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Re: Real reason the expansion pack was used

I cant't blame them either, honestly game breaking bug or not DK64 was better off with the expansion pack, I mean look at Banjo-Tooie as much as I love the game it was slow in the frames per second department using the normal N64 setup, and B-T's maps were smaller then DK64's.
by aperson98
August 16th, 2013, 5:35 am
 
Forum: Donkey Kong 64
Topic: Real reason the expansion pack was used
Replies: 3
Views: 3505

Real reason the expansion pack was used

Right here from Nintendolife. http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_game_breaking_bug To think all this time it was needed to prevent the game from crashing, although I'm guessing even if I could have ran it would have been like Perfect Dark stripp...
by aperson98
August 13th, 2013, 12:16 am
 
Forum: Donkey Kong 64
Topic: Real reason the expansion pack was used
Replies: 3
Views: 3505

Re: Donkey Kong Country: Tropical Freeze!

Gameplay looks good so far all Retro needs to do now is add a player select and it will be perfect for me. This game, Smash bros 4, Rayman Legends, and Sonic lost world are all I need to convince me to pick up a Wii U now which is more then I can say for the lackluster PS4 showcase and the awful Xbo...
by aperson98
June 13th, 2013, 4:10 am
 
Forum: Donkey Kong Country: Tropical Freeze
Topic: Donkey Kong Country: Tropical Freeze
Replies: 202
Views: 271443

DKC Tropical Freeze (Wii U)

Apparently, Nintendo and Retro are making a sequel to the Wii title, the best part Dixie is now along for the ride and one other character whom they are not revealing for the time being. http://www.youtube.com/watch?feature=player_embedded&v=7b9FnSvEQxE#aid=P8Pdr23TT2Q This makes up for the lazy...
by aperson98
June 12th, 2013, 6:06 pm
 
Forum: Post Mortuary
Topic: DKC Tropical Freeze (Wii U)
Replies: 0
Views: 1542

Re: Differences between SNES and GBA

I have a few to add to the list. - Physics are slightly different overall. - Can no longer replay bosses without paying Swanky. - Snapjaw's Big cartoony bite animation is replaced by Lockjaw's bite animation. - When DK punches K.Rool he now flies through the window, rather then the ceiling. - Can on...
by aperson98
August 22nd, 2012, 12:54 am
 
Forum: DKC2 Port (GBA)
Topic: Differences between SNES and GBA
Replies: 6
Views: 7344

Re: Who has seen real pirate carts?

The scary thing is some pirate games look almost like the real one and reqiure a closer look to tell the difference. The Nintendo ds seems to have a lot of pirates that look almost like the real game itself.
http://reviews.ebay.co.uk/How-to-spot-a ... 0007994660
by aperson98
April 20th, 2012, 2:19 pm
 
Forum: Gaming Discussion
Topic: Who has seen real pirate carts?
Replies: 3
Views: 3642

Who has seen real pirate carts?

I was wondering has anyone seen a real pirated version of of a video game cart, I saw a pirated version of Sonic 3-d blast for sale at a local game store once. I know it's a pirate because it had no red stripe saying "Genesis" on it and I believe I found a pirated Poke'mon leaf green at a ...
by aperson98
April 17th, 2012, 2:55 am
 
Forum: Gaming Discussion
Topic: Who has seen real pirate carts?
Replies: 3
Views: 3642

Re: DKC related artwork - post your masterpieces!

So Dreamworks How to train your dragon was a lie it's was Krusha not Hiccup who tamed Nightfury. :lol:
by aperson98
April 2nd, 2012, 2:18 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 337
Views: 261386

Re: The MUGEN thread

If anyones interested I made some sprites from the Snes Taz-mania game in EFM style for my WIP.
Image
by aperson98
April 2nd, 2012, 1:58 am
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

Re: Unused Content found in DKC Trilogy!

Note: This quote is lifted from another topic, but the reply I'm going to give is better suited here. There are also several unused palette variants in DKC2, all of which are leftovers from DKC1. Maybe DKC2 was going to have more lighting effects, but Rare couldn't do it in time I mean DKC2 compared...
by aperson98
March 3rd, 2012, 2:06 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 512647

Re: Favorite Sonic Characters

My favorite character would be Sonic yeah predicable I know.
Markster wrote:I don't know why I hate Eggman, maybe because he hates Cream.

Looks like someone needs a trip to Robotnik land. http://www.youtube.com/watch?v=ey12D9p1-2A
by aperson98
March 1st, 2012, 3:29 pm
 
Forum: Gaming Discussion
Topic: Favorite Sonic Characters
Replies: 33
Views: 22931

Re: TSR Ripping Project

There are still a few frames missing with Dixie as she has looking up while on the exit flagpole sprites that seem to be missing on the sheet, but otherwise the sheet is fairly compelete.
by aperson98
March 1st, 2012, 6:12 am
 
Forum: DKC Projects/Fanworks
Topic: TSR Ripping Project
Replies: 44
Views: 24727

Re: My 3D DK Characters

Wow your models look great Cosmicman. When you finish them let us know I can't wait to see what the sprites will look like. :D
by aperson98
February 12th, 2012, 5:06 pm
 
Forum: DKC Projects/Fanworks
Topic: My 3D DK Characters
Replies: 189
Views: 171382

Re: The MUGEN thread

Hey folks just thought I would show a new basic attack for my Taz work in progress, its a bite attack.
Image
by aperson98
February 12th, 2012, 4:56 pm
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

DKC 1-2 music Genesis remixes

I found these on youtube I highly recommend you watch these they are pretty good. DKC title music http://www.youtube.com/watch?v=oDWXs_7MNRY Stickerbrush (bramble) http://www.youtube.com/watch?v=ezH1j3V5nBI&feature=related Hot head hop http://www.youtube.com/watch?v=S_VtzHEvo2c&feature=relat...
by aperson98
February 8th, 2012, 9:07 am
 
Forum: General DKC Discussion
Topic: DKC 1-2 music Genesis remixes
Replies: 0
Views: 1022

Re: barrel cannon canyon missing tiles

Shy Guy's Stash you would be surprised about how much you don't notice on old TV's, like the color dithering some games on the Snes and a lot of games on the Genesis did.
by aperson98
February 8th, 2012, 7:01 am
 
Forum: Donkey Kong Country
Topic: barrel cannon canyon missing tiles
Replies: 3
Views: 3749

Re: Donkey Kong Country 4!!! begin ;)

I have a suggestion on Diddy carrying heavier characters why not edit Dixie's sprite of carrying heavier characters? As for DK why not edit him to have a carry animation like Kiddy?
by aperson98
February 8th, 2012, 6:10 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1644
Views: 1702167

Re: Unused Content found in DKC Trilogy!

Oh I have something I knew of for a while but never thought to share it here til now. In DKC 3 I believe there is a unused behaviour for Koindozer it is possible through ROM hacking to set up the game to allow a steel keg to kill Koindozer just like Koin. I know it's not very exciting really, after ...
by aperson98
February 4th, 2012, 11:13 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 512647

Re: Unused Content found in DKC Trilogy!

Hmm the proto-Necky oddly looks closer to Master Necky then the two final Neckys do.
by aperson98
February 4th, 2012, 6:05 am
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 512647

Re: Sprite editing/animating suggestions

I've got challenge for editing if your up to it Phyreburnz, why not try to make some Smash bros and DK64 edits for Diddy.
by aperson98
February 2nd, 2012, 6:08 am
 
Forum: DKC Projects/Fanworks
Topic: Sprite editing/animating suggestions
Replies: 39
Views: 22688

Re: registration for sonic-retro (nonsense system)

Well some larger forums sadly tend to do stuff like this, mainly because they can afford to lose some potenial members, that and the fact that Sonic fanboys err.. tend to behave like children sometimes. :roll:
by aperson98
February 2nd, 2012, 6:03 am
 
Forum: Gaming Discussion
Topic: registration for sonic-retro (nonsense system)
Replies: 1
Views: 2565

Re: DONKEY KONG LAND RETURNS FAN GAME

It looks good so far you may want to either change the baddies to use DKC sprites or change DK's sprites to Jungle climbers because I find that the sprites kinda clash at this point due to different art styles.
by aperson98
January 20th, 2012, 5:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Island [fan game]
Replies: 184
Views: 105681

The true ending to Sonic Generations (joke)

http://www.youtube.com/watch?v=LJQPyhzrrno&feature=player_embedded Oh Sonic you knew you told your past self total lies. :lol: If past Sonic saw Sonic 06 I could see him with these reactions too. http://www.youtube.com/watch?v=umDr0mPuyQc&feature=related http://www.youtube.com/watch?v=zmlLCc...
by aperson98
January 16th, 2012, 3:48 pm
 
Forum: Anything Goes
Topic: The true ending to Sonic Generations (joke)
Replies: 0
Views: 1061

Re: Why the GBA port is dissapointing

Well some warp barrels were taken out as well, like the ones in Slipslide ride, Tree top town, and Vulture culture.
by aperson98
January 5th, 2012, 5:07 pm
 
Forum: DKC Ports (GBC, GBA)
Topic: Why the GBA port is dissapointing
Replies: 3
Views: 3748

Re: DKC-related animations

How did you make the new Diddy throwing a snowball animation? The sprites look awesome and look like they would be very useful.
by aperson98
January 5th, 2012, 5:05 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 460927

Re: The MUGEN thread

Thanks for teying Banjo I hope you find him fun, oh and here's some info on my new WIP. (Post from Mugen evolution) Now that Darkwing is released here is my newest WIP a revamped version of Fer 619's Taz now like Garfield some things are changed from the original, the sprites mainly unlike Garfield ...
by aperson98
January 5th, 2012, 4:54 pm
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

Re: DKC-related animations

Wow those edits are awesome Phyreburnz, better then what I would be able to do, it must have been a LOT of work put into those edits. :)
by aperson98
January 2nd, 2012, 2:24 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 460927

Re: The MUGEN thread

I just released Banjo for mugen you can get him here- http://www.mediafire.com/?s0mxb10sud0x4o5
Be sure to read the readme for his movelist, oh and here's a gameplay video - http://www.youtube.com/watch?v=WXj8v7Y4 ... ature=plcp
by aperson98
January 2nd, 2012, 2:19 pm
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

Re: Donkey Kong Country 4!!! begin ;)

Well I tried this out and I love it, keep up the good work. :D
by aperson98
December 12th, 2011, 2:58 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1644
Views: 1702167

Madden97 oddity on my Genesis

I had two copies of Madden 97 that got for dirt cheap and I tested them both on my Genesis the odd thing is they both start up fine, but as soon as the game goes past the coin toss both of my carts will freeze in the exact same way everytime it kinda errie I wonder why this happens, is it just a coi...
by aperson98
December 12th, 2011, 2:55 pm
 
Forum: Gaming Discussion
Topic: Madden97 oddity on my Genesis
Replies: 0
Views: 1388

Re: What would like to see if Retro made a sequel

Personally I'm just happy we got anything remotely like the classic DKC games recently at least DK got a new game and I'm quite happy really some video game mascots are not even as lucky as DK is, heck there even is some characters who are well liked that haven't been in a new game of ANY kind in ov...
by aperson98
November 23rd, 2011, 6:08 pm
 
Forum: Donkey Kong Country Returns
Topic: What would like to see if Retro made a sequel
Replies: 91
Views: 74990

Re: The Random Thoughts Topic

Anybody else feel as bored as I do?
by aperson98
November 20th, 2011, 8:35 am
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3041
Views: 1764842

Re: What would like to see if Retro made a sequel

@ Tiptup.Jr- Never say never on a another chance of a DKC sequel, however it will likely not be for a long while though at least, besides if you thought DK had it bad then Banjo and Earthworm Jim would like to have a word with you. :lol: @ Simion32- The problem with Nuts and bolts isn't just the veh...
by aperson98
November 20th, 2011, 8:26 am
 
Forum: Donkey Kong Country Returns
Topic: What would like to see if Retro made a sequel
Replies: 91
Views: 74990

Re: What would like to see if Retro made a sequel

I thought of something cool to see in a sequel more retro soundtracks like some of DKC2/DKC3's music I noticed DKC returns only had remixes for the first game and not the sequels it was kinda dissapointing really. I don't want Retro to make a sequel. They had their chance with the first game and fai...
by aperson98
November 13th, 2011, 6:29 am
 
Forum: Donkey Kong Country Returns
Topic: What would like to see if Retro made a sequel
Replies: 91
Views: 74990

Re: Banjo Tooie, what should I expect.

Regarding this game on project64 I wouldn't really recommend it unless you can't get the game any other way, besides what Simion32 already said eariler the game has random bouts of slowdown and some of the textures are either missing or not blended together like they should be, if you can find the c...
by aperson98
November 13th, 2011, 6:15 am
 
Forum: Rare Games
Topic: Banjo Tooie, what should I expect.
Replies: 7
Views: 5399

Re: Diddy Kong Pilot beta footage!!

This just in the beta has been released to the public, but for obvious reasons I can't post a link to the rom sorry remember as Simion32 always says "Google is your friend" ;)
by aperson98
November 10th, 2011, 3:34 am
 
Forum: Other DKC Related Games
Topic: Diddy Kong Pilot: 2001 Alpha has been Released!!!
Replies: 71
Views: 82920

Why the GBA port is dissapointing

I've been wanting to state my reasons on this port for a while, but only now do I feel I'm ready to post this, before I go on I will say for the record that DKC itself on the GBA was a okay game however I'm judging this based on how well it was ported from the Snes which in that regard was not very ...
by aperson98
November 9th, 2011, 8:08 am
 
Forum: DKC Ports (GBC, GBA)
Topic: Why the GBA port is dissapointing
Replies: 3
Views: 3748

Re: Unused Zingers in GBA DKC?

Oh sorry about that didn't read the first post well enough I suppose. :?
by aperson98
November 9th, 2011, 7:10 am
 
Forum: DKC Ports (GBC, GBA)
Topic: Unused Zingers in GBA DKC?
Replies: 3
Views: 4224

Re: DKC2 NEW BETA FOUND!

This looks like it was a fairly complete build of the game around 70% or so. Watching this supports my theory that some of the backgrounds in the game were not changed until fairly late in development.
by aperson98
November 6th, 2011, 1:08 pm
 
Forum: Donkey Kong Country 2
Topic: DKC2 Beta/Preview Video (Spanish)
Replies: 2
Views: 3314

Re: Unused Zingers in GBA DKC?

I know the green ones are used in the Snes version so I'm surprised that they aren't used in the GBA port, then again Rare kinda rushed the GBA port out the door.
by aperson98
November 6th, 2011, 1:02 pm
 
Forum: DKC Ports (GBC, GBA)
Topic: Unused Zingers in GBA DKC?
Replies: 3
Views: 4224

Re: The MUGEN thread

I did not think about that one to be honest, but now that you brought it up I may have to make some more sprites for him using that move. ;)
by aperson98
November 5th, 2011, 1:49 pm
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

Re: Donkey Kong Country X

So is VideoViking's project supposed to be a private project between only a few members of this forum then?
by aperson98
November 5th, 2011, 1:46 pm
 
Forum: DKC Level Builder
Topic: Donkey Kong Country X
Replies: 3
Views: 4192

Re: Snes vs Megadrive

Capcom for some always had some problems porting/making makes on consoles in the 90's for some odd reason, a good example of this is TMNT turtles in time vs the Final fight games where as Komani made TMNT4 run very smoothly with 2 players without lag in 1992, Capcom couldn't do it with two players i...
by aperson98
October 30th, 2011, 8:13 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 43861

Re: DKC-related animations

How did you make the graphic did you use a computer program?
by aperson98
October 30th, 2011, 8:04 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 460927

Re: The MUGEN thread

Small bump to show a video of some mugen characters I created what do you guys think?
http://www.youtube.com/watch?v=Y1Pgb_LCcN0
by aperson98
October 30th, 2011, 7:54 am
 
Forum: Gaming Discussion
Topic: The MUGEN Topic
Replies: 24
Views: 14060

Re: Snes vs Megadrive

I believe ya on that one If you don't program your game well, you will have bouts of slowdown regardless of how powerful the processor is. The GBA port of DKC2 is proof of that, as there is slowdown in Parrot Chute Panic which was not present in the Snes version even though the processor is much wea...
by aperson98
October 23rd, 2011, 11:49 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 43861

Re: The official Sonic thread.

Here is a guy who knows what a good sonic game is. His name is NickAqua and he has made some Good intelligent obervations about why the Sonic games were good in the 90's and not so good today, you see as NickAqua says it wasn't just about speed it was about the platforming as well, anyway here are s...
by aperson98
October 23rd, 2011, 11:41 am
 
Forum: Gaming Discussion
Topic: Sonic the Hedgehog
Replies: 14
Views: 8021

Re: General sprite rip thread

Small update here's some GBA sprites in no general order.
Image
I will add more sprites real soon. ;)
by aperson98
September 28th, 2011, 5:00 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Sprite Rips
Replies: 6
Views: 6871

Re: DKCLB General Discussion Topic

It's niice to see that work the game engine is going smoothly, but there is one problem I forsee and it's nothing to do with the engine itself, rather missing sprites for certain actions like DK having no horizonal rope climbing sprites or Dixie and Kiddy having no swinging on rope animations.
by aperson98
September 24th, 2011, 4:42 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 382568

Re: Snes vs Megadrive

I found another thing regarding the PCM chip in the Genesis is that the past themes in Sonic CD uses the PCM chip instead of the Redbook audio and it sounds pretty good, this may have to do with the fact that the CD format has much more memory then a cart so the sound chip can be used to it's fullest.
by aperson98
September 24th, 2011, 4:32 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 43861
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