Hah! Must've been pretty out of it to screw up something so routine.
Yeah, you can g'won and split the topic if wanna. I just thought it'd give this thread more justification. It's not like the arcade games themselves really fall under this site's rubric, anyway, so I thought why not.
Specifically this: Sometimes our sprites used to change size for no apparent reason! I've long found this statement baffling. What was the precedent for this? Mario's mushrooms? Then there's the notorious bootleg, "Crazy Kong" . Notice how in all but the first board DK CK is off model, and...
I think it was always a Miyamoto addition, see the earlier DK'94: http://img.gamefaqs.net/box/9/8/1/2981_front.jpg I have no doubt that they were released close enough to share overlapping dev-time, but I wouldn't be terrible surprised if the sketch Rare received was originally intended for the '94 ...
So I was wondering about this recently: who exactly was responsible? Mobygames credits both Steve Mayles & Kevin Bayliss as character designers but surely only one was ultimately responsible:
Back in 1981 Nintendo had another gorilla-centric arcade game called Sky Skipper, which never left Japan as far as I can ascertain. The point of interest here is the music -- one of the level clear jingles, which ( heard hear at the 2:48 mark ) sounds very DKC-ish, very Bonus Room Blitz -esque to me...
Sorry for the mega-huge bump, but there is too much potential for this thread. :geek: http://www.gamehiker.com/gallery/albums/dk/dkc/croctopus.jpg I believe Croctopus was inspired by a real species called 'Blue-ringed' or 'Blue-lined' octopus http://scienceblogs.com/pharyngula/wp-content/blogs.dir/4...