

Toggle FG2 to show/hide a guide to Lockjaw's Locker's changing water levels. This guide is designed to show the exact point at which a Kong's presence triggers the change in water depth, and the extent of each rise and fall. Arrows are included to help clarify the direction of the depth change, and the point at which the water depth levels out.
In addition to the warp barrel and bonus area entrance, toggling the first overlay button on this map reveals a set of arrows which show the access points for Lockjaw's Locker's secret passages.
Toggle Overlay button 3 to view a very basic example of the 'object movement info' I plan to include in all maps. In this example, arrows flash to indicate the direction each Shuri initially takes.
Talk about this map on the DKC Atlas Forum: Mapping Project thread