CatLoverMolly wrote:That just looks soooooo great! Can't wait to see what's next with Clapper, Parry and the others.
Does Ellie's water-in-trunk mechanic work like it did in DKC3, or is that to be done? And in the actual levels, do you plan on doing the water like this:
Or keep it 'flat' styled without the little top graphic?
Simion32 wrote:Oh, the DKC2 water effect is super easy to do in C++, I've already coded it at least 2 times now. Likely somebody made an MMF2 extension to do that effect.
Simion32 wrote:As for the top-of-water effects, I've not actually programmed that specific thing, though essentially it's just a bunch of auto-scrolled lines of pixels in which there's a "3D perspective" from the front of the camera. More lines are seen in a 3D fashion the higher you are from the water.
Simion32 wrote:Finally, have you seen my MMF2 demo with the ship hold 3D scroller? I still have the source file for that if you're in a desperate need for it.
Phyreburnz wrote: I even made a specific level for him working as such.
Phyreburnz wrote: I made a level for the lightning bug called "Black Forest Blackout" but I designed the level with my initial thought for it. I wanted a way to bring the "blackout" of "Blackout Basement" outdoors.
Here is the link to the level.
CatLoverMolly wrote:One other thing that would be neat is Phyre's glowing Booty Bird being implemented in one of the firefly levels...
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