Glitch/PAR Code Snapshots

Discussion of the DKC series as a whole.
Post here if the theme of your discussion isn't directed at one specific game.

Glitch/PAR Code Snapshots

Postby BlueTronic » June 23rd, 2008, 10:01 am

Post real snapshots of the DKC Series you took off an emulator, or at the screen, or whatever. I only keep glitch snapshots and PAR Codes; normal ones bore me.
Attachments
Donkey Kong Country 2 - Diddy's Kong Quest # SNES_00017.png
PAR Code based.
Donkey Kong Country 2 - Diddy's Kong Quest # SNES_00017.png (27.96 KiB) Viewed 34939 times
Donkey Kong Country_00000.png
Gltich based.
Donkey Kong Country_00000.png (33.07 KiB) Viewed 34929 times
donkey3_00001.png
PAR Code based.
donkey3_00001.png (52.42 KiB) Viewed 34926 times
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Re: DKC Snapshots

Postby Goe » June 24th, 2008, 7:11 am

I have LOTS of screenshots...some of them spectacular...if you want to see more of them...you should download this file:

http://www.megaupload.com/?d=6CXHFY8Y

2 of the videos of that file are screenshots of DKC glitches(all of them were made without PAR codes or hacks)
Attachments
Colores raros2.png
Colores raros2.png (38.47 KiB) Viewed 34884 times
Expresso en el agua.png
Expresso en el agua.png (28.08 KiB) Viewed 35476 times
2 Donkeys azules.png
2 Donkeys azules.png (29.8 KiB) Viewed 34886 times
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Re: DKC Snapshots

Postby Goe » June 27th, 2008, 1:39 am

whoa i see nobody shows his/her snapshots!

Then, i'll put more of mine
Attachments
Winky y diddy rueda.png
Winky y diddy rueda.png (32.08 KiB) Viewed 34839 times
Diddy en un Diddy azul4.png
Diddy en un Diddy azul4.png (36.18 KiB) Viewed 34832 times
DonkeyKongCountry(V1.1)(U) 0030.png
DonkeyKongCountry(V1.1)(U) 0030.png (28.65 KiB) Viewed 34821 times
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Re: DKC Snapshots

Postby BlueTronic » June 27th, 2008, 3:17 am

Goe wrote:whoa i see nobody shows his/her snapshots!

Oh come on, people. Post some snapshots.

Pleeeease?
Image
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Re: DKC Snapshots

Postby Goe » June 27th, 2008, 4:41 am

don't worry mate...i have thousands of them...but i must admit i want to see other users snapshots of glitches, hacks and etc
Attachments
2 enguardes2.png
2 enguardes2.png (30.55 KiB) Viewed 34775 times
Winky en el agua3.png
Winky en el agua3.png (30.05 KiB) Viewed 35362 times
2 rambis 4.png
2 rambis 4.png (43.88 KiB) Viewed 34768 times
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Re: DKC Snapshots

Postby BlueTronic » June 27th, 2008, 5:40 am

donkey3_00000.png
PAR Code based and glitch based.
donkey3_00000.png (55.27 KiB) Viewed 34745 times

That was Enguarde. :?
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Re: DKC Snapshots

Postby Goe » June 27th, 2008, 6:10 am

great shot mate...could you tell us how to do that?
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Re: DKC Snapshots

Postby BlueTronic » June 27th, 2008, 6:34 am

I can't seem to remember how I did it. I know it involved the PAR Codes 7E007F02 and 7E007E?? (I can't remember what the 2 last numbers were).

But while I was trying to redo it, I found something even more interesting ;)
http://www.megaupload.com/?d=8JF101IO
Just enter the code 7E007F02 and 7E007E37
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Re: DKC Snapshots

Postby Goe » June 27th, 2008, 6:47 am

great video mate...you are a good guy

Well...more snapshots for you :mrgreen:
Attachments
Kritter=DK.png
the 2nd DK is a kritter
Kritter=DK.png (33.65 KiB) Viewed 34715 times
Rambi-expresso.png
is really a expresso
Rambi-expresso.png (39.89 KiB) Viewed 34701 times
Winky-rambi.png
is really a winky
Winky-rambi.png (32.19 KiB) Viewed 34685 times
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Re: DKC Snapshots

Postby Soniccuz » June 27th, 2008, 6:51 am

Kritter DK

If you stomp on him does he rub his head? :lol:
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Re: DKC Snapshots

Postby BlueTronic » June 27th, 2008, 7:25 am

Goe wrote:Image
Image

I couldn't help but wonder: is that my glitch you used to do that, or those 2 PAR Codes?
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Re: DKC Snapshots

Postby Goe » June 27th, 2008, 7:48 am

i didn't use PAR codes...

Go to a stage with one kong, throw a DK barrel and pust start+slect before it breaks...let the evil guys kill you, but you must fall for a precipice after being hit. Then go to a stage with an animal buddy, break a DK barrel and you will control DK an Diddy at the same time...then one of the Kongs will be inmortal. Mount the animal buddy with the mortal kong and let the inmortal kong fall for a precipice. The you can take the animal buddy to other levels.

Note: you can take him only to other levels with animal buddies
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Re: DKC Snapshots

Postby BlueTronic » June 27th, 2008, 8:09 am

Yeah, that's my glitch. Here's the thread for it: viewtopic.php?f=20&t=25&st=0&sk=t&sd=a

There are 2 PAR Codes that let take an animal buddy to another level if you beat a level with that animal buddy.
80839460 and B883CB65
Image

Also, here's all my screenshots:
http://www.megaupload.com/?d=79C8KW40
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Admin's note:

Postby Qyzbud » June 27th, 2008, 9:03 am

I have edited the subject of this topic to better describe what lies within.

Personally, I think snapshots of glitches/codes in action should be kept separate. I know the effects can be similar looking, but the causes of these effects are so very different. If you guys are going to use DKC Atlas server space/bandwidth to host these images (which you are welcome to), I'd appreciate if you could - at the very least - indicate whether a snapshot is based on a glitch, or on a PAR code. That will help users understand what they are seeing, and will also make things easier if we end up splitting this into separate topics, which I recommend.
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » June 27th, 2008, 9:11 am

Yeah, we kinda got carried away with the glitch screenshots. :D

I wrote into my attachments' file comments whether they were glitch-based, PAR Code based, or both.
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Re: Glitch/PAR Code Snapshots

Postby Goe » June 27th, 2008, 8:38 pm

Kong-Fu: i have activated those PAR codes in my DKC rom and i have beaten jungle hijinx with rambi...but rambi doesn't appears in ropey rampage
Qyzbud: all my snapshots are about glitches, no PAR codes

EDIT: i have downloaded your snapshots, Kong-fu...really cool. the Diddy carrying a grey yoshi is really cool...how did you? About the Rattly snapshot in Toxic Tower...what's that strage golden thing?
ah, if you want to know how i did some of my glitches you can ask me too...but i think you already know how to produce that glitches ;)
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » June 28th, 2008, 1:59 am

The grey Yoshi is actually a treasure chest. The code is 7E0F902A and 7E0F902B
Goe wrote:if you want to know how i did some of my glitches you can ask me too...but i think you already know how to produce that glitches

I might not know all of them, but can't get them because I can't use RAR files and I never could install WinRAR. :(
Goe wrote:Kong-Fu: i have activated those PAR codes in my DKC rom and i have beaten jungle hijinx with rambi...but rambi doesn't appears in ropey rampage

Hmm... It works for me. Maybe you need a version 1 ROM (If you don't have one already).
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Re: Glitch/PAR Code Snapshots

Postby Goe » June 28th, 2008, 5:47 am

i have version 1.1...pm me telling me your msn and i'll add you for show the videos of the rar file if you want

Well...look at that screenshot of DKC2i have just taken now using the enguarde and rambi Par codes in Parrot Chute Panic
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0001.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0001.png (50.5 KiB) Viewed 34554 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0000.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0000.png (51.42 KiB) Viewed 34560 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » June 28th, 2008, 9:32 pm

PAR codes used
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0006.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0006.png (50.4 KiB) Viewed 34506 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0009.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0009.png (25.34 KiB) Viewed 34500 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0010.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0010.png (22.5 KiB) Viewed 34498 times
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » June 29th, 2008, 1:46 am

@Goe: The blue Squawks and purple Engiarde/Rambi are really cool.

When I put Very Gnawty in Jungle Hijinx, he got stuck in the trees! I beat the hell out of him. 8-)
Donkey Kong Country (U) (V1.0) [!]_00000.png
PAR Code Based
Donkey Kong Country (U) (V1.0) [!]_00000.png (22.13 KiB) Viewed 34515 times

Very Gnawty was frozen like that. I kept hitting him and hitting him with Rambi. :lol:
Attachments
Donkey Kong Country 2 - Diddy's Kong Quest # SNES_00001.png
PAR Code Based
Donkey Kong Country 2 - Diddy's Kong Quest # SNES_00001.png (48.52 KiB) Viewed 34483 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » June 30th, 2008, 2:14 am

PAR code based
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0003.png
par code based
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0003.png (55.83 KiB) Viewed 34444 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0004.png
PAR code based
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0004.png (53.7 KiB) Viewed 34438 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0019.png
My best snapshot ever
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0019.png (20 KiB) Viewed 34431 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » July 10th, 2008, 7:53 am

More Par code based
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0026.png
...
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0026.png (56.77 KiB) Viewed 34400 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0021.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0021.png (24.88 KiB) Viewed 34400 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0020.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0020.png (21.2 KiB) Viewed 34399 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » July 10th, 2008, 7:57 am

new glitch snapshots of DKC
Attachments
DonkeyKongCountry(V1.1)(U) 0001.PNG
DonkeyKongCountry(V1.1)(U) 0001.PNG (22.27 KiB) Viewed 34401 times
DonkeyKongCountry(V1.1)(U) 0000.png
DonkeyKongCountry(V1.1)(U) 0000.png (41.58 KiB) Viewed 34393 times
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Re: DKC Snapshots

Postby gamer_boy997 » July 11th, 2008, 4:36 am

Goe wrote:i didn't use PAR codes...

Go to a stage with one kong, throw a DK barrel and pust start+slect before it breaks...let the evil guys kill you, but you must fall for a precipice after being hit. Then go to a stage with an animal buddy, break a DK barrel and you will control DK an Diddy at the same time...then one of the Kongs will be inmortal. Mount the animal buddy with the mortal kong and let the inmortal kong fall for a precipice. The you can take the animal buddy to other levels.

Note: you can take him only to other levels with animal buddies


I tried that with Winky from Winky's Walkway, and took him to Coral Capers, and when I entered, I pressed 'b' or 'y', or it just did it by itself, but Winky turned into the green-red Rambi you took a picture of above! Then I tried moving him, but he just swam forward, stuck in his attacking horn position, and he hit a fish, and went up and hit the top algae, and kept going forward. When I hit a wall on the right, he stopped, but he was still stuck, and pausing the game didn't work! I had to reset the software, (I have this on the VC).
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » July 11th, 2008, 8:55 am

You have to keep moving around without pressing B or Y until gravity is applied.
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Re: Glitch/PAR Code Snapshots

Postby CaptainEddie » July 11th, 2008, 10:19 am

I have a few PAR code based ones.

Donkey_Kong_Country_(U)_(V1.0)_[!]003.png
Donkey_Kong_Country_(U)_(V1.0)_[!]003.png (50.87 KiB) Viewed 34320 times


Donkey_Kong_Country_(U)_(V1.0)_[!]002.png
Donkey_Kong_Country_(U)_(V1.0)_[!]002.png (33.87 KiB) Viewed 34320 times


Donkey_Kong_Country_(U)_(V1.0)_[!]000.png
Donkey_Kong_Country_(U)_(V1.0)_[!]000.png (43.46 KiB) Viewed 34316 times
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Re: Glitch/PAR Code Snapshots

Postby gamer_boy997 » July 15th, 2008, 7:30 am

I just did another cool glitch! Go to Oil Drum Alley, and do Goe's glitch of making one kong inmortal after shooting out of the plast barrel to get you over a ledge, then go into the pit Rambi is in, then have both kongs mount to have a gray rambi, and an orange-brown rambi, but Diddy and Donkey will be floating in a sitting position in one place, and you will only be controling the Rambis, only one Rambi can jump off the tire, once you jump off and on to the ledge with that Rambi, keep going forward, and when you get near a Manky kong press 'b' and 'y', and you will end up turning into an odd color Diddy, then press the buttons again, and you will end up turning into a blue barrel, and a blue Winky! It might be only one of those buttons, or niether, but I can't remember. This glitch might make other wierd things happen to! One time, when my kong died, I did the level again, and when I lost a kong, the bananas turned orange. One time, I lost Rambi, but instead of Rambi running away, it was a Donkey kong as a wierd color in his sitting position going away! It was probably like the glitch of a Donkey kong sprite being a kritter, (snapshot taken by Goe). I have a question Goe, did you use Par codes, or did you do a glitch? If it was a glitch, could you please tell me what you did? Please and thanks! By the way, I'm asking Goe on the board instead of PM so everyone else will know the glitch to.
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » July 23rd, 2008, 2:03 am

Some neat color glitches I came across when I hacked DKC.
Attachments
Donkey Kong Country (U) (V1.0) [!]_00000.png
Donkey Kong Country (U) (V1.0) [!]_00000.png (28.26 KiB) Viewed 34228 times
Donkey Kong Country (U) (V1.0) [!]_00001.png
Donkey Kong Country (U) (V1.0) [!]_00001.png (25.45 KiB) Viewed 34226 times
Lives in the Mines_00000.png
Lives in the Mines_00000.png (33.68 KiB) Viewed 34224 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 11th, 2008, 12:51 am

gamer_boy997 wrote:I have a question Goe, did you use Par codes, or did you do a glitch? If it was a glitch, could you please tell me what you did? Please and thanks! By the way, I'm asking Goe on the board instead of PM so everyone else will know the glitch to.


Sorry for the delay mate, i was on holidays. well...i have pm you telling how to do it, but i'll put the same here:

How to turn a kritter into DK:

Well, i did the famous glitch(throw a dk barrel and press start+select before it breaks, etc) and i went to Bouncy Bonanza, all time with one kong until i reached winky. Then, i broke a DK barrel and both kongs mounted winky...then, i saw several glitches, one of them was a kritter who turned into a DK...i think obtain that glitch may be really hard, so i suggest you use an emulator, and lots of savestates to explore the major number of glitches.

bye
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 15th, 2008, 7:57 am

NEW! A K Rool colour glitch(PAR Code Based)
Attachments
DonkeyKongCountry(V1.1)(U) 0003.png
DonkeyKongCountry(V1.1)(U) 0003.png (34.98 KiB) Viewed 34147 times
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » August 15th, 2008, 8:03 am

I've done that before. that happens every time you take an animal buddy to gangplank galleon.
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 15th, 2008, 8:15 am

Kong-Fu wrote:I've done that before. that happens every time you take an animal buddy to gangplank galleon.


I have seen it today...i have taken Rambi and Winky and...the same. Is really cool...i love Golden K Rool.

Well, two more shots
Attachments
DonkeyKongCountry(V1.1)(U) 0005.png
DonkeyKongCountry(V1.1)(U) 0005.png (20.39 KiB) Viewed 34144 times
DonkeyKongCountry(V1.1)(U) 0006.png
DonkeyKongCountry(V1.1)(U) 0006.png (13.68 KiB) Viewed 34138 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 15th, 2008, 11:26 pm

more shots PAR Code based
Attachments
DonkeyKongCountry(V1.1)(U) 0008.png
DonkeyKongCountry(V1.1)(U) 0008.png (19.7 KiB) Viewed 34113 times
DonkeyKongCountry(V1.1)(U) 0007.png
DonkeyKongCountry(V1.1)(U) 0007.png (16.04 KiB) Viewed 34111 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 16th, 2008, 2:47 am

Rattle battle shots(PAR Code Based)
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0031.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0031.png (31.61 KiB) Viewed 34105 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0030.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0030.png (27.48 KiB) Viewed 34105 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0029.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0029.png (24.24 KiB) Viewed 34096 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 18th, 2008, 3:40 am

I HAVE DISCONVER CLAPPER HURTS RAMBI
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0035.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0035.png (56.23 KiB) Viewed 34079 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 18th, 2008, 8:20 pm

If you are not interested in my life, don't click in the spoiler
Spoiler!
well, as you know, i had't played DKC3 for ages, but yesterday i downloaded a 103% savestate and decided to put PAR Codes for seeing strange things...and i decided DKC3 is much worse than i thought before...i always thought DKC3 is the worst game of the trilogy by far, but even including PAR Codes is a terrible game, reasons:

Using PAR Codes in DKC and DKC2 you can move in the air when you are controlling Enguarde, in DKC3 not.
When you are Squawks in an acuatic stage of DKC3, you can't move down

Well, here the screenshots i took
Attachments
DKC3 0003.png
DKC3 0003.png (26.43 KiB) Viewed 34044 times
DKC3 0002.png
DKC3 0002.png (57.97 KiB) Viewed 34038 times
DKC3 0000.png
DKC3 0000.png (39.99 KiB) Viewed 34035 times
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Re: Glitch/PAR Code Snapshots

Postby Qyzbud » August 18th, 2008, 11:26 pm

Well Goe, you may just have a DKC Atlas Forum Record there with your... *counts* ...Quintuple post!

It's okay though, as it's in the spirit of this thread, and each post adds interesting content.

Goe wrote:I HAVE DISCONVER CLAPPER HURTS RAMBI

Discovered, that would be. It's not surprising to me that Clapper hurts Rambi... I mean, even without hacking/glitching you can see that Clapper hurts Enguarde, and he's pretty much a sleek, blue, underwater Rambi. Speaking of blue Rambi; your blue Rambi pic (Lives in the Mines_00000.png) a few posts up looks cool. 8-) EDIT: Oh yes, as you pointed out, that was Kong-Fu's pic...

Goe wrote:If you are not interested in my life, don't click in the spoiler

That made me laugh. :D
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Re: Glitch/PAR Code Snapshots

Postby Goe » August 18th, 2008, 11:40 pm

Well Goe, you may just have a DKC Atlas Forum Record there with your... *counts* ...Quintuple post!

It's okay though, as it's in the spirit of this thread, and each post adds interesting content.


yeah...i don't usually make double post but this thread force me haha...i can't only add 3 images for post, and i make lots of snapshots i like to share with us.

even without hacking/glitching you can see that Clapper hurts Enguarde, and he's pretty much a sleek, blue, underwater Rambi.

I didn't know...i guess you discovered it having a enguarde in Lava Lagoon...and, being honest, the blue rambi pic "Lives in the Mines_00000.png" is a Kong-fu pic, not mine.

And today i have 2 snapshots of enguarde acting like a squitter. Here you are
Attachments
DKC3 0009.png
DKC3 0009.png (59.58 KiB) Viewed 34020 times
DKC3 0008.png
DKC3 0008.png (71.98 KiB) Viewed 34016 times
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Re: Glitch/PAR Code Snapshots

Postby DKCplayer » October 13th, 2008, 4:15 pm

Donkey Kong Country (U) (V1.0) [!]006.png
Donkey Kong Country (U) (V1.0) [!]006.png (32.72 KiB) Viewed 33941 times

It's a PAR code. :D
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Re: Glitch/PAR Code Snapshots

Postby Simion32 » October 14th, 2008, 5:01 am

O_o

How on earth did you manage to do that? What was the PAR code you used?
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Re: Glitch/PAR Code Snapshots

Postby asmodeus » October 15th, 2008, 3:39 am

I've got one more picture:
error.png
PAR code based
error.png (63.98 KiB) Viewed 33907 times

I just wanted to show you.
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » October 15th, 2008, 7:06 am

What's the PAR Code of the first one?
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Re: Glitch/PAR Code Snapshots

Postby DKCplayer » October 15th, 2008, 3:46 pm

Simion32 wrote:What was the PAR code you used?

The code is 7E1AD076. I found it. It wouldn't fit in PAR codes because it isn't much use. (Except coolness!)
Donkey Kong Country (U) (V1.0) [!]008.png
Donkey Kong Country (U) (V1.0) [!]008.png (36.19 KiB) Viewed 33873 times
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » October 16th, 2008, 8:52 am

Cool.
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Donkey Kong Country (U) (V1.0) [!]_00009.gif (20.78 KiB) Viewed 33822 times
Donkey Kong Country (U) (V1.0) [!]_0000.gif
Donkey Kong Country (U) (V1.0) [!]_0000.gif (26.84 KiB) Viewed 33819 times
Donkey Kong Country (U) (V1.0).gif
Donkey Kong Country (U) (V1.0).gif (69.05 KiB) Viewed 33814 times
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Re: Glitch/PAR Code Snapshots

Postby Goe » October 18th, 2008, 10:59 pm

asmodeus wrote:I've got one more picture:
The attachment error.png is no longer available

I just wanted to show you.


Can you told me how to do that?

i'll show more of my shots, but there aren't as cool as Kong-fu colour changes
Attachments
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0035.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0035.png (63.9 KiB) Viewed 33780 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0041.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0041.png (24.8 KiB) Viewed 33778 times
DonkeyKongCountry(V1.1)(U) 0004.png
DonkeyKongCountry(V1.1)(U) 0004.png (19.26 KiB) Viewed 33779 times
Goe
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Re: Glitch/PAR Code Snapshots

Postby The Guy » October 19th, 2008, 12:12 am

LOL @ Rattly!
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Re: Glitch/PAR Code Snapshots

Postby asmodeus » October 19th, 2008, 12:16 am

Goe wrote:Can you told me how to do that?

I just used some level jump par codes. But I find it funny that there is the word "ERROR". I would understand if there would be a name of any level or just a random combination of chars, but that word...
_____________________________________________________________________

What's about a PAR code to get the golden radio of Diddy?
golden_radio.png
golden_radio.png (58.63 KiB) Viewed 33761 times

That radio appears randomly (with a very low chance) in that level, also possible with Dixie and a golden guitar. I read that it is an error, but is there a possible PAR code to get a golden radio/guitar always?
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Re: Glitch/PAR Code Snapshots

Postby BlueTronic » October 19th, 2008, 3:48 am

It's not random...

...unless you considering "getting the 1st and 3rd banana of the 3 above the target" random. :P
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Re: Glitch/PAR Code Snapshots

Postby asmodeus » October 19th, 2008, 4:15 am

Kong-Fu wrote:It's not random...

...unless you considering "getting the 1st and 3rd banana of the 3 above the target" random. :P

It's difficult to get it. Are you sure that I have to get the 1st and 3rd banana? The picture looks like there is only the 3rd one, the 1st and 2nd are collected.
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Re: Glitch/PAR Code Snapshots

Postby Goe » October 19th, 2008, 7:01 am

more shots to you ;)
Attachments
DKC3 0053.png
DKC3 0053.png (58.04 KiB) Viewed 33898 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0038.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0038.png (64.62 KiB) Viewed 33723 times
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0010.png
Donkey_Kong_Country_2_-_Diddy's_Kong_Quest_(E)_(V1.1)_[!] 0010.png (24.54 KiB) Viewed 33723 times
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