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Re: stupidest programming myths you ever heard

On the 65816, there is no 32-bit instructions so you have to use more than one instruction.
by Aaendi
August 13th, 2011, 2:49 pm
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: stupidest programming myths you ever heard

Something I find annoying is how much 32-bit instructions get hyped. I've never seen an SNES game with levels longer than 256 screens long! The only time I ever use 32-bit arithmatic is when a decimal point is needed.
by Aaendi
August 13th, 2011, 8:03 am
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: stupidest programming myths you ever heard

"the difference in processing time is so small we wouldn't even notice."

...unless your one of those programmers that tries to be super-dooper organized who is like "Now I am going to jump to a subroutine that adds the two bytes together."
by Aaendi
August 12th, 2011, 10:10 pm
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: Snes vs Megadrive

The reason why I freaked out earlier was because Sega-16 just so happened to be the website I was refering to, and it felt weird that you knew.

I got banned from that website just for being good at 65816 ASM.
by Aaendi
August 11th, 2011, 4:32 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: Snes vs Megadrive

Everybody already knows the technical specs by now.
by Aaendi
August 10th, 2011, 12:20 pm
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: stupidest programming myths you ever heard

I don't know if this is can be considered a myth, but I notice when people talk about how fast the 68k is, they talk as if number values magically appear in registers as needed, not to mention the fact that
Spoiler!
immediate addressing instructions take 8 cycles!
by Aaendi
August 10th, 2011, 3:44 am
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: Aquatic Ambience 8bit-ish synth remix

I'll try snes9x 1.53.

The version of BSNES I have is BSNES_v048.
by Aaendi
August 9th, 2011, 9:47 am
 
Forum: DKC Projects/Fanworks
Topic: Aquatic Ambience 8bit-ish synth remix
Replies: 4
Views: 9372

Aquatic Ambience 8bit-ish synth remix

I just needed to use something to test out my sound engine, and I decided to use a DKC song to test it out. It only works in BSNES, because there is a lack of SPC700 ASM tools available so I programmed most of it in 65816 ASM and the 65816 has to communicate a lot with the SPC700, which is basically...
by Aaendi
August 8th, 2011, 2:19 pm
 
Forum: DKC Projects/Fanworks
Topic: Aquatic Ambience 8bit-ish synth remix
Replies: 4
Views: 9372

Re: Snes vs Megadrive

What a relief.
by Aaendi
August 8th, 2011, 11:13 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: The GBC version is my least favorite port of DKC.

A lot of NES games use the overlayed sprites method to make more colorful looking sprites.
by Aaendi
August 6th, 2011, 11:46 am
 
Forum: DKC Ports (GBC, GBA)
Topic: The GBC version is my least favorite port of DKC.
Replies: 18
Views: 44811

Re: The GBC version is my least favorite port of DKC.

I don't like the choice of colors they used for sprites. Donkey and Diddy are completely brown, instead of brown and red color. They could've overlayed a red sprite on top of them to make them look more like how they're supposed to look like. Maybe instead of having one palette that is: Black, Brown...
by Aaendi
August 6th, 2011, 9:40 am
 
Forum: DKC Ports (GBC, GBA)
Topic: The GBC version is my least favorite port of DKC.
Replies: 18
Views: 44811

Re: working on new SNES game

Some graphical enhancement.
by Aaendi
August 4th, 2011, 7:15 pm
 
Forum: Gaming Discussion
Topic: working on new SNES game
Replies: 12
Views: 16753

Re: Snes vs Megadrive

Are you asking that because you've been there, or are you asking because your one of those people with way too much time on their hands tracking down every username change on every website I've been on just to bump up some embarrassing 4 year old post.
by Aaendi
August 4th, 2011, 6:14 pm
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: stupidest programming myths you ever heard

"Don't optimize your program because the compiler will handle it and there's way more than enough memory for your needs." Bull because this leads to sloppy programming. Also, you don't own the entire RAM chips (unless, that is, you're writing an OS). This reminds me of the phrase, "P...
by Aaendi
July 27th, 2011, 5:44 pm
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: Snes vs Megadrive

@Aaendi Well to be fair some Snes fanboys are kinda the same. Some people just are more biased then others on game consoles in reality both the Snes and Genesis are not up to par with the mighty Amiga 1200, that system in technical terms beats the both of them to a plup :lol: I've been on a Sega Ge...
by Aaendi
July 27th, 2011, 3:07 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: stupidest programming myths you ever heard

"The faster the CPU is, the faster it can scroll a background or move a sprite on the screen."
by Aaendi
July 26th, 2011, 12:06 pm
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

stupidest programming myths you ever heard

Name the stupidest programming myths you ever heard. I know a lot of them, but I don't want to spoil this thread for anyone.
by Aaendi
July 26th, 2011, 8:42 am
 
Forum: Gaming Discussion
Topic: stupidest programming myths you ever heard
Replies: 13
Views: 21309

Re: Snes vs Megadrive

Which system do you think has the most annoying fanboys?

In my opinion Sega Genesis fanboys, because a lot of them pretend to be technical experts and will argue with you everytime you point out that they're wrong about something.

EDIT:
No offense to anybody here.
by Aaendi
July 25th, 2011, 11:26 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: Respecting Girls/Women

I always used to "respect" girls, but after a while you get tired of acting like a you don't have hormones, and all you need is to slip out one perverted joke and the girl jumps to conclusion that all the fun we had was meaningless and you just wanted to be laid the whole time. If you act ...
by Aaendi
July 24th, 2011, 12:43 am
 
Forum: Post Mortuary
Topic: Respecting Girls/Women
Replies: 20
Views: 24306

Re: working on new SNES game

Now you can dash using X (which is S on the keyboard) and now the little robot guys bump into eachother and turn around.
by Aaendi
July 23rd, 2011, 3:27 am
 
Forum: Gaming Discussion
Topic: working on new SNES game
Replies: 12
Views: 16753

Re: Snes vs Megadrive

I honestly think Mode-7 was overused and gimmicky. I am actually more impressed by how the later day Genesis games faked Mode-7 effects by using tile-per-offset mode + line scrolling, or by having the CPU pre-rotate sprites into vram at the start of the level.
by Aaendi
July 23rd, 2011, 2:50 am
 
Forum: Gaming Discussion
Topic: Snes vs Megadrive
Replies: 50
Views: 114704

Re: working on new SNES game

Here is the source code if you want to see what is going on behind the curtain.

EDIT: updated
by Aaendi
July 21st, 2011, 8:24 am
 
Forum: Gaming Discussion
Topic: working on new SNES game
Replies: 12
Views: 16753

Re: working on new SNES game

I use xkas and tile-molestor.
by Aaendi
July 21st, 2011, 2:04 am
 
Forum: Gaming Discussion
Topic: working on new SNES game
Replies: 12
Views: 16753

working on new SNES game

Feel free to ask me any questions about it!
by Aaendi
July 20th, 2011, 3:48 pm
 
Forum: Gaming Discussion
Topic: working on new SNES game
Replies: 12
Views: 16753

Re: If DKC was on the Genesis

Here is my version of Diddy and Dixie Kong. I did some clever color substituting such as changing Dixie's eye's from green to grey and using dark red for dark pink.
by Aaendi
April 19th, 2011, 8:22 am
 
Forum: General DKC Discussion
Topic: If DKC was on the Genesis
Replies: 8
Views: 16061

Re: Mature Cartoon Contest

I never liked King of the Hill that much. Not cartoony enough. Too much dialog, not enough visual gags. I noticed that after the Simpsons movie they went back to the humor style that they had back in the earlier episodes. Bart became mischeivious again, and the stories became focused on Bart and his...
by Aaendi
April 18th, 2011, 3:22 am
 
Forum: Anything Goes
Topic: Mature Cartoon Contest
Replies: 17
Views: 23442

DKC animation

I've posted a thread like this in the General DKC Discussion but I found this place and thought it was a better place for it. From playing around with DK Resource editor and noticed that all of the DKC enemies and objects (except for bosses) are limited to 8 16x16 tiles which is 1kB. The SNES can on...
by Aaendi
April 17th, 2011, 8:11 am
 
Forum: ROM Hacking
Topic: DKC animation
Replies: 0
Views: 5724

What's wrong with my password?

Each password I get only works once, and I keep having to click on "forgot my password" even when I typed my password in perfectly.
by Aaendi
April 17th, 2011, 7:57 am
 
Forum: DKC Atlas Discussion
Topic: What's wrong with my password?
Replies: 8
Views: 22957

Re: SNES animation

While I did not understand 90% of that jargon, I do know that Rare used ACM (Advanced Computer Modeling), which involves taking full 3D computer generated characters and animations, and compressing them into sprites. (source- http://en.wikipedia.org/wiki/DKC#Graphics ) That's not what I was talking...
by Aaendi
April 13th, 2011, 11:25 am
 
Forum: General DKC Discussion
Topic: SNES animation
Replies: 2
Views: 5305

SNES animation

Hello, I'm new to this website. A while ago I was doing SNES homebrewing until I got tired of programming because it is so much work involved. I am also a cartoonist/animator and when I'm programming I sometimes draw too many animation frames for a SNES game, and it gets pretty complicated when it c...
by Aaendi
April 13th, 2011, 1:21 am
 
Forum: General DKC Discussion
Topic: SNES animation
Replies: 2
Views: 5305
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