Donkey Kong Country fan-game ideas

The dream tool of any hardcore DKC player, the DKCLB aims to make editable in unison all elements from the original DKC Trilogy, and allow customization of it all, too! Powered by the Delta Suite.

Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 16th, 2009, 11:59 am

Simion, why didn't you just let us know this earlier? If you let us know right away, we wouldn't continue our current mistakes :lol: .

Actually, I think the only problem is the length of the levels, as the graphics can be just general layouts.

Extending shouldn't be TOO much of a problem...



So... all levels need to be as long as Winky's Walkway?

Width: 5048
Height: 512

All horizontal levels need to be at least 5048, (We will set the minimum to 5100, so we won't end up pushing the length at the end).

What about vertical levels? Like Parrot Chute Panic?
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 12:02 pm

Sorry, there were just so my replies as soon as you created this topic! It literally took off. I didn't have time to post because I was working on DKC's Physics - which, by the way, are in progress RIGHT NOW. Check out the DKCLB thread for a preview.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 12:14 pm

Okay ppl here's the update for the Balloon sprites. ;)

UPDATES:

-Balloons are now size accurate with other DKC balloons
-Strings are now a "bright white" colour so they can be seen better
-Knot on the end of the balloons is now larger and now more accurate to previous balloons

Image

Thanks,

-Mike.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Katastrophe Kong » June 16th, 2009, 12:16 pm

Woah! Those are awesome! I can't wait to see the full animation.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 12:18 pm

gamer_boy997 wrote:So... all levels need to be as long as Winky's Walkway? What about vertical levels? Like Parrot Chute Panic?

I'll redefine the minimums here:
-> Remember that we're using 32x32 tiles here, so all level dimensions must be a multiple of 32.

All Long Levels:
Height: At least 224 or more (224 is the smallest that DELTA can display height-wise, this is a hardcoded limit)
Width: At least 5120 (some elbow room allowed, this is just a general limit.)
All Square Levels:
Generally around the size of Bramble Blast, or bigger.
All Tall Levels:
Height: Enough for a good level. I don't know what to put here.
Width: At least 256 or more (256 is the smallest that DELTA can display width-wise, this is a hardcoded limit)
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 16th, 2009, 12:20 pm

Those balloons are great King K. the Krool! They are still too pixelated though :cry: , if we could just fix that, they would be PERFECT!

Also, thanks for the info Simion, it will help us!
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 16th, 2009, 1:07 pm

Before my post, I'd like to point out to Simion32 that I am not a jack@$$, okay? Yes, we can let you manage it, but note that we had a good roll going, even if the posts were off. But sure, I was going to appiont you DKC4 Manager, anyway, cause you can't let some f***ed up idiot (me) run something like this.
OKAY, here's an ad I created using Gamer_Boy's avatar (through permission) and DKC1's Funky's Flights music. (Although on the link, it doesn't play. :|
Quick link: http://widgetme.reallusion.com/publishs ... f&LangID=1
Embed code: <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNDUxMTk3ODMxNDAmcHQ9MTI*NTExOTg1OTk4NCZwPTI3ODg*MSZkPSZnPTEmdD*mbz1iY2I4NDJlMzllN2Y*NTU4YmMwMTgzMjg*NDIyODhiOSZvZj*w.gif" /><div id="WidgetDiv20090615165902f595ab"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="220" height="200" id="T20090615213632531" align="middle"><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="FlashVars" value="link=http%3a%2f%2fwidgetme.reallusion.com%2fmembers%2f20090610130580267378%2f20090615165902f595ab%2fTemplate.xml%3frid%3d20090615213632172&LangID=1&config=http%3a%2f%2fwidgetme.reallusion.com%2fplayer%2fRLWidgetConfig.xml%3frid%3d20090615213632531" /><param name="movie" value="http://widgetme.reallusion.com/player/Template.swf?rid=20090615213632172" /><param name="base" value="http://widgetme.reallusion.com/members/20090610130580267378/20090615165902f595ab/FlashComponent/" /><embed src="http://widgetme.reallusion.com/player/Template.swf?rid=20090615213632172" wmode="transparent" allowFullScreen="true" width="220" height="200" name="T20090615213632531" align="middle" allowScriptAccess="always" flashvars="link=http%3a%2f%2fwidgetme.reallusion.com%2fmembers%2f20090610130580267378%2f20090615165902f595ab%2fTemplate.xml%3frid%3d20090615213632172&LangID=1&config=http%3a%2f%2fwidgetme.reallusion.com%2fplayer%2fRLWidgetConfig.xml%3frid%3d20090615213632531" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" base="http://widgetme.reallusion.com/members/20090610130580267378/20090615165902f595ab/FlashComponent/"></embed></object></div><div style="display:none" id="PreviewDiv20090615165902f595ab">&nbsp;</div>
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 1:29 pm

Here's another small update on the balloons that was requested, no changes have been made to the balloons themselves :P

Update: Blue Background

Image
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 1:39 pm

Animated Balloon! It's just a test but its a start :P

UPDATES:

-Animation Tests

Image
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 16th, 2009, 1:42 pm

K.Rool the Krool wrote:Animated Balloon! It's just a test but its a start :P

UPDATES:

-Animation Tests

Image

No need to double post, please see the forum rules
Anywho, animation looks good, but it could use some more wobble.
Also, I've seen lots of negativity here, I'm guilty too. Try to stay positive, everyone. :D
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 1:44 pm

SmudgeKWOOD wrote:No need to double post, please see the forum rules
Anywho, animation looks good, but it could use some more wobble.
Also, I've seen lots of negativity here, I'm guilty too. Try to stay positive, everyone. :D


You know...somehow i knew i was gonna get dinged for that lol sorry didn't think about it till after :P
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 16th, 2009, 1:47 pm

You better watch it. Don't feel bad, though. I've been busted at least 5 times here.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 2:31 pm

Don't worry about the double post. It's not like me to make a big deal out of it. I'll state what rule was broken and make it clear, but I'm not uber-strict. Jomingo on the other hand... </sarcasm>
SmudgeKWOOD wrote:Before my post, I'd like to point out to Simion32 that I am not a jack***, okay? Yes, we can let you manage it, but note that we had a good roll going, even if the posts were off.
I do apologize, and I'm sorry for the slight outburst of negativity. I tend to get cranky when developing stuff and it doesn't work (having problems with the physics, trust me this stuff is ten times more difficult to solve than a Rubik's Cube). I will try to analyze my posts/thoughts better before posting, as we don't need any negativity here. One thing: please don't use such foul language here.

As for that list of jobs... what we have so far is:

Project Director, Game Builder: Simion32
Project Co-Directors: SmudgeKWOOD
Level & Music Themes Director: SmudgeKWOOD
Level Designers: The Guy
Game Testing: Everyone
Graphics Manager: Simion32
Graphics/Sprites Designers: Katastrophe Kong, K.Rool the Krool, gamer_boy997, Simion32
Voices and Sound Effects Manager: Tiptup Jr.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 16th, 2009, 2:44 pm

Nice balloon King K. Krool! But shouldn't the string move as well?

Also, good list Simion! I don't mean to be mean, but is it okay if I'm one of the co-directors? I first created this project so I feel maybe it would be okay if I was one of the co-directors...
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 2:49 pm

Donkey Kong Country 4 - Project Staff
Project Director, Game Builder: Simion32
Project Co-Directors: SmudgeKWOOD, gamer_boy997
Level & Music Themes Director: SmudgeKWOOD
Level Designers: The Guy, Simion32
Game Testing: Everyone
Graphics Manager: Simion32
Graphics/Sprites Designers: Katastrophe Kong, K.Rool the Krool, gamer_boy997, Simion32
Voices and Sound Effects Manager: Tiptup Jr.

OK, you're on the list now. I've put myself down as a level designer, as I will more than likely design a few levels.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Katastrophe Kong » June 16th, 2009, 4:09 pm

ooo I get to be a Sprite and Graphics designer! Sounds fun :P
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 5:32 pm

Hey guys, i've really been thinking about this DKC 4 thing alot and I think i may have gotten ahead of myself a bit :P I made this mock-up visual layout of part of a "would-be"
level. I even added the balloon sprite I made lol. Lemme know whatcha think ;)


UPDATES:

-New sprites added courtesy of gamerboy (Purple Klampon, Blue wall/ceiling climbing Slippas)
-New sprites also added my myself (3-headed Necky and a new enemy i like to call the "Shadow Zinger" as it disappears and reappears every so often and when it reappers its a dark purple/blackish colour)

Before:

Image

After:

Image
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Katastrophe Kong » June 16th, 2009, 6:17 pm

Pretty neat ;)
You should make it longer. Hey, instead of bringing back enemies, we should make up our own. Like the way DKC works, they only brang Gnawty back for DK64. We could keep some enemies like Zinger and Necky.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 6:30 pm

K.Rool the Krool wrote:I made this mock-up visual layout of part of a "would-be" level. I even added the balloon sprite I made lol. Lemme know whatcha think ;)
Awesome! That would be excellent for the end of a tree towns level. Length, however, is only a problem if this is the entire level, which I assume it's not.

Katastrophe Kong wrote:Hey, instead of bringing back enemies, we should make up our own.
You do realize how difficult it would be to do that in DKC quality, right? :P

Donkey Kong Country 4 - Project Staff [List Updated]
Project Director, Game Builder: Simion32
Project Co-Directors: SmudgeKWOOD, gamer_boy997
Level & Music Themes Director: SmudgeKWOOD
Level Designers: The Guy, Simion32, K.Rool the Krool
Game Testing: Everyone
Graphics Manager: Simion32
Graphics/Sprites Designers: Katastrophe Kong, K.Rool the Krool, gamer_boy997, Simion32
Voices and Sound Effects Manager: Tiptup Jr.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Katastrophe Kong » June 16th, 2009, 6:41 pm

Simion32 wrote:You do realize how difficult it would be to do that in DKC quality, right? :P

Hmm, you're right. How about bringing back enemies from DKL?
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 16th, 2009, 6:46 pm

Sounds like a good idea Katastrophe, I'll start working on some GB sprite colourizations and enhancements to see if we can use them ;)
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 16th, 2009, 6:47 pm

That still might be difficult, but at least with GB sprites you'd have something to work with instead of nothing.
*EDIT: I'm getting in bed, It's 3 in the morning. :roll: Ill reply to anything that comes up tomorrow.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Tompa » June 17th, 2009, 12:52 am

I believe the only thing I can help with is betatesting. As I'm not good at programming, designing, or anything like that...
I'm really looking forward to a good result however!
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 1:02 am

K.Rool the Krool wrote:Hey guys, i've really been thinking about this DKC 4 thing alot and I think i may have gotten ahead of myself a bit :P I made this mock-up visual layout of part of a "would-be"
level. I even added the balloon sprite I made lol. Lemme know whatcha think ;)

Image


Sweet! However, I think we should stop recycling DKC enemies :( .

I noticed we will turn DKL enemies to DKC.

There are lots of things we need to make though:

1. Animal Buddy tokens for all of them except Enguarde and Expresso.
2. Animal Buddy bonus levels.
3. Spike, his crate, and his no animal sign. (And not to mention, his token and level too)
4. New enemies. (Which we are working on right now)

The life balloons are almost ready to be actually cut out.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby The Guy » June 17th, 2009, 2:06 am

I think I'll resign. :(

It's just that I'm not the best level maker.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Jomingo » June 17th, 2009, 2:19 am

I don't really see it necessary for you guys to make a lot of new enemies. I mean, in DKC2 and DKC3 most of the new enemies were just clones of old enemies. Perhaps a mix of enemies from all three games would be better than creating all new ones(which, as Simion noted, would be very difficult.)
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 2:38 am

I just thought of something...

DKC had minecarts
DKC2 had rollercoasters
DKC3 had sleighs

What vehicle should we do for DKC4? (I was thinking a train on a dangerous railroad track...)


EDIT: I created a big set of sprites.

1. Purple Klampon: It's just like the purple Klaptrap in DKC, it jumps when you jump.
2. Slither: I posted this in the create your own enemies thread. It's pretty much a Slippa, only it starts on the ceiling and tries to fall on top of you when you are under it, then it's pretty much a Slippa.
3. Blue Krockhead: It's just like a green Krockhead, but when you jump off of it after touching it, it will sink and never come back until you replay the level. This can make some levels relate to a puzzle to put together if you have to jump back and forth for certain reasons (also, all blue Krockheads before the star barrel will not be there if you restarted from the star barrel).
4. I also created the four bananas for the, "Collect one of each banana!" bonus level.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 17th, 2009, 6:32 am

Thanks for apologizing, Simion. And, sorry for cussing at myself. Hey, I'm much worse than you.
(Checks new jobs) Hmm, this looks alot more accurate. That tree top level thing is looking great.
Also, Gamer_Boy wanted a porqupine (My spelling is bad) animal buddy. We should base it off of the DKC2 porqupine, but them he couldn't be an enemy.
Also, I found something very disturbing. I was searching on Google images and found this:
http://www.vgboxart.com/boxes/Wii/16974 ... y_4-v2.png
NOOOOOOOOOOOOOOOOOOOOOOO! I did reasearch and IT IS REAL! We're gonna need a new title, but DKC5 looks as if Nintendo's gonna get there first... How about Donkey Kong Island?
Those are my Smudged up updates, I'm not online for very long.
Cheers, little peoples. :D
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 17th, 2009, 6:34 am

SmudgeKWOOD wrote:I did reasearch and IT IS REAL!
FALSE.Someone created that box art. I know because I've seen it before. Notice the Jungle Beat screenshots on the back.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 17th, 2009, 6:38 am

Simion32 wrote:
SmudgeKWOOD wrote:I did reasearch and IT IS REAL!
FALSE.Someone created that box art. I know because I've seen it before. Notice the Jungle Beat screenshots on the back.

Hmmmm... true, some of those websites were a little suspicious... a message popped up when I saw it on one website saying, "F*** you." ???? :?:
Okay, I did alot more research and I am protesting every forum/blog that I know says it's real. (How could I fall for that?)
Thanks, Simion32!
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 17th, 2009, 6:46 am

gamer_boy997 wrote:What vehicle should we do for DKC4? (I was thinking a train on a dangerous railroad track...)
No, a train would be too close to a minecart,it would be essentially the same thing.

gamer_boy997 wrote:I created a big set of sprites.
*Image*
Once DKCRE gets far enough, I'll do some proper pallete-swapping so that the quality is better on those sprites.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 6:47 am

:lol: , I already knew that was fake, first of all, the "Country" in the sign looks a little messed up, and second, the back shows Jungle Beat screenshots, so yeah :lol: .

EDIT: Anyways, I'm wondering if Donkey Kong should keep his handslap. Anyone want to make recommendations?

EDIT 2:
Simion32 wrote:No, a train would be too close to a minecart,it would be essentially the same thing.

Then what should be do?
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 17th, 2009, 6:57 am

Naw, i think he should do a ground punch, where he punches the ground. *Some neighbor of mine: :lol: *
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 6:58 am

^ Actually, Kastrophe Kong put down an idea for picking up small enemies ;) .
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby SmudgeKWOOD » June 17th, 2009, 7:03 am

Oh. :|
Anyhow, it shouldn't be a train, I agree with Simion32's argument. (Dang, he'd be a great debater) What do I think? A go-kart. That'd be good especially if a boss idea I have gets put in the game: (After a NASCAR car driver) Krash Earnheart (That last name comes from Dale Earnheart Sr., not Jr.)
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 7:05 am

^ Nice boss name idea :lol: .

But that could work. Driving a go-cart over a long level...

Unfortunately, that's also another sprite on the list we will have to make :lol: .
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Simion32 » June 17th, 2009, 7:18 am

The name "Krash Earnheart" might not be a good idea. :ugeek:

But otherwise I like the idea.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 7:21 am

Hmm... I wonder what his name should be then :?: .

EDIT: :idea: How about "Kraziest Krasher"?

EDIT 2: I was able to fix the life balloon so barely any problems occur when bringing it to level layouts. Simion's DKCRE should be able to switch it to the other needed pallates.
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby K.Rool the Krool » June 17th, 2009, 9:49 am

Hey guys I updated my DKC 4 level mock-up with new sprites, check it out on page 6 ;)
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby gamer_boy997 » June 17th, 2009, 9:52 am

Awesome! What do the purple Neckies and Zingers do?

EDIT: Nevermind, I just noticed the update notes above your image :lol: .
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Qyzbud » June 17th, 2009, 10:24 am

SmudgeKWOOD, gamer_boy997 and others...

Not to rain on your parade here, but calling this a 'Donkey Kong Country 4' project is really not appropriate for what appears to be simply a fangame brainstorming topic. I've discussed this briefly with Simion, and we both think the 'project' and this topic should be renamed to something more befitting.

Something like the suggestion below may be suitable for now:
"Title here" fangame brainstorming topic

I'm happy for you to continue sharing ideas here, but since you are mostly working with recycled content, let's drop the 'DKC4' references.

Cheers.
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Re: Fangame brainstorming thread (please share your ideas!)

Postby gamer_boy997 » June 17th, 2009, 10:28 am

I changed the name to: Fangame brainstorming thread (please share your ideas!)

It is slightly related to the previous thread name, but keeps the "DKC4" and "project" out of the way.

EDIT: You know... now that I think about it, what's wrong with calling this fangame "DKC4"? Sure it recycles, but so did the other games :| .
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Re: Donkey Kong Country 4 project (anyone may help!)

Postby Jomingo » June 17th, 2009, 11:01 am

SmudgeKWOOD wrote:Also, I found something very disturbing. I was searching on Google images and found this:
http://www.vgboxart.com/boxes/Wii/16974 ... y_4-v2.png
NOOOOOOOOOOOOOOOOOOOOOOO! I did reasearch and IT IS REAL! We're gonna need a new title, but DKC5 looks as if Nintendo's gonna get there first... How about Donkey Kong Island?
Those are my Smudged up updates, I'm not online for very long.
Cheers, little peoples. :D

Are you kidding me? First of all, had DKC4 really been announced than it would all over this forum and many others, it would not go unnoticed for you to eventually find on Google images. Game announcements are bigger than that. Second, you were seriously angry when you thought DKC4 had been announced, just because it would take the title of this little fan game(which, might I add, was mostly made because everyone here wants a DKC4). Besides, that picture is very old, it's even been posted around these forums before...

SmudgeKWOOD wrote:Oh. :|
Anyhow, it shouldn't be a train, I agree with Simion32's argument. (Dang, he'd be a great debater) What do I think? A go-kart. That'd be good especially if a boss idea I have gets put in the game: (After a NASCAR car driver) Krash Earnheart (That last name comes from Dale Earnheart Sr., not Jr.)

Actually, that name comes from both Dale Earnhardt (that's right, it's spelled Earnhardt) Sr. and Jr. They both have the same last name. That's how it works.


Anyway, I don't really like the go cart idea. I thought a train would work(and Simion's argument of it being identical to a mine cart isn't really valid, as there wasn't really a difference between the mine cart and the roller coaster).
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Re: Fangame brainstorming thread (please share your ideas!)

Postby gamer_boy997 » June 17th, 2009, 11:03 am

^ :lol: , that's pretty much what I was thinking about, ALL vehicles being relatively the same.
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Re: Fangame brainstorming thread (please share your ideas!)

Postby K.Rool the Krool » June 17th, 2009, 11:34 am

So why exactly can't we call this DKC4? it's recycled content..yes...but we're making new sprites and new levels so i think that counts for something, i even made that kiddy balloon from scratch, so unless rare threatens to sue why can't we call it that? lol
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Re: Fangame brainstorming thread (please share your ideas!)

Postby K.Rool the Krool » June 17th, 2009, 12:51 pm

SPRITE UPDATE!

Okay ppl I now have the new animal buddy "Spiney" almost completed. Here is what I have so far, i also have mini tokens and token rotations coming ;)

Image
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