DKC TAS

Talk about the original Donkey Kong Country for SNES and VC.
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DKC TAS

Postby Tompa » May 20th, 2009, 10:44 pm

2 years and 52 minutes ago, Arne the great and I began to improve the current 101% run TAS at TASvideos.org. The project has taken very long because of several redos and such. The run should have been done a long time ago really...

I decided to just put up a teaser for you, the first world. I have reached the middle of the fourthworld currently, but I don't want to show too many spoilers.

World 1
YouTube
SMV
World 2
YouTube
SMV

Arne is sadly not with me on this project anymore, but I wouldn't have been able to do this without his assistance in previous version. Thanks for being awesome!

To watch the SMV-file, you'll need to download SNES9X v1.43 found HERE and a Donkey Kong Country 1.0 (U).smc rom.
Enjoy, or something.
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Re: DKC TAS

Postby Qyzbud » May 21st, 2009, 1:35 am

WHAT?!?! Poor DK. :lol:

That's pretty darn impressive, Tompa... even by your standards. You've optimised the crap out of it, and thrown in some sweet tricks... There's a bunch of stuff in there I want to ask you about, but I don't want to spoil any surprises for others, so I'll do that another time. For now I'll just say that your cartwheeling and bonus-area-entering skills have risen to a ridiculous level...

Awesome stuff, I want more. 8-)


PS. What's Arne up to, that he's no longer to collaborating? Hopefully he's just busy TAS'ing DKC2 or something. ;)
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Re: DKC TAS

Postby Tompa » May 22nd, 2009, 12:48 am

People who doesn't want to be spoiled should know better than to scroll down the topic anyway ;).
Or else you could just send me a PM and I can answer your questions.

Edit: "even by your standards." how much do you know about my standards anyway? =P.
Arne has lost interest in TASing and he has, at least he says, a lot of other stuff to do during the days.

Comicalflop, guy from TASvideos, has started an improvement to Arne's DKC2 any% run, but the run is on hold.
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Re: DKC TAS

Postby Cyclone » May 22nd, 2009, 11:17 am

The speed run was quite impressive but why did you use slow motion to do it? Isn't that umm... cheating?
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Re: DKC TAS

Postby Kiddy14 » May 22nd, 2009, 2:02 pm

It's a TAS - Tool Assisted Speedrun (as in emulator tools): http://tasvideos.org/WhyAndHow.html#ToolAssistance
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Re: DKC TAS

Postby Cyclone » May 22nd, 2009, 3:06 pm

Oh, so that's what TAS means. Thanks for the info.
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Re: DKC TAS

Postby Qyzbud » May 22nd, 2009, 10:51 pm

Tompa - I've seen enough of your skills on show in the past to know what you're capable of. ;)
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Re: DKC TAS

Postby Tompa » May 22nd, 2009, 10:57 pm

Then what do you wonder about the WIP? :)

I haven't really explained anything in it, so it's understandable that you have questions.
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Re: DKC TAS

Postby Tompa » September 2nd, 2009, 7:54 pm

I decided to upload world two of my TAS as well.
YouTube
SMV

This is my way of saying that I won't be working on the run anymore. The reason to this is that I need a camera cheat/hack to be able to rpoceed. The ingame camera is too slow for me, so I can't see what I'm doing and unless someone can help me fix a different cam, I won't work on the run anymore. So I'm dropping the project until that.
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Re: DKC TAS

Postby Tompa » October 11th, 2010, 12:41 am

Bumping this thread to announce that I have finished one of the DKC TASes I have been working on, the any% run using warps!
There are lots of new tricks and glitches in the run so I hope it will be enjoyable for at least some of you =).

http://tasvideos.org/2876S.html
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Re: DKC TAS

Postby Simion32 » October 11th, 2010, 3:44 am

Massive warp glitch? You skipped like, half the entire game. How did you manage to find that one? :P
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Re: DKC TAS

Postby FrankMorris » October 11th, 2010, 4:04 am

Wow. Just WOW. So many new glitches! :shock:

Best TAS i've seen (and I've seen them all :lol:)
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Re: DKC TAS

Postby Stone » October 16th, 2010, 10:27 pm

Impressive run, Tompa!

Watching this, my expectations in your 101% run got even higher! :)
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Re: DKC TAS

Postby SSBMaster11 » February 1st, 2011, 12:49 pm

How's this run going? Get past world 2 yet?
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Re: DKC TAS

Postby Tompa » February 2nd, 2011, 12:06 am

I uploaded third and fourth worlds as well to my Youtube channel long ago.
I'm not working on the run however, for several reasons. One is that I "need" to redo the run because I can optimize it a lot further.
And I want to include the glitched version of Croctopus Chase and that one is awfully hard to do... So this project is on hold awhile, don't expect anything new on it=P.
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Re: DKC TAS

Postby Tompa » April 1st, 2011, 8:31 pm

I just submitted a new DKC TAS.
Go here to watch:
http://tasvideos.org/3075S.html
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Re: DKC TAS

Postby Simion32 » April 2nd, 2011, 1:28 am

Whoa, wtf? That's a very obscure warp glitch. Must involve modifying latent memory addresses.

I'll have it be known that DELTA will not support this type of TAS, since warp glitches will be impossible.
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Re: DKC TAS

Postby Tompa » April 2nd, 2011, 10:14 am

I have now updated my submission text to actually explain what is going on in the movie.
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Re: DKC TAS

Postby Mayo » April 2nd, 2011, 10:06 pm

The skills! The epicness! The glitches!

My eyes, they burn @_@
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Re: DKC TAS

Postby Katzii » April 3rd, 2011, 3:12 am

That's a very impressive run! If only that sort of thing were possible without the aid of machines...
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Re: DKC TAS

Postby Tompa » April 4th, 2011, 1:55 am

Katzii: It is possible to do that warp glitch on console as well. It's just very hard.
Once you are in the bonus, you have one frame to exit it with both characters, if you go too early the game will crash (It MAY, I have no idea though, damage your cart) and too late you'll warp to the wrong level. But yeah, you CAN do it =).

Also, Simion, I'll try to prove you wrong that warp glitches will be possible on DELTA! :D
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Re: DKC TAS

Postby Katzii » April 4th, 2011, 2:47 am

I don't think I'd dare to try it. Glitches seem to follow me around as is (the wrong type of glitches!). I'll just stick to watching it in your TAS. :-)
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Re: DKC TAS

Postby Simion32 » April 4th, 2011, 2:04 pm

Tompa wrote:Also, Simion, I'll try to prove you wrong that warp glitches will be possible on DELTA! :D

Good luck, since I expect the object-oriented design to prevent such glitches from occurring. If they do (and you find one), then congrats because it would have to be a very serious/obscure programming error! (Any object-to-object scripts/events will not count, since a user-defined script or event could cause the warp location to be determined based on any number of in game variables, or even pseudo-random number generation!)
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Re: DKC TAS

Postby Stone » May 2nd, 2013, 7:45 am

Tompa recently uploaded a slightly improved Any% TAS:

http://tasvideos.org/2365M.html
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Re: DKC TAS

Postby Tompa » May 2nd, 2013, 7:01 pm

Oh yeah, I guess I could have mentioned that =). It's become a tradition to submit DKC TASes on April 1st, think I should continue the trend next year :D.
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Re: DKC TAS

Postby Tompa » April 3rd, 2016, 6:42 am

I felt the need to bump this topic to show my new any% TAS =)
http://tasvideos.org/5074S.html
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