I added the rambi charge and little small details, such as footprints in the snow and a snow scatter effect when jumping. What do you guys think? Just to let you know the large ice blocks will be breakable. this will be in the next video
Actually the idle animation is already done but I was leaving it out to save space for the demo. The riding animations however I have yet to do....... Not sure how to make the HUD scroll off screen...... anybody have any ideas?
Playing around with Jonathan Dan's Kaptain K Rool. Re-textured for maximum visual appeal for Donkey Kong Country: Kremling Chaos!!!! The final boss of my game will use his blunderbuss and sword to battle the Kongs!
Squawks by me: Jeffrey Bones I took the DK64 Squawks model, changed the wings and tail feathers out for more realistic ones and animated his flight cycle frame by frame in 3DS Max. It's not as good as the one from Cyclone, but I think it's efficient
Ok folks so I thought I would go ahead and share the roster of bad guys that will be in my game. The list is pretty much final due to the limitations of Game Maker. I wanted to do a lot more but this will be the final list. This list does not include baddies that will be riding vehicles as they are ...
Perfect story. I especially like the detail put into it, I can just picture eerything from the chains pulling the island up out of the water until my little boats crash upon shore releasing the kremling invasion! its perfect!!!!!
New Vehicle gameplay sprites WwSeepGpiUM nSEgoOEFK9M EXfr9n133ks PctxfaoPiqg Thanks for all the great feedback! Here are the vehicle sprites as they will appear in game of the kongs and kremlings. I made these with my models and Jonathan Dans' models rendering the frames directly out of 3DS Max. On...
Cat O' 9 Tails (By Jeffrey Bones) Spinning and Dizzy animations 5PpgVlufNEs tm8UUfad8Ts DKC2 Kruncha (By Jonathan Dan) Re-textured & animated U9qWBdMjvP0 Here is Cat O' 9 Tails and Kruncha animated and ready to be put in game!!!! (the cat didn't come out too bad, I'm proud) DKC3 Kobble (By Jona...
Introducing Jonathan Dan from Deviant art I have been talking with Jonathan Dan from Deviant art about using some of his models in my project. He has already been very generous and sent me 3 models. Kiddy Kong, Klump and his version of Krusha. The other models of his I am trying to use are Kruncha,...
I thought i would give you guys a glimpse at my other project that has been put to rest in favor of this one. It's not DK related but it is the exact same engine and I built DKC:KC off of everything you see here. This one is probably going to be scrapped now as DK is my main focus but I just wanted ...
Well thanks for the clarification. I honestly am not ripping anybody off, however I have been making my models off of parts of other models just like CO9T's model here. And some elements are actually game rips. I didn't know that all the wikis had pretty much deemed it fact that CO9T's only has 7 ta...
Cat O' 9 Tails FINAL MODEL (Call it Re-Imagined) yeydgsoHwbs So here he is folks. I know he doesn't look exactly like Rare's version, but I feel like it's close enough. I'm not aiming to exactly replicate the old characters anyway as most of my characters are re-imagined versions of the originals. ...
9Cr-VemvvYs http://img826.imageshack.us/img826/7539/q0ci.png Here is a status update on CO9Ts The head will need to be reshaped as the real CO9Ts' head is narrow at the top and wider towards the bottom. here we have the opposite. also the mouth part of the real CO9T's is more rounded and distinct. ...
jUAGVSEMdZA cSa_HTnkGLM Kritter Re-Design Yes Qyzbud at the moment Cat o 9 Tails is a little rough, but he is only a very early work in progress. As you can see from my new Kritter design I do possess the skills to make him look genuine, no luck will be needed at all with CO9T, only time. Also if y...
iy5_GayXNx4 Constructing Cat O 9 Tails (W.i.p.) Meowths' feet and paws, Diddy Kong's arms legs and belly, Tails' head, body and part of face, Banjo's jaw and nose, Diddy Kong's tail cloned 9 times. After I finish shaping out the model I will apply my custom textures that will make this guy look exa...
General programming tip: Kong-Following has to be implemented by a stack of "history" follow-states, so that each state in the stack has information of what animation and what frame in it should be shown, as well as the position the leader was at. From there you should be able to tweak it...
While I always love to see your video updates, I must ask some questions. First, does the player control the three Kongs in all levels or just in Frosty Forest? Second, are the Kongs supposed to move at the exact same time? Third, why is Dixie happily staring off into space? :dixiehappy: Did someth...
Y5AmFNpm5Fg Sort of an idea what the game-play of the actual game will be. This is a W.I.P. Level I call Frosty Forest where you can see all 3 kongs on screen at once performing their signature moves (IGNORE DKS ROLLING SPRITE PLEASE I JUST HAVEN'T SWAPPED OUT THE NEW ONE) I'm still trying to get t...
mOvWKppogy0 This is Donkey Kong Country: Kremling Chaos. I am working out game mechanics of using multiple Kongs simultaneously. The name of this area will be Swordfish Shore. It will be 1 of 3 beach themed levels in the game. you can't tell from this video, but there will be several swordfish in t...
http://img834.imageshack.us/img834/2593/m41j.png well this is always encouraging. This is a huge set back to the project. Anybody here familiar with Game Maker know what this error message means? I'm assuming it trying to tell me that there is too much sprite data for it to run.... I'm testing some...
http://img200.imageshack.us/img200/2958/sis.PNG http://img268.imageshack.us/img268/4364/ied.PNG http://img811.imageshack.us/img811/9399/0tui.png Hello All, today is November 29 which is when I had intended to finish the project however working out the mechanics of riding the animal buddies has prov...
Hello all, Just dropping in to let you all know that this project has not been abandoned and I am still aiming for a release this month. :) We are looking at November 29 or November 30. I have just been keeping everything under wraps as I don't want to spoil the fun. I will give you guys a few detai...
It's funny you are working on the Galleon now....... So am I !!!! Although mine resembles that of DKC2 and yours looks like the end boss scene of DKC1. Still looks nice though the colors are a bit cartoony. Nice work
Ok Cyclone. Here goes my 2 cents. I think you are trying to show too much in one shot. When the scene starts it's daytime and you are showing the passage of time and the storm rolling in at the same time. It looks nice but too much on the eyes and Nintendo/Rare would never do the scene in this way. ...
Keep the jacket, His arms could be thicker. by the way still want the gnawty? what version of max you using? Yeah he's a little on the scrawny side..... I do want the Gnawty, just the regular one I don't need the one you put in a wheel. I'm using Autodesk 3DS max 2010. @Phyreburnz I'm not sure what...
Davy Bones (Inspired by DK: King of Swing Davy Bones and DKC2 Kackle) http://imageshack.us/a/img694/1156/jrs.png Ahoy here be Davy Bones mates, Re-Imagened and such in the spirit of DKC2. Does anybody think he should lose the jacket? I mean looking at him I think it's a bit too much clothes...
I absolutely love your re imagined characters. Are you planning on doing any original characters, too? I would absolutely love to see you come up with some of your own, too. Yes! There will be Krawler and Klimber fat Kremlings that will crawl and climb respectively. I will also be doing a few origi...
Hello all, I just wanted to share something. This past weekend I went to the beach with my 8 year old son and my girlfriend. I took my ASUS G75V with me (freakin monster laptop, core i7, 2GBS video ram on GeForce GTX chip 16 GB system ram and 2 TB hdds!!!) Anyway I took the beastly laptop with me be...
DKC2 Kutlas Re-Imagined Just in case ye didn't know, THERE BE PIRATES IN THESE WATERS MATE!!!! ye be warned! Arrrrr :) http://imageshack.us/a/img849/1420/duq8.png http://imageshack.us/a/img443/2812/5acm.png http://imageshack.us/a/img692/3026/lqo.png http://imageshack.us/a/img823/2025/29pb.png http:...
Well it's good to see you are still around Cosmicman! I was worried about you for a while! Hey while you are around check out Cyclone's 3D modeling and animation topic and my Donkey Kong Country: Kremling Chaos (fan game) topic. We have both been doing some amazing things since you have been away! H...
DKC2 KLOMP RE-IMAGINED There comes a time in every mans life where he must move on. I am moving on this will be the final version of DKC2 Klomp. I decided to go ahead and give him the peg-leg. I gave him a limp but I didn't like the way it looked in the long run so he now has a more "normal&qu...
DKC2 KLOMP RE-IMAGINED Now don't get confused folks, I'm not talking about KLUMP I'm referring to KLOMP from DKC2 (Standard pirate Kritter) I want to do the DKC2 Kremling Kuthroats Krew but I don't just want to put a kritter in pirate pants and retexture him (I already have a kritter) So I decided ...
The rum's gone.... Why is the rum always gone? You forgot one very important thing mate.....KAPTAIN K. ROOL!!!!!! I think I will be doing all of the pirate themed Kremlings for this game too. After all they were the best! Savy mate?
I am not gonna lie, this looks so fresh!! I'm not kidding, is there a beta i can play? Not yet, I will upload a demo as soon as I have worked out enough bugs and glitches for the community to start testing it. IT WILL BE SOON though so keep following my posts. Expect a DKC fangame heavily influence...