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Re: General DKC Atlas Queries and Troubleshooting

The background thing seems to be a known issue (it seems that any resource specified in CSS won't get saved along with everything else, which is rather unfortunate). Firefox for instance has had it listed as a bug since 2001, but other browsers seem to behave similarly. I'm 99% sure it worked for me...
by Kingizor
January 9th, 2016, 3:50 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 162337

Re: General DKC Atlas Queries and Troubleshooting

Browsers are traditionally more geared towards photographs rather than pixel art and by default will attempt to resample an image when the page is zoomed in or out by any amount. The technique is good for photographic images since it help reduce blockiness or make an image appear smoother, but it's ...
by Kingizor
January 4th, 2016, 6:37 am
 
Forum: DKC Atlas Discussion
Topic: General DKC Atlas Queries and Troubleshooting
Replies: 163
Views: 162337

Re: I'm looking for DKC1 editor

An antivirus present on your system may be quarantining executables such as DKCRE, preventing it from accessing files on the filesystem and therefore preventing it from accessing the ini file it needs to function properly. If this is the case, disabling your Antivirus temporarily could make a differ...
by Kingizor
December 27th, 2015, 6:56 am
 
Forum: General DKC Discussion
Topic: I'm looking for DKC1 editor
Replies: 4
Views: 6809

Re: I'm looking for DKC1 editor

Everything required for DKCRE to run should be included in the provided zip found in the release topic . The error message suggests something is wrong with at least one of the ini files you have. First thing to try would be to redownload the program and try running it again to see if you get the sam...
by Kingizor
December 27th, 2015, 5:21 am
 
Forum: General DKC Discussion
Topic: I'm looking for DKC1 editor
Replies: 4
Views: 6809

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

They're not organized very well, but here they are: DKC: Jungles , Caves , Walkway , Mines , Factory , Underwater , Temple , Snow , Crystal Caves , Mine Cart , Treetown , Bosses , Forest , Gang-Plank Galleon DKC2: Ship Deck , Ship Mast , Ship Hold , Forest , Hive 1 , Hive 2 , Fairground 1 , Fairgrou...
by Kingizor
November 10th, 2015, 3:33 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 853725

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

All levels of a given type are usually stored together in the same layout. The game loads a layout and then uses a coordinate system (left, right, top, bottom) to determine which tiles to belong to current level. That unused area isn't part of what the game considers to be Kreepy Krow, it just happe...
by Kingizor
November 10th, 2015, 1:37 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 853725

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

Names are a bit harder, since you can only go by the sound. I imagine Google Translate wouldn't fare well since it would try to produce something into proper English words. ス - su コ - ko ー - emphasis on previous syllable ク - ku ス - su Actually, it turns out I had the character meaning "one"...
by Kingizor
October 23rd, 2015, 11:23 pm
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 853725

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

I was under the impression that it was generally accepted that DKC2's second parrot was "Flapper" while "Quawks" was the one in DKC3, but that seems far from the case. That wiki page is a bit all over the place, only providing two somewhat questionable citations. The first is an ...
by Kingizor
October 23rd, 2015, 10:24 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 853725

Re: DKC Atlas Mapping Project — The DKC2 Countdown has begun

I believe there was some chatter around that time about how to differentiate the enhanced URLs from the normal ones. It seems like those links weren't updated, but the page can still be accessed here.
by Kingizor
October 21st, 2015, 8:49 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 853725

Re: DKC3 - Unleashed

I'm not aware of any other similar hacks that have been released for DKC3 (yet). I imagine most people wouldn't want to release an incomplete hack, and hacking an entire game is rather time consuming. Even this one didn't quite get finished for various reasons. This hack only uses basic object modif...
by Kingizor
October 20th, 2015, 4:40 am
 
Forum: ROM Hacks
Topic: DKC3 - Unleashed
Replies: 12
Views: 18224

Re: SDK2 Editor Discussion

There isn't any way to do this directly with the SDK2 editor, but it is possible to do it by hand with a hex editor. Finding the address you need to modify can be a bit tricky though. DKC3 made this stuff easy because it kept the bonus values right next to the bonus type. DKC2 seems to handle things...
by Kingizor
October 18th, 2015, 1:48 pm
 
Forum: ROM Hacking
Topic: SDK2 Editor Discussion
Replies: 18
Views: 19669

Re: Which levels can be completed in reverse?

I previously gave up at that final platform in Murky Mill. Not knowing any way to trigger it, I just stood below it feeling lost. I'm glad there's a way to get past that point after all. Trying to get past the Ellie barrel on the other hand seems too difficult for me even after a thousand or so atte...
by Kingizor
September 13th, 2015, 11:39 pm
 
Forum: Donkey Kong Country 3
Topic: Which levels can be completed in reverse?
Replies: 3
Views: 5255

Which levels can be completed in reverse?

This is something I've been wondering about DKC3 for a while, and after being inspired by the corresponding topics for DKC and DKC2 I finally decided to find out for myself. 1: o x o o o - Lake Orangatanga 2: o o o o o - Kremwood Forest 3: o o o o o - Cotton-Top Cove 4: x x x x x - Mekanos 5: x o o ...
by Kingizor
September 13th, 2015, 12:33 am
 
Forum: Donkey Kong Country 3
Topic: Which levels can be completed in reverse?
Replies: 3
Views: 5255

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Quaraage, I tried testing your SDK2 editor builds on an up to date Windows 7 machine, but they failed to start properly. The programs complained about missing "MSVCP120D.dll", which is the debug version ( en ) of the MSVC C++ runtime library. The debug version expected is a debug build tha...
by Kingizor
September 10th, 2015, 4:46 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Quaraage, I noticed your site around a year ago and tried out one of your SDK2 hacks. Back then it only went to the end of area 1, but it was full of interesting ideas and I was very impressed. It's good to have more enthusiastic people on our forum. :) I did not know there was a continuation of the...
by Kingizor
September 6th, 2015, 8:18 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: Xbox 360 favorite games

Oddworld: New 'n' Tasty An essay on why I wouldn't bother with New 'n' Tasty: I was rather excited for this a while back, but a number of things went wrong. It was delayed a number of times, but that's something that doesn't really bother me in general. What does bother me is that it was an...
by Kingizor
August 28th, 2015, 3:48 am
 
Forum: Gaming Discussion
Topic: Xbox 360 favorite games
Replies: 4
Views: 5409

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Most people who have reported the USA version crashing have been trying to use a v1.1 ROM with the default rominfo file, which is meant for v.1.0. Replacing the default file with the appropriate one in the rominfo folder is usually enough to fix that. The program could crash outright if the loaded R...
by Kingizor
August 24th, 2015, 12:15 pm
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: URGENT!!! Donate to Delta Project

From what I've been able to piece together, he discovered a virus (?), proceeded to take everything apart for some reason and then the machine refused to power on when put back together. It's possible that it could be something as simple as forgetting to connect something on the motherboard, connect...
by Kingizor
August 19th, 2015, 4:39 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 12726

Re: URGENT!!! Donate to Delta Project

I think you're taking things too far. Your old PC did you well enough for a considerable amount of time, did it not? Surely better than the computerless predicament you find yourself in now? Whilst the unfathomable hardware you've listed might be very desirable to you, someone with no PC and no mone...
by Kingizor
August 18th, 2015, 2:15 pm
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 12726

Re: URGENT!!! Donate to Delta Project

That $700 between the 5960X and the 4790K shouldn't be taken so lightly; the difference could buy a very capable system on its own. I think the difference you'd notice even with any of the quads would be more than enough for you, but hey it's up to you. I believe one of the bottlenecks of most build...
by Kingizor
August 17th, 2015, 11:24 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 12726

Re: URGENT!!! Donate to Delta Project

That price I came up with is based on what I'd consider to be the best performing consumer grade hardware available. The extreme series of CPUs are bad value for the $1k price considering that the best consumer grade processors perform similarly at a fraction of the price. Most people wouldn't consi...
by Kingizor
August 17th, 2015, 7:19 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 12726

Re: URGENT!!! Donate to Delta Project

Towards the lower end of the $3K-$5K range may be OK enough to get the machine itself Where are you getting these numbers? Skylake is only just out and even then a very high end PC sans GPU+extras should be about a quarter of your lower end estimate. You bought a capable GPU not too long ago, so th...
by Kingizor
August 17th, 2015, 12:50 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 12726

DKCR difficulty & annoyances.

I only started playing DKCR for the first time early last year and have been playing it intermittently ever since. Over the past week or so I've been spending much more time on it. I imagine the main reason I haven't been able to stick with it for a longer period of time is the sheer difficulty of t...
by Kingizor
July 3rd, 2015, 4:28 am
 
Forum: Donkey Kong Country Returns
Topic: DKCR difficulty & annoyances.
Replies: 2
Views: 5201

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The SDK2 editor as found here is configured to work with the USA v1.0 ROM version by default. In the SDK2 editor folder, there is a folder called "Rominfo". Inside it there will be compressed files containing a "rominfo.ini" file for the other versions of the game. Replace the de...
by Kingizor
July 1st, 2015, 6:56 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: Birthday Topic

Happy (belated?) birthday Phyreburnz!
by Kingizor
March 29th, 2015, 12:59 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 584763

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

You don't interact with the backgrounds, so there isn't much point including them in an editor. Even if it were to display them it wouldn't look the same as it would in-game, mainly because the background is much smaller than the terrain layer. In-game, the background layer will often move slightly ...
by Kingizor
February 25th, 2015, 10:12 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The most likely reason is that the rominfo file doesn't match the ROM version you're using. In the base directory there is a file called "rominfo.ini". A different version of this file is required depending on the region and version of the ROM you are using. The default file should be comp...
by Kingizor
February 25th, 2015, 7:41 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

They all seem to be working fine for me, but I've added a mirror to the first post anyway.
by Kingizor
February 23rd, 2015, 5:50 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The domain changed a while back. It's now at hyperdevice.org.

Failing that, the most recent version is available on RHDN.
by Kingizor
February 1st, 2015, 6:43 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: How introduce purple squawks in others levels?

The values found for Lakeside Limbo are present in the top of the document as an example. Start at the offset address for a particular level (0x3D06AF), then count up to "parameter 5" which in ordinary levels is the 13th value. For Lakeside Limbo, this should be 0x0A at 0x3D06BC. Setting t...
by Kingizor
January 29th, 2015, 2:44 pm
 
Forum: ROM Hacking
Topic: How introduce purple squawks in others levels?
Replies: 4
Views: 5676

Re: How introduce purple squawks in others levels?

In DKC2, both types of Squawks are different objects and can be placed together in the same level. Whereas In DKC3, there is a flag that determines whether a level will have the ordinary green Squawks or purple Squawks. Every level/area has a "header" of sorts that contains several bytes t...
by Kingizor
January 29th, 2015, 5:51 am
 
Forum: ROM Hacking
Topic: How introduce purple squawks in others levels?
Replies: 4
Views: 5676

Re: Improvements in DKC Remakes

One of the subtle differences I quite like is that Squitter's webs move relative to his movement speed. That is to say a web fired while running will move faster than if you were walking or stationary.
by Kingizor
January 21st, 2015, 6:46 am
 
Forum: General DKC Discussion
Topic: Improvements in DKC Remakes
Replies: 9
Views: 10141

Re: Birthday Topic

Thanks Simion! :)
by Kingizor
December 4th, 2014, 1:17 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 584763

Re: Birthday Topic

by Kingizor
December 3rd, 2014, 7:40 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 584763

Re: DKC2 MSU Hack

I believe the realpack music is the roughly the same as the original music to begin with, which makes it possible that it is in fact working as intended without you realizing.

You might want to try the remix pack instead.
by Kingizor
November 28th, 2014, 1:13 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 634773

msu2wav - Convert MSU1 type audio files to WAV.

With all the MSU1 shenanigans going on around here recently, it has slowly started to bother me that one can't easily listen to MSU1 format audio outside of a game itself. Most of the tools I've encountered relating to the MSU1 format are naturally one-way only. This allows people to convert to MSU1...
by Kingizor
November 25th, 2014, 3:56 pm
 
Forum: Non-DKC Projects/Fanworks
Topic: msu2wav - Convert MSU1 type audio files to WAV.
Replies: 2
Views: 3174

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Everything you'll need for that can be found in the first post.
by Kingizor
September 10th, 2014, 9:09 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

We use the SDK3 editor for editing objects, bananas (type and position) and cameras. The provided download is already set up for use with the USA version of the game. If you wish to use an alternate region, you should only need to replace the rominfo.ini and sprites.ini files in the base directory w...
by Kingizor
August 23rd, 2014, 11:29 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 74492

Re: DKCRE General Discussion Topic

It's related to window positioning, not screenshots. Windows 7+ have a feature where the edges of windows will "snap" to the edge of the screen when you resize the borders. It's also possible to resize and reposition using the Windows key in combination with the arrow keys. Win + Up = Maxi...
by Kingizor
June 28th, 2014, 7:08 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 729
Views: 885232

Re: Unused Content found in DKC Trilogy!

Code: Select all
EC:D032 ~ EC:F8CE (0x4260) - (Video Game Heroes) 8x8 Image Data (UNUSED?)
EC:F8CE ~ EC:FDEE (0x0700) - (Video Game Heroes) 8x8 Layout (UNUSED?)


The data is compressed, of course. :)
by Kingizor
June 12th, 2014, 9:04 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 789043

Re: Unused Content found in DKC Trilogy!

I (st)ripped it myself.
by Kingizor
June 12th, 2014, 8:36 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 789043

Re: Unused Content found in DKC Trilogy!

Apparently there is an ever-so-slightly different version of the "Video Game Heroes" background hiding within DKC2:

Video Game Heroes Screen - Unused.png
Unused Version
Video Game Heroes Screen - Unused.png (8.52 KiB) Viewed 402243 times

Video Game Heroes Screen - Normal.png
Normal Version
Video Game Heroes Screen - Normal.png (8.31 KiB) Viewed 402243 times
by Kingizor
June 12th, 2014, 8:18 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 789043

Re: Is it possible in SDK 2 to....

The translated version does all the same things as the original version, so you might be better off using it instead. 1) You can replace sprites in levels, but you can't modify them directly like you can in the SDK2 editor. 2) The output file contains the compressed map data ready to be inserted bac...
by Kingizor
March 4th, 2014, 1:03 pm
 
Forum: ROM Hacking
Topic: Is it possible in SDK 2 to....
Replies: 6
Views: 6609

Re: Is it possible in SDK 2 to....

Yes. You can use the SDK2 editor found in this topic.
by Kingizor
February 26th, 2014, 12:08 pm
 
Forum: ROM Hacking
Topic: Is it possible in SDK 2 to....
Replies: 6
Views: 6609

Re: Minor forum design/layout changes

After the "Active Posts" link might be a good place. :)
by Kingizor
December 8th, 2013, 4:14 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 18640

Re: Forum BBCodes added: "GameText" DKC font generator!

All special characters in a url should be encoded, but there isn't an easy way to do that with bbcode. The ampersand and plus sign must be encoded in order to work, since they already do other things in the query string of a url. Improper use of an ampersand will cause the string to be ended prematu...
by Kingizor
December 7th, 2013, 12:28 pm
 
Forum: Forum Features
Topic: Forum BBCodes added: "Game fonts" DKC font generator!
Replies: 16
Views: 10276

Re: It is Super Donkey Kong 2 I hacked! (JPN)

Kuchuka throwing a bomb with each hand, simultaneously, in two different directions?! :o It might look that way but it's actually two Kuchukas in the same position, each throwing in a different direction with a different hand. There are lots of other clever tricks in the hack. There is also an unus...
by Kingizor
November 13th, 2013, 8:58 pm
 
Forum: ROM Hacks
Topic: It is Super Donkey Kong 2 I hacked! (JPN)
Replies: 24
Views: 23910

Re: Minor forum design/layout changes

Simion32 wrote: don't know if the forum allows you to search the topics someone posted in directly.

If you use the "search for author" field and display results as topics, the results should be the same.
by Kingizor
November 4th, 2013, 2:54 am
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 18640

Re: Minor forum design/layout changes

How about something like this? A bit more minimalist? http://i.imgur.com/co94dfi.png The things I'd consider changing would be: ⋅ Making "Hi, " part of the username link, rather than on its own which makes it look a bit out of place. ⋅ Having the username link to your p...
by Kingizor
November 3rd, 2013, 3:49 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 18640
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