Search found 53 matches

Return to advanced search

Re: Donkey Kong Country 4: The Kongs Return

By the way I forgot to mention, I love the cloud shadow effect, it was the first thing I noticed when I started the game. However, it doesn't make sense in this demo level because the sun is setting, and those shadows would only appear if the sun was high in the sky. Perhaps use it in a daytime leve...
by djsubtronic
November 30th, 2012, 8:15 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country 4: The Kongs Return

That was awesome! Not a lot that I can add to the other bugs, and to be honest I didn't really encounter many. I did notice that the jumping and movement is a bit floaty. They seem to cover too much distance when moving while jumping too. Other than that, it was awesome. I will play some more and le...
by djsubtronic
November 29th, 2012, 9:43 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country Revisited (Fangame)

True, but at least we have shaders to make up for it :)
by djsubtronic
November 21st, 2012, 5:15 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Thanks leo, appreciate the kind words. If you find any glaring bugs (not related to barrels) then please posts.

Also I confirmed the texture thing is definitely because of the size limit. I'll look into splitting the single map image into smaller chunks for better compatibility with older cards.
by djsubtronic
November 20th, 2012, 7:31 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

7300LE is pretty old, so you could be right about the texture size limit being the cause of that weird problem. I'll wait for some more feedback.
by djsubtronic
November 19th, 2012, 11:08 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

It must require the usual XInput drivers then. Probably just how Construct works.

Can you let me know your specs?
by djsubtronic
November 19th, 2012, 10:18 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

I think it probably does rely on XInput so unfortunately mapping is the only way to get it to work on other controllers. I will look into supporting other controllers, there should be plugins around. Regarding the barrel bug, I can't say I've had that happen lately, but hopefully that'll be sorted a...
by djsubtronic
November 19th, 2012, 10:09 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Thanks for the feedback guys. Ignore barrel related bugs for now. Some of them are legacy left over bugs, I should probably re-add all the barrels again. I'm not sure about gamepads because I haven't got one, but it works fine with an Xbox 360 USB controller. You should just be able to plug it in an...
by djsubtronic
November 19th, 2012, 9:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

I thought I'd upload the EXE for you guys to try out. If you have a USB Xbox controller, plug it in and use the left stick and usual buttons. If using keyboard, WSAD to move, J to jump, and ALT to cartwheel/run.

Enjoy!
http://www.mediafire.com/?70cwp7bw8daankb
by djsubtronic
November 19th, 2012, 7:08 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Here's tonight's update. Sorted out the banana bunch collected animation - the individual bananas used to fly out in some random direction but now they fly out properly. And I implemented the light ray effect as seen in Ghostly Grove. At the moment there is only one variation and it doesn't look too...
by djsubtronic
November 16th, 2012, 10:02 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

It's only gonna be me and I doubt I'd be able to draw anything half decent without using the artwork already present in DKC, with perhaps a few additions, so unless someone here wants to contribute level PNGs it's unfortunately unlikely that any beautiful and original creations will ever see the lig...
by djsubtronic
November 16th, 2012, 5:57 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Well, since I am not including vine barrels, I decided to make the wooden ones break on any impact, while the steel ones will be the rolling ones.
by djsubtronic
November 15th, 2012, 10:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Small update... tweaked Diddy's multi-attack speed to be a bit slower. Qyzbud, what do you think?
Other than that, fixed more bugs with the steel barrels (still not 100%). More camera shift tweaks and a whole lot of bug fixes.

by djsubtronic
November 15th, 2012, 8:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Thanks Qyzbud. I actually tried a new approach to mapping the levels (plus in this instance I didn't want to spend ages designing a level). The test level terrain is actually an exact replica of Ghostly Grove. I used your map viewer, created a single PNG of the entire level. I was a bit skeptical of...
by djsubtronic
November 14th, 2012, 10:21 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Another update...changed the level finally as it was getting boring. Among various bug fixes, I also added a dynamic camera shifting engine, so the camera moves appropriately in order to increase visibility of your surroundings and the direction you have to go. Steel barrels are still a little crazy...
by djsubtronic
November 14th, 2012, 12:09 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Leo, it's quite playable right now but I want to iron out some bugs first. Especially the crazy possessed steel barrels. The controls are hard coded though and it's the key setup I used on SNES emulators for DK before I got an Xbox controller. I use WSAD for movement, J for jump, and left alt for ru...
by djsubtronic
November 14th, 2012, 10:18 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country 4: The Kongs Return

PhyreBurnz, that animation is great. I think it can be adapted for not just cloud levels, but general dust in outdoor levels if it were slightly brown in colour. Do you think you could create one in a brownish colour, and an animation of just the dust? If you don't mind, I would love to incorporate ...
by djsubtronic
November 14th, 2012, 4:48 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country Revisited (Fangame)

Oh, and why do you have Dixie's head as the life counter again? Thanks. That icon is there for no apparent reason whatsoever. Qyzbud, the project is already getting quite bloated and I can feel Construct struggling to keep up. And there is still so much more to do. It would be a real shame and also...
by djsubtronic
November 13th, 2012, 11:45 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

If using more than two, I'd probably alter the barrel somehow (different colour like you said, or maybe even have their face on the barrel somehow). Having them come out in a sequence makes sense from a gameplay point of view. To be honest I am not sure I am able to handle the burden of four playabl...
by djsubtronic
November 13th, 2012, 5:26 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Maybe I can make an option to turn DOF on or off. Thanks for the feedback Qyzbud. I might just go with Diddy and Kiddy then. Unless someone can think of a really interesting way to include all four. I mean, if you lose one player, who do you get in the next DK barrel? I can't think of a decent way t...
by djsubtronic
November 12th, 2012, 10:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Hmmm, maybe I will go with Diddy and Kiddy then. Although I was thinking of sticking with Dixie cuz she has the helicopter ability. Anyway, a new update. Not really much different. Fixed a few bugs, added DK coins, and started working on the steel barrel engine. As you can see, it's a bit crazy now ...
by djsubtronic
November 12th, 2012, 9:04 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Guys I need your help in deciding what playable characters should be available. I was initially thinking of using just Diddy and Dixie as in DKC2. Would that be cool or would people prefer to have all four playable? I can't seem to think of an interesting way to make that concept work. Different pla...
by djsubtronic
November 12th, 2012, 7:13 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

LOL, my bad. I was. I'm ok now though.
by djsubtronic
November 11th, 2012, 12:03 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Drunk speedrun through an unfinished game?!?!

Have you ever wondered what happens when you try to speedrun through a test level of an unfinished game, while you're drunk?!

Well, your wait is over. This is what happens:

by djsubtronic
November 10th, 2012, 1:36 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisited (Fangame)

Thanks leo. No I haven't got a name yet, I'll figure something out in due course. The enemies aren't pre programmed. They get a starting direction and walk on the terrain, with gravity and all. There are also invisible colliders which make the enemy turn around. Most of the enemies will use the same...
by djsubtronic
November 9th, 2012, 11:02 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country 4: The Kongs Return

Thanks! Looking forward to your demo ;)
by djsubtronic
November 9th, 2012, 10:58 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country Revisted (Fangame)

It seems like the barrels in the water should bob up and down more when you jump on them. I noticed that you mentioned using two Kongs for your game; what other Kong were you going to use? I absolutely love this project so far! I love watching your updates! Thanks Phyreburnz! Your guys' support hel...
by djsubtronic
November 7th, 2012, 11:47 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisted (Fangame)

thanks Qyzbud. It's Gabor Deustch - Subroutine. I also really like Love Garden by Gabor Deustch. You can probably find it on YouTube and go through related videos.
by djsubtronic
November 6th, 2012, 11:51 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: DKC 3D Modeling/Animaton Project

Those are awesome!

I agree with Qyzbud about the moonwalking though. Maybe you can make the model bob up and down slightly during the walk animation.
by djsubtronic
November 6th, 2012, 11:36 am
 
Forum: DKC Projects/Fanworks
Topic: DKC 3D Modeling/Animation Project PHASE ONE COMPLETE
Replies: 1090
Views: 235578

Re: Donkey Kong Country Revisted (Fangame)

Nightly update as always. Got the vertical rope engine sorted. That crap was way complicated. :(

by djsubtronic
November 6th, 2012, 11:24 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisted (Fangame)

Well I'm using Construct Classic, it doesn't require programming at all. Not in the traditional sense anyway. Although I code for a living, I couldn't bother dealing with it outside of working hours for this project. Plus using a game maker lets me concentrate on the more important things rather tha...
by djsubtronic
November 5th, 2012, 8:54 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisted (Fangame)

Thanks VideoViking. I just used a sound effect from DKC1. There are a few enemies I think which have that sound when you defeat them. It's also the sound that you hear when Necky drops nuts on the ground. I just used that sound for all enemy jump/roll defeats. It plays the "stomp" sound an...
by djsubtronic
November 5th, 2012, 9:22 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisted (Fangame)

Thanks slym. leo core is way ahead of me. I'm sure he already has something sorted out for water :) VideoViking, I added Krook. I thought I would go with Krook cuz I like him, plus he is more complex than the basic enemy that just walks back and forth. I don't really like the KONG letter sounds from...
by djsubtronic
November 5th, 2012, 8:28 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country 4: The Kongs Return

Found this link:
http://www.nintendo-gamer.net/2012/08/0 ... promising/

Congrats!

Any update on the demo?
by djsubtronic
November 4th, 2012, 1:53 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country Revisted (Fangame)

Thanks all! :)

Qyzbud, it's called Notre-Dame by Parisienne.

As always, nightly update. I'm quite proud of this update, I did some nifty tricks to create the surface of the water so it isn't just a flat line. Check it out.

by djsubtronic
November 4th, 2012, 1:22 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Revisted (Fangame)

Thanks. You should definitely try. As said many times before by many, it's a LOT of hard work. I'm realising this the more work I do on the game. Every time I get a big chunk done I feel satisfied, until I realise how much more is still left. Ropes, barrel cannons, bonus levels, world maps, etc. Any...
by djsubtronic
November 4th, 2012, 3:59 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

Thanks guys! As always, here's my nightly update. I finally stopped using the sounds I ripped back in 2003 for my original VB Donkey Kong remake and re-ripped high quality sounds. I didn't realise it would make such a big difference to the overall feel of the game. I've also done the swimming system...
by djsubtronic
November 2nd, 2012, 9:27 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

A small update. Mostly just bug fixes and cleaning things up, and minor updates and tweaks that include stuff like Diddy now speeding up as he cartwheels through multiple enemies, and now slides on the floor if crouch is pressed while he is moving. I also added a feature I think is quite cool. Enemy...
by djsubtronic
November 1st, 2012, 5:59 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

Thanks leo, did what you said, it does sound more true to the original game now ;-)
by djsubtronic
October 31st, 2012, 4:33 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

That sounds like an awesome idea, thanks. I will see what I can do. Maybe like a spinoff of the Ghostly Grove archetype but darker, with fireflies creating light along the way.
by djsubtronic
October 29th, 2012, 10:28 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

Thanks Phyreburnz. Yeah the red thing is just something I quickly threw there to make it progress to the second "level". I'll probably go with a flag, the target always annoyed me. I'm open to new ideas too. As for the yellow thing, I have no idea. I was playing around with some of the obj...
by djsubtronic
October 29th, 2012, 10:35 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

Ah I thought so. Cool. I've got the sprites I just wasn't sure how to move them, but I will work on that.

I finally got a chance to do some work on the project this weekend after a couple of weeks of hiatus, here's an update:

by djsubtronic
October 29th, 2012, 9:42 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remake (Fangame)

Hey guys I need a little help, I can't figure out how to make the barrel breaking (after being thrown) animation out of the sprites, does anyone have a GIF or similar?

Thanks
by djsubtronic
October 28th, 2012, 2:00 pm
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country 4: The Kongs Return

Markster wrote:makes me want to use a time machine and play the game right now. :thumbs:

An emulator will be easier :)
by djsubtronic
October 26th, 2012, 12:38 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country 4: The Kongs Return

Looks awesome! One thing I noted was in the minecart level, when you are outside, the mountains in the back seem to scroll too fast. I think it should be slower.
by djsubtronic
October 22nd, 2012, 4:54 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country 4!!! begin ;)

Good luck with the fixes, looking forward to a playable demo.
by djsubtronic
October 17th, 2012, 4:05 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country 4: The Kongs Return
Replies: 1620
Views: 356654

Re: Donkey Kong Country Remakes

Just another small update, kinda getting the barrel picking up/putting down mechanism into place and it is proving troublesome as you can see with the glitches there. 3TU3Xdaai5A leo and all you other geniuses out there, if you guys have any advice/tips on how to make it work better please do share.
by djsubtronic
October 16th, 2012, 8:23 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remakes

leo_core, yes it does. I found a plugin called SpriteFont, I got the banana counter working with the proper font now :)
by djsubtronic
October 14th, 2012, 9:43 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remakes

(...) quote removed by moderator Good luck, I appreciate it's a lot of hard work coding. Since I spend most of my day at work coding, I couldn't be bothered programming another DKC engine from scratch hence why I went with Construct. Obviously lacks the flexibility but I think it has what I need to...
by djsubtronic
October 12th, 2012, 9:27 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689

Re: Donkey Kong Country Remakes

Just a small update... barrels are complicated!!

by djsubtronic
October 11th, 2012, 9:08 am
 
Forum: DKC Projects/Fanworks
Topic: Donkey Kong Country Revisited (Fangame)
Replies: 94
Views: 17689
Next

Return to advanced search