DKC2 hack: Donkey Kong Edition

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Re: DKC2 hack: Donkey Kong Edition

Postby Mattrizzle » October 7th, 2014, 2:05 pm

I haven't made a video yet because it isn't possible to complete an entire level without D.K. looking and/or sounding like Dixie.
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Re: DKC2 hack: Donkey Kong Edition

Postby doomero » October 8th, 2014, 3:35 am

Mattrizzle wrote:I haven't made a video yet because it isn't possible to complete an entire level without D.K. looking and/or sounding like Dixie.



Oh i see, who will be kidnapped? Dixie?
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » October 8th, 2014, 9:44 am

Mattrizzle let me know if there is anything I can help out on with this project. Just shoot me a pm.
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » November 24th, 2014, 3:34 pm

Just checking in here.

Did we ever come to an agreement on what the sprite animation would be for Donkey Kong on Rattly the Snake?

There were a bunch of designs and I can't remember which one would be the best fit for the hack.
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » December 12th, 2014, 6:37 pm

Here is hoping that you have a crazy update for the up and coming C3 at SMWC!!! :D
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Re: DKC2 hack: Donkey Kong Edition

Postby Mattrizzle » December 23rd, 2014, 3:21 pm

Well, maybe if the C3 came a week later than it did. Even so, the only update would have been that the life counter icon is now animated (how exciting). I still haven't imported the graphics or animation data from DKC1, so for now the icon is just a badly-paletted Banana Coin which changes into a badly-paletted Kremkoin when you lose a life. It also glitches up the numeral graphics.
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » December 24th, 2014, 10:52 pm

again let me know if there is something for me to work on. im not an expert asm hacker but since this project is a dream of mine i will do pretty much anything to make it come a reality. if its really top secret then you can just pm me the details. thanks.
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Re: DKC2 hack: Donkey Kong Edition

Postby Raccoon Sam » March 6th, 2015, 8:00 pm

I don't know if this should deserve its own topic, you know, being really useful for making custom sprites for the DKC series, but bear with me:
This is a direct quote from BullockDS, from The Spriters Resource:

Source

As a forum with many talented spriters, I'm surprised I haven't seen this been discussed here yet (although if it has I certainly missed it). It's what it says on the tin: you can take 3D models and turn 'em into pixel art. Granted, the actual process isn't that simple, but relatively speaking, it seems to be somewhat straightforward. Examples:
Image

Image


Obviously, there's a bit of roughness if left as-is, but I'm honestly surprised with how great looking the results still are as-is. The "rough" shading kind of reminds me of how character graphics appear in Art of Fighting 3, particularly the up-close shots after a fight.

So, what do the fine folks here think? Does this ruin the "true" craft of spriting, or could this become a useful tool for projects? Myself, I think this could potentially become real popular in the MUGEN scene to create fighters (Smash characters, anyone? :3).

Also, I'm sorry if this should've gone in a different forum; I figured I wouldn't post this in Custom Sprites/Pixel Art since I'm not actually posting any art of mine, but couldn't think of anywhere else to post it but here.

Image
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » March 23rd, 2015, 10:27 am

Well this is great and all, but does this hack need it? But I'm sure many hacks or other fan games could possibly use it. :)
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Re: DKC2 hack: Donkey Kong Edition

Postby Velocity9x7 » December 17th, 2015, 12:11 pm

Looking at all the screenshots I am very impressed of what I saw. I'm sorry for asking this, but do you guys have any idea when this hack will be completed and released? I look VERY forward to it. I've always dreamed of playing as DK in DKC2! :mrgreen:
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Re: DKC2 hack: Donkey Kong Edition

Postby doomero » December 18th, 2015, 2:44 am

Velocity9x7 wrote:Looking at all the screenshots I am very impressed of what I saw. I'm sorry for asking this, but do you guys have any idea when this hack will be completed and released? I look VERY forward to it. I've always dreamed of playing as DK in DKC2! :mrgreen:


+1 ... when i was a kid, i thought, when you end the game, you can unlock Donkey Kong.
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Re: DKC2 hack: Donkey Kong Edition

Postby Velocity9x7 » December 21st, 2015, 3:28 pm

doomero wrote:
Velocity9x7 wrote:Looking at all the screenshots I am very impressed of what I saw. I'm sorry for asking this, but do you guys have any idea when this hack will be completed and released? I look VERY forward to it. I've always dreamed of playing as DK in DKC2! :mrgreen:


+1 ... when i was a kid, i thought, when you end the game, you can unlock Donkey Kong.


Yeah I thought so too, I was a bit disappointed that he wasn't an unlockable character to be honest. But this hack will make that dream a reality! :D
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Re: DKC2 hack: Donkey Kong Edition

Postby doomero » December 22nd, 2015, 9:14 am

I hope can be finished soon.
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Re: DKC2 hack: Donkey Kong Edition

Postby Velocity9x7 » December 24th, 2015, 2:13 pm

Ditto! There's a chance it could be done soon because it started in May 2014. That was almost two years ago.
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Re: DKC2 hack: Donkey Kong Edition

Postby Erockbrox » December 27th, 2015, 6:56 am

At this point this game really just depends on Mattrizzle. This was only my idea. Mattrizzle is the coder and the brains behind making this happen for real. He is a top DKC rom hacker. I asked him about the hack recently and he said its harder to do it now that he has a full time job.
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Re: DKC2 hack: Donkey Kong Edition

Postby Velocity9x7 » January 7th, 2016, 8:46 am

Well that's too bad it will be delayed. Also I'm pretty sure it will still be continued because it's still on Mattrizzle's list of current projects. Futher more, I love your idea! I've thought of making a hack like this years ago actually. But I didn't try to do it because I didn't know how to hack. I've always dreamed of playing as DK in DKC2. Thanks for sharing this idea! By the way I know Matrizze says it's harder now, but did he mention the progress on it so far?
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Re: DKC2 hack: Donkey Kong Edition

Postby doomero » January 16th, 2016, 3:35 am

Almost we want to know the news of the progress....
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