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Re: DKC2 Disassembly

I have updated with several more corrections, If anybody finds any errors just toss a message my way and I will look into it as soon as possible.
by p4plus2
December 28th, 2011, 7:29 am
 
Forum: Post Mortuary
Topic: DKC2 Disassembly
Replies: 3
Views: 6964

Re: DKC2 Disassembly

Arguable, it does not contain a ROM and can not be directly assembled. Similar to how smwcentral.net has an all.log of SMW. I should also mention code banks are $80, $Bx and data banks are everything else. If a moderator/admin wishes it removed I will comply, but I don't believe there is a problem h...
by p4plus2
December 25th, 2011, 10:30 am
 
Forum: Post Mortuary
Topic: DKC2 Disassembly
Replies: 3
Views: 6964

DKC2 Disassembly

I will no longer be maintaining this thread here. It is to much effort to keep up with this thread on multiple sites when it is unlikely to ever get attention anyways. If you are still interested in this project you can find it at *removed* . I still plan on continuing it fully and documenting more ...
by p4plus2
December 25th, 2011, 9:54 am
 
Forum: Post Mortuary
Topic: DKC2 Disassembly
Replies: 3
Views: 6964

Re: Expanding SNES Games To 6.00MB

I may be a bit late to the party but some information I can chip in: I have tested an 8MB ExHiROM which worked for me in snes9x and bSNES. While on the subject of emulators I highly recommend you use bSNES for testing hacks, it is the most accurate SNES emulator currently out there. Currently there ...
by p4plus2
March 11th, 2011, 11:26 am
 
Forum: ROM Hacking
Topic: Expanding DKC
Replies: 15
Views: 31341

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