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Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Quaraage, I tried testing your SDK2 editor builds on an up to date Windows 7 machine, but they failed to start properly. The programs complained about missing "MSVCP120D.dll", which is the debug version ( en ) of the MSVC C++ runtime library. The debug version expected is a debug build tha...
by Kingizor
September 10th, 2015, 4:46 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Quaraage, I noticed your site around a year ago and tried out one of your SDK2 hacks. Back then it only went to the end of area 1, but it was full of interesting ideas and I was very impressed. It's good to have more enthusiastic people on our forum. :) I did not know there was a continuation of the...
by Kingizor
September 6th, 2015, 8:18 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: Xbox 360 favorite games

Oddworld: New 'n' Tasty An essay on why I wouldn't bother with New 'n' Tasty: I was rather excited for this a while back, but a number of things went wrong. It was delayed a number of times, but that's something that doesn't really bother me in general. What does bother me is that it was an...
by Kingizor
August 28th, 2015, 3:48 am
 
Forum: Gaming Discussion
Topic: Xbox 360 favorite games
Replies: 4
Views: 4544

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Most people who have reported the USA version crashing have been trying to use a v1.1 ROM with the default rominfo file, which is meant for v.1.0. Replacing the default file with the appropriate one in the rominfo folder is usually enough to fix that. The program could crash outright if the loaded R...
by Kingizor
August 24th, 2015, 12:15 pm
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: URGENT!!! Donate to Delta Project

From what I've been able to piece together, he discovered a virus (?), proceeded to take everything apart for some reason and then the machine refused to power on when put back together. It's possible that it could be something as simple as forgetting to connect something on the motherboard, connect...
by Kingizor
August 19th, 2015, 4:39 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 9953

Re: URGENT!!! Donate to Delta Project

I think you're taking things too far. Your old PC did you well enough for a considerable amount of time, did it not? Surely better than the computerless predicament you find yourself in now? Whilst the unfathomable hardware you've listed might be very desirable to you, someone with no PC and no mone...
by Kingizor
August 18th, 2015, 2:15 pm
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 9953

Re: URGENT!!! Donate to Delta Project

That $700 between the 5960X and the 4790K shouldn't be taken so lightly; the difference could buy a very capable system on its own. I think the difference you'd notice even with any of the quads would be more than enough for you, but hey it's up to you. I believe one of the bottlenecks of most build...
by Kingizor
August 17th, 2015, 11:24 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 9953

Re: URGENT!!! Donate to Delta Project

That price I came up with is based on what I'd consider to be the best performing consumer grade hardware available. The extreme series of CPUs are bad value for the $1k price considering that the best consumer grade processors perform similarly at a fraction of the price. Most people wouldn't consi...
by Kingizor
August 17th, 2015, 7:19 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 9953

Re: URGENT!!! Donate to Delta Project

Towards the lower end of the $3K-$5K range may be OK enough to get the machine itself Where are you getting these numbers? Skylake is only just out and even then a very high end PC sans GPU+extras should be about a quarter of your lower end estimate. You bought a capable GPU not too long ago, so th...
by Kingizor
August 17th, 2015, 12:50 am
 
Forum: Post Mortuary
Topic: Donate to Delta Project
Replies: 16
Views: 9953

DKCR difficulty & annoyances.

I only started playing DKCR for the first time early last year and have been playing it intermittently ever since. Over the past week or so I've been spending much more time on it. I imagine the main reason I haven't been able to stick with it for a longer period of time is the sheer difficulty of t...
by Kingizor
July 3rd, 2015, 4:28 am
 
Forum: Donkey Kong Country Returns
Topic: DKCR difficulty & annoyances.
Replies: 2
Views: 4557

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The SDK2 editor as found here is configured to work with the USA v1.0 ROM version by default. In the SDK2 editor folder, there is a folder called "Rominfo". Inside it there will be compressed files containing a "rominfo.ini" file for the other versions of the game. Replace the de...
by Kingizor
July 1st, 2015, 6:56 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: Birthday Topic

Happy (belated?) birthday Phyreburnz!
by Kingizor
March 29th, 2015, 12:59 pm
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 483679

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

You don't interact with the backgrounds, so there isn't much point including them in an editor. Even if it were to display them it wouldn't look the same as it would in-game, mainly because the background is much smaller than the terrain layer. In-game, the background layer will often move slightly ...
by Kingizor
February 25th, 2015, 10:12 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The most likely reason is that the rominfo file doesn't match the ROM version you're using. In the base directory there is a file called "rominfo.ini". A different version of this file is required depending on the region and version of the ROM you are using. The default file should be comp...
by Kingizor
February 25th, 2015, 7:41 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

They all seem to be working fine for me, but I've added a mirror to the first post anyway.
by Kingizor
February 23rd, 2015, 5:50 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

The domain changed a while back. It's now at hyperdevice.org.

Failing that, the most recent version is available on RHDN.
by Kingizor
February 1st, 2015, 6:43 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: How introduce purple squawks in others levels?

The values found for Lakeside Limbo are present in the top of the document as an example. Start at the offset address for a particular level (0x3D06AF), then count up to "parameter 5" which in ordinary levels is the 13th value. For Lakeside Limbo, this should be 0x0A at 0x3D06BC. Setting t...
by Kingizor
January 29th, 2015, 2:44 pm
 
Forum: ROM Hacking
Topic: How introduce purple squawks in others levels?
Replies: 4
Views: 4650

Re: How introduce purple squawks in others levels?

In DKC2, both types of Squawks are different objects and can be placed together in the same level. Whereas In DKC3, there is a flag that determines whether a level will have the ordinary green Squawks or purple Squawks. Every level/area has a "header" of sorts that contains several bytes t...
by Kingizor
January 29th, 2015, 5:51 am
 
Forum: ROM Hacking
Topic: How introduce purple squawks in others levels?
Replies: 4
Views: 4650

Re: Improvements in DKC Remakes

One of the subtle differences I quite like is that Squitter's webs move relative to his movement speed. That is to say a web fired while running will move faster than if you were walking or stationary.
by Kingizor
January 21st, 2015, 6:46 am
 
Forum: General DKC Discussion
Topic: Improvements in DKC Remakes
Replies: 9
Views: 8524

Re: Birthday Topic

Thanks Simion! :)
by Kingizor
December 4th, 2014, 1:17 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 483679

Re: Birthday Topic

by Kingizor
December 3rd, 2014, 7:40 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 483679

Re: DKC2 MSU Hack

I believe the realpack music is the roughly the same as the original music to begin with, which makes it possible that it is in fact working as intended without you realizing.

You might want to try the remix pack instead.
by Kingizor
November 28th, 2014, 1:13 am
 
Forum: ROM Hacks
Topic: DKC2 MSU Hack
Replies: 53
Views: 557931

msu2wav - Convert MSU1 type audio files to WAV.

With all the MSU1 shenanigans going on around here recently, it has slowly started to bother me that one can't easily listen to MSU1 format audio outside of a game itself. Most of the tools I've encountered relating to the MSU1 format are naturally one-way only. This allows people to convert to MSU1...
by Kingizor
November 25th, 2014, 3:56 pm
 
Forum: Non-DKC Projects/Fanworks
Topic: msu2wav - Convert MSU1 type audio files to WAV.
Replies: 2
Views: 2604

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

Everything you'll need for that can be found in the first post.
by Kingizor
September 10th, 2014, 9:09 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tool

We use the SDK3 editor for editing objects, bananas (type and position) and cameras. The provided download is already set up for use with the USA version of the game. If you wish to use an alternate region, you should only need to replace the rominfo.ini and sprites.ini files in the base directory w...
by Kingizor
August 23rd, 2014, 11:29 am
 
Forum: ROM Hacking
Topic: --Translated-- SDK2 Editor, SDK3 Editor & DKC3 Map Tools.
Replies: 52
Views: 63995

Re: DKCRE General Discussion Topic

It's related to window positioning, not screenshots. Windows 7+ have a feature where the edges of windows will "snap" to the edge of the screen when you resize the borders. It's also possible to resize and reposition using the Windows key in combination with the arrow keys. Win + Up = Maxi...
by Kingizor
June 28th, 2014, 7:08 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 726
Views: 743540

Re: Unused Content found in DKC Trilogy!

Code: Select all
EC:D032 ~ EC:F8CE (0x4260) - (Video Game Heroes) 8x8 Image Data (UNUSED?)
EC:F8CE ~ EC:FDEE (0x0700) - (Video Game Heroes) 8x8 Layout (UNUSED?)


The data is compressed, of course. :)
by Kingizor
June 12th, 2014, 9:04 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 691822

Re: Unused Content found in DKC Trilogy!

I (st)ripped it myself.
by Kingizor
June 12th, 2014, 8:36 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 691822

Re: Unused Content found in DKC Trilogy!

Apparently there is an ever-so-slightly different version of the "Video Game Heroes" background hiding within DKC2:

Video Game Heroes Screen - Unused.png
Unused Version
Video Game Heroes Screen - Unused.png (8.52 KiB) Viewed 349239 times

Video Game Heroes Screen - Normal.png
Normal Version
Video Game Heroes Screen - Normal.png (8.31 KiB) Viewed 349239 times
by Kingizor
June 12th, 2014, 8:18 pm
 
Forum: ROM Hacking
Topic: Unused Content found in DKC Trilogy!
Replies: 214
Views: 691822

Re: Is it possible in SDK 2 to....

The translated version does all the same things as the original version, so you might be better off using it instead. 1) You can replace sprites in levels, but you can't modify them directly like you can in the SDK2 editor. 2) The output file contains the compressed map data ready to be inserted bac...
by Kingizor
March 4th, 2014, 1:03 pm
 
Forum: ROM Hacking
Topic: Is it possible in SDK 2 to....
Replies: 6
Views: 5236

Re: Is it possible in SDK 2 to....

Yes. You can use the SDK2 editor found in this topic.
by Kingizor
February 26th, 2014, 12:08 pm
 
Forum: ROM Hacking
Topic: Is it possible in SDK 2 to....
Replies: 6
Views: 5236

Re: Minor forum design/layout changes

After the "Active Posts" link might be a good place. :)
by Kingizor
December 8th, 2013, 4:14 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 15138

Re: Forum BBCodes added: "GameText" DKC font generator!

All special characters in a url should be encoded, but there isn't an easy way to do that with bbcode. The ampersand and plus sign must be encoded in order to work, since they already do other things in the query string of a url. Improper use of an ampersand will cause the string to be ended prematu...
by Kingizor
December 7th, 2013, 12:28 pm
 
Forum: Forum Features
Topic: Forum BBCodes added: "Game fonts" DKC font generator!
Replies: 16
Views: 8418

Re: It is Super Donkey Kong 2 I hacked! (JPN)

Kuchuka throwing a bomb with each hand, simultaneously, in two different directions?! :o It might look that way but it's actually two Kuchukas in the same position, each throwing in a different direction with a different hand. There are lots of other clever tricks in the hack. There is also an unus...
by Kingizor
November 13th, 2013, 8:58 pm
 
Forum: ROM Hacks
Topic: It is Super Donkey Kong 2 I hacked! (JPN)
Replies: 24
Views: 19660

Re: Minor forum design/layout changes

Simion32 wrote: don't know if the forum allows you to search the topics someone posted in directly.

If you use the "search for author" field and display results as topics, the results should be the same.
by Kingizor
November 4th, 2013, 2:54 am
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 15138

Re: Minor forum design/layout changes

How about something like this? A bit more minimalist? http://i.imgur.com/co94dfi.png The things I'd consider changing would be: ⋅ Making "Hi, " part of the username link, rather than on its own which makes it look a bit out of place. ⋅ Having the username link to your p...
by Kingizor
November 3rd, 2013, 3:49 pm
 
Forum: DKC Atlas Forum Discussion
Topic: Minor forum design/layout changes
Replies: 26
Views: 15138

Re: Donkey Kong Country 3 Beta Research & Discussion Topic

The image you posted shows the internal header of the ROM. There isn't usually much of interest there, but there are a few interesting things to note. One of the bytes (0xFFD9) is used to indicate the ROM region, which in the prototype is 01 (USA). The second important thing to notice is the revisio...
by Kingizor
September 22nd, 2013, 10:01 am
 
Forum: Donkey Kong Country 3
Topic: Donkey Kong Country 3 Beta Research & Discussion Topic
Replies: 178
Views: 161066

Re: DKCRE General Discussion Topic

I'd be interested in making one as well. :)
by Kingizor
July 26th, 2013, 5:03 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 726
Views: 743540

Re: DKC Comic

A little digging around turned up the entire comic here.
by Kingizor
May 16th, 2013, 11:11 am
 
Forum: General DKC Discussion
Topic: DKC Comic
Replies: 6
Views: 5346

Re: Sparkly?

The presence of the "sparkly" (Image) at the top right of a post indicates that particular user is currently on-line.
by Kingizor
March 27th, 2013, 12:35 pm
 
Forum: Forum Features
Topic: Sparkly?
Replies: 2
Views: 2347

Re: So with all the terrain maps for DKC3 now up...

Shortest (height) is Skidda's Row, Riverside Race, Lightning Look-Out and Bobbing Barrel Brawl, all from DKC3, at 448 pixels each. The Riverside levels all have two rows of errant tiles at the top, which appear to have been cropped off by someone who's username starts with the letter Q . Skidda's R...
by Kingizor
February 27th, 2013, 2:14 pm
 
Forum: General DKC Discussion
Topic: So with all the terrain maps for DKC3 now up...
Replies: 2
Views: 2487

Re: DKC Atlas Level Mapping Project: BIG DKC3 UPDATE!

The maps I did were assembled using the map layout from the game, so they should all be correct. Stampede Sprint, the corners of Bazza's Blockade Presumably repetitive blank tiles would take up less space when compressed, rather than having the correct tiles in areas players were never meant to see....
by Kingizor
February 9th, 2013, 8:10 am
 
Forum: DKC Projects/Fanworks
Topic: DKC Atlas Mapping Project
Replies: 658
Views: 726887

Re: Birthday Topic

Happy birthday, Simion32. :thumbs:
by Kingizor
February 8th, 2013, 4:09 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 483679

Re: DELTA General Discussion Topic

Windows XP SP3, Windows 2000 & Windows 98.
Finished. No crash!
by Kingizor
January 30th, 2013, 9:11 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 387
Views: 298927

Re: Forum troubleshooting - report issues here

In a manner of speaking. 8-)
by Kingizor
January 16th, 2013, 11:13 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 60
Views: 37308

Re: Forum troubleshooting - report issues here

I'm adding a page title notifier Been there, done that! var chats = (document.getElementById('mChatData').getElementsByTagName('div').length / 2); var chats2 = (document.getElementById('mChatData').getElementsByTagName('div').length / 2); function chat_fetch() { window.setTimeout(chat_fetch, 10000)...
by Kingizor
January 16th, 2013, 11:03 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 60
Views: 37308

Re: Forum troubleshooting - report issues here

It is the banana collected sound (link), it just doesn't work in the chat at the moment.
by Kingizor
January 16th, 2013, 10:08 am
 
Forum: DKC Atlas Forum Discussion
Topic: Forum troubleshooting - report issues here
Replies: 60
Views: 37308

Re: Birthday Topic

Thanks for the birthday wishes Simion32, it's been a fun day. :D
by Kingizor
December 3rd, 2012, 7:03 am
 
Forum: Anything Goes
Topic: Birthday Topic
Replies: 808
Views: 483679

Re: K. Rool's Last Stand glitch (DKL3)

I believe the "turn power off" shortcut combo might be part of the hardware, not the game. I don't think so; I seem to recall Link's Awakening using the soft reset combination to save the game. I'm sure I've played games that don't respond to the reset combo at certain times either. I rem...
by Kingizor
December 2nd, 2012, 10:05 am
 
Forum: Donkey Kong Land
Topic: K. Rool's Last Stand glitch (DKL3)
Replies: 5
Views: 5195
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