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Re: DKCRE General Discussion Topic

Progress Update: Innovations and Delays!!! Development has really slowed down, but that doesn't mean I don't have chances to plan and innovate for the next big thing. ;) I'm considering a new model of ROM editing that uses a go-between data format where DKCRE and DKCLB are fused with DELTA. Essenti...
by Simion32
March 26th, 2024, 5:17 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3514427

Re: DELTA General Discussion Topic

Not good at all. :cry: DELTA Game Designer v1.0.0.0 TAKEN OFFLINE. Due to a complete lack of any sales or SubwareSoft site actvity whatsoever. -------------------------------------------------------------- I am sad to report that I have had absolutely ZERO sales of DELTA Game Designer v1.0.0.0 and I...
by Simion32
March 7th, 2024, 11:38 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DKCRE General Discussion Topic

Progress Update: Progress on the New GUI Amidst real life tasks I have managed to keep development rolling, and you're going to love what I've brewed up using the Valkyrie extension!! 20240220_Progress_DKCRE_MK2.png The interface has the ability to arbitrarily upscale the text and controls. It even...
by Simion32
February 21st, 2024, 2:24 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3514427

Re: DKCRE General Discussion Topic

Oh, expect some delays again guys... real life is starting to intervene again like usual for this time of year.

I'll still probably get some stuff done but it will be much slower than usual.
by Simion32
January 24th, 2024, 10:33 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3514427

Re: DKCRE General Discussion Topic

Yeah, Perlin Hunter 3 is the tilemap generator ( click here )... but adding it to DKCRE will probably not happen in the next version due to complexity issues with making the tilemap editable dynamically. That will be for a later version. I could possibly add basics-only PH3 as an experimental option...
by Simion32
January 24th, 2024, 10:28 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3514427

Re: DKCRE General Discussion Topic

Progress Update: "Phazon" with "Valkyrie", Program Being Completely Restructured Internally About a month ago I put together a project file to encompass my old DKCRE code, and the program bugs out if I'm not running it within the debugger. This is to gather details for a new and...
by Simion32
January 23rd, 2024, 8:59 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3514427

Re: Simion32's 65c816 Reference (HTML Help) [UPDATED!!]

Kingizor wrote:The fix appears to be to right click on the file, choose Properties and look for an "Unblock" button.


:scratch:

EDIT: I've updated the memory mappings section, fixed a few errors, and added a troubleshooting note to the beginning of the contents list.
by Simion32
January 9th, 2024, 11:31 am
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: Simion32's 65c816 Reference (HTML Help) [UPDATED!!]

I've already found another minor error: The pcrlong addressing mode should say "16 bits" and not "24 bits".

Still just a minor error though, I won't be reuploading just for that. :P
by Simion32
January 8th, 2024, 5:37 pm
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: Simion32's 65c816 Reference (HTML Help) [UPDATED!!]

Document UPDATED!!

I've added registers, flags, addressing modes, and memory mappings to the document, along with several error fixes along with the MVP/MVN instruction details Kingizor provided.

I'd call it complete now, but you never know... ;)
by Simion32
January 8th, 2024, 9:38 am
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: DKCLB General Discussion Topic

Progress Update: I feel there is a need for an update, so here we go... I've slowly been gathering ROM details for some in-depth documentation on all 3 games. I'm going to be pulling data from all across this forum and several downloads in the community. I already have to give credit to Mattrizzle ...
by Simion32
January 6th, 2024, 7:56 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1435512

Re: Simion32's 65c816 Reference (HTML Help)

I'll work on an updated version.

Thanks for the input, Kingizor. :)
by Simion32
January 5th, 2024, 9:12 am
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: Simion32's 65c816 Reference (HTML Help)

I'm not sure what the problem is... :headache: I only had one program to even make the CHM file and I'm not sure what's wrong. Are you on Windows 11? EDIT: It seems this is an OS issue: https://github.com/sumatrapdfreader/sumatrapdf/issues/3486 EDIT2: It seems to me that you'll only be able to open ...
by Simion32
January 4th, 2024, 4:32 pm
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: Simion32's 65c816 Reference (HTML Help)

I've noticed that the original author messed up the XBA and said 16 bits instead of 8 when referring to the low and high bytes of the accumulator. How I've missed that error, I have no idea. I won't be re-uploading though just for that. :P You can also view this help file on Ubuntu Linux by installi...
by Simion32
January 3rd, 2024, 3:40 pm
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]

A little something I've gathered together while getting ready for some in-depth DKC1/2/3 hacking. ;) This is a pretty hefty document that I had to manually convert from *.hlp to *.chm since Windows 10/11 do not support the old help file format that was used back in the XP days. I tried to give origi...
by Simion32
December 24th, 2023, 9:12 am
 
Forum: ROM Hacking
Topic: Simion32's 65c816 Reference (HTML Help) [2.1 UPDATE]
Replies: 9
Views: 6672

Re: Birthday Topic

A great Happy Birthday for Qyzbud!!

:nicework:
by Simion32
October 1st, 2023, 11:32 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 4350650

Re: DKCLB General Discussion Topic

Just a quick update: I've been hitting even more delays as of late. I don't have much to post and have had very little free time to work on DKCLB. I've basicaly not even gotten to the "hacking" part yet. Sorry that it's come to this. I finally get DELTA done and BAM, a flood of interrupti...
by Simion32
September 9th, 2023, 4:00 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1435512

Re: DKC Fanfiction - tell us a story!

You can post it as a new topic in the Rare Games section under Gaming Discussion. :)

I don't exactly feel it fits in this section here.
by Simion32
August 24th, 2023, 1:57 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Fanfiction - tell us a story!
Replies: 318
Views: 507246

Re: DKCLB General Discussion Topic

Just to let you guys (and gals!) know, I'm busy working on some new code advancements for the next big thing. I can't say what yet though. ;) I'll be doing DKC 1/2/3 hacking where necessary to compile the necessary information for DKCLB, but this may take some time. I'm hitting some delays real-life...
by Simion32
July 19th, 2023, 3:23 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1435512

Re: DKCLB General Discussion Topic

One more thing - we are going to need a centralized database of all the ROM offsets and stuff from all 3 games that are required to build the extraction components in DKCLB.

I'll be working on gathering this data first, then I'll try to get some extraction going later.
by Simion32
July 4th, 2023, 7:57 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1435512

Re: DKCLB General Discussion Topic

DKCLB is now officially OPEN SOURCE >>> LINK TO THE GIT REPO <<< 9d5Y1IicRCU I will be uploading changes over the course of time. The current starting repository is just the core files that will be required to start building the program. :geek: The program will be made to extract multimedia from th...
by Simion32
July 4th, 2023, 6:47 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1435512

Re: DELTA General Discussion Topic

DELTA Game Designer Promotional:
FREE to the First 25 Selected DKC Atlas Users!!




Like I state in the video, just PM me and I'll respond to tell you if you have qualified for a copy. :swanky:
by Simion32
June 15th, 2023, 4:21 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: Perlin Hunter Algorithm (PH3)

I thought you'd use the 32x32 meta tiles.... do you make your own instead? increasing connections? It is actually using 32x32s to do the pattern generation, just that it doesn't use the raw tile values to do the matching work. I could actually implement an 8x8 version if I wrote an advanced tile sc...
by Simion32
May 21st, 2023, 8:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 65652

Re: Perlin Hunter Algorithm (PH3)

somehow using collision data to match... idk, I didn't think it out The algorithm is based on matches for each direction for every "compressed tile" (abstracting away flipped tiles so that the only thing to worry about is tile indexes). PH3 will include a tile zone autocomplete mode as we...
by Simion32
May 20th, 2023, 10:30 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 65652

Re: Perlin Hunter Algorithm (PH3)

WesternTanager794 wrote:Is this what you said you were working on, but couldn't discuss?


Part of it, yes. ;)
by Simion32
May 19th, 2023, 3:17 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 65652

Re: Perlin Hunter Algorithm (PH3)

Progress Update: Perlin Hunter 3 is Working, and it's FAST!! I've been secretly toiling away at PH3 given some new ideas on how to make the algorithm work. Now, the algorithm is O(T x N x W x H) where T is the tile usage count, N is the number of checking passes per round within a "level"...
by Simion32
May 18th, 2023, 10:16 am
 
Forum: The Delta Project
Topic: Perlin Hunter Algorithm (PH3)
Replies: 26
Views: 65652

Re: DELTA General Discussion Topic

I'm a sole proprietor, yes. :P
by Simion32
April 10th, 2023, 7:17 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

by Simion32
April 10th, 2023, 1:43 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

The setting is fixed now. You should be able to register now.
by Simion32
April 4th, 2023, 7:07 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

It uses the same theme yes, but the internal code is very different from DKCRE.

EDIT: OK, this is it guys!!! The forum and payments are now enabled!!! Like I said I would do. :ugeek:
by Simion32
April 1st, 2023, 3:22 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

Yes, all bugfixes and updates are free. you just access the account that you created during checkout and it will allow you to redownload the new version of the program.
by Simion32
April 1st, 2023, 4:31 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

I just didn't have the resources to make a trial version since the DRM would have to be designed - I'm lucky I even have license key stuff in it at all. Thanks though!! The Sell version is priced like that because if you are selling games you should easily be able to pay for it. The Build version is...
by Simion32
April 1st, 2023, 4:27 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

DELTA Game Designer Purchasing and Forums Go Live 12:15AM CT on April 1st SubwareSoft Main Site: CLICK HERE After all this time we are finally running up on the day that v1.0.0.0 of DELTA will be released!! B/ This is NOT an April fools joke, by the way. Please understand my concerns. :) There are ...
by Simion32
April 1st, 2023, 3:52 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: Birthday Topic

Thanks for the Birthday wishes everyone!! :dixiehappy:
by Simion32
February 9th, 2023, 3:32 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 873
Views: 4350650

Re: Favorite of the Trilogy:

Cool it down you two.

Lest I be required to ban hammer what little site traffic we have left. :headache:
by Simion32
January 25th, 2023, 4:30 am
 
Forum: General DKC Discussion
Topic: Favorite of the Trilogy:
Replies: 19
Views: 12397

Re: DKC related artwork — post your masterpieces!

I'll let it slide but this topic is not for official artwork, it's for fan art.
by Simion32
January 23rd, 2023, 3:26 am
 
Forum: DKC Projects/Fanworks
Topic: DKC related artwork — post your masterpieces!
Replies: 384
Views: 1902216

Re: Count to 5000

1404: deal

I'll hold off on 1500 so that sledge has a chance. Sorry... :facepalm:
by Simion32
January 14th, 2023, 4:59 am
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 2109877

Re: Count to 5000

1400: that

*smash announcer*
SUCCESS!!
by Simion32
January 13th, 2023, 1:11 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 2109877

Re: How to Save in DKR without a Rumble Pack

As Mattrizzle says you may be looking at a cart with a dead backup battery.

You'll need the special game bit to open the cart along with the proper battery, though I don't remember which battery the cart takes (was it CR2016?).
by Simion32
January 5th, 2023, 7:30 am
 
Forum: Diddy Kong Racing
Topic: How to Save in DKR without a Rumble Pack
Replies: 21
Views: 41498

Re: DELTA General Discussion Topic

Progress Update: Working Out the Bugs, but Delays Loom I decided to break the silence with a bit of an update. ;) DELTA is mostly completed but is under heavy debugging. I had to fix a massive memory corruption problem, but doing so added additional complex bugs that will need fixing. I won't be ab...
by Simion32
January 4th, 2023, 2:21 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: Count to 5000

1367: and
by Simion32
January 4th, 2023, 1:49 pm
 
Forum: Forum Games
Topic: Count to 5000
Replies: 2372
Views: 2109877

Re: Where is Nuts and Bits used in DKC3?

It's probably his own take on the DKC3 SNES factory music. That's definitely what it sounds like.
by Simion32
December 29th, 2022, 8:04 am
 
Forum: Donkey Kong Country 3
Topic: Where is Nuts and Bits used in DKC3?
Replies: 5
Views: 4383

Re: Donkey Kong Country 4 Fangame Ideas

You'd be asking about 3D models, not sprites. You had the wrong keyword.

Rumor has it that Nintendo still has the models buried on their storage servers, but I don't think anyone has the ability to leak them.
by Simion32
October 26th, 2022, 1:12 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4 Fangame Ideas
Replies: 115
Views: 104397

Re: DELTA General Discussion Topic

"a month or so" -- it may be a bit more than that since I still have to come up with some kind of example game and do finalization/testing on all the API functions. And a user manual.

I'm still stuck working on the physics right now. Really math-y complex stuff.
by Simion32
October 7th, 2022, 11:38 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: How to go beyond the 4MB DKC1 rom limit?

DELTA is actually getting very close guys.

Maybe need another month or so. I've been putting all my free time into it.
by Simion32
October 7th, 2022, 5:47 am
 
Forum: DKC Resource Editor
Topic: How to go beyond the 4MB DKC1 rom limit?
Replies: 7
Views: 5583

Re: DELTA General Discussion Topic

File Editors Completed. Game Engine Development Begins!! I wanted to post this specific milestone here on Atlas. I've gotten all the editors ironed out and now only the game runner related code/interface remains. Other than this little nugget of information, I won't be revealing what the game runne...
by Simion32
August 30th, 2022, 2:19 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: DELTA General Discussion Topic

So I've been heavily working on DELTA for the past few months. I've completed the base part of the level editor and other editors, now I'm adding in the level editor menu and toolbar along with Level Settings. After the Level Settings I'll be working on the Game Settings file editor which is the bas...
by Simion32
August 22nd, 2022, 12:46 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 447
Views: 1484294

Re: Using AI to UpScale Donkey Kong Country

Well I just used an online tool to do the conversion.

I haven't investigated whether there is some good software available as I've been too busy working on DELTA.
by Simion32
July 13th, 2022, 2:56 am
 
Forum: DKC Projects/Fanworks
Topic: Using AI to UpScale Donkey Kong Country
Replies: 3
Views: 8359
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