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Re: Unused Content found in DKC Trilogy!

Yes. I found those too, but never did get around to posting them here. I didn't write the descriptions on the wiki, though. Sound 6D appears to be a frequency test. It plays all notes from the lowest to the highest. In the end, however, it exceeds the highest frequency defined in the table and plays...
by Mattrizzle
May 9th, 2013, 11:21 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 189
Views: 36010

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)

Nothing currently, though I've been messing with Super Bomberman 2.

...and thanks.
by Mattrizzle
May 8th, 2013, 4:08 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)

I've been on Summer Break since April 27, so development has continued! http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_paused.png The pause menu has been added, along with all of its functionality. You can also see in this screenshot that I've adjusted the vertical scroll values for the ...
by Mattrizzle
May 7th, 2013, 2:58 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: DKC-Related Scans

The filename in my post wasn't meant to be a link. You have to download the ZIP at the link in Gaz's post.
by Mattrizzle
April 27th, 2013, 11:41 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Scans
Replies: 44
Views: 1511

Re: DKC-Related Scans

One difference I spotted in those scans: tumblr_mk5p8p1UUf1rkrwaco8_1280.jpg: Look at the topmost screenshot. The sign says "KONG S BANANA HORDE " instead of "KONG 'S BANANA HOARD !" They changed it because horde usually refers to a large group of people and other intelligent liv...
by Mattrizzle
April 27th, 2013, 4:05 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Scans
Replies: 44
Views: 1511

Re: DKC1 Custom Music Possible?

To be honest, some of the notes I have related to the music format were lifted from the Japanese documents that Markster linked to in the original post. I just ran them through Google's (sloppy) translator, and tried my best to figure out what the translation said. The original link appears to be do...
by Mattrizzle
March 23rd, 2013, 7:23 am
 
Forum: ROM Hacking
Topic: DKC1 Custom Music Possible?
Replies: 11
Views: 865

Re: Minor DKC hacks & early works in progress

Let it snow... dkc-really_gnawty-snow-1.png dkc-really_gnawty-snow-2.png In order to be able to use the layer 3 snow, I had to shift the palette lines used by everything else... Fortunately, the boss lair archetype has an unused palette line. I never understood why the GBA version added stalactites ...
by Mattrizzle
March 14th, 2013, 9:24 am
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 77
Views: 5992

Re: DMA limits in Donkey Kong Country.

You're close. The table at $BC8000-$BCB59F simply contains 24-bit pointers to all of the sprites. The topics you linked describe the actual format of this sprite data.
by Mattrizzle
March 11th, 2013, 4:13 am
 
Forum: DKC Projects/Fanworks
Topic: DMA limits in Donkey Kong Country.
Replies: 11
Views: 229

Re: DMA limits in Donkey Kong Country.

I don't know what $62 is, but I'm guessing it is an object slot pointer. That is correct. $62 is loaded into the Y register and used as an index into the table at $16FE, as seen in one snippet of the code you disassembled: CODE_B59F6B: A4 62 LDY $62 ; CODE_B59F6D: B9 FE 16 LDA $16FE,y ; This table ...
by Mattrizzle
March 9th, 2013, 4:26 pm
 
Forum: DKC Projects/Fanworks
Topic: DMA limits in Donkey Kong Country.
Replies: 11
Views: 229

Re: DMA limits in Donkey Kong Country.

DKC3's equivalent to $818CB0 in DKC and $B5A919 in DKC2 is at $B3D843, with the RAM table located at $1562.

The code that generates the table at $1562 in DKC3 begins at $B78857.
by Mattrizzle
March 9th, 2013, 9:46 am
 
Forum: DKC Projects/Fanworks
Topic: DMA limits in Donkey Kong Country.
Replies: 11
Views: 229

Re: DMA limits in Donkey Kong Country.

Yes, that is why I mentioned that the bank byte is normally followed by FF when describing the contents of $1715. Guess I should have specified which processor bits are normally set/reset at those lines in the code. There are some cases in which bank bytes of 7E or 7F are used, but not in the first ...
by Mattrizzle
March 8th, 2013, 10:31 pm
 
Forum: DKC Projects/Fanworks
Topic: DMA limits in Donkey Kong Country.
Replies: 11
Views: 229

Re: DMA limits in Donkey Kong Country.

:scratch: I don't know the exact answer to your question, but perhaps this info will help you get closer to answering it. This subroutine is executed once per frame: $818CB0: LDA #$1801 STA $4300 SEP #$10 LDY #$01 LDX #$00 $818CBC: LDA $1715, x BPL $818CE4 //If non-negative, skip writing to the VRAM...
by Mattrizzle
March 8th, 2013, 1:43 pm
 
Forum: DKC Projects/Fanworks
Topic: DMA limits in Donkey Kong Country.
Replies: 11
Views: 229

Re: Minor DKC hacks & early works in progress

When I was looking for data for DKC2: Brigand Barrage, I found one peculiarity in the level/world names. There's actually text for the "LOST WORLD", but you never get to see it in the game.
by Mattrizzle
March 6th, 2013, 8:12 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 77
Views: 5992

Re: Minor DKC hacks & early works in progress

dkc-gang-plank_galleon-sunset.png
dkc-gang-plank_galleon-sunset.png (34.01 KiB) Viewed 365 times

A custom level theme function for the Gang-Plank Galleon tileset, with a palette resembling the end of Gangplank Galley in DKC2.

I may actually have a use for this one...
by Mattrizzle
March 4th, 2013, 1:35 pm
 
Forum: ROM Hacks
Topic: Minor DKC hacks & early works in progress
Replies: 77
Views: 5992

Re: Map format

Gimme five! (An animated GIF of D.K. holding a hand up to give Diddy a high five would go great here...) There is one other thing to note. The submap values aren't in the exact order they are encountered in-game. Vine Valley is actually the last world in the list. #$00: D.K. Island #$01: Kongo Jungl...
by Mattrizzle
February 21st, 2013, 12:04 am
 
Forum: Documentation
Topic: Map format
Replies: 3
Views: 118

Re: Map format

Raccoon Sam wrote:Might be nothing new

You're right! Look in the spoiler tag of this off-topic post.
by Mattrizzle
February 20th, 2013, 12:20 pm
 
Forum: Documentation
Topic: Map format
Replies: 3
Views: 118

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Revamp Coming Later

I guess I should make this clearer...

Development of this hack is on a temporary hiatus until either Spring or Summer Break... (most likely the latter)
by Mattrizzle
February 19th, 2013, 12:19 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: Unused Content found in DKC Trilogy!

It's because they reuse the normal barrel sprites when picked up, in order to save space. With the Knocka family's normal palettes, the barrel sprites would look like they do in the top row of this image: dkc3_knocka_barrels.png The color index used for the mouth of Knocka/Kracka/Kuchuka/Klasp is th...
by Mattrizzle
February 17th, 2013, 1:17 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 189
Views: 36010

Re: Unused Content found in DKC Trilogy!

That was me. ;) Here are the animated GIFs I created for the article : Kracka http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3-kracka_out-in.gif http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3-kracka_run.gif http://mattrizzle.pac.am/board_stuff/dkc_beta/dkc3-kracka_turn.gif http://mattrizzle.pa...
by Mattrizzle
February 16th, 2013, 11:24 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 189
Views: 36010

Re: DKCR 3D

This game isn't even old enough to warrant a remake. Truly a new low for Nintendo...

EDIT: Darn, I wasted my 200th post on this?! :shakehead:
by Mattrizzle
February 15th, 2013, 6:07 am
 
Forum: Donkey Kong Country Returns
Topic: Donkey Kong Country Returns 3D
Replies: 30
Views: 908

Re: 'Jungle Hijinxs' - the name that didn't belong...

Yeah, it always bothered me that it's Hijinx s , with an erroneous 's' at the end. It's almost as if someone used a replace function on the game's text and accidentally searched for the the text string "Jape" instead of "Japes". With that spelling, it would be pronounced like &qu...
by Mattrizzle
February 11th, 2013, 8:43 am
 
Forum: Donkey Kong Country
Topic: Jungle Hijinxs... the level formerly known as 'Jungle Japes'
Replies: 10
Views: 307

Re: Birthday Topic

Happy Birthday, Simion32!
by Mattrizzle
February 7th, 2013, 3:41 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 562
Views: 24519

Re: DKC-Related Custom Animations

One reason the Enguarde turning sprites look odd compared to the other turning sprites is that the animation is incorrect. Enguarde is unusual in that his animation has four unique frames--none are mirrored duplicates (all fish characters share this distinction). However, you are mirroring his sprit...
by Mattrizzle
February 3rd, 2013, 4:36 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 417
Views: 17129

Re: Custom/Edited Sprites

Custom palettes for Klump:
by Mattrizzle
February 3rd, 2013, 11:49 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 239
Views: 17032

Re: DKC 3D Modeling/Animation Project

I beg to differ. kong_radials_gsubc_deformation.png Vertically stretching the top half of the text can make a world of difference. Also, try using the condensed version of the font, at 75% width. But eh, if Cyclone can't duplicate this technique with the 3D software he uses, Showcard Gothic wouldn't...
by Mattrizzle
February 1st, 2013, 2:37 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 22
Views: 675

Re: DKC 3D Modeling/Animation Project

I think I've found the font! It's either Gill Sans Ultra Bold or Gill Sans Ultra Bold Condensed. Unfortunately, they aren't free, but you most likely have them if you have Microsoft Office on your computer.
by Mattrizzle
February 1st, 2013, 4:32 am
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 22
Views: 675

Re: DKC 3D Modeling/Animation Project

i don't think it's necessary for the font to be top-heavy. It looks that way because of how it is deformed on the tire. The font in question appears to be used in several places within the first two DKC games. Here are all of the instances I could find (click the spoiler to view them): that_font.png...
by Mattrizzle
January 31st, 2013, 2:30 pm
 
Forum: General DKC Discussion
Topic: DKC Fonts
Replies: 22
Views: 675

Re: DELTA General Discussion Topic

Windows Vista Home Basic SP2 (x86)
"Finished. No crash!"

(A ~$700 computer with Home Basic? What a rip-off...)
by Mattrizzle
January 30th, 2013, 9:58 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 300
Views: 12989

Re: Bumble B Rumble Summary

Also, Bumble B Rumble is the name of the level. Queen B is the boss's name.
by Mattrizzle
January 28th, 2013, 6:13 am
 
Forum: Level Info pages
Topic: Bumble B Rumble Summary
Replies: 5
Views: 83

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

@Gaz: Nice observation! The similarities are uncanny. :thumbs:

@Qyzbud: Not sure, but I think the pages in that book depict Mayan sculptures. The illustration on the left page appears to be a face of some sort.
I can still see how you would interpret it that way, though. :lol:
by Mattrizzle
January 25th, 2013, 2:24 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

Someone in Japan had to have figured it out to create the SDK3 Editor. :scratch:
by Mattrizzle
January 21st, 2013, 2:06 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 146
Views: 5963

Re: Donkey Kong Country 3 Beta Research & Discussion Topic


You see them at 0:20, 0:21, and 0:25.
by Mattrizzle
January 21st, 2013, 1:36 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 146
Views: 5963

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

The Spanish footage has to be from a slightly later point in development than the Brazilian ad. Here's why: ⋅ In Arich's Ambush, Arich's graphics now match the final version's (the wider portions of his legs are black instead of the narrower part, and his head is larger), but the level sti...
by Mattrizzle
January 21st, 2013, 9:39 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 146
Views: 5963

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

No problem. I did try a few values in each code beyond the first six or so, but found that they only resulted in garbled sprites, palettes used by other objects, and even game crashes (in the case of the voice modifier). The tool I used to find these graphics is TiledGGD . When using this tool, you ...
by Mattrizzle
January 18th, 2013, 6:10 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

⋅ Go to the Cheats menu and select "Cheat list..." ⋅ Click the "Cheat..." button. ⋅ Input the portion of the code to the left of the colon into the "Address" box. ⋅ Input the portion of the code to the right of the colon into the...
by Mattrizzle
January 18th, 2013, 3:09 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

@EvangeliKong: I did. Peach and Toad also look similar to their SMRPG models. Rare probably used whatever references were convenient at the time to build the models. Also... http://mattrizzle.pac.am/img/tcrf/dkp_spaceworld_krools_gold.png ...the story mode pictures have been found and ripped, includ...
by Mattrizzle
January 16th, 2013, 3:17 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Diddy Kong Pilot: 2001 Alpha has been Released!!!

Even more unused character sprites found in the ROM: http://mattrizzle.pac.am/img/tcrf/dkp_spaceworld_chr_sprites.png There are sprites for the other angles you would see them from, but I don't have the patience (or time) to rip 372 more of these. Unfortunately, the graphics designer messed up on th...
by Mattrizzle
January 14th, 2013, 2:36 pm
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Diddy Kong Pilot beta footage!!

Well, look what came out of this: http://mattrizzle.pac.am/img/tcrf/dkp_spaceworld_chr_sel_icons.png The character select icons from the Spaceworld build, including the Mario characters!!! Oddly, I couldn't find Bowser's palette with the rest. This isn't the end of it, either. There appears to be a ...
by Mattrizzle
January 14th, 2013, 10:01 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 47
Views: 3896

Re: Forum troubleshooting - report issues here

All day, the forums have been automatically logging me out very frequently, like every five minutes.

EDIT: It hasn't happened lately, strangely.
by Mattrizzle
January 12th, 2013, 9:51 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 56
Views: 1755

Re: Birthday Topic

Happy (belated) Birthday, Cosmicman!
Also, a Happy Birthday to Krow111!
by Mattrizzle
January 11th, 2013, 4:31 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 562
Views: 24519

Re: DKC Boss Rush Hacks (DKC: Boss Blitz Revamp Coming Later

I'd assume this is for quality assurance; if the DKCRE doesn't work properly when used with these hacks, it could give the impression that the hacks, or the DKCRE (or both) are poorly coded, when that is far from true. Yes, though it's more about Boss Blitz (and my own paranoia) than DKCRE, to be h...
by Mattrizzle
January 11th, 2013, 11:12 am
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

Most of the game's text is compressed in the final version, but here's the table for the DIALOGUE text : 00=\n 20= 21=! 22=" 23=© 24=<check mark> 25=% 26=& 27=' 28=( 29=) 2A=_ 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=...
by Mattrizzle
January 4th, 2013, 5:05 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 146
Views: 5963

Re: DKC Boss Rush Hacks (Big DKC: Boss Blitz Revamp in Progr

http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_results_rev.png http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_results_1_boss.png http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_best_bouts.png http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_delete_record...
by Mattrizzle
January 3rd, 2013, 6:48 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

I can't see a darned thing from those blurry, downscaled images aside than the fact that things appear to be located at slightly different offsets. :headache:
by Mattrizzle
January 3rd, 2013, 3:42 pm
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 146
Views: 5963

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

Alright, now the options menu has been altered: http://mattrizzle.pac.am/img/dkc_boss_blitz/dkc_boss_blitz_options_rev.png Yes, that's a new team color scheme. If you don't remember, Diddy used his standard palette in two color schemes in the original release. To remedy this, I paired Red D.K. with ...
by Mattrizzle
December 30th, 2012, 5:19 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: DKC Error Screen?

Yes. There are actually three error screens, but it seems like the region error is the only one normally accessible in the game:
E9E8_region_error.png
E9E8_region_error.png (4.69 KiB) Viewed 276 times

EA04_data_error.png
EA04_data_error.png (3.81 KiB) Viewed 276 times

EA20_copier_present.png
EA20_copier_present.png (5.23 KiB) Viewed 276 times
by Mattrizzle
December 16th, 2012, 3:39 am
 
Forum: Donkey Kong Country
Topic: DKC Error Screen?
Replies: 5
Views: 280

Re: DKC Boss Rush Hacks (DKC2: Brigand Barrage Updated Dec.

Fixed another bug in Brigand Barrage. Beating the game with 99:59.99 on the timer would cause it to freeze at a black screen, because I forgot to update the pointers of a couple of jump commands. You can grab the updated patch from the link in the first post, below the "Donkey Kong Country 2: B...
by Mattrizzle
December 3rd, 2012, 3:51 pm
 
Forum: ROM Hacks
Topic: DKC Boss Rush Hacks (DKC: Boss Blitz Progress Resumed)
Replies: 111
Views: 6664

Re: The lack of Gameshark/Game Genie codes for DKC GBC...

90xx0FC3 Status Flags aaaat ? db b : If 1, have DK Barrel d : If 1, the active Kong is Diddy t : If 1, you become an animal buddy (which one depends on the next two bits) when you start a level or enter a different area aaaa : Which animal buddy you are transformed into if the t bit is 1: 0000: Ramb...
by Mattrizzle
October 28th, 2012, 1:39 pm
 
Forum: ROM Hacking
Topic: The lack of Gameshark/Game Genie codes for DKC GBC...
Replies: 7
Views: 409

Re: Forum feature added: Use SNES controller buttons in post

Let me try these out: Donkey Kong Country ⋅ ▼Y▼▼Y → Play Animal Token Bonuses ⋅ ▼AR (shoulder)BY ▼AY → Music Test ⋅ BAR (shoulder)R (shoulder)AL (shoulder) → Start with 50 Lives Donkey Kong Country 2: Diddy's Kong Quest ⋅ BAR (shoulder)R (shoulder)AL (shoulder...
by Mattrizzle
October 24th, 2012, 2:35 am
 
Forum: Forum Features
Topic: Forum feature added: Use SNES controller buttons in posts!
Replies: 7
Views: 993

Re: Forum troubleshooting - report issues here

I've noticed a different issue. The color of some text was recently changed to white, rendering it invisible against the white background.

After inspecting the Index page in Firefox, I found that the source of the problem is style.php, line 3683:
Code: Select all
html, body {
  color: white;
}
by Mattrizzle
October 7th, 2012, 12:50 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 56
Views: 1755
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