WOW! Great work, I love this Zinger! You have much talent for modeling and animation! Do you use any axillary tool in 3D Max for animation or makes all the animation manually?
I hope that you do not rely much on the DK movement used in DKC Returns. Note that in the DK on Snes walking movement is much more realistic and consistent for a real monkey: http://www.dkc-atlas.com/forum/download/file.php?id=2545 Already in DKC Returns, DK movement is somewhat exacerbated (tending...
I really enjoyed these last progresses! I thought is perfect (although Phyreburnz is a specialist in animations here, she's very observant). But for me you already leads the Oscar trophy for animation Keep up the good work, I love it!
You are doing a brilliant job! It is extremely difficult to reproduce the movements so that appear "naturals." This your last video DK running and walking was almost perfect, I think you only need a few more adjustments according on the gif of Qyzbud posted.
Do not have a story line set .... had plans to make a Vikings culture thematic but gave up because it is too complicated to put Vikings graphics ornaments on Kremlings. So we are not prioritizing any theme, is coming out more like a combination of SNES DKC trilogy. Hi sonosublime, welcome to forum! ...
Sorry about that. I'll go enable my messages as soon as possible, you can reply here. You will not enable your PM ehehe... well, here is the answer: Oh, I'm sorry, I did not know that! Certainly give credit to you for the work, I could not that swinging rope without you and Phyreburnz. Thank yo...
Surely you can help us. What we need is people who make custom levels or compose musics. You can take a look at previous posts and see the levels that Phyreburnz created and help in the same way, you are welcome!
It looks forward to area 2! :thumbs: Thanks! Hey there! Downloaded this the other day- most everyone found the bugs.. I understand perfectly what you suggest. We will be more attentive to "learning curve" when levels editing. I've been playing the demo, and I have to say, you guys are doi...
I was wondering how the project was going... haven't heard anything for a while. Are there any new updates or is there anything upcoming? We are working on the project, not as much as before we launch the demo but we're working. Unfortunately the motherboard of my computer was lost (irreversibly bu...
Seven level designers is more than enough so you're covered. I think I'm all out of ideas or inspiration, though you can refer to 'dkc reloaded' game and YouTube vids in the Rom hacks section if you need ideas particularly for intense high speed stages. Thanks for the tip, I'll take a look at the D...
I'll try to answer I'm just curious, who designs the levels? How is the planning going for those? Levels made by Phyreburnz, Necro Toad, Aryel, Leandro Ferrete, Hiperkalango and myself. Is each level going to have gimmicks written into the engine as you go (dkc3) or will it be a bit more organic lik...
Is the process of engine making similar to disarming a bomb, as in it only takes one mistake and KABLOOEY, the whole engine falls apart? The engine is pretty stable, we are doing a "clean sweep" in the entire project and fixing bugs. Or is it more like, " :angry: AHHHHHH! EVERY DETAI...
Hey, if you need more music for the project, I'll be more than willing to contribute. :D In the meantime I created this for maybe a jungle level (this track is based on David Wise's "Spanish Jitters" on the DKC3 album): http://tindeck.com/listen/xbuv ← my reinterpretation Please let me kn...
I'm sorry that Super Luigi's ways have confused you. He is adding humor to his post (without really saying it) because your (incorrect English) statement of (The Simion can clarify this for you). should have been (Simion can clarify this for you). Because putting the...
(The Simion can clarify this for you). Because there can be only one. Also, as a side note, your use of the English language is simply divine! NO SARCASM IS PRESENT IN THE EXISTING PREVIOUS STATEMENT! I do not understand what do you mean ... I apologize, my English is very limited. If anything I wr...
We decided to remove this Diddy's ability (was too easy). However you can always throw a heavy kong (Kiddy or DK) against a wall and climb on top of him
Phyreburnz , thanks for more bug reports! Theoretically the extension that we use in the project to support USB Joystick, supports any control. But even that does not recognize that that you stated specifically, you can always use a program that does trigger buttons on the keyboard keys, like a X-P...
just for being sure you know this major lag that i notice: 1. you can press start when your kong do the winning song so that just bug the game and the next level doesn't unlock 2. you can press the button to put a kong on your shoulder when you are in minecart 3. i not sure about this one but it ha...
This game is freaking amazing, expect for one thing... IT'S TOO HARD Thanks!!! We will make a "balanced" in some level that are really problematic :roll: Please consider that we had very little time to launch this demo. But everything will be settled! :D Thanks all for play! we will keep ...
Hi! First, I must apologize to Phyreburnz. The Glimmering Galleon level that you created can not be added to this demo exactly as you designed it because of the very little time we had to release this demo. We were forced to edit the map and drastically reduce it for sheer lack of time. I'm sorry fo...
Copy paste from blog: FINALLY THE DAY HAS COME!!!! After so much wait, finally we can show you what we've been doing in last months Please, pay attention to the instructions below: 1- Our support to Joystick is not the best, but we intend to update this through some patches. If the game is not reco...
5 days! We're not posting anything because we are working at full steam in the demo for the 15th. Take this opportunity to confirm that we have a Roller Coaster level for demo! While the demo is not available yet, I have a challenge for you... someone do this? http://2.bp.blogspot.com/-7BwPi5oWOyg/U...
EvangeliKong also made a bonus screen? Where is it? The bonus screen he posted is identical to that "Bash the baddies" posted by Phyre. Or am I mistaken?
We are working on all those reported bugs and suggestions. Yesterday I finally completes the "roller coaster" engine and sent to the Necro Toad finish the job. Phyre, these sprites are great! Some are better than we did, thanks for the input! Thanks for the comments everyone , we are worki...
A masterpiece! Really a fantastic job! This makes the classic DKC series go up the scene, I love the art work! It is ridiculously amazing! Hey Cody, sorry if the question is silly but I'm a little confused. You're part of this project? I would love to be able to use some of these songs and also som...
I don't know if it was mentioned before but the kongs flip 2 or 3 times after killing someone instead of just one flip, unless it was done in purpose. I haven't played the demo yet Cosmic, so I may be misunderstanding you... but Kongs have always flipped/tumbled through the air continuously until t...
First of all, Awsoooome!! :thumbs: Secondly i know you said in the game there is a lot of bug but i just made a list for being sure I'm not crazy :P 1. camera don't really work perfectly as all DKC games... P.S. If you need sreenshot for more help just ask me ^^ Ahahaha, great list! Great list! Man...
How many comments! I really did not expect such deep analysis! Thanks!! :D Guys, I'm going here soon to post an updated version with "more coarse" bugs fixed. Urgent I need to sleep, I'm really very sleepy. Later I'm come back here and answer all questions. Please, I ask you to uninstall t...
I'll paste the blog post here: "After a long time without any information, I came here to announce the official date of the Demo Release. It's going to be in 15/december/2012. Now you can enjoy your holyday playing DKC4! As we failed in the recent dates, and kept you waiting, we decided to give...
We made a decision. Instead of making the video, we are working on a playable "preview" of the demo with one level, "Jagged Jungle." We know that we take really long time to release the demo. Believe me, we want to launch as soon as possible but there have been some setbacks in o...
Simion32 wrote:Where did the simple concept of a 2D framebuffer go these days?
I completely agree on this point! Also we have this problem in our project using MMF2, we have to "slice" the graphics of the level to save memory consumption.
Man, I really enjoyed testing your engine! You alone are doing an incredible job, lacks settings, but for a first beta, is fantastic! The camera works great!!
Soon Simion ... soon ;) After two weeks without posting anything we're back. The Necro Toad was absent but now is back! We have yet to post a video (actually I am posting here a bit rushed ace) but within a few days I will do a video showing a little Scarlet "Crystal Crossing" ok? Hiperkal...
Wow, Thank you for this analysis! The current engine (see the latest videos) is already quite different these two public betas, we are striving to get as close as possible to the original. Stay tunned