Qyzbud wrote:Do you have Windows 7? If not, I could help with compatibility testing along the way.
I'm going to stick with XP for
a while as long as possible, because I have everything setup and don't want to risk losing any functionality... that, and it's just easier to stay with what works for me. So yes, you may help with Windows 7 testing.
Stone wrote:On the other hand, DELTA_v0.0.4.2d keeps crashing at
Delta Game Engine.exe wrote:Archetype 14 of 14
Extracting physmap...
That particular error might have resulted from a missing/corrupt physmap file... if I recall correctly, those were distributed with the demo. No matter, as it was a Beta build to begin with, meaning it's not as likely to work the way it should.
I'm not sure about this (my current DELTA code causes a crash, must have stopped working on something in the middle of it and forgot about it), but I think DELTA was having quite a lot of problems in the beta and some of the further unreleased builds.
However, the upcoming
DELTA v0.0.5.0 (which has been stalled for who knows how long) should hopefully have such problems resolved.
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Progress Notes:-Menus now have a
checkable property, and can also be placed into check groups. Checkmark icons are displayed on checked menu items.
-Check groups can modify the state of duplicate items on the toolbar.
-16x16 icons are now displayed next to menu items which have an icon set.
-Another Right-Aligned menu has been added: the
Mode menu, which will switch between various DKCRE functionality.
-A new about dialog has been added to the program. It now contains a credits section.
Next Planned Features:-Add a scripting system to the toolbar class so that its contents may be easily configured before compiling.
*completed Oct 28th 6:07pm*-Give toolbar items a
sticky property, for use on buttons that stay pressed once clicked.
*completed*-Implement the Client Area >>> needs a mode switch which loads a different menu/toolbar for each mode.
EDIT/BUMP Oct 29th 9:52am:I have now finished the menu and toolbar code. It now has the capability of loading a different menu/toolbar based on the current mode.
The very last thing I have to finish before going on with the
Client Area is that the
Status Bar needs its text-display system. This should not take as long to do, thankfully.
Also, if I haven't mentioned this yet, DKCRE now has its own crash dialog which replaces the "foo.exe has encountered a problem and needs to close" dialog. It should be able to save your data in the event of a program crash.
![Geek :geek:](./images/smilies/icon_e_geek.gif)