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Re: DKC Custom Level Ideas

I like the idea\look. However the trampoline could look a bit more original\dk ish. How about a Kong Marathon level where you progress though the level using different kongs. Ex you start off with dk then you get to a point where dk cannot pass then you switch to Diddy, then dixie, then diddy+dixie ...
by Cyclone
February 16th, 2010, 6:58 am
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 857805

Re: DKC Gallery (warning work in progress!)

Thanks for the input Jomingo. Here are a few more tests\revisions. I'm not sure on them. I added something to the bottom because I think it needed something there for balence. I am concidering adding an option to change website skins and also animate the page slightly. http://img69.imageshack.us/g/t...
by Cyclone
February 16th, 2010, 6:17 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Gallery (warning work in progress!)
Replies: 16
Views: 24480

Re: DKC Gallery (warning work in progress!)

Ok I know this probably looks like crap but what do you guys think? http://img188.imageshack.us/img188/935/test1xv.th.jpg Changed the colour a bit. http://img514.imageshack.us/img514/4007/test3g.th.jpg yellow menus? http://img24.imageshack.us/img24/5561/test4u.th.jpg Edit another small update http:/...
by Cyclone
February 14th, 2010, 11:53 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Gallery (warning work in progress!)
Replies: 16
Views: 24480

Re: Programming (C++, Java, VB, etc)

Thanks, I kinda figured the unsized array was the problem. I did try the sized array which if you noticed was commented out. What prevented the sized array from working was the function gets() . To fix I used getline() instead. Is there any reason in particular you specified the size of the array us...
by Cyclone
January 14th, 2010, 7:48 pm
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: Programming (C++, Java, VB, etc)

Heres a question for you Simion if you can pull yourself away from DELTA :D I wrote this program that searches for words in a text file and it works fine except for one thing... I am using the new function to dynamically create an array of characters which is used for the search. It works fine but w...
by Cyclone
January 13th, 2010, 6:08 pm
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: The Donkey Kong Country Level Builder

The significance of this is that text drawing can now use custom fonts, and they can also be drawn using DELTA's available blender modes (internally, it uses MMX to draw the characters). Now that would be be cool. Using the blenders on the font. The ellipses means that a variable number of argument...
by Cyclone
January 12th, 2010, 11:59 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: Programming (C++, Java, VB, etc)

^ If I remember correctly operating on the individual bits of a variable is supposed to be faster then other methods. I'm assuming that's why you went looking for it as there is built in sqrt() library function.
by Cyclone
January 1st, 2010, 5:12 pm
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: Were Tree Top Town's huts inspired by Ewok villages?

The "Village in the Trees" theme I'm sure has been around much longer then Starwars. Couldn't they just be borrowing ideas from a same common theme? Maybe there's a famous painting that inspired both art directors. The above aside. I think there are too many resemblences to that Ewok image...
by Cyclone
December 31st, 2009, 4:59 pm
 
Forum: General DKC Discussion
Topic: Were Tree Top Town's huts inspired by Ewok villages?
Replies: 12
Views: 27792

Re: Wow Nintendo, Just Wow....

How accurate is the source?

I don't see anything to be dissapointed about. If you can turn off the hint system etc then I'm fine with that. I like the idea of replaying the dungeons. I sure hope that it's not an "on-rails" Zelda game though. Now that would be dissapointing.
by Cyclone
December 31st, 2009, 4:30 pm
 
Forum: Gaming Discussion
Topic: Wow Nintendo, Just Wow....
Replies: 12
Views: 19543

Re: DKC Custom Level Ideas

As far as the look of the hybrid achetypes in that image I think it looks pretty good. The lighting kinda matches, backgrounds show depth and the brambles add a something a little different to the gameplay. I'm not too keen on DKC characters having guns and swords however. In my opinion they don't g...
by Cyclone
December 30th, 2009, 2:14 pm
 
Forum: DKC Level Builder
Topic: DKCLB Custom Level Ideas
Replies: 419
Views: 857805

Re: The Donkey Kong Country Level Builder

Most of the time, Jungle Hijinxs is now running at a smooth 60FPS at around 3.78% (with acceleration) At what screen resolution? Just a thought. Will you be able to compile the code so it runs on non windows operating systems? C++ is supposed to be a multi-platform language isn't? The reason I'm sa...
by Cyclone
December 24th, 2009, 6:41 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: The Donkey Kong Country Level Builder

I don't know the technicalities on what your doing but do you think maybe your going about this bitmap thing the wrong way? Maybe there's a much better methood\concept altogether? Or maybe it's as simple as a typo in your code or conflicting functions. :x
by Cyclone
December 24th, 2009, 9:41 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: The Donkey Kong Country Level Builder

Great news. That was really the only complaint I had with DELTA. The framerate just didn't seem very smooth. Looking forward to the next release....

as a Christmas present to us DKC fans! :lol: ;)
by Cyclone
December 22nd, 2009, 11:20 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

DKC Music on Piano (or other non synthesized instruments)

This might have been posted already but I just came across this today. Pretty good I think. Sounds a lot like the in game version.

Donkey Kong Country 2 - Bramble Blast (Stickerbrush Symphony) ~piano cover
by Cyclone
December 21st, 2009, 12:41 pm
 
Forum: General DKC Discussion
Topic: DKC Music on Piano (or other non synthesized instruments)
Replies: 0
Views: 3222

Re: Programming (C++, Java, VB, etc)

This is my first true c++ program. I had to give myself a pat on the back. I did this all from memory and did not use the online book for help. :D This program sorts an array of letters in correct alphabetical order. #include "stdafx.h" #include <iostream> #include <cstring> using namespac...
by Cyclone
December 20th, 2009, 6:47 pm
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: DKC hacks found on the net (was "Awesome ROM hack for DKC!")

Sorry... http://www.youtube.com/watch?v=nkQNoU7hULM Now he can change sprites even better than ever. (i. e. Kanons that have angled shooting (Kloak sprite switch?), Klingers that can't be jumped on, and Donkey Kong as an obstacle.) Haha just started watching this. Zing Zing... that zinger sure move...
by Cyclone
December 15th, 2009, 8:33 am
 
Forum: ROM Hacks
Topic: DKC hacks found on the net (was "Awesome ROM hack for DKC!")
Replies: 50
Views: 93060

Re: Programming (C++, Java, VB, etc)

Why did you remove your post?

by the way I thnk you need to recheck your code in the random thoughts topic. ;)
by Cyclone
December 11th, 2009, 5:44 am
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: Programming (C++, Java, VB, etc)

Yea I was thinking on creating a topic like this to post random bits of code to help myself remember. As for posting strings.... I was being a little silly in the code I posted in the random thought topic. ;) . I know the correct way is: Char string[] = {"This is a string"}; There's also n...
by Cyclone
December 11th, 2009, 2:54 am
 
Forum: Anything Goes
Topic: Programming (C++, Java, VB, etc)
Replies: 12
Views: 16693

Re: The Random Thoughts Topic

^ is that Visual basic? It's been a long time since I used that. The syntax of C++ so far seems pretty easy. Playing around with a few scripting languages such as javascript has really helped a lot. Also, it would be better in my opinion to define the null zero at the end of numberlist[6] . You mean...
by Cyclone
December 10th, 2009, 11:52 pm
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3495
Views: 6602738

Re: The Random Thoughts Topic

int main() { cout << " I'm learning C++! \n"; int numberlist[6] = {67,111,111,108,33}; for(int c=0;numberlist[c];c++) // 'c++' ;) { char DKC_Atlas_is = numberlist[c]; cout << DKC_Atlas_is ; } cout << "\n"; }
by Cyclone
December 9th, 2009, 6:35 am
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3495
Views: 6602738

Re: The Donkey Kong Country Level Builder

I'm not sure exactly where DELTA stands right now in terms of System Requirements... however, I'm certain that when it's completed the requirements will be fairly heavy. Really? This is not an emulator so I would think it would run very fast considering it's only 2D. Unless of course you're utilizi...
by Cyclone
December 7th, 2009, 1:19 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: DKC Resource Editor

Wow this editor is starting to take shape. Have an ETA on the next release? Can't wait! :ugeek: Is that "object-description-on-hover feature" thing going to have text wrap so that it is on more then one line and near where your mouse is pointing ,smaller and not spanning the width of the e...
by Cyclone
November 25th, 2009, 7:36 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3496118

Re: DKC Resource Editor

Glad to see steady progress. :D

The UI is looking great so far. I'm liking the colour skeme. Everything is very easy on the eyes and has a bit of that old shcool UI look to it
by Cyclone
November 15th, 2009, 6:45 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3496118

Re: YouTube Thread

That's the best use of a custom level I've seen so far.
by Cyclone
November 12th, 2009, 11:23 am
 
Forum: Anything Goes
Topic: YouTube Topic - for NON DKC videos!
Replies: 258
Views: 697610

Re: New Super Mario Bros. Wii

I'm not really exited for it but I'm still looking foreward to it. Looks like a fun game. Finally another 2D Mario game!
by Cyclone
November 10th, 2009, 12:08 pm
 
Forum: Mario Games
Topic: New Super Mario Bros. Wii
Replies: 19
Views: 41016

Re: DKC Resource Editor

Simion32 wrote:And of course, once the GUI is completed, I can begin the oh-so-juicy ROM editing code. ;)


YES PLEASE! :D ← !

The UI looks pretty sweet so far. Are you going to change the Icon to something more dkish instead of the flag? Or does that just represent the rom version?
by Cyclone
October 25th, 2009, 2:42 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 737
Views: 3496118

Re: Super Mario World Overworld in 3D

Rodent do you have a link to it?
by Cyclone
October 19th, 2009, 4:37 pm
 
Forum: Gaming Discussion
Topic: Super Mario World Overworld in 3D
Replies: 5
Views: 9581

Re: Articles Discussion

I didn't realize you wrote so many articles. I think we should be notified in the forums of aritcle updates as well as on the front page of DKC Atlas. Your articles are well written it seems (I haven't read them in full though do to time/priorites but will in the future). I like the use of the DK ko...
by Cyclone
August 31st, 2009, 11:29 am
 
Forum: DKC Atlas Website Discussion
Topic: Articles Discussion
Replies: 21
Views: 35626

Re: Calling all Artists! DKC Atlas Avatar project!

OK. Thanks for the clarification. Sorry if I caused things to get a little side tracked.
by Cyclone
August 26th, 2009, 5:09 am
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: Calling all Artists! DKC Atlas Avatar project!

Sorry I should have explained myself a little better. Those images I posted are just examples of the kind of thing I was thinking might work, using maps as the main theme for the avatars. Just design an outline for a simple old style map from scratch and overlay a DKC character or whatever on top af...
by Cyclone
August 25th, 2009, 10:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: The Donkey Kong Country Level Builder

I personally can't stand this kind of 'double standard' in games; if a force/scenario (wind, lava, honey) affects the playable characters, it should also affect the other characters, items etc. wherever possible... It just makes the whole experience more complete. Yea I agree, that is one of those ...
by Cyclone
August 21st, 2009, 8:04 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: Donkey Kong Country: Dance Remix Album

Thanks for posting. I listened to all of them twice and the Lockjaws Area, Forest Rhythm and Aqua Sphere tracks were my favorites. Great work! :D
by Cyclone
August 21st, 2009, 2:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country: Dance Remix Album
Replies: 23
Views: 36549

Re: Dreaming about DKC

Simion the Chill Chamber level sounds great. Would fit DKC1 perfectly. Sounds like it has good atmosphere,chalenging and unique. Reminds me a bit of Winky's Walkway(atmosphere), Stop and Go station(Jumping in the dark), and Slipslide Ride.
by Cyclone
August 18th, 2009, 12:11 am
 
Forum: General DKC Discussion
Topic: Dreaming about DKC
Replies: 149
Views: 486534

Re: Calling all Artists! DKC Atlas Avatar project!

Yes definitely. I just liked the rolled up edges of the paper in those 'scroll' examples. As long as the map in the background of the avatar is not disctracting it should be ok I think. Someone care to give it a try? All I got access to right now is lame MS Paint...
by Cyclone
August 18th, 2009, 12:01 am
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: Calling all Artists! DKC Atlas Avatar project!

A few more...

Pics found on google, DKC2 BG from spriters resource.

http://www.spriters-resource.com/snes/dkc2/bgs.gif
by Cyclone
August 16th, 2009, 7:51 pm
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: Calling all Artists! DKC Atlas Avatar project!

What about staying with the Atlas theme and use scrolls or maps as the background for the avatars. That could be the template and then anyone could take their favourite character and overlay it on top with sepia colors, or colors that would match vintage style maps. Pics found on google, DKC2 BG fro...
by Cyclone
August 16th, 2009, 7:47 pm
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Super Mario World Overworld in 3D

http://forums.cgsociety.org/showthread. ... 2&t=796275

Damn this is awsome!

Awhile back I was deciding on doing something similer. It was either Super Mario World or Donkey Kong Country and I choose the latter. ;)
by Cyclone
August 15th, 2009, 9:41 pm
 
Forum: Gaming Discussion
Topic: Super Mario World Overworld in 3D
Replies: 5
Views: 9581

Re: The Donkey Kong Country Level Builder

Slippery Tiles - Definitely possible, but needs a little more than just a bit-flag, so that the slipperiness can be determined per tile. Isn't this already in DKC1-2 in the ice levels? Grabbing Tiles - Not such a good idea. This would be better implemented with sprites. I was thinking more of a typ...
by Cyclone
August 15th, 2009, 7:49 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: The Donkey Kong Country Level Builder

Interactive / Custom Tile Attribues Just thinking it would be cool if the DKCLB had a way to edit the tiles to give them special attributes. For example: 0. Hot Tiles (When DK lands on a 'hot' tile, after a second his feet start smoking as a warning that he is about to die if he stays put much long...
by Cyclone
August 14th, 2009, 2:59 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: Ask a stupid question, get a stupid answer

The Black Hole Donut Hole. Now that all donuts have been sucked into the event horizon including but not limited to the sprinkly covered donuts what shal replace donuts and anything related to food? Oh did I mention time itself was sucked into the black hole which means the word z^?_$ doesn't even e...
by Cyclone
July 31st, 2009, 12:10 am
 
Forum: Forum Games
Topic: Ask a stupid question, get a stupid answer
Replies: 2168
Views: 2403399

Re: The Donkey Kong Country Level Builder

DKC's original lighting effects and your custom one will be in the engine? Sounds like a win-win situation. 8-)

Got any idea when the next demo will be availble. :roll: I know, but I couldn't help it not to ask.
by Cyclone
July 26th, 2009, 11:33 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: The Donkey Kong Country Level Builder

This looks/sounds pretty sweet! Am I correct in assuming that this will never look exactly the same as the original DKC's lighting effect, IE pixel perfect?
by Cyclone
July 26th, 2009, 2:04 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1413005

Re: The Third Bi-annual DKC Atlas Elections: Voting Booth!

Hmm. This is hard as I like most of the characters. I voted for Cranky. I like his sarcasm. :D
by Cyclone
July 22nd, 2009, 12:33 pm
 
Forum: Post Mortuary
Topic: The Third Bi-annual DKC Atlas Elections: Voting Booth!
Replies: 17
Views: 26737

Re: Does anyone else think Nintendo is going down hill?

That's the spirit JadeRoseofChaos. ;) Instead of complaining about what Nintendo is doing wrong maybe we should make a list of all the things Nintendo is doing right (be a short list I know) and a list of things Nintendo COULD do better. With each point in the list one could explain in a constructiv...
by Cyclone
July 11th, 2009, 2:29 pm
 
Forum: Gaming Discussion
Topic: Does anyone else think Nintendo is going down hill?
Replies: 75
Views: 136052

Re: Worst Donkey Kong Moment 2009 Round One [NOMINATIONS]

Donkey Kong 64 was the worst moment in the franchise. One of the few games I haven't played more then once.
by Cyclone
July 7th, 2009, 1:41 pm
 
Forum: Forum Games
Topic: Worst Donkey Kong Moment 2009 Round One [NOMINATIONS]
Replies: 6
Views: 15202

Re: Calling all Artists! DKC Atlas Avatar project!

Here is an idea that should be easy for most people to do if they have photoshop. I don't have photoshop installed so I can't show an example grrr. 1. Find an existing render of one of the characters from a players guide or something. 2. Import it into photoshop as the background layer. 3. Create a ...
by Cyclone
July 3rd, 2009, 1:59 pm
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: Animal Buddy Stuff

Yea I think I read somewhere in an interview that they were considering that idea.
by Cyclone
July 2nd, 2009, 1:37 pm
 
Forum: General DKC Discussion
Topic: Animal Buddy Stuff
Replies: 27
Views: 44863

Re: Calling all Artists! DKC Atlas Avatar project!

I think Jominigo means something like this.
http://www.rarewitchproject.com/forums/ ... hp?t=19207

Also the dkvine.com(which appears to be down) has cartoony avatars.
by Cyclone
July 2nd, 2009, 1:28 pm
 
Forum: DKC Projects/Fanworks
Topic: Calling all Artists! DKC Atlas Avatar project!
Replies: 65
Views: 144446

Re: Unknown character found in DKC2 clouds.

Looking at the pics. It looks like that's the area where the two images were 'mirrored' and then 'stiched' together to tile the cloud sprites. Just look at the center of the clouds you can kinda see a seem. Patterns tend to emerge when you mirror two images together.
by Cyclone
June 27th, 2009, 2:15 pm
 
Forum: Donkey Kong Country 2
Topic: Unknown character found in DKC2 clouds.
Replies: 16
Views: 35103

Music in Games

I was listening to some game music the other day and it got me thinking what makes a game most memerable. Is it the graphics? Is it the gameplay? Is it the story? Or is it the music? For me it seems that listening to music can really take me back to the game I played. It can remind me of certain lev...
by Cyclone
June 26th, 2009, 3:49 pm
 
Forum: Gaming Discussion
Topic: Music in Games
Replies: 6
Views: 10761
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