Donkey Kong Country 4
Kiddy Kong wakes up from his afternoon nap. Before his nap, he had a play time with Diddy and Dixie, who were supposed to be watching TV while Kiddy was sleeping. However, when he wakes up, he sees that the room Diddy and Dixie were in was turned upside down, and Diddy and Dixie weren't there. Laying in the middle of the room however was a note with writing on it. Kiddy could not read it, so he decided to take it to the wisest person he knew, Cranky Kong.
When he reached Cranky Kong, who was about a half an hour away, Cranky took the note and read it aloud.
"The two weak Kongs aren't here anymore, and there is no way you can rescue them, because I have gone pretty high up, higher than the atmosphere.
Kommander K. Rool
"Oh my!" Cranky said, "Who are these two 'weak Kongs'?
Kiddy tried to tell him that it was Diddy and Dixie through a game of charades.
"Well then," Cranky said, "above the atmosphere must be up in space. I bet Funky Kong can build something to get up there if he had the right material. Of course, there is no way you can find them without my grandson, Donkey Kong.
Kiddy Kong took another 30 minute walk to Donkey Kong's hut, and told him the whole story. It took another half an hour for him to understand. After he understood, they were both off to rescue Donkey Kong's buddy and his girl.
It should pretty much be the same as DKC2. Banana birds are just... not needed, but bonus coins, DK coins, and banana coins are nice. Bears... not needed either. Instead, quests could be done among the helper Kongs in each world. There could be 10 worlds, including the hidden world, is great too, considering DKC3 had 8. The world map could be like DKC3's. Please note that instead of banana bird caves, could be small mini-games that give you DK coins/bonus coins instead.
Notes about the helper Kongs: Quests are done among Kongs for DK coins. Each helper Kong also has their own mini-game in which you play for extra lives, but I'll think about that later.
Candy Kong: Saves your game. Free the first time in a world, 1 banana coin all the other times in the world.
Wrinkly Kong: Teaches how to play the game, which costs banana coins. Please note that Wrinkly will not give hints for world bosses.
Swanky Kong: Has a mini-game that you can play for not only extra lives, but extra banana coins as well. You also have the option to complete levels in a certain time for extra lives/banana coins.
Cranky Kong: Shares tips for levels, including the boss.
Funky Kong: Collects material and such to build vehicles that can get you to other worlds.
Bonus levels can be:
Collect the stars
Collect the green bananas
Find the bonus coin
Bash the baddies
and introducing... collect one of each banana!
In collect one of each banana, there are 4 colors: Red, blue, purple, and orange bananas. You will have to collect one of each and them get to the bonus coin. If you collect two of one banana, you lose the minigame.
At the end of each level, there will be something well... similar to the end-of-level target, but maybe something else, like an item wheel prehaps, and you had to jump from a height like the end-of-level target, or maybe something different, like have both Kongs at the end of the level.
We have the same multiplayer as before but something new...
Two player contest
Two player team
and introducing... two player team contest!
In two player team contest, 2 players share one controller. There will be two teams, and each team is a team of two. If you get hurt, you pass the controller to your teammate to take over.
I will probably add on to these ideas, but that's all I have for now.
Below is an image of most of the things in Donkey Kong Country 4. Please note Kongs and Animal Buddies are pretty much complete (unless you can advise me to add other animal buddies), there could also be one new animal buddy, such as...
Spike the porqupine: When you open his crate, his quills will be tucked under, so don't worry. He is like a normal animal buddy that can jump on enemies, except if you press 'y', he will spin around once and untuck his quills, and any enemies who touch his quills will die (except enemies like red buzzards, etc.), and he will also shoot a quill that you can control like squitters' webs, but when it hits an enemy, it will disappear. If you hold 'y', you will shoot a very fast quill that you can't control, but it will not disappear even if it hits an enemy, and will open up secret doors to bonus rooms. You can only have one shot quill on the screen at a time.