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Re: Count to 5000

OneOf99 wrote:So DCK is Donkey Cong Kountry?

606. Perhaps. If you move three lines around, it can also become DCVI, which, if converted to Arabic numerals, is 606.
by Mattrizzle
October 10th, 2018, 9:31 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

600! In Roman numerals, DC.
by Mattrizzle
October 7th, 2018, 11:25 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

568.
by Mattrizzle
September 26th, 2018, 9:35 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

556.
by Mattrizzle
September 20th, 2018, 11:37 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

You did too, Cyclone.
227 (which is 551 expressed in hexadecimal)
by Mattrizzle
September 16th, 2018, 7:35 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

544.
by Mattrizzle
September 13th, 2018, 9:07 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

542.
by Mattrizzle
September 10th, 2018, 10:16 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

537.
by Mattrizzle
September 9th, 2018, 11:30 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

532. Apparently SimianSegue did. He did create the topic after all. As for his reason behind choosing that specific number...I dunno. Perhaps he thought 999 septillion was too large of a number? :scratch:
by Mattrizzle
September 8th, 2018, 12:48 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

530.
by Mattrizzle
September 7th, 2018, 11:45 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

526.
by Mattrizzle
September 6th, 2018, 10:51 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Count to 5000

512. The size of a typical SNES ROM copier header in bytes.
by Mattrizzle
August 30th, 2018, 11:38 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Hack help

Fortunately, an ample amount of bytes in the US version 1.0 of DKC are never touched by the game's code. Here's a list of offsets that I've gathered over the past several years: 007A21-007FFF (0x5DF bytes) 00FE81-00FFAF (0x12F bytes) 0174BA-017FFF (0xB46 bytes) 01F3E8-01FFFF (0xC18 bytes) Very weird...
by Mattrizzle
May 13th, 2018, 3:33 pm
 
Forum: Donkey Kong Country
Topic: Hack help
Replies: 4
Views: 965

Re: DKC2 MSU Hack

Cross-posting this from elsewhere. Why we use 8659 and 00F5? 8659 and 00F5 combine to form the SNES HiROM pointer $F5:8659 (PC address 358659, which points to a custom-made blank music track. There is normally blank space at this address in an unedited ROM. Here is the structure of the block: ROM $F...
by Mattrizzle
February 7th, 2018, 11:00 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED; see last p

I released the update to Boss Blitz in July, but somehow failed to update this thread. So, without further ado, here is the download link: DKC - Boss Blitz (R1.5).zip - 114 KB Note: As with the previous version, this patch is to be applied to the U version 1.0 Donkey Kong Country ROM, without a head...
by Mattrizzle
December 31st, 2017, 2:55 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 75530

Re: Count to 5000

282. Too tired to think of anything witty to say...
by Mattrizzle
March 31st, 2017, 1:57 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Some new beta scenes from E3 1995

Here are some of my observations: 2:12:42 : The Rareware/Nintendo Presents sequence uses the DKC1 fanfare. 2:13:25 : The Zingers on the Crocodile Isle map do not have turning animations yet. The first world's name is written with a space separating "GANG" and "PLANK," which was r...
by Mattrizzle
March 29th, 2017, 1:55 pm
 
Forum: Donkey Kong Country 2
Topic: Some new beta scenes from E3 1995
Replies: 4
Views: 2231

Re: Switching saves from ZSNESW to Snes9x

Did you configure your SRAM directory within Settings... under the Emulation menu? It is important not to confuse this with Saves, which is for savestates, not Save RAM (srm) files.
by Mattrizzle
February 25th, 2017, 10:26 pm
 
Forum: General DKC Discussion
Topic: Switching saves from ZSNESW to Snes9x
Replies: 4
Views: 1983

Re: Count to 5000

280. I will be older than :ck-tf: time we get to 5000, if it ever happens at all...
by Mattrizzle
February 22nd, 2017, 11:34 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 623
Views: 130381

Re: Unused level end fanfare music in DKC3?

That version of the fanfare plays on a win screen that only appears when a player beats Kastle KAOS in two-player contest mode. (Presumably, as I've never played through the aforementioned mode in DKC3) EDIT : It is used. See this video: https://youtu.be/kI68lRonMek?t=43s If you use PAR ...
by Mattrizzle
January 6th, 2017, 5:11 am
 
Forum: ROM Hacking
Topic: Unused level end fanfare music in DKC3?
Replies: 7
Views: 3219

Re: Super Donkey Kong (JAP) Prototype cart

In the final version, very crucial code and data exist in that last 512KB (PC addresses 380000-3FFFFF) including, but not limited, to the following: ⋅ Object animation data ⋅ Object graphic pointers ⋅ Object hitbox data ⋅ Level function code and pointers (code...
by Mattrizzle
July 15th, 2016, 10:40 am
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 7685

Re: Donkey Kong Country 2 Beta Research & Discussion

Perhaps the title on that concept sheet is "Klubba EOLB." EOLB stands for End-of-Level Boss.
by Mattrizzle
July 11th, 2016, 4:09 am
 
Forum: Donkey Kong Country 2
Topic: Donkey Kong Country 2 Beta Research & Discussion
Replies: 43
Views: 37007

Re: Odd behaviours discovered while hacking

The first glitch is due to the way the end of level target is coded. It doesn't disable collision with objects, since the prizes need to remain collectible. The same bug can happen if a Barrel Cannon is placed too close to the target--the Kongs will bounce up into the Barrel Cannon, interrupting the...
by Mattrizzle
December 28th, 2015, 1:15 am
 
Forum: ROM Hacking
Topic: Odd behaviours discovered while hacking
Replies: 15
Views: 8893

Re: Donkey Kong Country Beta Research & Discussion Topic

Your second reason is close to being correct. Each song has an SPC command which sets the echo reverb for sound effects. Only one instance of the sound effect data exists in the ROM.
by Mattrizzle
November 15th, 2015, 12:05 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 18249

Re: Competition Cart: Post Your Scores!

Here's a breakdown of how many points various events add to your score: 1 Each Banana collected 10 Red Extra Life Balloon collected Continue Barrel broken Barrel broken Animal Crate broken (except for Enguarde's, which gives 0 points) Each KONG Letter collected Kritter defeated Gnawty de...
by Mattrizzle
November 10th, 2015, 1:37 pm
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 4744

Re: Competition Cart: Post Your Scores!

3,332 is my highest score after playing the competition cart a few times today. I made it to the crawlspace just before the Continue Barrel in Bouncy Bonanza.
by Mattrizzle
November 9th, 2015, 8:49 am
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 4744

Re: Minor DKC hacks & early works in progress

Is your ROM a headerless smc file? If so, change its extension to sfc.
If the ROM's extension is smc, Asar will assume it has a header. If it is sfc, Asar will assume it doesn't have a header.

(I tested this patch with headerless ROMs, but not headered ones! :facepalm:)
by Mattrizzle
November 6th, 2015, 12:11 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 59522

Re: Minor DKC hacks & early works in progress

Asar is an assembler. ASM files are like source code files: they contain 65c816 code, which is the assembly language the SNES uses, and can also include comments, define statements (variables), and macros (shortcuts for sets of instructions), and conditional statements (e.g. if, else). When you run ...
by Mattrizzle
November 4th, 2015, 11:14 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 59522

Re: Minor DKC hacks & early works in progress

I've overhauled my Cranky level hint fix patch. Instead of an IPS patch, it is now an Asar ASM patch. Remaking it in this format allowed me to implement conditional statements in the patch, which means it now works on every version of DKC (except the competition cartridge, for obvious reasons)! Down...
by Mattrizzle
November 4th, 2015, 2:54 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 59522

Re: Super Mario Maker

Here are the only two stages I've made thus far. Both are on the higher end of the difficulty spectrum, judging from their clear rates. ⋅  Trampolines and Tortoises (3C5A-0000-0024-88EB) Game Style/Course Type: Super Mario Bros. Ground My first Super Mario Maker level. The level's theme fo...
by Mattrizzle
September 28th, 2015, 8:56 am
 
Forum: Mario Games
Topic: Super Mario Maker
Replies: 11
Views: 8625

Re: Donkey Kong Country Beta Research & Discussion Topic

From the post where Gregg Mayles shows a plan of the Monkey Mines map layout : ⋅  Platform Perils was planned as the world's first level instead of Winky's Walkway . ⋅  Misty Mine was considered as the second level, then the fourth level before being replaced with Mine Cart Carna...
by Mattrizzle
September 20th, 2015, 1:07 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 18249

Re: Unused Content found in DKC Trilogy!

Also of note from that list: ⋅ The game's title at this point in time is Donkey Kong's Monkey Mayhem. ⋅ The name of the rendering technique is Render FX (or R.F.X.), instead of Advanced Computer Modeling (or ACM). ⋅ K. Rool's rank is Kommander, not King. ⋅ The...
by Mattrizzle
September 16th, 2015, 10:08 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 18249

Re: Unused Content found in DKC Trilogy!

No. Lanky Kong was referring to the Mechanical Kremling sprites I ripped years ago. They can be found in the Miscellaneous sprite sheet in this topic's first post.

And it would be too big of a coincidence for it to not be named Krocbot, given the recent revelation from Gregg Mayles. ;)
by Mattrizzle
September 16th, 2015, 11:49 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 188171

Re: Birthday Topic

Happy Birthday, Markster! As for being active online as of late, neither have I.
by Mattrizzle
June 11th, 2015, 12:58 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 805
Views: 279385

Re: anyone wanna play mariokart 8?

I would love to race (or battle)!

What are your Nintendo Network IDs? There's a place in your profile to include them now.
by Mattrizzle
March 24th, 2015, 10:44 am
 
Forum: Mario Sports
Topic: anyone wanna play mariokart 8?
Replies: 4
Views: 4702

Re: General DKC Atlas Queries and Troubleshooting

Was the location of the Forum button in the homepage changed recently? My muscle memory keeps causing me to click on the Articles button instead... :?

EDIT: Yep. The Links section was added to the main page's navigation as well, after apparently being orphaned for six years!
by Mattrizzle
March 6th, 2015, 6:21 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 70859

Re: Donkey Kong Country Beta Research & Discussion Topic

Yes, the actual texture is 64x64, unfortunately.
by Mattrizzle
February 24th, 2015, 10:52 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 18249

Re: Donkey Kong Country Beta Research & Discussion Topic

Bravo! I like all of the comparison shots you included in the article. I never thought to look at the renders of the island in the DKC2 maps. However, I did notice a couple of factual errors: ⋅ Vine Valley is DKC's third world. ⋅ The monochrome version of the map actually comes f...
by Mattrizzle
February 23rd, 2015, 2:40 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 18249

Re: DKC2 MSU Hack

DKC3 should be an easy port. With DKC, certain lines of code will need to be cut out, as there aren't sub-tracks.
by Mattrizzle
February 8th, 2015, 4:48 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC Boss Rush Hacks (Boss Blitz Progress Resumed?)

@ Cody : Yes, the same is true for DKC3, except there are three variations of Boss Boogie: 0C: Boss Boogie (Arich/Bleak sound effects) 1F: Boss Boogie (Belcha/Barbos sound effects) 28: Boss Boogie (Squirt/KAOS sound effects) There are also two variations of Big Boss Blues: 1A: Big Boss Blues (Knauti...
by Mattrizzle
January 26th, 2015, 7:11 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 75530

Re: Dixie/Diddy exit dance trivia

I've never seen anything in the game's code to indicate that the golden boombox/guitar were intentionally implemented. They seem to be palette glitches caused by objects being present where they shouldn't be (or at least where the developers didn't intend them to be). A similar glitch is described h...
by Mattrizzle
January 22nd, 2015, 10:24 am
 
Forum: Donkey Kong Country 2
Topic: Dixie/Diddy exit dance trivia
Replies: 11
Views: 5524

Re: DKC Boss Rush Hacks (Boss Blitz Progress Resumed?)

@ n4ru : As for your first question, in DKC1, the sound effects used by all of the bosses are always loaded. In DKC2, there are several more sound effects. Since there isn't enough space in SPC RAM for all of them to be loaded simultaneously, music track-specific sound effects were introduced. There...
by Mattrizzle
January 12th, 2015, 8:18 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 75530

Re: DKC2 hack: Donkey Kong Edition

Well, maybe if the C3 came a week later than it did. Even so, the only update would have been that the life counter icon is now animated (how exciting). I still haven't imported the graphics or animation data from DKC1, so for now the icon is just a badly-paletted Banana Coin which changes into a ba...
by Mattrizzle
December 23rd, 2014, 3:21 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 41902

Re: DKC2 MSU Hack

Revised the patch again. The correct MSU tracks should now play after beating Kleever. The link is still the same as before. EDIT: Accidentally reset the volume to 1/4 maximum. Fixed now. Regarding your last update to the MSU tracks: All variants of Dixie's victory music continuously loop in the una...
by Mattrizzle
December 1st, 2014, 9:49 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC2 MSU Hack

@ emuandco : There is a type of fallback, but it doesn't work the way you think. If the S-MSU1 identity check fails (the game detects that the hardware doesn't support MSU), all of the normal SPC tracks will play, just like in unmodified DKC2. Making specific tracks fall back to SPC would require ve...
by Mattrizzle
November 25th, 2014, 1:25 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC2 MSU Hack

Regarding the issue of Token Tango not playing: Happens I accidentally altered a byte in the code, which caused the game to look for MSU track values in the incorrect place for SPC track sets 32 and up. I've corrected this, and set the MSU volume back to maximum. You can download the patch from the ...
by Mattrizzle
November 25th, 2014, 11:11 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC2 hack: Donkey Kong Edition

Currently, the one I made is in the hack.
by Mattrizzle
November 24th, 2014, 9:34 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 41902

Re: DKC2 MSU Hack

I'm finished now! Here is a summary of what has changed in this version of the patch: ⋅ No more crashing when playing secondary tracks. Also, each secondary track now has its own MSU track ID (see the MSU track list link below) ⋅ Music tracks now begin when they should (in the pr...
by Mattrizzle
November 24th, 2014, 9:41 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: DKC2 MSU Hack

Welcome to the forums! I've spent most of Saturday looking at the patch, and can answer most of your questions. Most of the bugs you listed in your post are related to each other. The problem stems from this code, specifically the fourth line: $FAFF40 A5 1C LDA $1C //Load music value F0 05 BEQ $FAFF...
by Mattrizzle
November 10th, 2014, 1:57 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 39093

Re: Diddy and Dixie's unused mourning sprites

The sprites aren't gone. They're here.
by Mattrizzle
October 31st, 2014, 12:13 pm
 
Forum: Donkey Kong Country 2
Topic: Diddy and Dixie's unused mourning sprites
Replies: 9
Views: 5928
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