Six? Only ones I can think of are the smaller (baby?) Squawks with the lantern, regular Squawks, Quawks who can barely carry the Kongs, and Flapper who picks up barrels. I did have one idea of an orange Squawks that was the exact opposite of Quawks; he'd be constantly rising while carrying the Kong...
Welcome to the forum Igor. Here you will find people really enthusiasts of DKC franchise. The staff here has helped a lot with our DKC4 project and several other people have great projects in the works, if you want your project to be tested by fire and sword this is the place! Impresses me a lot tha...
OMG! These levels are F**kin' amazing! Thanks Phyre, I had not seen all. I always wonder what would become of our project without the precious help of you guys. Just for information, we currently have six different types of Squawks, each with their unique abilities ;) The project has now entered on ...
Thanks Phyre, I had not seen before... you have more custom levels? Does anyone here have more? Cat, I like your Spike! This may become a new buddie friend. I await the rest of the sprites (especially the thorns retracted).
Phyre, I do not understand, the file is a single png (black_forest_blackout_same_file__just_more_visible_by_phyreburnz-d7w89m8.png). You used three layers to do it: 1 - Mountains and Lake 2 - pine trees 3 - Terrain I need the separate layers to make parallax scrolling, can you send me the psd file? ...
It's a shame about the customized barrels, but to use them would have to have the animation equal to DK barrel. Well, let's keep it as is. Phyreburnz, This firefly is the "Knik-Knak" from DKC3 but i dont have it with this luminescence in the back (yellow). You can post the sprites please? ...
Here is a sketch of what the map would have to have. The main map is what is done with the head stone of the Kongs (that was done in the first demo). We need sub maps. To anyone interested in make sub-maps for our project, maps may be the same SNES DKC series, edited with Photoshop (or something o...
I think I forgot to answer in relation to HUD for Tonberry. The HUD should appear when you are in the water or under the influence of darkness, is only one adjustment layers to be done. These small adjustments are made later, my intention is to show the progress with the engine. About the firefly en...
Thank you for barrels adjust Phyre! Super Luigi!, is only a small adjustment to fix (I had not made this in the video to show for lack of time). Thanks for the observation. CatLoverMolly, is a great idea! I will implement! TonBerry and Phyre, this firefly is an interesting concept, I can implement i...
To Phyreburnz and CatLoverMolly: I want to insert the custom barrels but is different from the animation of the original barrel when he is on the ground, give a look. https://www.mediafire.com/?7m7l30wr1f82dtd Did you guys could tweak this and post please? (in separate frames one by one, it makes it...
Updates: Qw_WeNqCpjQ Also have the surface of the water and the prospect of decks of the ship but I have little time available for the project, maybe in the next update. Music and sprites credits in video description (forgot to put in video editing :facepalm:) EDIT: Forgot to show the hot water cool...
This is my final version of the 3D perspective of the ship (includes MFA and executable file): https://www.mediafire.com/?rnn1ebbe0x8tdqn Use arrow keys to scroll in X and Y axis. Added motion in the X axis for the part of "middle". Fast Loops used to set the Y position of the surfaces &qu...
Simion, You solved half the problem and I did the rest, still missing settings and animate the part of the "middle". Once I finish I'll post the mfa if you want. Take a look at how was: https://www.mediafire.com/?s79j3u6hy7bgtce I need to leave for work, I finish it tomorrow. Many thanks f...
There is no doubt that the poll was rigged, let Zane name it. It is very fair. Simion, the problem is precisely resize the image into negative scale, the Multimedia Fusion does not. When going to the negative scale, the Active "disappears". You could do this somehow? Here is the sample for...
As for the top-of-water effects, I've not actually programmed that specific thing, though essentially it's just a bunch of auto-scrolled lines of pixels in which there's a "3D perspective" from the front of the camera. More lines are seen in a 3D fashion the higher you are from the water....
That just looks soooooo great! Can't wait to see what's next with Clapper, Parry and the others. Does Ellie's water-in-trunk mechanic work like it did in DKC3, or is that to be done? And in the actual levels, do you plan on doing the water like this: http://img3.wikia.nocookie.net/__cb2012033022491...
"Haraka" is a nice name, but "Katakana" in Portuguese sound has the same meaning as "sugar scoop" (oddly enough) ehehe Now we do not know how we elect the name...
Confusion between SnapJaw LockJaw and made me lose a day of editing... :| At some stages, Clapper is associated with SnapJaw. CELEm-rxWuY I'm very suspicious that two people are voting with fake accounts, notice the votes of "Skarlet" and "Sprinter". Is there any way to know wh...
I would remove the overtly male names from the list, like Leo and Peeta (I'm assuming "Peeta" should sound like "Peter"), since the cheetah is a female character. I had observed these names while collecting suggestions. I did not remove because not violate a person's right to su...
I think sometime in 2015... The poll to choose the name of the cheetah is online, do not forget to vote! http://dkc4.blogspot.com.br/ List of suggested names: Amelia Bella Blaze Breetah Chase Cheater Chictak Crunchy Dolantra Dot Jubatus Kiara Leo Mellony Mya Peeta Quimera Rapidly Rushy Sahara Savana...
I'd say the engine movements of kongs, terrain, collectibles and animal buddies (except the cheetah which is under development) is in 100%. I am currently finishing the secondary buddies engine (Parry, Clapper (Clapper is somehow tied to Lockjaw fisher), Lantern Squawks and Glimmer). HyperKalango is...
In the snes version, i think parry's death cry is the same as the booty bird. Unless you are talking about the GBA port... Yes, you right. I downloaded a save state here and played Rocket Barrel Ride level. Parry no have a sound on die. Well, I edited the sound of beating wings from Squawks to get ...
Would be much lower than this hurricane, I posted this gif just to illustrate the idea. (I like KOF because of combos, but I like more the Mortal Kombat xD)
A post was created in our page on facebook for everyone to suggest a name for the cheetah. Thereby we are being democratic. Who wants to make a suggestion, please visit: https://pt-br.facebook.com/pages/DKC4/131410793648118 Zane, their ideas about the skills are consistent. Take this opportunity to ...
http://i200.photobucket.com/albums/aa273/zaneeba_slave/Donkey-Kong-and-Cheetah_zpsf5d7f62e.gif Donkey Kong is riding her, too. She's pretty big in comparison to... say... every other animal buddy. You may argue that cheetahs are in fact not larger then elephants and rhinos. I reply to you that they...
Thanks for your help. I would ask if you can edit the barrels with the animations. We could try to do this but we are 100% focused on only edit the engine, sorry to have to ask for something laborious.
Oh wow. That's looking exquisitely better than the last demo. It all looks to be functioning much more cleanly as well. The level is awesome, too, though it needs a bit more "flow", although I understand you may be using it for testing purposes. Thanks! I'm happy when we show something th...
Long time since I posted anything, I'll try to answer all and also have much to comment on the great projects I've seen here in the forum. Erockbrox with his "hack DKC2: Donkey Kong Edition" just to name a example. I´ll Try to be succinct not to pollute the topic. That level looks great. :...
Hello everyone! Although I am out of time to work on the project, I edited a stage sample in the current engine. Tomorrow will capture the gameplay and post here. And I'll clarify several questions about the project. Here some pictures of the sample stage: https://imagizer.imageshack.us/v2/512x456q9...
Hello to all! I'm still no time to work on the project with Fernando but I kept in touch with him and I'm transferring some engines I've ever done. Fernando, you perfectly put Ellie in the current engine! It looks great! Hey, did you can do Glimmer or Lantern Squawks in next updates? (tem também o P...
Hi guys! Thanks for the kind words Qyzbud :) Fiz um e-mail novo Fer, se quiser me contactar: leonardosgc a hotmail dÓt cóm broken link by moderator - to prevent automated email harvesting Como que está o projeto? Desculpe não responder antes. Ta osso pra mim por enquanto, to trabalhando em dois luga...
Hello!! I'm not dead (yet ahahahah) but I'm working and studying hard, almost a month barely have time to connect my notebook. Also some serious problems in my personal life ended up pulling away slightly from the internet. I had to stop my project from Donkey Kong Country Gale Gare Land, for those ...
WOW! This logo was great! I hope you will return soon to continue this project, is something really different... quite innovative in terms of fan games.
I would give you a bunch of bananas if possible! (Maybe Qyzbud could implement this ahahaha, a dozen bananas at once! How about this?). Feathers in Squawks and fluff in DK are quite realistic. Another thing I find very good job are the facial expressions. Squawks carrying DK was epic! :thumbs: It lo...
I need to give some explanations here: Until a month ago I was working on the project but had to stop him completely to be able to devote all my spare time for my 3D DKC project. So I am giving full support to Hiperkalango with MMF2, extensions, lib's, sprites, etc but I not (for now) work on projec...
Yes, you're right. It would be difficult to gather the original team of programmers that made DKC on the SNES. But I still think Retro Studios could keep the same gameplay system. I forgot to mention the most important, something that really differentiates and highlights Snes Donkey Kong Country fro...
Thanks Simion! So is explained because the gameplay is so absurdly different. I think that having the same people who programmed the DKC for SNES programming the new DKC's is impossible since Microsoft acquired Rareware is not? This is unfortunate! Not wanting to discredit the incredible work that R...
Strengths: Good theme Lush graphics David Wise composing Dixie! Weaknesses: No Kremling's again. Gameplay. I do not understand why they do not keep the gameplay as it was on the SNES where you could play with each kong as standard. Had the Partner system switch, partner system follow and teaming up ...