by Mattrizzle
»
March 15th, 2023, 12:44 am » Short link
I suppose this video is safe to share. As of writing this, H4v0c didn't include any external links in the video description or comments.
This is from three weeks ago, before my involvement. Since then, the weird palettes seen throughout (with DK and the DK Barrels, the latter of which cycle palettes to tell which Kong is inside) are gone, the life icon shows whichever Kong is leading instead of Diddy, and more progress is being made on importing Kiddy's animations. Many other bugs not seen in this video have been squashed as well.
Tanager: Even though I developed boss rush hacks, I ironically don't have much to say regarding speedrunning, but keep it up and I'm sure you'll keep breaking your own personal record!
Super Luigi: The mine shafts (not including mine cart or walkways levels) have the scariest vibes of any level archetype in DKC1, especially Stop and Go Station and Loopy Lights. Elevator Antics is the only cave level where I truly feel any sense of danger. Wait! There's another non-alliterative, non-rhyming level name!
Gold DK in the video looks like he has a grotesque skin condition...