Donkey Kong Country GameMaker Engine

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Donkey Kong Country GameMaker Engine

Postby gamester » November 13th, 2017, 2:25 pm

Centuries ago I worked on a Donkey Kong Country Engine for GameMaker and released a small demo for the Nintendo Community Fangame Convention (I don't remember which year :\). The project was abandoned due to life circumstances, but I am working on it again. I've put together a one-level demo showcasing what then engine is capable of. It's not perfect (yet!) but I hope you guys enjoy it! For an added challenge, speed-run the level (you have unlimited lives) and post your fastest time!

Download

Controls:
Arrow Keys - Move
X - Jump
C - Run / Attack
Z - (Squitter only) shoot a platform web, Z (again) - open platform web
R - Restart the level

Screenshots:
Spoiler!
Image


Final note: I am taking suggestions for victory music to be played for each individual Kong when they complete a level
Tourist
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Re: Donkey Kong Country GameMaker Engine

Postby Super Luigi! » November 14th, 2017, 8:06 am

The glorious project has finally returned! :dixiehappy: Thank you, Sir gamester, for bringing this back through hundreds of years! You certainly shall succeed greatly forever and be even more of a hero to children everywhere! :thumbs:

EDIT: Upon playing it, I've noticed your love for spiky tires. Additionally, the physics are close to the original games (although the barrel cannons must be from DKC3). While I do enjoy this greatly, I also noticed how DK's hand slap and Enguarde are missing. However, as you said, this isn't perfect, so you're probably planning on completing more work. In any case, well done! :banana:

EDIT 2: Upon immediately playing it again, I noticed this:
Spoiler!
Dixie Duo..PNG
A dream come true.
Dixie Duo..PNG (136.97 KiB) Viewed 21266 times

It seems that getting hit by the Mini-Neckys while climbing causing cloning. I'm certainly not complaining! :diddywink:

EDIT 3: Upon more testing, I ran into the spiky tires as Squawks and flew above the screen. Once I made it to the No Squawks sign, however, gameplay resumed as normal. :angrysquawks:
Sage of Discovery
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Re: Donkey Kong Country GameMaker Engine

Postby gamester » November 14th, 2017, 10:07 am

Super Luigi! wrote:EDIT 2: Upon immediately playing it again, I noticed this:
Spoiler!
Dixie Duo..PNG

It seems that getting hit by the Mini-Neckys while climbing causing cloning. I'm certainly not complaining! :diddywink:

EDIT 3: Upon more testing, I ran into the spiky tires as Squawks and flew above the screen. Once I made it to the No Squawks sign, however, gameplay resumed as normal. :angrysquawks:


Some of the animal buddies are missing from this demo but they are all programmed and playable ;). I have not yet programmed DK's ground slap however.

Also, thanks for the heads up on the glitches, I'll look into them
Tourist
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Re: Donkey Kong Country GameMaker Engine

Postby Phyreburnz » November 17th, 2017, 10:15 am

This looks pretty awesome! Would there be any way to make the controls configurable? I'm having a hell of a time with the configuration. I have a standard set up when I play emulators on my computer and it's like muscle memory! I feel like Cranky :rant:
Sage of Discovery
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Re: Donkey Kong Country GameMaker Engine

Postby Simion32 » November 17th, 2017, 10:23 am

Looking great!! ;)

Controls very well considering you had to use keyboard based input.
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