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Re: DELTA General Discussion Topic

I just wanted to make a mention of something I noticed, when running delta in the smaller window size, when i click on Config or the other option, my mouse disappears and reappears randomly (flickers). this only seems to happen when the dropdown box is opened, not when the config box is opened. It s...
by WAZ__Up
November 28th, 2011, 9:18 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

Have you ever tried contacting anybody from Rare about this project to maybe collect some knowledge into how some parts of this game are handled?
by WAZ__Up
November 15th, 2011, 1:44 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

Lets not be disrespectful now. You too markster, that was a little uncalled for.
by WAZ__Up
November 13th, 2011, 7:12 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

I think he is refering to Down-left (Diagnals) I dont think it can do left-right or up-down. Using a diagnal combo was actual required in the game "Batman Forever" to do special moves.
by WAZ__Up
November 11th, 2011, 12:06 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

I dont get it, why does the config have 2 controllers, and why does one of them look like a ps2/game cube hybrid?
by WAZ__Up
November 7th, 2011, 12:57 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

If I were to answer your HUD question, I would say theoretically, yes. I would say make a custom object using the banana coin sprite and have it appear at the top along with its value every time you collect a coin. This action would be triggered by the coin_count variable increasing by one. Same thi...
by WAZ__Up
October 11th, 2011, 8:59 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

My ps2 controller works well with it, even detecting axis movement.
by WAZ__Up
October 9th, 2011, 10:37 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

well I have a ps2 to USB adapter for my ps2 controller. But my controller is very old and its not working properly with ZSNES and some buttons dont work anymore. Although I can still test it to see if it gets any input at all.
by WAZ__Up
October 9th, 2011, 10:22 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DKCRE General Discussion Topic

Woah! I thought you were Australian! Now that little voice inside my head that I use for reading things posted by you needs to be adjusted from the usual crocodile hunter voice. But that aside, the video was very educational, I actually had no clue that you could make those banana groups custom (lik...
by WAZ__Up
October 9th, 2011, 8:41 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DELTA General Discussion Topic

Well simion, as always you seem to know just what to do to fix huge problems in 10 minutes flat ha. Your new version fixed all my problems, running very smoothly. It just so happens that I am also running on a Dell Dimension 3000 with an Intel 82865G Graphics Controller. The FT counter is at 100% an...
by WAZ__Up
September 18th, 2011, 7:41 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

Something very bad happened when i tried using it. It started out with a black window box where the app was at, then when the form loaded, EVERYTHING slowed down and i experienced the same problem the other guy did with his mouse, it was virutally usless because it only refreshed/moved every 15 seco...
by WAZ__Up
September 18th, 2011, 12:20 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

I'm taking Game sprite requests (SNES)

I just started ripping sprites for snes games and relized how fun it is. I'm taking requests for sprites if anybody needs a sprite sheet for any reason if they can't find one online. just dont ask me to rip every single animation of every sprite of some RPG game please.
by WAZ__Up
September 15th, 2011, 2:26 pm
 
Forum: Gaming Discussion
Topic: I'm taking Game sprite requests (SNES)
Replies: 1
Views: 1208

Re: DELTA General Discussion Topic

well that sounds great, Now it's time for you to (in my opinion at least) do the fun part of the project I'm not sure if this has been asked before but.... when you talk about creating objects in C# / C++ is there a code editor planned to be made for the DKCLB or are we going to have to use our own ...
by WAZ__Up
September 13th, 2011, 8:33 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DKCLB General Discussion Topic

Simion32 wrote:They could all be linked to each other via warps, too.


So would it be possible to make/import custom overworld maps with their own paths? or only go from level directly into another level?
by WAZ__Up
August 19th, 2011, 9:00 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231

Re: DKCRE General Discussion Topic

right now it appears you can only move around the objects that are in the level already. You can add other objects / Enemies to the level using an option bar up at the top, it will open up a side panel where you can select to add the chosen object into the level regardless of if it was originally t...
by WAZ__Up
August 6th, 2011, 7:06 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCLB General Discussion Topic

Adding on to his comment, can you mix and match Kongs from all 3 games? Lets say having Donkey and Dixie as a group?
by WAZ__Up
August 6th, 2011, 6:57 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231

Re: DKCRE General Discussion Topic

When you use the autolaunch from a specific level feature, how do you get it to launch at the specific level? Is it a code that you use or some sort of hack? I'm trying to make a level select code for the DKC games.
by WAZ__Up
August 2nd, 2011, 1:56 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

A thought just came into my head and I don't know if this is even possible but, can you flip/rotate objects? I know you can't currently, but is that even possible just out of curiosity? What about in DKCLB? An Inverted level would be sick to have.
by WAZ__Up
July 29th, 2011, 4:37 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

Simion32 wrote:DKCRE v0070 will only limit you to 4762 objects for the entire game. You can use them where ever you like.


Will having too many in a level cause lag?
by WAZ__Up
July 29th, 2011, 9:44 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: The Random Thoughts Topic

20000 views!
by WAZ__Up
July 12th, 2011, 9:47 am
 
Forum: Anything Goes
Topic: The Random Thoughts Topic
Replies: 3042
Views: 1915936

Re: Respecting Girls/Women

Just cuz I don't give speeches about respecting women doesnt mean I don't respect women. It should be common sense to never to that to a women. You wouldn't go around killing cats so why would you go around abusing women?
by WAZ__Up
July 12th, 2011, 9:40 am
 
Forum: Post Mortuary
Topic: Respecting Girls/Women
Replies: 20
Views: 6094

Re: DELTA General Discussion Topic

Well that would certainly be cramped haha. I converted 10,000 not 100,000. My bad. :oops:
by WAZ__Up
July 12th, 2011, 9:33 am
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DELTA General Discussion Topic

65536 objects is ALOT of objects, is that per level or the whole game?
by WAZ__Up
July 10th, 2011, 4:43 pm
 
Forum: Delta Suite
Topic: DELTA General Discussion Topic
Replies: 384
Views: 290677

Re: DKCLB General Discussion Topic

I have a question about the format of DKCLB, or more specifically, the actual DKC game itself. If the game is being recreated using modern computer programming, will it be in an .exe format or a .smc format (I'm guessing .exe)? Will the recreated DKC game be a stand-alone and be loaded by the DKCLB ...
by WAZ__Up
July 10th, 2011, 3:36 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231

Re: DKCRE General Discussion Topic

Bug report: If you "Save as" then click cancel after the save window pops up, you get an error box that says "No errors". pretty ironic... I notcied the Copy/paste/delete for the tiles but do you have them available for the objects and enemies? Could there be a way for you to jus...
by WAZ__Up
June 30th, 2011, 9:35 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

No worries, Its really only coral capers I've seen it happpen with. and once you get your Copy/Paste/Delete controls, those NULLs will be a thing of the past. I did have a quick question on level entrances though. I'm not sure if they are hard-coded into the level or what, but is there a way to chan...
by WAZ__Up
June 23rd, 2011, 7:26 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

I've seen the same problem aperson has described a couple times aswell. I was testing the effects of "incoming blizzard" and all the objects went away and never came back even after deleting the object.
by WAZ__Up
June 22nd, 2011, 7:00 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

I have some questions: 1. Whats the difference between the light and dark blue tile surfaces? 2. Is the archetype for each level hard coded into it (you cant change Temple Tempest to a Jungle Theme?) 3. Is there a way to use golden animal coins rather than bananas in a normal level (because you can ...
by WAZ__Up
June 19th, 2011, 4:57 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

Interesting, It seems that If you put an " TRIGGER: Incoming Blizzard L*" into a jungle level, It can activiate individual effects of the storm from Ropey Rampage. For instance using "Incoming Blizzard L4" adds Lightning to any jungle level. It doesnt seem to affect any of the ot...
by WAZ__Up
June 18th, 2011, 2:16 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

Just a simple bug I found. On saving my game, It only saves as a file, without the .smc extension.
I donk know if that has been said before
by WAZ__Up
June 14th, 2011, 9:45 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

yep, that's what happened, going into fullscreen was fine, but when i switched back it crashed. Now it wants to always start the program in full-screen and crash it. Thanks simion... :roll: Coming out of fullscreen, it says "An unhandled expression occured and nitroGUI must now terminate."...
by WAZ__Up
June 11th, 2011, 4:33 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Simion32 wrote:It's great to hear that my little truncation thing fixed the issue! I honestly didn't think it would! :lol:


well my screen resulotion is 1366 x 768. 1366/4 = 341.5
not divisible by 4.
by WAZ__Up
June 11th, 2011, 12:34 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKCRE General Discussion Topic

glad to hear you are implementing a new/copy/paste feature instead of having to drag those pesky "NULL"s around :lol: Question: I know you mentioned this once before, but what do the different color overlays in the camera editor mean? I.E Red, blue, and green. Not a glitch, check your view...
by WAZ__Up
June 11th, 2011, 10:55 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

One thing i noticed when messing with the Scripts and other odd objects (Dk isle)
Trying to set one doesnt work. It just deletes itself from the map.
by WAZ__Up
June 10th, 2011, 9:19 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Thank you for releasing this update Simion. It was definitly that multiple of 4 thing you fixed. DKCRE is running smoothly now, no more pesky errors on startup. Humanzee, You should try this new update, your problem should be fixed aswell. Also, as a side note to Qyzbud, you wrote Zimion32 instead o...
by WAZ__Up
June 10th, 2011, 8:33 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

I've tried everything simion. My DirectX was at 9.0c (the highest version it goes in XP officially) then I downloaded the "Unofficial" directx 10 for XP and it still doesnt run. My graphics drivers are also updated to the highest version. Has anybody had this run successfully on an XP?
by WAZ__Up
June 8th, 2011, 3:01 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Hello. I tried to start the program. Unfortunately, this message appeared. "Failure Setting Windowed Graphics Mode Unable to find a suitable graphics driver" I am running the program on an INSPIRON Windows 7 computer. Any solutions? I seem to be having the same problem as well :( I'm runn...
by WAZ__Up
June 8th, 2011, 8:41 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

I was so looking forward to this!!!

But everytime I try to open the program I get an error message saying "Failure Setting Windowed Graphics Mode. Unable to find a suitable graphics driver."

WHY CANT I HAVE NICE THINGS?!?
by WAZ__Up
June 7th, 2011, 3:31 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Hypothetically, If you had lost all data from March '09 to now, would you have the will to continue?
by WAZ__Up
March 28th, 2011, 5:48 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: The Donkey Kong Country Level Builder

Any progress with this in the last month, Simion? I know you've been focusing alot on the DKRE also
by WAZ__Up
March 13th, 2011, 8:22 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231

Re: DKC Resource Editor

I'm going to guess that the DK Barrel (alt) is probably the DK barrel that breaks when you touch it. like in water levels.
although, you do have alot of (alt) barrels, so maybe not
by WAZ__Up
February 21st, 2011, 9:14 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Yep, thats the spot. It's really noticable in-game when the red / pink flower in the background goes past it. I remember it being bigger than than that, interesting.

EDIT: I just checked, thats exactly where the tiles are missing from, i guess it wasnt bigger than that.
by WAZ__Up
February 3rd, 2011, 11:06 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Also, one thing i've always noticed about the DK tile set is that in the second level, the entry cave has 1 tile missing from the very middle of it. as you move back and forth you can see background objects moving past it. Im not really going anywhere with this but i think it's just a little odd. is...
by WAZ__Up
February 2nd, 2011, 4:57 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Whats the difference between the top set of life balloons and the bottom set of life balloons?

EDIT: So whats the story behind that tree top at the bottom of the level? Every emulator or editor always shows that very same tree top
by WAZ__Up
February 1st, 2011, 10:40 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Well, we would never want you to get sued. But maybe some folks would just love to donate to your paypal for such an amazing project ;)
And i assume the half billion dollar price tag above DK's head is a bit more than you can afford to buy haha
by WAZ__Up
January 16th, 2011, 11:09 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Are all your features that are in the DKCRE also avaliable in the DKCLB, such as the duel frame animations and the object panel? Your DKCRE is turning out so nicely, i would just like to see these features on the DKCLB aswell. Edit: so after about 3-4 years of working on these 2 programs, I'm supris...
by WAZ__Up
January 14th, 2011, 10:22 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

oh, now it makes sense to me, thank you. But if you're already making a level builder that goes much beyond anything DKCRE can do, wouldn't everybody just want to use the super awesome level builder instead of just the rom editor? The only reasons i could think of not using DKCLB is computer limitat...
by WAZ__Up
December 21st, 2010, 8:41 am
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: DKC Resource Editor

Im sitting here trying to figure out exactly what is the difference between DKCRE and DKCLB. you're moving around bananas and creating them (and other objects it seems) in your DKCRE, then at the same time, wouldnt creating objects and things technically be building a level? maybe everybody else has...
by WAZ__Up
December 20th, 2010, 7:26 pm
 
Forum: DKC Resource Editor
Topic: DKCRE General Discussion Topic
Replies: 724
Views: 722722

Re: The Donkey Kong Country Level Builder

you should go buy some dogs and teach them how to program, that would be some cheap labor costs :lol:
by WAZ__Up
December 17th, 2010, 1:57 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231

Re: The Donkey Kong Country Level Builder

DKCLB will be supporting all 3 games in the original trilogy, not just the first 2. I know, it was just for simplicity that i said 1 & 2 (DKC3 was always my least favorite, too much machine factory robots, weird kremlins, nothing seamed 'jungley', no DK or Diddy, and KIDDY KONG! uhh...) Rare di...
by WAZ__Up
December 1st, 2010, 11:22 am
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 520
Views: 404231
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