Search found 29 matches

Return to advanced search

Re: Complete Donkey Kong Country Soundfont(s)

Any hope of completing the DKC3 soundfont by its 20th anniversary?
by NES Boy
March 28th, 2016, 10:39 am
 
Forum: DKC Projects/Fanworks
Topic: Complete Donkey Kong Country Soundfont(s)
Replies: 70
Views: 298356

Re: DKC Trilogy PAR Code Collection

spaceman2028 wrote:Image
The image was supposed to be larger, but Tinypic kept refusing to upload it properly.

Just remove the "_th" from the URL.
by NES Boy
December 17th, 2015, 6:05 am
 
Forum: General DKC Discussion
Topic: DKC Trilogy PAR Code Collection
Replies: 114
Views: 366302

Re: Super Mario Maker

So when I first got the game, I spent the first few days messing with the Course Maker and unlocking all the course elements. After that, I spent time on the 10 Mario Challenge and unlocked the secret course element. Now I'm in the middle of unlocking costumes through the 100 Mario Challenge. I just...
by NES Boy
November 2nd, 2015, 4:15 pm
 
Forum: Mario Games
Topic: Super Mario Maker
Replies: 11
Views: 36324

Re: The "Retold" Project

Do you accept storyline ideas? If so, here's mine: The storyline I have in mind is based on Super Mario Maker, with a plot similar to Metal Gear Solid 2's Snake Tales episode, "External Gazer". Some of the plot points are the same (a VR training simulator figures into the storyline, strang...
by NES Boy
September 30th, 2015, 1:42 pm
 
Forum: Non-DKC Projects/Fanworks
Topic: The "Retold" Project
Replies: 7
Views: 19826

Re: Donkey Kong Country Returns Hacking

It would be awesome if someone ported the new features and levels from the 3DS version back to the Wii version.
by NES Boy
March 11th, 2015, 9:47 pm
 
Forum: ROM Hacking
Topic: Donkey Kong Country Returns Hacking
Replies: 11
Views: 40258

Some DK King of Swing codes I've discovered.

Keep in mind that these aren't Gameshark codes, they are codes I've used for Visual Boy Advance. For these codes, these will come in the XXXXXXXX:YY format. The "YY" indicates if you collected the item in the specified level (00 if you didn't, 01 if you did). As for the "XXXXXXXX"...
by NES Boy
November 9th, 2013, 6:17 am
 
Forum: Emulation
Topic: Some DK King of Swing codes I've discovered.
Replies: 2
Views: 8998

Re: Donkey Kong Jungle Beat's Dynamic Music

Here's something to note: when playing the level Dawn Savanna, if you stand near a sleeping pig, the music changes to a lullaby arrangement.

After this, how about investigation on the Wii version?
by NES Boy
August 31st, 2010, 4:50 pm
 
Forum: DK's Bongo Titles
Topic: Donkey Kong Jungle Beat's Dynamic Music
Replies: 5
Views: 35035

Recording music correctly

Some people just have problems recording video game music, especially some of the DK games. Let me list some examples: Recording in poor quality Game: Donkey Kong Barrel Blast Song: DK Jungle 1 Theme Done right Done wrong Beginning from the wrong starting point and/or with SFX Game: Donkey Kong Jung...
by NES Boy
January 31st, 2010, 6:58 am
 
Forum: General DKC Discussion
Topic: Recording music correctly
Replies: 1
Views: 5172

Re: The many changes in DKC's GBA port...

⋅ The title theme doesn't have the 8-bit DK Arcade intro. ⋅ The forest and tree village themes are rearranged from the SNES versions. ⋅ The themes for Funky and Candy are completely changed to different songs. ⋅ An opening sequence explaining the story has be...
by NES Boy
January 22nd, 2010, 10:33 pm
 
Forum: DKC Ports (GBC, GBA)
Topic: The many changes in DKC's GBA port...
Replies: 19
Views: 57700

Re: DKL: Should we consider this series canon?

Here's the DKL2 story, direct from the instruction manual: King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie...
by NES Boy
January 19th, 2010, 12:26 am
 
Forum: Storyline/Continuity
Topic: DKL: Should we consider this series canon?
Replies: 19
Views: 52598

Re: Curse you Japan!!!

They also had the DS "Glory of Heracles" for years, while we are just getting it.
by NES Boy
January 19th, 2010, 12:08 am
 
Forum: Gaming Discussion
Topic: Curse you Japan!!!
Replies: 11
Views: 18774

Re: The errors in DKL2's instruction manual.

I found this on World of Nintendo. The transcriber does make a few notes on the errors himself:

[This should be the A Button that makes you swim.]
...
[You can tell this is just a cut-n-paste of the DKC2 Manual. Cranky isn't in DKL2.]
...
[The kannons in DKL2 don't flash when they're loaded.]
by NES Boy
September 7th, 2009, 9:08 am
 
Forum: Donkey Kong Land
Topic: The errors in DKL2's instruction manual.
Replies: 24
Views: 57915

Finish the Garfield comic!

This topic has comics that are similar to the silent Garfield comics that took the internet by storm years ago, with one crudical difference: http://images.ucomics.com/comics/ga/2004/ga040511.gif Before http://wondermark.com/tcsd/gardoc1.gif After The point is to recontextualize Garfield strips with...
by NES Boy
July 28th, 2009, 10:51 am
 
Forum: Forum Games
Topic: Finish the Garfield comic!
Replies: 0
Views: 9062

Re: The Donkey Kong Country Level Builder

That's okay, I understand that DELTA still has a lot of work to be done yet. I wish you two luck on both the engine and the builder!
by NES Boy
July 16th, 2009, 9:25 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1693430

Re: The Donkey Kong Country Level Builder

Great! Will you and CFH be presenting anything from this project at the Nintendo Community Fangame Convention this October?
by NES Boy
July 16th, 2009, 12:38 pm
 
Forum: DKC Level Builder
Topic: DKCLB General Discussion Topic
Replies: 537
Views: 1693430

Re: Donkey Konga 3?

I remember playing the original Donkey Konga very briefly. If you wait on the title screen, a story would come up.

And I would REALLY love to hear a full MP3 of the Famicom-style Donkey Konga theme.
by NES Boy
July 4th, 2009, 12:36 pm
 
Forum: DK's Bongo Titles
Topic: Donkey Konga 3?
Replies: 11
Views: 25670

Re: Fake DKC Pictures

At least as a boxer, K.Rool is in a boxing ring.

Not to mention that Baron K.Roolenstien is also in some sort of high-tech submarine.
by NES Boy
July 4th, 2009, 12:29 pm
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 121
Views: 240132

Here's how to run DK: King of Swing properly.

⋅ Download the GBA BIOS file and run them when you're starting the game (don't make the emulator skip them). The rotation of the characters will then work properly, and opening and ending cinematics will display correctly. ⋅ Enter the code "030004A0:00" into your emula...
by NES Boy
June 25th, 2009, 9:23 am
 
Forum: Emulation
Topic: Here's how to run DK: King of Swing properly.
Replies: 1
Views: 8388

Japanese Donkey Kong commercials

I just figured I'd gather up a list of commercials used to advertise our ape over at the other side of the pacific: Super Donkey Kong Super Donkey Kong (Shake promotion) Super Donkey Kong 2 Super Donkey Kong 2 (Alternate commercial) Super Donkey Kong 3 + Donkey Kong Land Super Donkey Kong (GBA) Supe...
by NES Boy
May 27th, 2009, 11:07 am
 
Forum: General DKC Discussion
Topic: Japanese Donkey Kong commercials
Replies: 5
Views: 16828

Re: Donkey kong Land 3 with SNES music

Very interesting.

Though for accuracy, I think you should've used "Big Boss Blues" instead of "Boss Boogie", like in the actual game.
by NES Boy
April 15th, 2009, 10:19 pm
 
Forum: Donkey Kong Land
Topic: Donkey kong Land 3 with SNES music
Replies: 1
Views: 8774

DKC1 Bonus Room Archtypes.

Inspired by Kiddy14's level archtype threads, I'll make some for the bonus room archtypes as well. Unlike the level archtype threads, you have no limit to decide or change your vote. You may vote up to six of your selections. The bonus room names are taken from the GBA port. Here are the room descri...
by NES Boy
April 7th, 2009, 4:13 am
 
Forum: Donkey Kong Country
Topic: DKC1 Bonus Room Archtypes.
Replies: 16
Views: 35698

Re: Mario inspiring DKC and vice versa...

gamer_boy997 wrote:5. Time limits in SMW, where are the time limits in DKC?

In most of the bonus rooms. You do not get time limits in the main levels, though.
by NES Boy
April 3rd, 2009, 8:30 pm
 
Forum: Mario Games
Topic: Mario inspiring DKC and vice versa...
Replies: 6
Views: 17271

Re: Fake DKC Pictures

What the heck, I'll contribute my own:

Image

WHO WILL WIN THIS EPIC BATTLE??

(The background is from Kirby Super Star Ultra, and the smaller DK is from Jungle Climber.)
by NES Boy
April 3rd, 2009, 8:23 pm
 
Forum: General DKC Discussion
Topic: Fake DKC Pictures
Replies: 121
Views: 240132

Re: Unused K. Rool Victory Music in DKC2

(Although, I'm not sure how to obtain the K. Rool defeated music) I know how! Go to the Flying Krock battle (either normally or with Krow111's codes) and enable the code 7E001C14. Now simply die. Now you'll finally hear the K. Rool death theme in all its in-game glory! Also note that you'll hear th...
by NES Boy
March 31st, 2009, 1:24 pm
 
Forum: Donkey Kong Country 2
Topic: Unused K. Rool Victory Music in DKC2
Replies: 15
Views: 23895

Austrailian DKC GBC Advertisement

Doees anybody have this commercial? It starts with DK beating his chest when a purple atomic explosion suddenly goes off in the distance. Donkey ducks for cover and the shockwave hits him, but no immediate effects happen. DK then stands back up and starts to flex his muscles when all his fur falls o...
by NES Boy
March 31st, 2009, 12:12 pm
 
Forum: DKC Ports (GBC, GBA)
Topic: Austrailian DKC GBC Advertisement
Replies: 1
Views: 9987

Re: Donkey Konga 3?

I read that Donkey Konga 3 has the theme from the original Donkey Konga remade as an NES chiptune. Can anyone upload an MP3 of it? Because DKa3 music is hard to come by.
by NES Boy
March 31st, 2009, 11:39 am
 
Forum: DK's Bongo Titles
Topic: Donkey Konga 3?
Replies: 11
Views: 25670

Speedy Diddy code

I've stumbled upon this while trying to find the value that changes the music upon death or victory (speaking of which, can anyone help me with that?). I call this code the Speedy Diddy code: 7E0E1B00 It only affects the speed of Diddy's animations, not Diddy in general. But still this is very amusi...
by NES Boy
March 31st, 2009, 9:08 am
 
Forum: Post Mortuary
Topic: Speedy Diddy code
Replies: 1
Views: 4272

Re: Non-DKC hacks featuring DKC elements

I've registered on here to say that there's a Super Mario World video with a much better version of the bramble music. It's like they reverse-engineered the music code for DKC2 and ported it to SMW (I won't be surprised it that is actually the case).
by NES Boy
March 31st, 2009, 8:04 am
 
Forum: ROM Hacks
Topic: Non-DKC hacks featuring DKC elements
Replies: 4
Views: 9934

Return to advanced search