008, 10:55 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Other sites you belong/forums you have accounts on

Here are mine: ||board (accidentally registered because I thought it was Acmlm's Board, but it had already moved to where Board 2 resides)* Board 2 (haven't been very active since it ceased to be Acmlm's Board) SMW Central Romhacking.net Jul DKC Atlas PKMN.NET (formerly Pokémon UK, forgot my usernam...
by Mattrizzle
on September 26th, 2008, 11:11 am
 
Forum: Anything Goes
Topic: Other sites you belong/forums you have accounts on
Replies: 65
Views: 859

Re: DKC Sprite Tilemap and Animation Data Found!

I'd like to know how to use the sprites you have told us in that post, because i like to see unused sprites like the clownfish or the DK and Diddy unused sprites...can you tell me how? No problem. Say, for instance, you want to view the Unused Mini Oil Drum. In the value list you should see this: 1...
by Mattrizzle
on September 5th, 2008, 8:06 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Mr X

Upon further inspection of Mr. X's render, I noticed that the bottom of his coat is tattered and he has no legs. Going by logic, he probably maneuvered by floating.

Actually, we don't even know if Mr. X is his actual name. It sounds like a placeholder for an unknown name to me...
by Mattrizzle
on August 31st, 2008, 12:39 pm
 
Forum: Donkey Kong Country 2
Topic: The Mysterious Mr X
Replies: 95
Views: 2376

Re: Unused Sprites found in DKC Trilogy!

Also, I had no idea you updated your first post. You should have bumped the topic... ;) I didn't bump the topic because I would've had to double-post, which is apparently against the rules here. :? Qyz says: Double posts are always welcome if they add something worthwhile to a topic. If you want to...
by Mattrizzle
on August 31st, 2008, 12:39 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: DKC Resource Editor

Let me add my two cents. In DKC3, most of the text and some sprite tilemaps/graphics are also compressed. Funky Kong and the Brothers Bear are two examples of compressed sprites. The only things I know these two have in common are: ⋅ They only appear in a single area. (Wrinkly, Swanky and ...
by Mattrizzle
on August 21st, 2008, 1:59 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Resource Editor
Replies: 327
Views: 7465

Re: What Video Game Systems Do You Own?

Here are all of the systems I own, preceded by the year each one was purchased: *1994: Super NES(original model x2; The one my mom bought new is still in working condition, but the second one was bought used and is missing the cords. I'm unsure if it works.) 1995: Sega Genesis(second model) *1996: N...
by Mattrizzle
on August 17th, 2008, 12:38 pm
 
Forum: Gaming Discussion
Topic: What Video Game Systems Do You Own?
Replies: 61
Views: 809

Re: Unused Sprites found in DKC ROM!

With Rambi the animation looks on-spot, but in Enguarde some spots are missing (because of Rambi's horn). I didn't know they used it with Enguarde too! If Rare had the assets(as shown by the other animations they tweaked or added), why didn't they create a new animation for this purpose? :? Shows h...
by Mattrizzle
on August 11th, 2008, 8:09 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Unused Sprites found in DKC ROM!

Perhaps there were fake barrels, and when you tried to pick them up, an enemy would come out. So it could have been like a single-enemy version of the Mini Dumb Drums. Oh yeah, and the normal stationary barrel sprite is stored right before the collapsing ones. I think it was originally the first fr...
by Mattrizzle
on August 9th, 2008, 5:26 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Birthday Thread

Thanks to all of you. :D
Yeah, I can legally drink now, but I plan on staying sober.

(Please don't forget that my username is spelled M-A-T-T-R-I-Z-Z-L-E...)
by Mattrizzle
on July 31st, 2008, 11:47 am
 
Forum: Anything Goes
Topic: Birthday Thread
Replies: 299
Views: 3258

Re: DKC Sprite Tilemap and Animation Data Found!

Mattrizzle , there's one thing that I'm curious about that you can probably answer... Your sprite sheet notes that the 'clownfish' (among other sprites) has an unknown/missing palette, but the colouring looks spot-on; how did you manage that? For all of the sprites with missing palettes except for ...
by Mattrizzle
on July 29th, 2008, 5:29 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: DKC Sprite Tilemap and Animation Data Found!

I'm glad to hear you're still making progress, Simion! Any chance you know how the game determines which pallet to use? I'm assuming you just used a tile editor with an imported pallet from a savestate... but when trying to dump everything straight from the ROM, this may get a bit confusing. That wo...
by Mattrizzle
on July 29th, 2008, 5:29 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 22
Views: 936

Re: DKC Sprite Tilemap and Animation Data Found!

Actually, I suspect that Diddy Kong has a wall pushing sprite as well. I found this in one of Goe 's DKC glitch videos... That frame is used here: http://img87.imageshack.us/img87/5314/diddyexpressofloatty7.png If a sprite isn't linked to animation data, it cannot be seen during gam...
by Mattrizzle
on July 13th, 2008, 10:04 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: Mario Super Sluggers

Baby D. K. !? Why'd they waste a spot that could have been occupied by D. K. Junior or Kiddy Kong?

But noooo, Nintendo would never allow that!
by Mattrizzle
on July 9th, 2008, 12:25 pm
 
Forum: Mario Sports
Topic: Mario Super Sluggers
Replies: 87
Views: 1490

Re: DKC Sprite Tilemap and Animation Data Found!

Mattrizzle, couldn’t you replace the original frames with the unused ones for the Victory Pose? They do this with many Super Mario World hacks for custom graphics. Adding animations for these unused sprites is as simple as adding the frames to the tilemap pointer table and creating a sequence which...
by Mattrizzle
on July 9th, 2008, 1:27 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: How long did it take for you to beat this?

I've had the game since the Christmas after it was released(almost 9 years) and I still haven't beaten it! I just can't get past the Nintendo Coin run-through of the Donkey Kong arcade game for the life of me ...
by Mattrizzle
on July 7th, 2008, 7:52 am
 
Forum: Donkey Kong 64
Topic: How long did it take for you to beat this?
Replies: 14
Views: 293

Re: DKC Sprite Tilemap and Animation Data Found!

gamer_boy997 wrote:Sorry, I obviously misunderstood...

It's okay. I made that post pretty late, and I was kind of grouchy then. After all, it doesn't really matter who found the data.
by Mattrizzle
on July 5th, 2008, 3:20 am
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: DKC Sprite Tilemap and Animation Data Found!

Just what I needed, physics data! Thanks for posting that info! :D You're welcome. ;) Mattrizzle, are the offsets of tiles in sprites signed values relative to the center point (eg. 0-7F positive, FF-80 negative)? That's about the only thing I didn't quite gather from your explanation. No. The valu...
by Mattrizzle
on July 5th, 2008, 3:20 am
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 22
Views: 936

Re: DKC Sprite Tilemap and Animation Data Found!

@ Kiddy14: These unused sprites aren't a part of any animation data stored in the ROM, so there won't be any code for that winning animation to play. As for the pushing sprites, many games(i.e. Sonic the Hedgehog) have the character push a wall if you make them walk into it. D.K. has to be pushing s...
by Mattrizzle
on July 4th, 2008, 4:34 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Re: DKC Sprite Tilemap and Animation Data Found!

More info, this time it's the collision data for each sprite: 3B8000-3B9579 Sprite collision data pointers (2,749 pointers, each is 2 bytes) 3B9800-3BA425 Sprite collision data (387 sets, each is 8 bytes) Bytes 1-2: horizontal displacement of collision box Bytes 3-4: vertical displacement of collisi...
by Mattrizzle
on July 4th, 2008, 4:34 pm
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 22
Views: 936

Re: DKC Sprite Tilemap and Animation Data Found!

Here are some of my random theories based on my observations of these sprites. From what I can deduce, it appears that Donkey Kong originally had two idle animations: the first of which is the squealing, chest-beating one that is used, and a second which would have been D.K. sitting down to scratch ...
by Mattrizzle
on July 3rd, 2008, 3:59 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

Unused Sprites found in DKC Trilogy!

Here are many of the unused sprites I've found(unless otherwise noted) after lots of time spelunking through the DKC games. Enjoy! Donkey Kong Country Donkey Kong Diddy Kong Cranky Kong Miscellaneous Donkey Kong Country 2: Diddy's Kong Quest Diddy Kong Dixie Kong Donkey Kong Country 3: Dixie Kong's ...
by Mattrizzle
on July 3rd, 2008, 1:31 pm
 
Forum: ROM Hacking
Topic: Unused Sprites found in DKC Trilogy!
Replies: 104
Views: 3951

DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)

The addresses in this post are for the V1.O U ROM, but the other versions should have addresses in close proximity to these. Feel free to reply with your questions if you can't understand what all of this mumbo-jumbo means. I know from the past that I'm not very great at explaining things the first ...
by Mattrizzle
on July 3rd, 2008, 1:31 pm
 
Forum: Documentation
Topic: DKC ROM Offsets (Sprite Tilemap/Animation Routines, etc.)
Replies: 22
Views: 936
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