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Re: Birthday Topic

Happy Birthday, Super Luigi! Is it just a coincidence that your post count matches the year in which you were born? If so, that's awesome!

Image
by Mattrizzle
November 30th, 2018, 1:18 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 315563

Re: Count to 5000

814. "."

Our story so far:
When you are absolutely bananas, you forget how to walk and control ninjas.
by Mattrizzle
November 30th, 2018, 12:24 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

808. "how"
by Mattrizzle
November 28th, 2018, 6:52 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

806. "you"
by Mattrizzle
November 27th, 2018, 2:29 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

803.

"absolutely"
by Mattrizzle
November 27th, 2018, 2:00 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

793.
by Mattrizzle
November 25th, 2018, 3:35 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

784. Seven ate four as well.
by Mattrizzle
November 25th, 2018, 12:35 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

761.
by Mattrizzle
November 20th, 2018, 11:53 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

758.
by Mattrizzle
November 19th, 2018, 2:48 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

752.
by Mattrizzle
November 18th, 2018, 1:07 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

744.
by Mattrizzle
November 17th, 2018, 11:05 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

742.
by Mattrizzle
November 17th, 2018, 10:19 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

735.
by Mattrizzle
November 15th, 2018, 2:31 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

709. 5.
by Mattrizzle
November 11th, 2018, 12:50 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

693. It always seemed odd to me that no standard water stage uses the same red and purple palette as the Enguarde token bonus stage. That, along with the unused Puftup sprites, shows that Rare had more ideas for water levels than what they ended up using in the final release.
by Mattrizzle
November 6th, 2018, 2:59 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

689.
by Mattrizzle
November 6th, 2018, 3:36 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

677.
by Mattrizzle
November 3rd, 2018, 11:55 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

663.
by Mattrizzle
October 31st, 2018, 10:34 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

644. True. The Grinch may have stolen a bunch of stuff, but he couldn't take away the spirit of Christmas spirit from all of the Whos.
by Mattrizzle
October 26th, 2018, 10:17 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

OneOf99 wrote:So DCK is Donkey Cong Kountry?

606. Perhaps. If you move three lines around, it can also become DCVI, which, if converted to Arabic numerals, is 606.
by Mattrizzle
October 10th, 2018, 9:31 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

600! In Roman numerals, DC.
by Mattrizzle
October 7th, 2018, 11:25 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

568.
by Mattrizzle
September 26th, 2018, 9:35 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

556.
by Mattrizzle
September 20th, 2018, 11:37 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

You did too, Cyclone.
227 (which is 551 expressed in hexadecimal)
by Mattrizzle
September 16th, 2018, 7:35 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

544.
by Mattrizzle
September 13th, 2018, 9:07 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

542.
by Mattrizzle
September 10th, 2018, 10:16 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

537.
by Mattrizzle
September 9th, 2018, 11:30 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

532. Apparently SimianSegue did. He did create the topic after all. As for his reason behind choosing that specific number...I dunno. Perhaps he thought 999 septillion was too large of a number? :scratch:
by Mattrizzle
September 8th, 2018, 12:48 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

530.
by Mattrizzle
September 7th, 2018, 11:45 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

526.
by Mattrizzle
September 6th, 2018, 10:51 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Count to 5000

512. The size of a typical SNES ROM copier header in bytes.
by Mattrizzle
August 30th, 2018, 11:38 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Hack help

Fortunately, an ample amount of bytes in the US version 1.0 of DKC are never touched by the game's code. Here's a list of offsets that I've gathered over the past several years: 007A21-007FFF (0x5DF bytes) 00FE81-00FFAF (0x12F bytes) 0174BA-017FFF (0xB46 bytes) 01F3E8-01FFFF (0xC18 bytes) Very weird...
by Mattrizzle
May 13th, 2018, 3:33 pm
 
Forum: Donkey Kong Country
Topic: Hack help
Replies: 4
Views: 1137

Re: DKC2 MSU Hack

Cross-posting this from elsewhere. Why we use 8659 and 00F5? 8659 and 00F5 combine to form the SNES HiROM pointer $F5:8659 (PC address 358659, which points to a custom-made blank music track. There is normally blank space at this address in an unedited ROM. Here is the structure of the block: ROM $F...
by Mattrizzle
February 7th, 2018, 11:00 pm
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 42937

Re: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED; see last p

I released the update to Boss Blitz in July, but somehow failed to update this thread. So, without further ado, here is the download link: DKC - Boss Blitz (R1.5).zip - 114 KB Note: As with the previous version, this patch is to be applied to the U version 1.0 Donkey Kong Country ROM, without a head...
by Mattrizzle
December 31st, 2017, 2:55 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (Boss Blitz 1.5 RELEASED! See last post)
Replies: 126
Views: 87864

Re: Count to 5000

282. Too tired to think of anything witty to say...
by Mattrizzle
March 31st, 2017, 1:57 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Some new beta scenes from E3 1995

Here are some of my observations: 2:12:42 : The Rareware/Nintendo Presents sequence uses the DKC1 fanfare. 2:13:25 : The Zingers on the Crocodile Isle map do not have turning animations yet. The first world's name is written with a space separating "GANG" and "PLANK," which was r...
by Mattrizzle
March 29th, 2017, 1:55 pm
 
Forum: Donkey Kong Country 2
Topic: Some new beta scenes from E3 1995
Replies: 4
Views: 2504

Re: Switching saves from ZSNESW to Snes9x

Did you configure your SRAM directory within Settings... under the Emulation menu? It is important not to confuse this with Saves, which is for savestates, not Save RAM (srm) files.
by Mattrizzle
February 25th, 2017, 10:26 pm
 
Forum: General DKC Discussion
Topic: Switching saves from ZSNESW to Snes9x
Replies: 4
Views: 2212

Re: Count to 5000

280. I will be older than :ck-tf: time we get to 5000, if it ever happens at all...
by Mattrizzle
February 22nd, 2017, 11:34 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 846
Views: 158658

Re: Unused level end fanfare music in DKC3?

That version of the fanfare plays on a win screen that only appears when a player beats Kastle KAOS in two-player contest mode. (Presumably, as I've never played through the aforementioned mode in DKC3) EDIT : It is used. See this video: https://youtu.be/kI68lRonMek?t=43s If you use PAR ...
by Mattrizzle
January 6th, 2017, 5:11 am
 
Forum: ROM Hacking
Topic: Unused level end fanfare music in DKC3?
Replies: 7
Views: 3521

Re: Super Donkey Kong (JAP) Prototype cart

In the final version, very crucial code and data exist in that last 512KB (PC addresses 380000-3FFFFF) including, but not limited, to the following: ⋅ Object animation data ⋅ Object graphic pointers ⋅ Object hitbox data ⋅ Level function code and pointers (code...
by Mattrizzle
July 15th, 2016, 10:40 am
 
Forum: Donkey Kong Country
Topic: Super Donkey Kong (JAP) Prototype cart
Replies: 13
Views: 8433

Re: Donkey Kong Country 2 Beta Research & Discussion

Perhaps the title on that concept sheet is "Klubba EOLB." EOLB stands for End-of-Level Boss.
by Mattrizzle
July 11th, 2016, 4:09 am
 
Forum: Donkey Kong Country 2
Topic: Donkey Kong Country 2 Beta Research & Discussion
Replies: 43
Views: 40196

Re: Odd behaviours discovered while hacking

The first glitch is due to the way the end of level target is coded. It doesn't disable collision with objects, since the prizes need to remain collectible. The same bug can happen if a Barrel Cannon is placed too close to the target--the Kongs will bounce up into the Barrel Cannon, interrupting the...
by Mattrizzle
December 28th, 2015, 1:15 am
 
Forum: ROM Hacking
Topic: Odd behaviours discovered while hacking
Replies: 15
Views: 9378

Re: Donkey Kong Country Beta Research & Discussion Topic

Your second reason is close to being correct. Each song has an SPC command which sets the echo reverb for sound effects. Only one instance of the sound effect data exists in the ROM.
by Mattrizzle
November 15th, 2015, 12:05 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 20041

Re: Competition Cart: Post Your Scores!

Here's a breakdown of how many points various events add to your score: 1 Each Banana collected 10 Red Extra Life Balloon collected Continue Barrel broken Barrel broken Animal Crate broken (except for Enguarde's, which gives 0 points) Each KONG Letter collected Kritter defeated Gnawty de...
by Mattrizzle
November 10th, 2015, 1:37 pm
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 5117

Re: Competition Cart: Post Your Scores!

3,332 is my highest score after playing the competition cart a few times today. I made it to the crawlspace just before the Continue Barrel in Bouncy Bonanza.
by Mattrizzle
November 9th, 2015, 8:49 am
 
Forum: Donkey Kong Country
Topic: Competition Cart: Post Your Scores!
Replies: 6
Views: 5117

Re: Minor DKC hacks & early works in progress

Is your ROM a headerless smc file? If so, change its extension to sfc.
If the ROM's extension is smc, Asar will assume it has a header. If it is sfc, Asar will assume it doesn't have a header.

(I tested this patch with headerless ROMs, but not headered ones! :facepalm:)
by Mattrizzle
November 6th, 2015, 12:11 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 65438

Re: Minor DKC hacks & early works in progress

Asar is an assembler. ASM files are like source code files: they contain 65c816 code, which is the assembly language the SNES uses, and can also include comments, define statements (variables), and macros (shortcuts for sets of instructions), and conditional statements (e.g. if, else). When you run ...
by Mattrizzle
November 4th, 2015, 11:14 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 65438

Re: Minor DKC hacks & early works in progress

I've overhauled my Cranky level hint fix patch. Instead of an IPS patch, it is now an Asar ASM patch. Remaking it in this format allowed me to implement conditional statements in the patch, which means it now works on every version of DKC (except the competition cartridge, for obvious reasons)! Down...
by Mattrizzle
November 4th, 2015, 2:54 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 98
Views: 65438

Re: Super Mario Maker

Here are the only two stages I've made thus far. Both are on the higher end of the difficulty spectrum, judging from their clear rates. ⋅  Trampolines and Tortoises (3C5A-0000-0024-88EB) Game Style/Course Type: Super Mario Bros. Ground My first Super Mario Maker level. The level's theme fo...
by Mattrizzle
September 28th, 2015, 8:56 am
 
Forum: Mario Games
Topic: Super Mario Maker
Replies: 11
Views: 9138

Re: Donkey Kong Country Beta Research & Discussion Topic

From the post where Gregg Mayles shows a plan of the Monkey Mines map layout : ⋅  Platform Perils was planned as the world's first level instead of Winky's Walkway . ⋅  Misty Mine was considered as the second level, then the fourth level before being replaced with Mine Cart Carna...
by Mattrizzle
September 20th, 2015, 1:07 am
 
Forum: Donkey Kong Country
Topic: Donkey Kong Country Beta Research & Discussion Topic
Replies: 26
Views: 20041
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