Qyzbud wrote:Personally, I think the fern texture helps. It mightn't be a big transformation, but it's definitely a step in the right direction. I can't help but think a little bit of bump mapping could make the shapes it's composed of look a bit more organic, but if you wish to leave it as it is and move on, I can accept that.
I think I agree with most of your own recent bird critiques; too many, too brown... too fast? I'm not sure, but I think they might be moving a bit fast — especially considering that they are flying upwards, and not flapping. Personally, I would recommend a few Squawks-esque bright colours for the birds; not that they have to look like Squawks, exactly, but having vivid colour would be nice, I think.
Qyzbud wrote:Oh, and DK's movement speed looks around 22% better now. I still get the feeling that everything is just a bit slow and stilted (static pauses, for example — especially when DK lands). Are you planning to add more character/camera animations/movements at these parts, to keep things looking fluid and alive?
vege wrote:And, yes, he is Slippa.
Cyclone wrote:Vege I implemented most of your suggestions. And made changes to remove certain shots as Qyzbud suggested.
Still any more character suggestions would be great.
Cyclone wrote:Ok I added some shadows and added an extra bit of thunder.Spoiler!
Cyclone wrote:spaceman i'm not sure what you mean buy swapping around the time.
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