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Re: Hack help

Fortunately, an ample amount of bytes in the US version 1.0 of DKC are never touched by the game's code. Here's a list of offsets that I've gathered over the past several years: 007A21-007FFF (0x5DF bytes) 00FE81-00FFAF (0x12F bytes) 0174BA-017FFF (0xB46 bytes) 01F3E8-01FFFF (0xC18 bytes) Very weird...
by Mattrizzle
May 13th, 2018, 3:33 pm
 
Forum: Donkey Kong Country
Topic: Hack help
Replies: 4
Views: 260

Re: DKC2 MSU Hack

Cross-posting this from elsewhere. Why we use 8659 and 00F5? 8659 and 00F5 combine to form the SNES HiROM pointer $F5:8659 (PC address 358659, which points to a custom-made blank music track. There is normally blank space at this address in an unedited ROM. Here is the structure of the block: ROM $F...
by Mattrizzle
February 7th, 2018, 11:00 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED; see last p

I released the update to Boss Blitz in July, but somehow failed to update this thread. So, without further ado, here is the download link: DKC - Boss Blitz (R1.5).zip - 114 KB Note: As with the previous version, this patch is to be applied to the U version 1.0 Donkey Kong Country ROM, without a head...
by Mattrizzle
December 31st, 2017, 2:55 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 58733

Re: Count to 5000

282. Too tired to think of anything witty to say...
by Mattrizzle
March 31st, 2017, 1:57 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 416
Views: 70072

Re: Some new beta scenes from E3 1995

Here are some of my observations: 2:12:42 : The Rareware/Nintendo Presents sequence uses the DKC1 fanfare. 2:13:25 : The Zingers on the Crocodile Isle map do not have turning animations yet. The first world's name is written with a space separating "GANG" and "PLANK," which was r...
by Mattrizzle
March 29th, 2017, 1:55 pm
 
Forum: Donkey Kong Country 2
Topic: Some new beta scenes from E3 1995
Replies: 4
Views: 1359

Re: Switching saves from ZSNESW to Snes9x

Did you configure your SRAM directory within Settings... under the Emulation menu? It is important not to confuse this with Saves, which is for savestates, not Save RAM (srm) files.
by Mattrizzle
February 25th, 2017, 10:26 pm
 
Forum: General DKC Discussion
Topic: Switching saves from ZSNESW to Snes9x
Replies: 4
Views: 1107

Re: Count to 5000

280. I will be older than :ck-tf: time we get to 5000, if it ever happens at all...
by Mattrizzle
February 22nd, 2017, 11:34 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 416
Views: 70072

Re: Unused level end fanfare music in DKC3?

That version of the fanfare plays on a win screen that only appears when a player beats Kastle KAOS in two-player contest mode. (Presumably, as I've never played through the aforementioned mode in DKC3) EDIT : It is used. See this video: https://youtu.be/kI68lRonMek?t=43s If you use PAR ...
by Mattrizzle
January 6th, 2017, 5:11 am
 
Forum: ROM Hacking
Topic: Unused level end fanfare music in DKC3?
Replies: 7
Views: 1971

Re: Super Donkey Kong (JAP) Prototype cart

In the final version, very crucial code and data exist in that last 512KB (PC addresses 380000-3FFFFF) including, but not limited, to the following: ⋅ Object animation data ⋅ Object graphic pointers ⋅ Object hitbox data ⋅ Level function code and pointers (code...
by Mattrizzle
July 15th, 2016, 10:40 am
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 5859

Re: Donkey Kong Country 2 Beta Research & Discussion

Perhaps the title on that concept sheet is "Klubba EOLB." EOLB stands for End-of-Level Boss.
by Mattrizzle
July 11th, 2016, 4:09 am
 
Forum: Donkey Kong Country 2
Topic: Donkey Kong Country 2 Beta Research & Discussion
Replies: 43
Views: 30545

Re: Odd behaviours discovered while hacking

The first glitch is due to the way the end of level target is coded. It doesn't disable collision with objects, since the prizes need to remain collectible. The same bug can happen if a Barrel Cannon is placed too close to the target--the Kongs will bounce up into the Barrel Cannon, interrupting the...
by Mattrizzle
December 28th, 2015, 1:15 am
 
Forum: ROM Hacking
Topic: Odd behaviours discovered while hacking
Replies: 15
Views: 5963

Re: Donkey Kong Country Beta Research & Discussion Topic

Your second reason is close to being correct. Each song has an SPC command which sets the echo reverb for sound effects. Only one instance of the sound effect data exists in the ROM.
by Mattrizzle
November 15th, 2015, 12:05 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 15014

Re: Competition Cart: Post Your Scores!

Here's a breakdown of how many points various events add to your score: 1 Each Banana collected 10 Red Extra Life Balloon collected Continue Barrel broken Barrel broken Animal Crate broken (except for Enguarde's, which gives 0 points) Each KONG Letter collected Kritter defeated Gnawty de...
by Mattrizzle
November 10th, 2015, 1:37 pm
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 3756

Re: Competition Cart: Post Your Scores!

3,332 is my highest score after playing the competition cart a few times today. I made it to the crawlspace just before the Continue Barrel in Bouncy Bonanza.
by Mattrizzle
November 9th, 2015, 8:49 am
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 3756

Re: Minor DKC hacks & early works in progress

Is your ROM a headerless smc file? If so, change its extension to sfc.
If the ROM's extension is smc, Asar will assume it has a header. If it is sfc, Asar will assume it doesn't have a header.

(I tested this patch with headerless ROMs, but not headered ones! :facepalm:)
by Mattrizzle
November 6th, 2015, 12:11 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 45993

Re: Minor DKC hacks & early works in progress

Asar is an assembler. ASM files are like source code files: they contain 65c816 code, which is the assembly language the SNES uses, and can also include comments, define statements (variables), and macros (shortcuts for sets of instructions), and conditional statements (e.g. if, else). When you run ...
by Mattrizzle
November 4th, 2015, 11:14 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 45993

Re: Minor DKC hacks & early works in progress

I've overhauled my Cranky level hint fix patch. Instead of an IPS patch, it is now an Asar ASM patch. Remaking it in this format allowed me to implement conditional statements in the patch, which means it now works on every version of DKC (except the competition cartridge, for obvious reasons)! Down...
by Mattrizzle
November 4th, 2015, 2:54 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 45993

Re: Super Mario Maker

Here are the only two stages I've made thus far. Both are on the higher end of the difficulty spectrum, judging from their clear rates. ⋅  Trampolines and Tortoises (3C5A-0000-0024-88EB) Game Style/Course Type: Super Mario Bros. Ground My first Super Mario Maker level. The level's theme fo...
by Mattrizzle
September 28th, 2015, 8:56 am
 
Forum: Mario Games
Topic: Super Mario Maker
Replies: 11
Views: 6677

Re: Donkey Kong Country Beta Research & Discussion Topic

From the post where Gregg Mayles shows a plan of the Monkey Mines map layout : ⋅  Platform Perils was planned as the world's first level instead of Winky's Walkway . ⋅  Misty Mine was considered as the second level, then the fourth level before being replaced with Mine Cart Carna...
by Mattrizzle
September 20th, 2015, 1:07 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 15014

Re: Unused Content found in DKC Trilogy!

Also of note from that list: ⋅ The game's title at this point in time is Donkey Kong's Monkey Mayhem. ⋅ The name of the rendering technique is Render FX (or R.F.X.), instead of Advanced Computer Modeling (or ACM). ⋅ K. Rool's rank is Kommander, not King. ⋅ The...
by Mattrizzle
September 16th, 2015, 10:08 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 15014

Re: Unused Content found in DKC Trilogy!

No. Lanky Kong was referring to the Mechanical Kremling sprites I ripped years ago. They can be found in the Miscellaneous sprite sheet in this topic's first post.

And it would be too big of a coincidence for it to not be named Krocbot, given the recent revelation from Gregg Mayles. ;)
by Mattrizzle
September 16th, 2015, 11:49 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 159452

Re: Birthday Topic

Happy Birthday, Markster! As for being active online as of late, neither have I.
by Mattrizzle
June 11th, 2015, 12:58 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 805
Views: 200263

Re: anyone wanna play mariokart 8?

I would love to race (or battle)!

What are your Nintendo Network IDs? There's a place in your profile to include them now.
by Mattrizzle
March 24th, 2015, 10:44 am
 
Forum: Mario Sports
Topic: anyone wanna play mariokart 8?
Replies: 4
Views: 3141

Re: General DKC Atlas Queries and Troubleshooting

Was the location of the Forum button in the homepage changed recently? My muscle memory keeps causing me to click on the Articles button instead... :?

EDIT: Yep. The Links section was added to the main page's navigation as well, after apparently being orphaned for six years!
by Mattrizzle
March 6th, 2015, 6:21 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 53824

Re: Donkey Kong Country Beta Research & Discussion Topic

Yes, the actual texture is 64x64, unfortunately.
by Mattrizzle
February 24th, 2015, 10:52 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 15014

Re: Donkey Kong Country Beta Research & Discussion Topic

Bravo! I like all of the comparison shots you included in the article. I never thought to look at the renders of the island in the DKC2 maps. However, I did notice a couple of factual errors: ⋅ Vine Valley is DKC's third world. ⋅ The monochrome version of the map actually comes f...
by Mattrizzle
February 23rd, 2015, 2:40 pm
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 15014

Re: DKC2 MSU Hack

DKC3 should be an easy port. With DKC, certain lines of code will need to be cut out, as there aren't sub-tracks.
by Mattrizzle
February 8th, 2015, 4:48 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC Boss Rush Hacks (Boss Blitz Progress Resumed?)

@ Cody : Yes, the same is true for DKC3, except there are three variations of Boss Boogie: 0C: Boss Boogie (Arich/Bleak sound effects) 1F: Boss Boogie (Belcha/Barbos sound effects) 28: Boss Boogie (Squirt/KAOS sound effects) There are also two variations of Big Boss Blues: 1A: Big Boss Blues (Knauti...
by Mattrizzle
January 26th, 2015, 7:11 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 58733

Re: Dixie/Diddy exit dance trivia

I've never seen anything in the game's code to indicate that the golden boombox/guitar were intentionally implemented. They seem to be palette glitches caused by objects being present where they shouldn't be (or at least where the developers didn't intend them to be). A similar glitch is described h...
by Mattrizzle
January 22nd, 2015, 10:24 am
 
Forum: Donkey Kong Country 2
Topic: Dixie/Diddy exit dance trivia
Replies: 11
Views: 4627

Re: DKC Boss Rush Hacks (Boss Blitz Progress Resumed?)

@ n4ru : As for your first question, in DKC1, the sound effects used by all of the bosses are always loaded. In DKC2, there are several more sound effects. Since there isn't enough space in SPC RAM for all of them to be loaded simultaneously, music track-specific sound effects were introduced. There...
by Mattrizzle
January 12th, 2015, 8:18 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 58733

Re: DKC2 hack: Donkey Kong Edition

Well, maybe if the C3 came a week later than it did. Even so, the only update would have been that the life counter icon is now animated (how exciting). I still haven't imported the graphics or animation data from DKC1, so for now the icon is just a badly-paletted Banana Coin which changes into a ba...
by Mattrizzle
December 23rd, 2014, 3:21 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 33609

Re: DKC2 MSU Hack

Revised the patch again. The correct MSU tracks should now play after beating Kleever. The link is still the same as before. EDIT: Accidentally reset the volume to 1/4 maximum. Fixed now. Regarding your last update to the MSU tracks: All variants of Dixie's victory music continuously loop in the una...
by Mattrizzle
December 1st, 2014, 9:49 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC2 MSU Hack

@ emuandco : There is a type of fallback, but it doesn't work the way you think. If the S-MSU1 identity check fails (the game detects that the hardware doesn't support MSU), all of the normal SPC tracks will play, just like in unmodified DKC2. Making specific tracks fall back to SPC would require ve...
by Mattrizzle
November 25th, 2014, 1:25 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC2 MSU Hack

Regarding the issue of Token Tango not playing: Happens I accidentally altered a byte in the code, which caused the game to look for MSU track values in the incorrect place for SPC track sets 32 and up. I've corrected this, and set the MSU volume back to maximum. You can download the patch from the ...
by Mattrizzle
November 25th, 2014, 11:11 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC2 hack: Donkey Kong Edition

Currently, the one I made is in the hack.
by Mattrizzle
November 24th, 2014, 9:34 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 33609

Re: DKC2 MSU Hack

I'm finished now! Here is a summary of what has changed in this version of the patch: ⋅ No more crashing when playing secondary tracks. Also, each secondary track now has its own MSU track ID (see the MSU track list link below) ⋅ Music tracks now begin when they should (in the pr...
by Mattrizzle
November 24th, 2014, 9:41 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: DKC2 MSU Hack

Welcome to the forums! I've spent most of Saturday looking at the patch, and can answer most of your questions. Most of the bugs you listed in your post are related to each other. The problem stems from this code, specifically the fourth line: $FAFF40 A5 1C LDA $1C //Load music value F0 05 BEQ $FAFF...
by Mattrizzle
November 10th, 2014, 1:57 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 30146

Re: Diddy and Dixie's unused mourning sprites

The sprites aren't gone. They're here.
by Mattrizzle
October 31st, 2014, 12:13 pm
 
Forum: Donkey Kong Country 2
Topic: Diddy and Dixie's unused mourning sprites
Replies: 9
Views: 5085

Re: Forum suggestions: layout, features, settings etc.

Gaz wrote:And I never got to do Diddy Kong Racing DS online play... :cry:

You didn't miss much. A short time after the game was released, I never could find any opponents.
by Mattrizzle
October 22nd, 2014, 8:29 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum suggestions: layout, features, settings etc.
Replies: 250
Views: 65940

Re: DKC2 hack: Donkey Kong Edition

I haven't made a video yet because it isn't possible to complete an entire level without D.K. looking and/or sounding like Dixie.
by Mattrizzle
October 7th, 2014, 2:05 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 33609

Re: This is a thing that happened

@Phyreburnz:
Spoiler!
Funny you say that. Donkey Kong does have a color that looks almost exactly like this in the new Super Smash Bros. games, except his fur is more of a golden yellow, and the blue spots are missing.
by Mattrizzle
October 5th, 2014, 6:38 am
 
Forum: General DKC Discussion
Topic: This is a thing that happened
Replies: 7
Views: 3889

Re: Donkey Kong Country 4: The Kongs Return

The initials on Kiddy's barrel would be KD, not KK.

In Tropical Freeze each Kong's initials come from the first and last letter of the first syllable of his/her name:
Donkey
Diddy
Dixie
Cranky

Edit: Corrected, thanks Phyreburnz.
by Mattrizzle
September 27th, 2014, 11:45 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1621
Views: 563225

Re: DKC2 hack: Donkey Kong Edition

Those sheets are missing sprites. All variants of the extra life balloon have 8 animation frames.
by Mattrizzle
September 27th, 2014, 10:50 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 33609

Re: DKC2 hack: Donkey Kong Edition

I was actually considering making D.K. the main Kong again. That would mean making him the character you start as instead of Diddy, changing the extra life balloons and life counter icon back to their DKC1 equivalents, and making D.K. appear in Diddy's place at the Cranky's Video Game Heroes screen....
by Mattrizzle
September 26th, 2014, 9:50 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 33609

Re: DKC-Related Custom Animations

@ Phyreburnz : Though your new animations have more frames than the previous DK on Rattly animation, several are still missing... DK Riding Rattly by Phyreburnz - missing frames.png ...specifically, all of the frames with a red background in this sheet. Also, your animations are inconsistent with Di...
by Mattrizzle
September 23rd, 2014, 1:11 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 196838

Re: Unused Content found in DKC Trilogy!

Made an animation using Diddy's unused Rattly sprites, and included the normal animation for comparison:
dkc2-diddy_on_rattly-unused.gif
dkc2-diddy_on_rattly-unused.gif (28.7 KiB) Viewed 6245 times
dkc2-diddy_on_rattly-normal.gif
dkc2-diddy_on_rattly-normal.gif (28.27 KiB) Viewed 6245 times
by Mattrizzle
September 21st, 2014, 1:38 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 159452

Re: DKC-Related Custom Animations

I like what I see so far! :nicework:
by Mattrizzle
September 20th, 2014, 1:56 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 196838

Re: DKC-Related Custom Animations

Well, I wouldn't necessarily say that jumping frames are missing. Diddy only has one used Rattly sprite. For Dixie, all that moves is her hair. I was referring to Rattly's sprites. Look at your animation in comparison to mine. The ones where he is stretched out are missing in yours. Also, since you...
by Mattrizzle
September 20th, 2014, 12:15 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 196838

Re: DKC-Related Custom Animations

I saw those sprites, but thought they needed some improvement. For one, D.K.'s hands appear to be gripping Rattly too tightly. He's going to strangle the poor snake to death! :rattlyface: To be perfectly honest, Mattrizzle, I think that looks a little weird, mostly because he isn't sitting down on R...
by Mattrizzle
September 20th, 2014, 11:49 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 196838

Re: DKC-Related Custom Animations

Here is my take on DK riding Rattly:
dk-on-rattly-by-mattrizzle.gif
dk-on-rattly-by-mattrizzle.gif (29.92 KiB) Viewed 16125 times

The DK sprites are slightly altered versions of the unused Expresso riding sprites from DKC1.
by Mattrizzle
September 14th, 2014, 1:42 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 196838
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