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Re: DKCRE General Discussion Topic

Simion32 wrote:Trust me, I've already thought about doing such things. ;)

Okay, I hope :)
by asmodeus
August 7th, 2011, 8:52 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Feature Idea: Tile Relations

I've got a great idea for the tile editor: It would be great, if the tile editor could only show those tiles, that fit to each other. Maybe about like that: You select a location, where you want to put a tile. Then, the editor checks the tile on the left (or any other side the user want the tile to ...
by asmodeus
August 7th, 2011, 5:31 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: DKC Custom Level Ideas

Name: Deathmine Deepwater Archetype: Deep Sea Floor (NEW) Music: Aquatic Ambience Gimmicks: Mine field. Some mines that can home in on you. Simion32_DeathmineDeepwater.PNG I don't really have any long, drawn-out description for this level. The idea was rather spontaneous. :P Hey, I'm quite fascinat...
by asmodeus
July 17th, 2011, 9:06 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 298654

Re: DKCRE General Discussion Topic

Another little feature request for the tile editor: Would be helpful if the current selected tile (from the tileset) is drawn (maybe 50% transparent) at the cursor's position, so that you can see whether a tile fits somewhere without removing the old tile there yet. Maybe holding down Control or som...
by asmodeus
July 4th, 2011, 6:20 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: DKCRE General Discussion Topic

Simion32 wrote:This would only work for single-layer levels. Would not work on Mine Cart Carnage because right-click is reserved there for editing the back layer.

Oh, I didn't know DKC uses two layers for some levels ^^
by asmodeus
July 2nd, 2011, 8:26 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: DKCRE General Discussion Topic

As for the tile feature you mentioned, I'll try getting that into v0070 but as always there are no guarantees on any features "making it" to a particular release (though what you mention actually sounds easy). ;) Cool, you might have added it in the next version? I would think that less i...
by asmodeus
July 2nd, 2011, 5:01 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: DKCRE General Discussion Topic

Wow, the new version is absolutely awesome! :shock: You did a very great job. Just a little bad thing, that it uses quite constantly 100% of my CPU, but as long as it hopefully not crashes and will be better in future, I'm completely satisfied with that program. :) EDIT: FEATURE REQUEST: When buildi...
by asmodeus
July 2nd, 2011, 1:04 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: Donkey Kong Country: Dance Remix Album

Great music! :) I like DKC music, so I also like most of its remixes. Good job :).
by asmodeus
August 25th, 2009, 5:40 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country: Dance Remix Album
Replies: 23
Views: 12847

Cranky Kong

I'm for Cranky :D.
by asmodeus
July 24th, 2009, 10:36 am
 
Forum: Post Mortuary
Topic: The Third Bi-annual DKC Atlas Elections: Voting Booth!
Replies: 17
Views: 8140

Squawks

Squawks

Short: Squawks is my favorite buddy :D.
by asmodeus
July 18th, 2009, 10:02 am
 
Forum: Post Mortuary
Topic: The Third Bi-annual DKC Atlas Elections: Primary
Replies: 24
Views: 11728

Re: The Donkey Kong Country Level Builder

Simion32 wrote:Also, although it's not a graphics function in itself, I've also managed to do this:
ODA_DKC2WaterHDMA.gif

Is anywhere documentated how the DKC water effects work, what to scale or whatever? It really interests me.
by asmodeus
June 5th, 2009, 9:34 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 412004

Re: 99 yellow bananas in my hoard...

96 giant bananas in my hoard,
96 giant bananas,
DKC2 is my favorite game,
it's in my hall of fame
95 giant bananas in my hoard
by asmodeus
May 28th, 2009, 1:40 am
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 187
Views: 102070

Re: The Donkey Kong Country Level Builder

---Make sure Data Execution Prevention is off for normal programs. Else the DKCLB and/or DKCRE may randomly crash... To fix this, 1.Right Click on My computer, then click properties 2.Go to the advanced tab, and click the Settings button under Performance 3.Click the Data Execution Prevention tab 4...
by asmodeus
May 1st, 2009, 8:56 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 412004

Re: The Donkey Kong Country Level Builder

Simion32 wrote:Does the previous build (v0.0.4.0) do this, or is it ONLY (v0.0.4.2d)?

v0.0.4.0 works! I don't know whether I have tested it before, but it was on my computer. Maybe the next version will work...
by asmodeus
May 1st, 2009, 8:47 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 412004

Re: The Donkey Kong Country Level Builder

Update: DELTA Game Engine v0.0.4.2d DOWNLOAD HERE :cry: Well, anyhow I can't see anything of that seeming amazing engine :cry: problem.png Always the same problem: I start the program and I have to open a 1.0 DKC rom. I start opening a rom (U, USA?), and I've also tried it with E (Europe?), then it...
by asmodeus
May 1st, 2009, 1:16 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 412004

Re: Your top 10 favorite video games of all time

Well, my list is about like this: 10. (N64) Zelda: Majora's Mask 9. (N64) Perfect Dark 8. (N64) Blast Corps 7. (X-Box 360) Viva Piñata 6. (SNES) Super Mario World 5. (SNES) Donkey Kong Country 4. (SNES) Donkey Kong Country 2 3. (GMC)...
by asmodeus
April 26th, 2009, 1:00 am
 
Forum: Gaming Discussion
Topic: Your top 10 favorite video games of all time
Replies: 45
Views: 43236

Re: Barrel Icons for read/hot etc., look here

What's about normal, maybe smaller, sprites out of DKC? For example the map faces of Donkey, Diddy, Cranky, Wrinkly, Candy, Funky, Dixie and a Kremling? Or all the collectable items (life balloons, coins, bananas...)?
by asmodeus
April 19th, 2009, 12:24 am
 
Forum: DKC Atlas Forum Discussion
Topic: Barrel Icons for read/hot etc., look here
Replies: 11
Views: 8730

Re: DKC Resource Editor

A question, does your keyboard have the "Menu" key (the one with this symbol on it)? If it doesn't, that may be a problem in DELTA, as I have assigned that key to toggling view of the application's Menu-Bar. I know of one keyboard at my school that doesn't have that key OR Windows Logo ke...
by asmodeus
April 18th, 2009, 1:27 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: DKC Resource Editor

Well, I don't know if anybody else has got the problem *I|m too layz to read the complete thread), but what's about using the keys "?", "<" and ">"? I have got a German layout and "<" is on one key with ">", and I have to press shift for "?"...
by asmodeus
April 17th, 2009, 2:07 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492

Re: Barrel Icons for read/hot etc., look here

And here are some forum buttons, which belong to "[stylename]/imageset/en". buttons.zip They all have a size of 150x24. These buttons are included: -New Topic (with a Diddy balloon) -Locked (barrel with a kremling head) -Delete (barrel with a red "X") -Edit (checkpoint barrel) -R...
by asmodeus
April 16th, 2009, 6:49 am
 
Forum: DKC Atlas Forum Discussion
Topic: Barrel Icons for read/hot etc., look here
Replies: 11
Views: 8730

Re: Barrel Icons for read/hot etc., look here

Here is another image for the online status. Now it's clear that the small star means "online" :D.
by asmodeus
April 16th, 2009, 12:27 am
 
Forum: DKC Atlas Forum Discussion
Topic: Barrel Icons for read/hot etc., look here
Replies: 11
Views: 8730

Re: Barrel Icons for read/hot etc., look here

I can't open RAR on this computer. Okay. I've posted a zip file in my first post now, too. they are certainly good enough to use, so when I get time, I'll see how I go replacing our current icons. Nice work! It should be quite easy to replace them. There should be a directory in the php directory &...
by asmodeus
April 16th, 2009, 12:02 am
 
Forum: DKC Atlas Forum Discussion
Topic: Barrel Icons for read/hot etc., look here
Replies: 11
Views: 8730

Barrel Icons for read/hot etc., look here

I was thinking of that this forum should look more like DKC style. And such a forum has got a lot of icons for read, unread, hot, mine and many more. I thought of that we could use barrels, as there are a lot of different barrels in DKC, for that. I have made many images for that. What do you think?...
by asmodeus
April 15th, 2009, 6:12 am
 
Forum: DKC Atlas Forum Discussion
Topic: Barrel Icons for read/hot etc., look here
Replies: 11
Views: 8730

Re: 100% Completion Gaming Log

I think Blast Corps is much more fun to play the GoldenEye, I think that is the reason why I haven't really tried to unlock all cheats.
by asmodeus
March 26th, 2009, 1:37 am
 
Forum: Gaming Discussion
Topic: 100% Completion Gaming Log
Replies: 21
Views: 9321

Re: 100% Completion Gaming Log

The same on my side, I've got lots of platinums, but eventually I had to give up. The last 1/3 was just too hard... And by the way: Someone who can complete Blast Corps should easily get all cheats on Goldeneye ;) Yeah, Blast Corps is difficult with all the platinums, but I got it :D. And about Gol...
by asmodeus
March 24th, 2009, 11:08 pm
 
Forum: Gaming Discussion
Topic: 100% Completion Gaming Log
Replies: 21
Views: 9321

Re: 100% Completion Gaming Log

My list (red=almost 100%+ completed): SNES Donkey Kong Country Donkey Kong Country 2 Donkey Kong Country 3 Super Mario Kart Super Mario World Game Boy Donkey Kong Land (all bonuses found) Mario And The Six Coins N64 Cruis'n World (only one car missing: "Tommy", only about 1 and a half seco...
by asmodeus
March 21st, 2009, 12:30 am
 
Forum: Gaming Discussion
Topic: 100% Completion Gaming Log
Replies: 21
Views: 9321

Re: Rare reusing music in games

A good example of this is the boss music from Donkey Kong Land. I found out that Rare remixed this music in the N64 game Blast Corps. (I didn't find this out myself, though, but I probably would have if I owned Blast Corps!) Here is the music in Donkey Kong Land: http://www.youtube.com/watch?v=iS6j...
by asmodeus
March 10th, 2009, 5:39 am
 
Forum: Rare Games
Topic: Rare reusing music in games
Replies: 3
Views: 3679

Re: Donkey, Diddy, Dixie... except of one all end with "y"?

There's not much of a difference really. If it was 'Dixy', you'd still pronounce it the same way. Dixie is just a proper name, that's all. That's clear to me. Rare (Nintendo?) could have called here Dixy to have the "y" at the end, but they haven't. The question is why they haven't or why...
by asmodeus
March 6th, 2009, 3:29 am
 
Forum: General DKC Discussion
Topic: Donkey, Diddy, Dixie... except of one all end with "y"?
Replies: 19
Views: 8351

Donkey, Diddy, Dixie... except of one all end with "y"?

I've noticed that almost all the Kong's names end with a "y", and the only exception seem to be Dixie. Does anybody know why it is or does anybody have got a theory? Some names: Donke y , Didd y , Kidd y , Mank y , Crank y , Cand y , Funk y , Tin y , Chunk y , Lank y and Wrinkl y . EDIT: F...
by asmodeus
March 6th, 2009, 12:12 am
 
Forum: General DKC Discussion
Topic: Donkey, Diddy, Dixie... except of one all end with "y"?
Replies: 19
Views: 8351

Re: English DKC Rom Editor

Hey, I just wanted to say that the translation is awesome! :D Great job!
by asmodeus
February 2nd, 2009, 7:32 am
 
Forum: ROM Hacking
Topic: DKEdit English Translation
Replies: 50
Views: 33644

My Remix: Darkmoon Cavern

I've just made a remix in a few hours. It's a remix or the music Darkmoon Cavern / Credits 1 from the game Diddy Kong Racing. I hope you like it :D .

Darkmoon Cavern Remix (mp3, 3.58MB)
Darkmoon Cavern Remix (ogg, 2.70MB)
by asmodeus
January 24th, 2009, 10:17 am
 
Forum: Diddy Kong Racing
Topic: My Remix: Darkmoon Cavern
Replies: 0
Views: 2524

Re: 99 yellow bananas in my hoard...

11 yellow bananas in my hoard,
11 yellow bananas,
his name is King K. Rool,
but does he like Rock'n Rool?,
10 yellow bananas in my hoard.
by asmodeus
January 4th, 2009, 12:44 pm
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 187
Views: 102070

Re: 99 yellow bananas in my hoard...

Donkey King wrote:You've used 14 twice. :P

oops :oops: ... Edited!
by asmodeus
January 2nd, 2009, 1:05 pm
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 187
Views: 102070

Re: 99 yellow bananas in my hoard...

13 yellow bananas in my hoard,
13 yellow bananas,
you can find rom information on this site,
the roms are hacked by Simion32 byte for byte :D ,
12 yellow bananas in my hoard.
by asmodeus
January 2nd, 2009, 12:51 pm
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 187
Views: 102070

Re: Moderators

Congrats, Simion32!
top.gif
top.gif (2.32 KiB) Viewed 14823 times
by asmodeus
December 31st, 2008, 12:58 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Moderators
Replies: 73
Views: 41738

Re: 99 yellow bananas in my hoard...

14 yellow bananas in my hoard,
14 yellow bananas,
it's fun to play Diddy,
he never appeared together with Kiddy :(
13 yellow bananas in my hoard.
by asmodeus
December 31st, 2008, 12:26 pm
 
Forum: Forum Games
Topic: 99 yellow bananas in my hoard...
Replies: 187
Views: 102070

Re: Japanese DKC ROM Editor

EDIT: I didn't know that the files in the "Source" folder could be opened with notepad. Are they the files that name labels (which show up as ?s)? Can they be translated? You should be able to translate it. But it doesn't change anything in the program. You have to compile the whole sourc...
by asmodeus
November 20th, 2008, 11:56 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Japanese DKC ROM Editor

Kong-Fu wrote:What are the yellow "start" squares for? You can move it by using the "X??" and "Y??" fields in that level property editor, but no matter where you put it, it doesn't do anything. Nor do the functions.

Yellow squares? Where (v4)?
by asmodeus
November 18th, 2008, 11:23 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Japanese DKC ROM Editor

Kong-Fu wrote:Here.
[Function name]
...
8B912E97=Stop & Go Station (KONTINYUBARERU)

I just kept it like what google translated it (in latin letters). It may mean "Continue Barrel" or better "Checkpoint". You can change it in the file if you are sure that it means that.
by asmodeus
November 15th, 2008, 11:16 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Japanese DKC ROM Editor

Kong-Fu wrote:How do you use them? they never seem to be used in dkEdit. The drop-down menu is always blank.

asmodeus's function translations wrote:KONTINYU BARERU

I think you spelled continue barrel wrong. :?

lol.

Where do you find THAT?!?
by asmodeus
November 15th, 2008, 4:47 am
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Japanese DKC ROM Editor

I also have translated the functions (many of them).
offsets.zip
(5.55 KiB) Downloaded 285 times

Does anybody know what they are good for?
by asmodeus
November 4th, 2008, 11:10 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Japanese DKC ROM Editor

Kong-Fu wrote:I just translated the BG and FGs.

Cool :shock: ! I was also already translating them, but yours is much better.
by asmodeus
November 4th, 2008, 11:04 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Glitch/PAR Code Snapshots

Kong-Fu wrote:It's not random...

...unless you considering "getting the 1st and 3rd banana of the 3 above the target" random. :P

It's difficult to get it. Are you sure that I have to get the 1st and 3rd banana? The picture looks like there is only the 3rd one, the 1st and 2nd are collected.
by asmodeus
October 19th, 2008, 4:15 am
 
Forum: General DKC Discussion
Topic: Glitch/PAR Code Snapshots
Replies: 60
Views: 37264

Re: Glitch/PAR Code Snapshots

Can you told me how to do that? I just used some level jump par codes. But I find it funny that there is the word "ERROR". I would understand if there would be a name of any level or just a random combination of chars, but that word... _____________________________________________________...
by asmodeus
October 19th, 2008, 12:16 am
 
Forum: General DKC Discussion
Topic: Glitch/PAR Code Snapshots
Replies: 60
Views: 37264

Re: Glitch/PAR Code Snapshots

I've got one more picture:
error.png
PAR code based
error.png (63.98 KiB) Viewed 31566 times

I just wanted to show you.
by asmodeus
October 15th, 2008, 3:39 am
 
Forum: General DKC Discussion
Topic: Glitch/PAR Code Snapshots
Replies: 60
Views: 37264

Re: Japanese DKC ROM Editor

Simion32 wrote:It may be a little bit late to be pointing this out, but Golden Kritters are used in Rope Bridge Rumble. You can find one just after the halfway barrel.

For me these aren't really gold Kritters... they are more like brown, or orange to me.
by asmodeus
October 12th, 2008, 11:07 pm
 
Forum: ROM Hacking
Topic: Japanese DKC ROM Editor
Replies: 90
Views: 50410

Re: Your real name?

My real name is Simon (German pronunciation).
by asmodeus
October 11th, 2008, 11:44 pm
 
Forum: Anything Goes
Topic: Explain your name!
Replies: 138
Views: 86088

Re: The Desktopic

Is this topic about wallpapers?
by asmodeus
October 9th, 2008, 7:21 am
 
Forum: Anything Goes
Topic: The Desktopic
Replies: 25
Views: 13969

Re: The Desktopic

I don't know what to do here, but I know that it is about desktops...
Image
by asmodeus
October 9th, 2008, 3:19 am
 
Forum: Anything Goes
Topic: The Desktopic
Replies: 25
Views: 13969

Re: DKC Resource Editor

Kiddy14 wrote:it's not supported by Windows and just 4 browsers support it xD

I use windows and firefox any my browser displays APNGs correct.
by asmodeus
October 8th, 2008, 1:53 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 740492
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