DKC3 GBA's Soundtrack

Talk about the Donkey Kong Country 3 port for GBA.

Re: The Music of DKC3 GBA - NEW STUDIO-MASTERED TRACKS FOUND

Postby Qyzbud » February 5th, 2013, 5:49 pm

TheUltimateKoopa wrote:If you've heard of GBAMusRiper, you'll know what I'm talking about, if not, it's hard to explain, but basically, it rips high quality samples from GBA games, makes a soundfont, rips MIDIs from the game, and then with BASSMIDI and the MIDI foobar plugin, allows you to hear GBA Music in really high quality.


I hadn't heard of that software/technique, but you described it well — I totally understand. :)

Pretty amazing that this can be done... so it's basically just taking what's already there in the game, and running it all through a superior sound engine, beyond what the GBA's hardware was capable of? I guess it's not too surprising that it's possible to achieve a higher quality result, as the GBA was a pretty obvious step backwards from the SPC700 sound chip present in the SNES. I would've thought the waveform samples themselves were of significantly lower quality in order to save space on those little cartridges... but apparently not!

A shame this can't be done with the DKC's I agree — especially DKC3, of course. Maybe someday GBAMusRiper will ripen further, and allow such possibilities. :P
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Re: The Music of DKC3 GBA

Postby Geno » July 23rd, 2014, 9:51 am

Sorry for the huge bump, but this has been bugging me

TheUltimateKoopa wrote:as heard in the GSF rips


Where could I find said GSF rips?
I can only get GSFs for the first DKC GBA, the other two are no where to be found.

And I've spent hours searching for them!
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Re: DKC3 GBA's Soundtrack

Postby CountryFan » July 23rd, 2014, 10:04 pm

Last edited by Qyzbud on July 23rd, 2014, 10:50 pm, edited 1 time in total.
Reason: Fixed links (square brackets in URLs are problematic; please avoid them, or use 'percent-encoding' where necessary)
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Re: DKC3 GBA's Soundtrack

Postby Geno » July 24th, 2014, 12:53 pm

Thanks so much! :dixiehappy: :thumbs: :diddywink:
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Re: The Music of DKC3 GBA - NEW STUDIO-MASTERED TRACKS FOUND

Postby Tailikku » October 31st, 2014, 3:02 am

Qyzbud wrote:
TheUltimateKoopa wrote:If you've heard of GBAMusRiper, you'll know what I'm talking about, if not, it's hard to explain, but basically, it rips high quality samples from GBA games, makes a soundfont, rips MIDIs from the game, and then with BASSMIDI and the MIDI foobar plugin, allows you to hear GBA Music in really high quality.


I hadn't heard of that software/technique, but you described it well — I totally understand. :)

Pretty amazing that this can be done... so it's basically just taking what's already there in the game, and running it all through a superior sound engine, beyond what the GBA's hardware was capable of? I guess it's not too surprising that it's possible to achieve a higher quality result, as the GBA was a pretty obvious step backwards from the SPC700 sound chip present in the SNES. I would've thought the waveform samples themselves were of significantly lower quality in order to save space on those little cartridges... but apparently not!

A shame this can't be done with the DKC's I agree — especially DKC3, of course. Maybe someday GBAMusRiper will ripen further, and allow such possibilities. :P


I myself have used it to rip theusic from Aladdin (Capcom replaced both of Alan Menken's songs with original music) and Tim Burton's Nightmare Before Christmas Pumpkin King (TOSE did a good job adapting Danny Elfman's score)
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