Thanks Phyreburnz. hmm pants? DK doesn't wear pants. I wander why rare did that :scratch: . What are your thoughts on the bananas? Tire found in DKC. There are two animations. One with a tire 'bounce' effect and one with a 360 rotation. http://s7.postimage.org/ftiuen3ej/Tire3.png tc5-8CGYJ7Q uL5obCO...
I managed to squeeze a bit more ram into the scene and now able to render the grass. I have no idea how I'm going to render all the extra foliage that I still need to model. Maybe use some matte painting techniques or something. Something that will come later once I storyboard the animations. Be sur...
^haha Ok, rendering took longer then I thought. Memory usage increased. Now on the verge of not being able to render the scene at all... :dixiecry: Here are some previews of the foliage moving in wind. View in youtube site for more clarity. 58iNHvMvR_Y -IlK4Z6DvX0 Will post full scene renders in apr...
The splashes could probably be improved with some physics tweaks (gravity on the droplets), and perhaps some persistence in the way of secondary splashes, puddling, etc... Thanks for the detailed comments. They are really helpful man. :thumbs: Good point. Gravity on those droplets is a must. But re...
Yea. I just imported the Gnawty/Slippa models directly which included the animations I had set up for the walk cycles which also included frames which aren't meant to be rendered. Taking a big break from the Jungle Hijinx Scene. Here is a really early 'unripe' wip I though I would share. Note the gr...
Thanks for the comments and suggestions. Stormy environment proof of concept.Be sure to watch in 1080P and in full screen. Ignore the Gwaties moving backwards. 8-) . Rain collision happens only on the path due to dramatic increase in render time. Thoughts are welcome. UQcxm281Vu8 Edit - Download it ...
I was able to re-create the image of Diddy and Dixie playing a Game Boy. I used the image of them playing a GBA (the render Rareware used for the GBA release of DKC2) and I took a picture of my Game Boy in (roughly) the same position as it was for the original image. diddy playing Game Boy copy.jpg...
I do plan on modeling more DKC style foliage. I probably won't texture the trees more realistically. It's a balance between a DKC cartoony look and a more realistic one. As for more characters I will model more until I get bored.
Replaced the ground texture. New technique to texturing large surfaces discovered. Vertex Paint :geek: Click Images for HD version. Camera Angle 1 http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/JungleHijynx/DK'sTreesHouse42+Jungle(View1)small.png Camera Angle 2 http://www.inspiredvisuals...
Click Images for HD version. Camera Angle 1 http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/JungleHijynx/DK'sTreesHouse41+JungleCameraAngle1Small.png Camera Angle 2 http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/JungleHijynx/DK'sTreesHouse41+Jungle)CameraAngle2Small.png Camera...
Ok. I don't know what I was thinking with the pattern of trees... The idea is to have a path winding it's way through the jungle. Also using postimage.org so I can post the thumbnails. I don't know how to do it myself using bb code. Here is an update. What do you think of the lighting,shadows and sk...
*Normal Mapped Trees allows for bigger update* :) The renders now show a hint of a story in the composition. I was thinking would it be an interesting idea to animate DK and family's story/journey throughout DK island. Sticking to the background story. Or perhaps it would be too ambitious... Rain ph...
I have 12gigs of ram. The problem while technically is ram, is more like poly management. The trees probably have too much iterations of smoothing(which was required to get the displacement maps looking smooth enough) and could have been modeled better with less polys? :scratch: The normal mapped ve...
What about something like this? Adds more depth to the scene. There will be trees and landscape all around so I', not limited to a single view. I kept the cliff/steep hill so it's more in game looking. I do plan and having a path curve through the jungle. The start of the path could follow the cliff...
New Years update.. Hope you guys have a good 2013! Added more trees and ground texturing. It's starting to look a bit like Qyzbud's level maps. not sure thats a good thing? I do have one question though that I wish a few people would offer opinions on. That is, is this a good direction for modeling ...
Didn't even know the Spriter's Resource did models too! Cool. The low poly models might be useful, I would have to play around with them and see. As far as modeling the DK64 kongs the one that comes to mind would be Lanky(sp?). Also modeling Expresso would be a good idea. Would be hard to get the fe...
You are right. I was way off. Scratch that idea. I guess I would have lots of work to do to animate the back story. Here's an unworthy update on DK's house. Thought I would post it anyways. Iv'e been busy with Christmas and playing Skyrim(awesome game!) I will try to keep the updates going though at...
A bit more 'earthy' texture on the sloping embankment would look great, when you get a chance... and maybe including one of those footholds would help set the scene, too. It'd probably be right where the scene cuts off in your current renders, so you may have to expand the view slightly, or just pa...
Guys and galls thanks for the input. Ribbedebie I like your avatar. hmm some good suggestions. I like the idea of making Captain K.Rool. Only if I don't have to model it from scratch. And the clothing might be tricky to. Kackle would be fun (if there is enough reference of him to work from). The tem...
Okay, I've cast my critical eye over this scene... ⋅ The retexturing job you've done is brilliant — an enormous improvement — but I must say the repeating texture on the roof takes away a little from the presentation/realism. ⋅ I think the vines ought to be tied/looped/hitched a...
Sorry for the late reply. Took longer then expected :x I do appreciate your perfectionist comments. They help a lot. Thanks. I don't mind you posting the animations on YouTube . Post away. :D I tried again (had some ideas) with the Gnawty. I would like his legs to stay on the ground longer but the r...
Here, at the risk of being repetitive lets try this one more time. ;) I added a bit more 'weight' and contact with his legs hitting the ground. My last attempt. the skinning and rigging is horrible. Can't go any further with it without redoing a bunch of stuff. It's my first attempt at animating an ...
Updated the Gnawty walk cycle. Exaggerated the side-to-side rocking motion and smoothed out the animation a bit. His left leg(Gnawt'y's POV) also doesn't drag on the ground as much. qQi7WqwhNjA (link to RapidShare download page) Also edited the first post of this topic to include the High Re...
Hey guys, need a critical eye on Mr K. Rool here — mainly the head and body. Reason being I'm about to merge the head to the body so I need to fix any thing that obviously needs more work/refinement. Sorry for all the questions lately. Need fresh eyes looking at it. Much Appreciated. 8-) DtuKCDCunOE...
As for my own experience; well, like practically all aspects of digital art and general creativity, I've tried my hand at it to a degree. I did a two-week summer course in modelling/rendering/animation using Maya, but that was a few years ago, and I dare say I've lost most (if not all) of the skill...
My god this stuff is great! I think you worked for Rare in a past life or something. :P You definitely have all the necessary talent. B/ Thanks Simion! I'm overwhelmed by the positive feedback... Not used to getting it with my modeling. While I think my skills are decent I don't think they are Rare...
Thanks for the comments and suggestions. Fixed the chestplate and turned off those red lights in the nether regions ;) K.Rool Fighting Stance http://i47.tinypic.com/21buni9.png How bad do the fists look? Passable or needing redoing? The skinning didn't go quite like I wanted it to. But better pose t...
Chest plate done. :) Found a new tool in my 3d software that should speed up the re-texturing I hope. http://dkca.net/host/cyclone/K.Rool59(CameraFrontView)b.png http://dkca.net/host/cyclone/K.Rool59(CameraSemi-SideView)b.png Previous images: http://www.inspiredvisuals.com/DK/DonkeyKongCountryProjec...
Added the arms, hands and gold bracelets. Looks like an actual character now. Any thoughts? What areas need work. Does he look too fat to you? http://dkca.net/host/cyclone/K.Rool54(FrontView).png Previous image: http://www.inspiredvisuals.com/DK/DonkeyKongCountryProject/KRool/K.Rool54(FrontView&...