Yes, it's the standard DKC2/DKC3 one. Almost all the background tilesets in the game use it and most of the tilemaps do too. The single screens don't have compressed tilemaps in DKC2 if I recall, but maybe I'm wrong about that.
There are a handful of decompressors, but the only standalone compressor at the moment is the one that came with the SDK2 editor. There was source code so it shouldn't be too hard to get something up and running.
Perhaps Quaraage's editor might have some relevant functionality? It certainlyhas a lot of features and I think his fork of the compressor was able to achieve better results in some cases.
Here are a list of locations too that might be helpful: (
1,
2).