DKEdit English Translation

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DKEdit English Translation

Postby edevore » January 17th, 2009, 6:43 pm

I abandoned this project it has no use anymore...
Please try out Simion32's DKCRE Project its far better than this release.

I don't have the source or release binaries anymore sorry guys.
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 6:38 am

Most of the options are in Japanese. :shock:
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 6:48 am

Sorry, that happened...
I have the Japanese font codecc installed, An update is now "Version F" "Version I" and its in my first post.
Thanks for your feedback.
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 7:30 am

I'm sorry about this, but:

It's worse than before. :(
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:06 am

What is worse than before, its fine here... can you show me some screenshots?

I will do my best to fix it but it all has been changed except both INI files in the "Data" folder.
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Re: English DKC Rom Editor

Postby BlueTronic » January 18th, 2009, 8:12 am

edevore wrote:I will do my best to fix it but it all has been changed except both INI files in the "Data" folder.

Then the problem is staring you in the face: you forgot to add the english offsets and sprite files. :roll:
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:16 am

I did'nt forget to alter the offsets its 60 percent different than the old offsets and I am trying to figure which is different, so if anyone else wants to lend a hand and post the new offsets here you can.

In my first post I said its all you guys, and if I have time to do it I will give it a go then.

Edit: My main goal was to fix the actual editor in english, not the offsets that's not a top priority my editor is though.
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Re: English DKC Rom Editor

Postby BlueTronic » January 18th, 2009, 8:20 am

Well the offsets and sprites in the .zip file you posted are in japanese.

Here's the english ones:
Attachments
offs+sprite_englsh.zip
(11.26 KiB) Downloaded 538 times
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:23 am

Is that the new offsets and not the old one from version 0.0.3?
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 8:25 am

That's the one I used! It makes the levels in the edit level names blank! :x
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:29 am

Yeah, Thats the old offsets.

That's the one I used! It makes the levels in the edit level names blank!


Edit: Thats because the old offsets do not have the new data required to show that, The offsets and sprite INI's need a new makeover and written from scratch.

Spoiler!
You might need to remove your old configuration setting, Goto "Config" in "Config" delete "application.ini" and reopen the program that will restore new offsets and level data.
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Re: English DKC Rom Editor

Postby BlueTronic » January 18th, 2009, 8:34 am

edevore wrote:Is that the new offsets and not the old one from version 0.0.3?

Yes, the new one.

The offsets make the names of everything (sprites, level names, BGs) show up in their drop down lists. The dkEdit application has no control over it. The people that made dkEdit put typed them in japanese, and we translated them to english.
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:38 am

I know but, "Version 0.0.3" Is way different than "Version 0.0.4" because the layout is different and alot of the varibles have been altered too.

Some forms dont know what to do with the old INI's because they are looking for the new INI's!
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Re: English DKC Rom Editor

Postby BlueTronic » January 18th, 2009, 8:45 am

The ones I posted look similar enough to the ones in 0.04, and their working for me.
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 8:50 am

The only forms that dont work are the "Levels Name" and "Kongs Dialog" where I cant seem to find where it is.

Ah Hh! I Found It!

Uploading in progress. Done!
offsets+sprite_englishV004.zip
Version 0.04 Sprite + Offsets (English)
(12.88 KiB) Downloaded 482 times
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 9:17 am

The Level Names and Kong Text are the same thing as before. :evil:
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 9:20 am

Try to remove your old configuration setting, Goto "Config" - in "Config" delete - "application.ini" and reopen the program.
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 9:29 am

That didn't do a thing. :(
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 9:40 am

Did you place the new "offsets.ini" and "sprite.ini" in the "Data" folder?
like_this.jpg
Like This?
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 9:56 am

Yes, but still didn't do a thing. :cry:
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 10:10 am

Are you using the correct rom?

This one works for me,
Code: Select all
Donkey Kong Country (U) (V1.0) [!]
.

Anyway I am updating the program and its forms (not much will change though.) so it will take some time to finish.


Let me ask you a question, Do you see text or is it totally blank?
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 10:19 am

1. I guess:
Donkey_Kong_Country__U___V1.0_____.smc


2. I can see "garbage" text.
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 10:24 am

Then its good... In a way, Anyway we have'nt figured out what all text is.. yet but we are working on it, The program itself is fine it is just the INI's that needs changed.
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 12:17 pm

So close with the Level names and Kong text! The letters are scrambled.

And, is it just me, or I can edit Coral levels and Slipside Ride? :P
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Re: English DKC Rom Editor

Postby PotoGamer » January 18th, 2009, 12:29 pm

It works PERFECTLY for me! :D You did a great job translating all that stuff. Now I don't have to spend a whole day having to see what happens when I activate something. So far I don't see anything bad about it, but I've only begun exploring it, but I'll be sure to check!
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 12:39 pm

@PotoGamer, Thanks that really means alot.

@Donkey King, I have no idea, It might not be complete yet

also I cant edit those levels either, It may not be available yet, Sorry!
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Re: English DKC Rom Editor

Postby Donkey King » January 18th, 2009, 12:51 pm

Hmm? I can edit it to me:

Image

Image
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 12:56 pm

I already knew that, its not my fault I just translated the program... I already know about "Coral Capers" but not the other.

I am not advanced at C++ so I really cant fix it, even if I started to build it from scratch on my own.

When a new version of dkEdit comes out I will translate that too and plus another after that, Plus Another, Plus Another, And Another.

Whats After That...?
Spoiler!
Bam!!! ANOTHER!!



Edit: If you guys/girls keep an eye on the dkEdit pages and there is an update, you'll know I'll be updating dkEdit too!: Here (Japanese)


Edit 2: Ok this is the best that I can do for the "offset.ini" file, it still wont work right but is translated (Well sort of!).
New Offsets.zip
Offset Update 0001
(5.59 KiB) Downloaded 442 times
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Re: English DKC Rom Editor

Postby Cosmicman » January 18th, 2009, 3:09 pm

Hi, I did everything you said and I still get the scrambled text just like the picture from the first few posts.
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Re: English DKC Rom Editor

Postby edevore » January 18th, 2009, 3:36 pm

I am looking into the "kongs dialog" form and I will try to fix the problem that you're having.
Ok, Those dialogs are still under development as well as the "Show Triggers" action, I have disabled them so no one gets upset trying to use an unfinished form.

The download link will be in my first post, Done!


Skip this post.
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Re: English DKC Rom Editor

Postby DKCplayer » January 19th, 2009, 8:48 am

edevore wrote:This one works for me,
Code: Select all
Donkey Kong Country (U) (V1.0) [!]
.


I have that but:
1. I can't edit Slipslide Ride OR the water levels
2. I can't see bananas (the option to see bananas is on)

Still, great job on translating it! :)
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Re: English DKC Rom Editor

Postby Donkey King » January 19th, 2009, 9:03 am

YOU DISABLED LEVEL AND KONG TEXT EDITING?! :evil:
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Re: English DKC Rom Editor

Postby edevore » January 19th, 2009, 10:46 am

DKCplayer wrote:I can't see bananas (the option to see bananas is on)

You need to remove your old configuration setting to fix banana's, Goto Folder "Config" in "Config" delete "application.ini".


DKCplayer wrote: I can't edit Slipslide Ride OR the water levels

Those levels are not done in version 0.04 maybe version 0.05 or later.


Donkey King wrote:YOU DISABLED LEVEL AND KONG TEXT EDITING?!

I have added a option to enable those items in the update in the first post.

The option is called "Support->Settings->Advanced Mode"

I also added an option to view your own CHM help document, just replace it with another.

    You all may distribute the program and you may also modify files in the program and then distribute them, but please dont distribute copies of the source unless you altered them.
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Re: English DKC Rom Editor

Postby Donkey King » January 20th, 2009, 2:38 pm

Every version of the Editor's 'Play Emulator' seems to freeze ZSNES when I select a ROM that's also selected in the editor. :?
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Re: English DKC Rom Editor

Postby edevore » January 21st, 2009, 7:52 am

I am not really sure why, I am sorry that this happened to you.
I really cant fix that if the very first version did'nt work also.
I also have ZSnes and i'm not having this problem, could you explain on more thats happening "Donkey King"?

Sorry again, Evin DeVore.
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Re: English DKC Rom Editor

Postby BlueTronic » January 21st, 2009, 8:57 am

edevore wrote:Okay, This may be my final update and I can no longer think of things that may need updating...

You could add things that weren't in the original version. For exmple...

-It would be nice if you could move the colored squares by dragging them with the mouse.
-Only the in-game songs are in the music list. The main theme, Funky's Flights, Candy's Save Point, etc. aren't listed.
-Being able to right-click a tile to see all the tiles that would match up to it.
-Undo and Redo buttons.
-Making a picture of the object show up instead of those red squares.
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Re: English DKC Rom Editor

Postby Simion32 » January 21st, 2009, 9:20 am

Kong-Fu wrote:-Being able to right-click a tile to see all the tiles that would match up to it.
Difficult and time-consuming to do. I do plan on doing this for DKCRE, but I do know that it's quite cumbersome (in fact I want DKCRE to be able to auto-build tiles based around a physmap. wooo, will that be useful once I get it implemented!).
Kong-Fu wrote:-Undo and Redo buttons.
Could probably be accomplished by keeping a list of all preformed actions, what the data was like before, etc. If anyone implements undo/redo, it should be able to undo MORE THAN THREE THINGS.
Kong-Fu wrote:-Making a picture of the object show up instead of those red squares.
I have some pieces of code that could accomplish this -- however, the code would likely not work because I'm not using Borland compiler (which isn't exactly standard anyway, it does have some proprietary non-C++ functions/code/classes/etc). I don't understand the way the files are structured, either.

EDevore, nice effort for a translated version... :)
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Re: English DKC Rom Editor

Postby BlueTronic » January 21st, 2009, 10:16 am

What about dragging the colored squares, and the out-of-game music?
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Re: English DKC Rom Editor

Postby Simion32 » January 21st, 2009, 10:29 am

Moving things with a mouse is really easy (as far as I know), and the music is self-explanatory (all you need to do is change the digit).

Giangurgolo has a document on music digits, just use that... DKC Rom Documents | Music Bytes

EDIT: Also, see this info on my ZM-Patch.
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Re: English DKC Rom Editor

Postby BlueTronic » January 21st, 2009, 10:40 am

Simion32 wrote:Giangurgolo has a document on music digits, just use that... DKC Rom Documents | Music Bytes

Those have only 2 digits. In dkEdit there's 4.
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Re: English DKC Rom Editor

Postby Simion32 » January 21st, 2009, 10:53 am

Oh, I see you meant the individual level music digits. The information used for my Z-M Patch is accurate... just take the last two bytes of the PAR offset (without the ?? byte) minus 1, and you have the music pointer which would be used for an individual level.

If you want to modify the music of all levels of an entire archetype, then you simply go to that place in a hex editor, and change the byte to modify the music for that type of level.

See here, copied from that thread for convenience:
Spoiler!
Music Type ROM Offset
---------------------------
Cranky: 00EAAA??
Candy: ------??
Funky: ------??
Mapscreen: ------??
Jungles: 398704??
Caves: 398909??
Oceans: 398A85??
Walkways: 398C17??
Minecarts: 398C5A??
Mineshaft: 3989F1??
Temples: 398D60??
Forests: 398E62??
Treetowns: 398E1C??
Mountains: 398B76??
Ice Caves: 398DC4??
Factories: 398CE9??
Bonus Rooms: 398583??
Bosses: 39858A??
Galleon: 398FB5??


?? Music
---------------------------
00 Jungle Groove
01 Cave Dweller Concert
02 Misty Menace
03 Aquatic Ambiance
04 Mine Cart Madness
05 Northern Hemispheres
06 Voices of the Temple
07 Fear Factory
08 Life in the Mines
09 Simian Segue
0A Fanfare Theme
0B Ice Cave Chant
0C DK Island Swing
0D Forest Frenzy
0E The Credits Concerto
0F Game Over
10 Bonus Room Blitz
11 Lost Life
12 Bonus Win
13 Treetop Rock
14 Funky's Fugue
15 Bad Boss Boogie
16 Candy's Love Song
17 Cranky's Theme
18 Gang-Plank Galleon
19 Bonus Lose
1A Level Goal
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Re: English DKC Rom Editor

Postby BlueTronic » January 21st, 2009, 11:06 am

All the offsets I need are either listed as ------?? or are not listed at all.
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Re: English DKC Rom Editor

Postby asmodeus » February 2nd, 2009, 7:32 am

Hey, I just wanted to say that the translation is awesome! :D Great job!
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Re: English DKC Rom Editor

Postby edevore » February 2nd, 2009, 7:36 am

Thanks, asmodeus..

I will do my best to update any updates and any errors in the forms or program.
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Re: DKEdit English Translation

Postby dkclover1337 » May 24th, 2009, 11:03 pm

ok this is how it Looks For Me Wheen I Try Add The Sprites Just look on this Video edevore http://www.youtube.com/watch?v=mKFcsuhQ ... annel_page ;)
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Re: DKEdit English Translation

Postby edevore » May 25th, 2009, 7:56 am

Ok its about time for me to get to work and update "DKC Edit" (the english version!) so in the next two days I will be busy.
To add sprites to the game in "DKC Edit" you must use an existing one and change the location x,y plus the type of object.
I will update the top post when I am ready for the update release link.
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Re: DKEdit English Translation

Postby dkclover1337 » May 25th, 2009, 5:25 pm

Uhhh i dunno what You Just sayd :oops:
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Re: DKEdit English Translation

Postby Simion32 » May 26th, 2009, 4:00 am

dkclover1337 - Please use proper spelling and grammar. This is not an instant messaging session.
The rules specifically state: "Avoid using internet abbreviations, such as "lol" as part of your regular vocabulary here. They are silly."
You will not get many more chances, so I advise you to read the rules and follow them well.

Edevore - DO NOT edit posts which have already been replied to [Especially "deleting" them via editing]. This is ridiculous. You're going to confuse the heck out of everyone if you keep doing that. Even though dkclover1337 needs to work on his spelling and grammar, it seems that you have confused him, as well as me.
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Re: DKEdit English Translation

Postby edevore » May 26th, 2009, 5:09 am

Simion32 wrote:Edevore - DO NOT edit posts which have already been replied to [Especially "deleting" them via editing]. This is ridiculous. You're going to confuse the heck out of everyone if you keep doing that.


Oops, I guess I did make that mistake please accept my apologies.

The update progress for the new dkcEdit will be several more days because I ran into problems.

The editor is taking longer than expected, sorry about that guys.
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