DELTA v0.0.6.x

Downloadable releases of DELTA can be found here.

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 1:38 pm

Delta Game Engine v0.0.6.B r101

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • New High-Precision Physics Engine!! (this is the last time I have to recode it, I swear)
  • Surfaces are made up of one-way lines and it is now EXTREMELY STABLE (about 97% stable).
  • Engine handles transferring from line to line and traces DK as he moves along each line.
  • Supports DK walking over small cliffs and bumps in the surfaces (by SNES default, this has a 10 pixel effect range).
  • Although not all of the bugs are fixed yet, the engine is being designed to stop all possible clipping glitches.
  • DK can jump (infinite jumps allowed), run, and walk. The speed values used are precisely that of DKC SNES!

Controls:
  • Use the typical SNES control setup for this: B to jump, Y to run, and +Pad to move.
  • Press R to reverse the gravity and do some platforming upside down!
  • L2 and L buttons lock DK to the nearest X offset that's a multiple of 16 or 8 pixels, respectively.
  • Hit the X button to toggle Frame-by-Frame mode:
    • Press R2 to advance one frame (be sure to press any other buttons you need to, at the exact same time you press this).
    • Press and hold A to advance frames.
Other Controls:
To control the screen parameters, you can use the numpad keys:
From numlock to 3 in a rectangle are the anchor switches;
+ and - change the scale;
0 and decpoint change the mode.
Also: F11 for full screen, Alt+F11 to try 800x600, and Ctrl+F11 to try 640x480.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:36 am

Delta Game Engine v0.0.6.B r77

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • WARNING: Anti-virus programs can make this build extremely slow.
  • Any-Hz Frame and Input Modulation!
  • New Statistics Timing Code!
  • DELTA now outputs a run-time DebugLog.txt of the basic stuff it does.
  • The FPS Meter is back.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:31 am

Delta Game Engine v0.0.6.B r70

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • The DLL Loader Working!
  • All controls are detected from inside the test DLL, not the DELTA exe. ;)
  • Camera debug mode using said controls.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:29 am

Delta Game Engine v0.0.6.B r64

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • Input Configuration Dialog with 8 Players!
  • Ability to configure global key commands
  • Can no longer open two instances of DELTA from the same folder.
  • Printscreen and Alt+Printscreen Functions
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:29 am

Delta Game Engine v0.0.6.B r46

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • The real issue Kingizor exposed was fixed: An initialization bug in CInputDevice was causing constant allocation and sorting of fake "detected input devices" when there should only have been exactly one allocation per device.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:26 am

Delta Game Engine v0.0.6.B r43

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • Extended Input Debugging Outputs for Kingizor
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:24 am

Delta Game Engine v0.0.6.B r42

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • NitroGUI Upgrade that also automated a bunch of stuff.
  • The mouse lag fix has been attempted. Kingizor needs to test this one. ;)
  • Remnant input bugs in NitroGUI from the input upgrade have been quashed.
  • Fixed some mouse focus update bugs involved with mode switching. The game cursor no longer jumps around.
  • The Configuration.INI file layout has been changed up a little.
  • Various other smaller bug fixes.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:22 am

Delta Game Engine v0.0.6.B r36

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • Massive Input Upgrade.
  • Only P1 detects input so far!
  • Device hot plugging is possible if your input device is USB based.
  • DELTA does its own print screens, saves to "ScreenShots" folder.
  • Cheat detection test (keyboard only so far).
  • In-game mouse cursor is now working.
  • Added Ctrl+F11 and Alt+F11 features.
  • Several full-screen minimize bugs hunted down. Thanks for testing, VideoViking!
  • Ni.DLL is no longer needed for operation.
  • DELTA reduces CPU usage upon minimize or going out of focus.
NOTE: CPU saving features will not work on all computers and/or every single time. There can be some optimizer programs that will either screw with the processor or play tricks on DELTA's focus detection heuristics. It can sometimes result in DELTA spinning the CPU while not in focus, so be forewarned.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:20 am

Delta Game Engine v0.0.6.B r14

>>> DOWNLOAD LATEST VERSION <<<

Features:
  • Added a check for single-core, and if so, it disables the timing core lock and thread priority adjustment.
After running this version several times on my old computer, it seems that although this adjustment removed the massive slowdown issues, the timing for taking input from the keyboard/mouse/gamepad just went down the toilet.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008

DELTA v0.0.6.x

Postby Simion32 » June 13th, 2012, 11:16 am

Delta Game Engine v0.0.6.B r12

>>> DOWNLOAD LATEST VERSION <<<

Minimum System Requirements:
  • Approximately 1.5Ghz or higher processor, preferably dual core. Any fairly recent PC should do.
  • You better have a good video card (no onboard integrated graphics, please).
  • 64MB available Video Memory (128MB recommended)
  • 256MB available RAM Memory (512MB recommended)
  • Windows XP or Higher (Vista and 7 are supported, but XP is preferred)
The menu delays and other related bugs from RE are fixed in this version of NitroGUI.
Sage of Discovery
Bananas received 336
Posts: 2742
Joined: 2008


Return to Program Releases

Who is online

Users browsing this forum: No registered users and 1 guest