Search found 78 matches

Return to advanced search

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

I beat the hack, some levels are very hard, but very well done...some bonus are impossible to beat and other are buggy (some kill them all bonus, the kremcoin not appear). well, i joined 30 Dk barrels, 75% ... and only left 2 lost world levels for play (krazy kremland and krool´s keep). By the way.....
by doomero
January 7th, 2017, 1:08 pm
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 48825

Re: Donkey Kong Country 2 - The Lost Levels [RELEASED]

Am sorry for my ignorance, but how i can play this hack? is like a patch?
by doomero
January 4th, 2017, 3:54 am
 
Forum: ROM Hacks
Topic: Donkey Kong Country 2 - The Lost Levels [RELEASED]
Replies: 46
Views: 48825

Re: DKC2 hack: Donkey Kong Edition

Almost we want to know the news of the progress....
by doomero
January 16th, 2016, 3:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: Donkey Kong Country 4: The Kongs Return

Very nice.
by doomero
January 6th, 2016, 2:37 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Custom/Edited Sprites

Nice edition.
by doomero
December 25th, 2015, 3:37 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 331
Views: 151341

Re: DKC2 hack: Donkey Kong Edition

I hope can be finished soon.
by doomero
December 22nd, 2015, 9:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: DKC2 hack: Donkey Kong Edition

Looking at all the screenshots I am very impressed of what I saw. I'm sorry for asking this, but do you guys have any idea when this hack will be completed and released? I look VERY forward to it. I've always dreamed of playing as DK in DKC2! :mrgreen: +1 ... when i was a kid, i thought, when you e...
by doomero
December 18th, 2015, 2:44 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: Donkey Kong Country 4: The Kongs Return

Happen the same to me, the link of my old dkc mod for doom was removed and that cause mega suspend my account, also the mediafire link was removed too.
by doomero
December 18th, 2015, 2:41 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country DooM (demo released)

I played the demo you sent me and I very much enjoyed playing it. The only criticizm is the object collision/hit box is too big. Kept dieing because of it. And also the game is hard. Either that I suck as playing. :lol: Fun to play though. Keep up the great work! PS... Would like to beta test anoth...
by doomero
October 31st, 2015, 2:13 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: DKC Trilogy Sound Effects

i need the sound of sneek from dkc3 please.
by doomero
October 18th, 2015, 6:19 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 87
Views: 66740

Re: DKC Trilogy Sound Effects

I need the Bleak´s sounds.
by doomero
October 6th, 2015, 10:10 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 87
Views: 66740

Re: DKC-Related Custom Animations

Wow very nice guys!
by doomero
October 5th, 2015, 11:57 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 259133

Re: DKC-Related Custom Animations

Wow Phyreburnz good additions, i really want to use Donkey and Diddy animations for the battle against Bleak
by doomero
October 4th, 2015, 6:14 am
 
Forum: DKC Projects/Fanworks
Topic: DKC-Related Custom Animations
Replies: 709
Views: 259133

Re: Donkey Kong Country 4: The Kongs Return

Oh!, very nice editions Phyreburnz.
by doomero
October 1st, 2015, 4:19 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country DooM (demo released)

There is no more videos, but i am working to another donkey kong country for doom, i enhanced a lot the physics and i coded from scratch again, i can show you how looks: K-9wUrTxGdY qaKrAnB6Hj8 This video is old, i improved lot of things and i am working on map05 and Dixie will be playable soon.
by doomero
October 1st, 2015, 4:14 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country 4: The Kongs Return

For some reason that gold crocodile head remember me the Jago´s stage from killer instinct....
by doomero
June 3rd, 2015, 4:48 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country 4: The Kongs Return

No problem! and thanks!! i am making another Donkey Kong Project, but the difference this can be played online with friends around the world.
by doomero
May 30th, 2015, 12:50 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country 4: The Kongs Return

Hey Phyreburnz can you give me permission for use your Donkey Kong sprites (guitar animation) ?
by doomero
May 30th, 2015, 12:29 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country 4: The Kongs Return

Really nice.
by doomero
October 29th, 2014, 12:31 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country 4: The Kongs Return

Dude.... that was very amazing.
by doomero
October 15th, 2014, 5:00 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: DKC2 hack: Donkey Kong Edition

Mattrizzle wrote:I haven't made a video yet because it isn't possible to complete an entire level without D.K. looking and/or sounding like Dixie.



Oh i see, who will be kidnapped? Dixie?
by doomero
October 8th, 2014, 3:35 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: DKC2 hack: Donkey Kong Edition

Exist some videos about this project? also i never saw a hack snes room donkey kong game with resources from another DK...
by doomero
October 7th, 2014, 3:25 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: Donkey Kong Country 4: The Kongs Return

Awesome dude, how is called the engine?
by doomero
September 22nd, 2014, 12:59 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country DooM (demo released)

Good evaluation, also the weak point of doom engine is the physis, i had the same problem with mortal kombat doom.
by doomero
September 18th, 2014, 1:06 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country DooM (demo released)

I'm just going to assume that will happen after this first part of the game is complete, and then afterwards the second half is diddy going to crocodile isle or the northern kemisphere to save DK from either Kaptain or Baron, and vice versa. Hmm, well i am thinking what class of maps i will include...
by doomero
September 17th, 2014, 10:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country DooM (demo released)

Goe wrote:Finally Kaptain K Rool and Baron K Roolenstein kidnapped Donkey. Are you planning a second game in that you must rescue Donkey?


Yes, Diddy will rescue Donkey.
by doomero
September 17th, 2014, 9:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country DooM (demo released)

Phyreburnz wrote:I'll take a screenshot later and show you what I mean. I'm not seeing b or y as an option.

*EDIT* never mind, I found it. Sorry about that. Still no sound, though... maybe I'll try it on windows xp instead of 8?



Hmm could be, i don't know if gzdoom support windows 8.
by doomero
September 13th, 2014, 12:41 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country DooM (demo released)

I'm having some problems with this.... first, there is no sound for me. I don't know why or how to fix that. Second, I don't know what controls are the y and b buttons. I don't see any options for those at all. I don't know what controls they should be. If you don't understand, I can take a screens...
by doomero
September 12th, 2014, 3:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

Ok, guys the demo was released =)
by doomero
September 11th, 2014, 7:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country 4: The Kongs Return

Very nice dude
by doomero
September 6th, 2014, 8:23 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249

Re: Donkey Kong Country using the zdoom engine

Into few days i will release the demo, only i need to include the life balloons and fix some bugs.....
by doomero
September 3rd, 2014, 11:32 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

Like i said on the chat, that could be enhanced on gl options of gzdoom, you can choose the style of the textures and also i played with low resolution 640 x 480 and with format factory forced to 720 x 480 (that decrece more the quality).
by doomero
July 18th, 2014, 4:17 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

Very nice indeed! I like how the Kudgel battle went, although I couldn't read the dialogue. Also, why does Enguarde get hurt when he swims into an enemy? Shouldn't he automatically defeat it? The Klubba battle was hilarious with your music choice! He seems to fight just like Kudgel though, which is...
by doomero
July 18th, 2014, 3:34 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: DKC2 hack: Donkey Kong Edition

OMG!! really nice!! also i don't think the sprites could be a problem, because on this forum exist those.
by doomero
July 18th, 2014, 3:16 am
 
Forum: DKC Projects/Fanworks
Topic: DKC2 hack: Donkey Kong Edition
Replies: 67
Views: 40642

Re: Donkey Kong Country using the zdoom engine



Enguarde =)

I am working with Rambi now, is a little complex, but possible.

another progress



by doomero
July 17th, 2014, 3:52 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: DKC Trilogy Sound Effects

Where's the life loss "explosion" (one of the most "classic" sound fx)? Pop.mp3 Just bring the pitch way down. In the ROM, sound effects are scaled up to save space Fun fact: Many sound effects were reused in different pitch. For example, Donkey's hit sound is the same as Mini N...
by doomero
April 26th, 2014, 5:07 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Trilogy Sound Effects
Replies: 87
Views: 66740

Re: Donkey Kong Country using the zdoom engine

My major problem with the game is that the sound keeps dropping in and out. This is both background music and sound effects (I think). Knowing that this uses the Doom engine, I wanted to ask if you know of any 3D artists. I'm still looking for someone to do my Hunters. The sounds issue is a problem...
by doomero
April 23rd, 2014, 6:16 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine



A gameplay of episode 1, the mission: rescue Diddy. The progress of the demo is 80%.

For to do:

Include the property for grab barrels.
Include animal friends (Rambi, Enguarde, etc).
Fix bugs.
by doomero
April 22nd, 2014, 12:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

VideoViking wrote:Can you kill the Kloaks in the demo?



I not coded the property for grab barrels for Donkey Kong, but i will.... and that mean kill Kloak with that.
by doomero
April 14th, 2014, 2:00 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

sonosublime wrote:Very impressive what you've done, and I can't wait to play it.

The main thing I've noticed is that your levels leave absolutely no room for error, which may drive away players.


I noticed various bugs, but are not critical.
by doomero
April 14th, 2014, 12:41 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine



New level, this is the secret map, only avaible if you found all the bonus koins.
by doomero
April 14th, 2014, 10:34 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Custom/Edited Sprites

This ghost hook edited by me =)
by doomero
April 12th, 2014, 2:24 am
 
Forum: DKC Projects/Fanworks
Topic: Custom/Edited Sprites
Replies: 331
Views: 151341

Re: DKC Fanfiction - tell us a story!

XD that was funny
by doomero
March 31st, 2014, 11:45 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Fanfiction - tell us a story!
Replies: 121
Views: 61447

Re: Donkey Kong Country using the zdoom engine

Once again, excellent job doomero ! While I'm not sure what was happening to the music and sound effects, I enjoyed the boss fight itself. Also, I think your lighting effects in the castle are neat. Is becuase i used the pan sound of kaptain krool and not king krool and maybe the sound of the crown...
by doomero
March 31st, 2014, 9:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country using the zdoom engine

Thank you guys!!

That level was very funny to build.

Now the boss level of episode 1:



the ep 1 will contain 10 levels, i have 9, the number 10 is the secret level and the most terrific.
by doomero
March 31st, 2014, 3:49 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country DooM (demo released)
Replies: 102
Views: 40475

Re: Donkey Kong Country Project K

Nice project.
by doomero
March 29th, 2014, 12:47 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Project K
Replies: 23
Views: 7964

Re: Donkey Kong Country 4: The Kongs Return

Sorry dude =(
by doomero
March 29th, 2014, 12:10 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1623
Views: 710249
Next

Return to advanced search