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Re: Donkey Kong Country 4: The Kongs Return

I think we would have heard if it got DMCA-ed. I've been wondering what the status is too, though.
by Tonberry2000
November 22nd, 2016, 10:42 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

If you guys are looking for objects and backgrounds to edit for ideas, the Oddworld games seem like a good place to do that. http://www.spriters-resource.com/pc_com ... esoddysee/
by Tonberry2000
June 18th, 2016, 6:01 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC-Related Custom Animations

Hmm, it looks too real. I'd make it look a bit more like the one from Banjo Kazooie.
by Tonberry2000
March 3rd, 2016, 5:07 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: Custom/Edited Sprites

OneOf99 wrote:Eh... I personally don't like it that much. The door does not transition well into the barrel, maybe it should have more curvature?

Yeah, it doesn't quite work. Ah well. Thanks for trying anyway! Maybe we can figure something out later.
by Tonberry2000
February 23rd, 2016, 2:22 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 3714609

Re: Donkey Kong Country 4: The Kongs Return

Kremahari is a great name for an overall world. Within that world you could have a bunch of desert themed levels with names like above. Like I said, I'm always willing to help with with proof reading and naming. Just PM me.
by Tonberry2000
February 23rd, 2016, 2:20 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Custom/Edited Sprites

Hey Phyre! I actually tried that, but couldn't get it to look right. If you want to give it a go, please do! You have way more experience in DKC editing. :p
by Tonberry2000
February 12th, 2016, 8:27 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 3714609

Re: Donkey Kong Country 4: The Kongs Return

I just saw the new trailer! Amazing! If you guys would like help with naming stages to be more in-line with the other games, I'd like to lend a hand. They usually employ a lot of alliteration or rhyming. For instance, is the Kremahari a world, or just a level? A level could be called Desert Dune Das...
by Tonberry2000
February 11th, 2016, 2:01 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Custom Bosses

I think a good theme for DKC4 would be Egyptian. We could have Pharaoh K. Ra. The name could change but it would be a fun theme. He could probably use snakes and come back as a mummy after he's beaten once.
by Tonberry2000
February 10th, 2016, 4:14 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom Bosses
Replies: 5
Views: 18344

Re: Custom/Edited Sprites

Final version of Melee's Jungle Japes. No door equivalent exists in any of the DKC games, so the outhouse looks a bit bare.

http://www.spriters-resource.com/fullview/76525/
by Tonberry2000
February 10th, 2016, 3:38 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 3714609

Re: Custom/Edited Sprites

For some reason I'm making Jungle Japes. The catch? I can only use assets found in the DKC games. This is it so far. I'm not sure what to use for the door on the outhouse yet.

Image
by Tonberry2000
February 5th, 2016, 3:20 pm
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 342
Views: 3714609

Re: Donkey Kong Country 4: The Kongs Return

Wow! Excellent! I am so impressed with how clever that bonus is.
by Tonberry2000
January 6th, 2016, 2:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC-Related Custom Animations

These are really neat. I would consider sticking to gold tokens though.
by Tonberry2000
September 3rd, 2015, 8:04 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: Donkey Kong Country 4: The Kongs Return

Much better! I think I just said they needed work on the YouTube video.
by Tonberry2000
August 21st, 2015, 1:53 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I am thoroughly impressed!
by Tonberry2000
June 4th, 2015, 12:13 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Very cool! Do you plan to do more characters?
by Tonberry2000
June 2nd, 2015, 1:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I don't know if you've thought of a Kremling world yet, but I'd like to suggest "Krem de la Krem." It's a pun on this:

crème de la crème:
(idiomatic, singular only) Best of the best; something superlative. The very best.
by Tonberry2000
March 6th, 2015, 2:00 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Hmm, I think the clouds blend too much into the background. I think they should be made more solid so they look like something the Kongs can walk on. http://www.kirbysrainbowresort.net/games/superstar/springbreeze/stage3bubblyclouds.png See how the clouds here are lighter in the foreground and more ...
by Tonberry2000
March 5th, 2015, 3:52 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC 3D Modeling/Animation Project

Diddy's muzzle is way too stubby. I would extend it a little more.
by Tonberry2000
February 22nd, 2015, 11:28 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2544020

Re: Donkey Kong Country Music Fusions

I really like the Winky one so far. I may try to think of a few you could combine. Maybe the Blackout Basement and Black Ice Battle? Is that even possible? Haha
by Tonberry2000
January 20th, 2015, 8:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Music Fusions
Replies: 21
Views: 36023

Re: Donkey Kong Country 4: The Kongs Return

With some editing it could work. Are there any other "zombie" enemies in the series we can take inspiration from?
by Tonberry2000
December 6th, 2014, 1:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC-Related Custom Animations

It's from Diablo 2 :p
And I like it, but the camel needs to be more in-style. Maybe use the one from Banjo Kazooie for help?
by Tonberry2000
December 3rd, 2014, 9:13 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: Donkey Kong Country 4: The Kongs Return

Haha, the beard would be hilarious.
by Tonberry2000
December 3rd, 2014, 12:25 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Thanks, Leo!

Skreech does make me think that maybe there could be a "rival" for the animal buddies, and each one is a race or an obstacle course that needs to be completed before the rival, like Skreech's Sprint? I'll post more details soon.
by Tonberry2000
November 17th, 2014, 10:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Maybe he can't stop shooting bombs, so you're constantly having to space yourself?
by Tonberry2000
November 14th, 2014, 2:55 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

What if his name was Pokey the Porcupine?
by Tonberry2000
November 4th, 2014, 4:58 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

How is he ridden? It also looks a lot like the one in DKC2 so things could get confusing... He might work better as an enemy?
by Tonberry2000
October 31st, 2014, 5:39 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

What do we think of Shimmer for the lightning but name? Also, do we have plans for an ice world? I think it'd be neat to have a downhill avalanche stage in a mine cart or bobsled or something. Think Megaman 8's ice stage with a lot of enemy dodging and jumping. Or a boss called The Kreature, which i...
by Tonberry2000
October 31st, 2014, 4:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I like the idea of ice and fire interacting, but all of those elements feel too complicated for a DKC game to me. Every stage has a gimmick, but that gimmick is never overly complicated, like the "dueling Clappers" AND elemental baddies. It works better on one idea. For example, don't run ...
by Tonberry2000
October 30th, 2014, 4:13 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Different colors could be neat. Maybe a Stop And Go Station kind of mechanic where green bugs freeze the enemies and red make them come to life and you have to light or KO the correct fireflies?
by Tonberry2000
October 30th, 2014, 1:08 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Great minds think alike! Haha. Maybe he could even work like Parry and if he gets hit, it goes black?
by Tonberry2000
October 29th, 2014, 6:22 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I love the new Support Buddies video! Great stuff! Do you plan on making things like the extra life counter and HUD visible at all times? I also thought of a new buddy; a Firefly. He could work like Squawks or Glimmer, but the light builds up and flashes the whole screen (like when you turn and Glim...
by Tonberry2000
October 29th, 2014, 4:36 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I agree, Simion! I sometimes forget that I'm looking at a built engine and not some kind of hack!
by Tonberry2000
October 15th, 2014, 1:27 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Wow! That's so neat!
by Tonberry2000
October 14th, 2014, 1:13 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I do think that something like Chaser or Charger would be the best name.
by Tonberry2000
October 11th, 2014, 11:25 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I think the yellow is fine, but the pink is way too bright.
by Tonberry2000
October 4th, 2014, 10:27 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Maybe at full speed the cheetah can dash through enemies and can wall jump?
by Tonberry2000
October 2nd, 2014, 5:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Have you thought about how the cheetah will contribute to the game? What is it's special ability?
by Tonberry2000
October 1st, 2014, 5:04 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

You definitely have a point, but red as default is the tradition in the snes DKC games, and DK is the default 1st player. People automatically associate DK with that red lettered barrel. If the banana colors were bein changed to match DK64 I would agree, but I think the current scheme is the way to ...
by Tonberry2000
September 30th, 2014, 8:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Those barrel colors are perfect.
by Tonberry2000
September 30th, 2014, 4:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

I like that much more. Much simpler. I would say that it should rotate around the barrel, maybe? Or fade into the next color?

And looking at the Cheetah, he seems a bit too tall AND long. I wouldn't make him any larger than Rambi...
by Tonberry2000
September 28th, 2014, 12:04 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: Donkey Kong Country 4: The Kongs Return

Scaling and editing the DKCTF battles might be a good place to start.
As for the Cheetah, it looks great so far, but it's not quite "Donkey Kong" enough. I'd suggest more expressive eyes at least. Some kind of accessory might be good too.
by Tonberry2000
September 27th, 2014, 10:03 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC-Related Custom Animations

It looks like his feet extend as he turns...
by Tonberry2000
September 27th, 2014, 1:49 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: DKC-Related Custom Animations

Yeah, that Rattly is an old rip. I wouldn't be surprised if it's missing a few frames...
by Tonberry2000
September 26th, 2014, 6:04 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: Donkey Kong Country 4: The Kongs Return

Aw, that's a bummer. Phyre has a great track record, though. I think she can help you out.

And what if you made it so the helmet could be picked up and thrown at enemies? I can't wait to see your other enemy ideas, Zaneeba!
by Tonberry2000
September 23rd, 2014, 5:43 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC-Related Custom Animations

Great work, Matt and Phrye! That new DK animation is awesome! It looks like it's straight from the game.
by Tonberry2000
September 23rd, 2014, 2:01 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 795
Views: 3484102

Re: DKC 3D Modeling/Animation Project

Maybe try modeling Cranky's beard as one solid thing with a hair texture? That might make him look more like Cranky.
by Tonberry2000
September 23rd, 2014, 1:58 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2544020

Re: Donkey Kong Country 4: The Kongs Return

Kersplash and the Buddy engine looks amazing.

Whats the plan with the Cheetah? More importantly, will he also wear sneakers? :P
by Tonberry2000
September 23rd, 2014, 1:56 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680

Re: DKC 3D Modeling/Animation Project

I think Gnawty looks a bit too fuzzy. The model is great though.
by Tonberry2000
September 13th, 2014, 12:31 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1104
Views: 2544020

Re: Donkey Kong Country 4: The Kongs Return

I love it! It looks like he'd be immune to head-jumps.
by Tonberry2000
September 13th, 2014, 12:30 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1670
Views: 5509680
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