DKC3 Objects Document by Kingizor and Simion32 Status: DOCUMENT FINISHED There may be errors/typos/innacuracies. Huge credits to Kingizor for supplying his own DKC3 document, which was merged to fill the remaining values (which was, roughly speaking: --> all digits beyond $046E in function $0001 --> and all objects in functions above $0001). NOTE: There's no beta Knockaboom/TNT Knocka object, so don't even bother scrolling through all this stuff to find it. Each object within a layout uses the same* 8-byte format as DKC: LL PP XX XX YY YY DD DD P = Object Pairing Value L - Object Loading-Script Pointer X = X Offset Y = Y Offset D = Object Digit *Note that in DKC3 the Y increases as you go downward. DKC is the opposite of this. Don't get confused! An object layout in DKC3 ends in only a single $0000 word. LEVEL OBJECT LAYOUTS DATA ############################################################################## No Offset Name ---------------------------------- ?? FE0000 Object Map Location Word Pointers ?? FE0142 $2BE bytes of blank space (why Rare did this, who knows... pointer size adjustments?) 00 FE0400 Test Level? 01 FE040A 02 FE040C 03 FE040E 04 FE0410 05 FE0412 06 FE0414 07 FE0416 Credits underwater scene 08 FE0418 Credits mill scene 1 09 FE041A Credits winter scene 1 0A FE041C Credits mountain scene 0B FE041E Credits winter scene 2 0C FE0420 Credits mill scene 2 0D FE0422 0E FE0424 0F FE0426 Credits Bear photos 10 FE0428 Credits Sideshow scene 11 FE042A Credits Boss photos 12 FE042C 13 FE042E Credits K. Rool scene 14 FE0430 15 FE0482 Credits Kiddy Scene 16 FE0484 Credits Dixie Scene 17 FE04DE 18 FE04E0 19 FE04E2 1A FE04E4 Bazza's Blockade cave 1B FE04FE Fish Food Frenzy cave 1C FE0520 Floodlit Fish cave 1D FE0542 Belcha's Barn 1E FE0554 Arich's Ambush 1F FE0566 Squirt's Showdown 20 FE0578 KAOS Karnage 21 FE058A Bleak's House 22 FE0594 Barbos's Barrier 23 FE05AE Kastle KAOS 24 FE05B0 Knautilus 25 FE05B2 Lakeside Limbo 26 FE072C Kreeping Klasps 27 FE0926 Tidal Trouble 28 FE0B10 Doorstop Dash 29 FE0EC2 Squeals on Wheels 2A FE1334 Murky Mill 2B FE15B6 Skidda's Row 2C FE1728 Lemguin Lunge 2D FE1912 Tearaway Toboggan 2E FE1B6C Ripsaw Rage 2F FE1CDE Springin' Spiders 30 FE20D0 Barrel Shield Bust-up 31 FE246A Swoopy Salvo 32 FE2754 Riverside Race 33 FE296E Lightning Lookout 34 FE2C30 Bobbing Barrel Brawl 35 FE2F6A Bazza's Blockade 36 FE326C Fish Food Frenzy 37 FE34B6 Floodlit Fish 38 FE3818 Rocket Barrel Ride 39 FE3B4A Tracker Barrel Trek 3A FE3DC4 Barrel Drop Bounce 3B FE3F46 Fire Ball Frenzy 3C FE4280 Blazing Bazukas 3D FE461A Krack-Shot Krock 3E FE48F4 Low-G Labyrinth 3F FE4CEE Poisonous Pipeline 40 FE5058 Demolition Drain-Pipe 41 FE534A Krevice Kreepers 42 FE55CC Kong-Fused Cliffs 43 FE5866 Ropey Rumpus 44 FE5C38 Buzzer Barrage 45 FE6032 Pot Hole Panic 46 FE62C4 Creepy Caverns 47 FE666E Koindozer Klamber 48 FE6878 Konveyor Rope Klash 49 FE6B0A Stampede Sprint 4A FE6CF4 Criss Kross Cliffs 4B FE6F7E Tyrant Twin Tussle 4C FE7298 Rocket Rush 4D FE7442 Swanky's Sideshow 4E FE744C 4F FE7456 50 FE7458 Lakeside Limbo bonus 1 51 FE746A Lakeside Limbo bonus 2 52 FE7484 Doorstop Dash bonus 1 53 FE74B6 Doorstop Dash bonus 2 54 FE7508 Tidal Trouble bonus 1 55 FE7522 Tidal Trouble bonus 2 56 FE755C Skidda's Row bonus 1 57 FE7596 Skidda's Row bonus 2 58 FE75D8 Squeals on Wheels bonus 1 59 FE75FA Squeals on Wheels bonus 2 5A FE7624 Barrel Shield Bust-up bonus 1 5B FE7666 Barrel Shield Bust-up bonus 2 5C FE7698 Riverside Race bonus 1 5D FE76BA Riverside Race bonus 2 5E FE76EC Murky Mill Bonus 1 5F FE772E Murky Mill Bonus 2 60 FE7760 Springin' Spiders bonus 1 61 FE7792 Springin' Spiders bonus 2 62 FE77AC Lightning Lookout bonus 1 63 FE77F6 Lightning Lookout bonus 2 64 FE7810 Bazza's Blockade bonus 1 65 FE785A Bazza's Blockade bonus 2 66 FE78C4 Rocket Barrel Ride bonus 1 67 FE78EE Rocket Barrel Ride bonus 2 68 FE7920 Kreeping Klasps bonus 1 69 FE7942 Kreeping Klasps bonus 2 6A FE7984 Tracker Barrel Trek bonus 1 6B FE79A6 Tracker Barrel Trek bonus 2 6C FE7A00 Fish Food Frenzy bonus 1 6D FE7A1A Fish Food Frenzy bonus 2 6E FE7A84 Fire Ball Frenzy bonus 1 6F FE7AEE Fire Ball Frenzy bonus 2 70 FE7B18 Demolition Drain-Pipe bonus 1 71 FE7B62 Demolition Drain-Pipe bonus 2 72 FE7B94 Ripsaw Rage bonus 1 73 FE7BA6 Ripsaw Rage bonus 2 74 FE7BC8 Blazing Bazukas bonus 1 75 FE7C02 Blazing Bazukas bonus 2 76 FE7C2C Low-G Labyrinth bonus 1 77 FE7C3E Low-G Labyrinth bonus 2 78 FE7CA8 Krevice Kreepers bonus 1 79 FE7CCA Krevice Kreepers bonus 2 7A FE7CEC Tearaway Toboggan bonus 1 7B FE7D1E Tearaway Toboggan bonus 2 7C FE7D38 Barrel Drop Bounce bonus 1 7D FE7D52 Barrel Drop Bounce bonus 2 7E FE7D64 Krack-Shot Kroc bonus 1 7F FE7D7E Krack-Shot Kroc bonus 2 80 FE7DE8 Lemguin Lunge bonus 1 81 FE7E1A Lemguin Lunge bonus 2 82 FE7E4C Buzzer Barrage bonus 1 83 FE7EAE Buzzer Barrage bonus 2 84 FE7EC8 Kong-Fused Cliffs bonus 1 85 FE7F2A Kong-Fused Cliffs bonus 2 86 FE7F74 Floodlit Fish bonus 1 87 FE7F86 Floodlit Fish bonus 2 88 FE7F98 Pot Hole Panic bonus 1 89 FE7FB2 Pot Hole Panic bonus 2 8A FE7FD4 Ropey Rumpus bonus 1 8B FE8016 Ropey Rumpus bonus 2 8C FE8040 Koindozer Klamber bonus 1 8D FE806A Koindozer Klamber bonus 2 8E FE8094 Creepy Caverns bonus 1 8F FE80AE Creepy Caverns bonus 2 90 FE80F8 Bobbing Barrel Brawl bonus 1 91 FE811A Bobbing Barrel Brawl bonus 2 92 FE814C Konveyor Rope Klash bonus 1 93 FE815E Konveyor Rope Klash bonus 2 94 FE8178 Poisonous Pipeline bonus 1 95 FE818A Poisonous Pipeline bonus 2 96 FE81EC Swoopy Salvo bonus 1 97 FE8206 Swoopy Salvo bonus 2 98 FE8240 Swoopy Salvo bonus 3 99 FE8272 Criss Kross Cliffs bonus 1 9A FE8294 Criss Kross Cliffs bonus 2 9B FE82D6 Tyrant Twin Tussle bonus 1 9C FE8300 Tyrant Twin Tussle bonus 2 9D FE832A Tyrant Twin Tussle bonus 3 9E FE837C Stampede Sprint bonus 1 9F FE83AE Stampede Sprint bonus 2 A0 FE83D8 Stampede Sprint bonus 3 OBJECT DATA POINTERS LIST [BANK $??] ############################################################################## ALL OBJECT DIGITS MUST BE EVEN. ANY ODD DIGITS ARE INVALID INDEX VALUES. VALUES MARKED WITH $$ ARE EMPTY SLOTS. DIGITS ARE SORTED BY THE LOAD BYTE THAT THEY MUST USE. #NOTE: Not all of the objects in group [??] are unused. Some are likely controlled by ASM or generated by other objects. [Scan Maximum] 0AAA = Maximum Digit 0556 = Number of Objects Total (1366 decimal) [??] 0000 = Ellie the Elephant 0002 = Engaurde the Swordfish 0004 = Squwaks the Parrot, Green 0006 = Squitter the Spider 0008 = Parry the Parallel Bird 0024 = $$ 0088 = Rimmed Barrel Spawner w/limit (If above ground, spawned barrels fall, roll, and dissapear constantly) 008E = DKC2 Throwable Crate Spawner (If above ground, spawned crates fall and break constantly) 0090 = DKC2 Throwable Crate Spawner #2 (If above ground, spawned crates fall and break constantly) 00BE = 60 Second Timer, if Time is Up the gameplay Freezes. Probably for bonus levels. 00CA = Bear Coin 00DE = Small Elevator Platform Moving up/down ~224px really fast 00E4 = Small Elevator Platform Moving up/down slowly 010A = Banana Object 0116 = Letter N 011A = Invisible; If Touched makes Dixie walk right and Activates a Bonus Level 011C = Invisible; If Touched makes Dixie walk left and Activates a Bonus Level 013E = $$ 0156 = Bonus Barrel Exit 3 (Burst) 015C = Bonus Barrel Exit 3 (Launch Down) 0160 = Bonus Barrel Exit 2 (Launch Down) 0170 = Engaurde Transformation Barrel 017C = Manual Barrel Cannon; Point Down-Left and Shoot Up 0196 = Manual Barrel Cannon; Point Up. Never Responds to Controller. 0198 = Manual Barrel Cannon; Point Down. 019A = Manual Barrel Cannon; Point Down. 01A2 = Auto Barrel Cannon; Point Up and Shoot Up (INFINITELY?). Causes out of bounds death if you go offscreen. 01B2 = Auto Barrel Cannon; Point Up-Right and Shoot Up 01CA = Auto Barrel Cannon; Point Down and Shoot Right. 01DA = Auto Barrel Cannon; Point Down and Shoot Up-Right weakly (for landing on platforms). 01E2 = Auto Barrel Cannon; Point Down and Shoot Up. 01E6 = Auto Barrel Cannon; Point Up and Never fire. 01E8 = Auto Barrel Cannon; Point Down and Shoot Down, regrabs Kong before you go far enough. 01EA = Auto Barrel Cannon; Point Down and Shoot Down, regrabs Kong before you go far enough. 0214 = Arrow Barrel Cannon; Invisible; Point Up 0216 = Arrow Barrel Cannon; Point Up; shoots weakly (does not allow player movement) 0228 = Arrow Barrel Cannon; Point Up 0256 = Ghost Barrel Cannon; Down,Up-Left,Up,Up-right 025A = Ghost Barrel Cannon; Down (appears quickly at low interval) 026C = Rimmed Barrel (Falls and Rolls if above ground) 026E = Rimmed Barrel (Falls and Rolls if above ground) 0270 = Invincibility Barrel; ~30sec 027E = NO-ELLIE Sign 0282 = NO-ELLIE Sign 0288 = NO-ENGUARDE Sign 0290 = NO-SQUITTER Sign 0296 = NO-SQUITTER Sign 029E = NO-SQUWAKS Sign 02A4 = NO-SQUWAKS Sign 02A8 = NO-SQUWAKS Sign 02AC = NO-PARRY Sign 02AE = NO-PARRY Sign 02B2 = NO-PARRY Sign 02C0 = Green Koco, Stationary 02CC = Orange Koco, Move b/f Leftward, slowly 02F0 = Orange Koco, Move b/f Rightward, slowly 0322 = Lurchin, Moves up/down at a birsk Pace, ~200px 0326 = Lurchin, Moves up/down very slowly, ~48px 0368 = Barrel Sheild, Moves up/down, ~48px 0382 = Sneek, moves b/f in small ~16px area 03BE = Green Buzz, moves b/f leftward centered, ~128px 03C4 = Green Buzz, moves b/f rightward semi-centered, ~64px 03C6 = Green Buzz, moves b/f rightward semi-centered, ~72px 03C8 = Green Buzz, moves b/f leftward centered, ~64px 03CC = Green Buzz, moves b/f leftward, ~128px 03D0 = Green Buzz, moves b/f rightward, ~128px 03EA = Green Buzz, revolves in extremely small ~16px circle 03FA = Green Buzz, revolves in ~64px circle 040A = Red Buzz, Moves up/down at brisk pace, ~128px 040C = Red Buzz, Moves up/down faster, ~128px 041A = Red Buzz, Moves up/down faster, ~128px 041C = Red Buzz, Moves up/down ~96px 041E = Red Buzz, Moves up/down ~96px 0420 = Red Buzz, Moves up/down upward, ~96px 0428 = Red Buzz, moves b/f leftward centered, ~128px 0436 = Red Buzz, revolves at brisk pace ~128px circle, start bottom 0438 = Red Buzz, revolves ~128px circle, start top 0442 = Red Buzz, revolves ~128px circle, start up-left 0444 = Red Buzz, revolves ~128px circle, start right 0458 = Red Buzz, revolves at brisk pace ~128px circle, start right 045A = Red Buzz, revolves arc ~128px circle, top to bottom and back 0462 = Rimmed Barrel 0466 = TNT Barrel, falls and explodes if it is above ground 046C = Steel Keg 0470 = DKC2 Throwable Crate PLATFORM, Low Gravity, could possibly fall through floors 04C8 = Klasp 04CA = Pull Switch 04D6 = Pull Switch, GAME FREEZES when touched. 0522 = Sneek Meter (Squeals on Wheels)(4) 0532 = Re-Koil jumping sorta high 057E = Kobble walking b/f rightwards 059C = Lemguin Generator (Lemguins dissapear when they hit the ground?) 05CA = Krimp, walks left slowly and endlessly 05D8 = Bristles, walks b/f ~96px 05DA = Bristles, walks b/f ~128px 05DE = Bristles, walks b/f ~256px off-center 05EA = Bristles, walks rightwards, endless journey 05EE = Bristles, rolls b/f ~128px (walking sound is used) 05F0 = Bristles, rolls (no sounds) 05F2 = Bristles, walk left then roll rightwards and repeat 05F4 = Bristles, walk right then roll leftwards and repeat 0634 = Swoopy 0648 = Kuchucka, TARGETS KONGS! 0652 = Kuchucka, Throws 3 bombs rightwards 0654 = Kuchucka, Throws 3 bombs and TARGETS KONGS! 0662 = Knick-Knack, fly leftwards, endless journey 0664 = Knick-Knack, fly leftwards and land then walk, endless journey 066A = Knick-Knack, land from air leftwards and liftoff, stationary hover to far left 066C = Knick-Knack, land from air leftwards and liftoff, endless journey 06B8 = Booty Bird {Rimmed Barrel} 06BA = Booty Bird {TNT Barrel (explodes on drop)} 06DC = Bounty Bass 06E2 = Bounty Bass 06E8 = Bounty Bass, Stationary 06EC = Bounty Bass, Stationary 0720 = Kopter, Float to left downwards, then right and back. lands on platforms? 0722 = Kopter, Float to left downwards in low arc (think Kong Fused Cliffs) 0724 = Kopter, Float downwards slowly 073C = Kopter, move up/down fast, ~200px 075A = Kopter, move up/down, ~128px 075E = Kopter, move up/down, whole screen 0762 = Kopter, move up/down, ~192px 07A2 = Koindozer 07CE = Green Buzz, start Downleft and revolve CCW once then turn around and do b/f arc for 270 degrees. 07D2 = Green Buzz, revolves arc ~128px circle, top to bottom and back 07EA = Green Buzz, moves up/down downwards ~64px 07F0 = Green Buzz, moves up/down upwards ~96px 0810 = Green Buzz, moves b/f leftwards ~64px 0814 = Green Buzz, moves b/f leftwards ~128px 0816 = Green Buzz, moves b/f leftwards ~64px (a little faster) 0820 = Green Buzz, moves b/f leftwards centered ~160px 0828 = Green Buzz, moves b/f leftwards to left 256px, brisk pace 082A = Green Buzz, moves b/f leftwards to left 288px, start at ~32px to the left of path end, brisk pace 082C = Green Buzz, moves b/f leftwards to left 288px, start at ~96px to the left of path end, brisk pace 0852 = Green Buzz, revolve in ~48px circle 0858 = Green Buzz, revolve in ~160px circle fast 085A = Green Buzz, revolve in ~160px circle faster 085C = Green Buzz, revolve in ~160px circle even faster 085E = Green Buzz, revolve in ~160px circle even faster (more) 0864 = Green Buzz, revolve CCW in ~48px circle 0866 = Green Buzz, revolve CCW in ~196px circle faster 0870 = Green Buzz, revolve CCW in ~128px circle faster 0880 = Green Buzz, revolve CCW in ~128px circle faster 0886 = Green Buzz, revolve in ~128px circle 0892 = Green Buzz, revolve in ~128px circle fast 0894 = Green Buzz, revolve in ~128px circle semifast 08A6 = Red Buzz, moves up/down downward 96px 08A8 = Red Buzz, moves up/down upward 96px 08AA = Red Buzz, moves up/down 08AC = Red Buzz, moves up/down fast ~200px 08B0 = Red Buzz, moves up/down 08B2 = Red Buzz, moves up/down ~210px 08B4 = Red Buzz, moves up/down ~210px 08B8 = Red Buzz, revolves arc ~128px circle to right, center to bottom to top then back 08BE = Orange Koco, Move b/f centered 08C6 = Bristles, walk b/f ~64px 08CE = Bristles, walk rightwards, endless journey 08D2 = Bristles, walk b/f ~100px 08DA = Bristles, walk left then roll rightwards and repeat 08DC = Bristles, walk right then roll leftwards and repeat 08DE = Yellow Nid Bouncing to Left, ~128px 08EA = Yellow Nid Bouncing High 08EE = Yellow Nid Bouncing 08F0 = Red Nid, Bounces to Left, ~128px low arc 08F6 = Red Nid, Bounces to Left, ~128px low arc, slowly 0900 = Red Nid, Bounces to Left, ~128px 0902 = Red Nid, Bounces to Right, ~128px low arc 0908 = Red Nid, Bounces 0924 = Karbine (note: Karbines don't work on horizontal levels. must go to Chemical Plant level to properly document these) 093E = Karbine 0946 = Karbine 0950 = Karbine 096A = Kopter, Float Downright Constantly, ignores platforms 097C = Krimp, moves b/f ~100px 0980 = Krimp, moves b/f ~200px 0984 = Krumple, moves b/f ~160px, slow 0986 = Krumple, moves b/f ~320px, fast 098A = Krumple, moves b/f ~128px 098C = Krumple, moves b/f ~160px, fast 098E = Krumple, moves b/f ~320px, faster 0992 = Krumple, moves b/f ~96px, slow 0994 = Krumple, walk left, endless journey 0996 = Krumple, walk right, endless journey 0998 = Krumple, walk left, endless journey (again?) 09A0 = Re-Koil, Bouncing High 09A4 = Re-Koil, Bouncing High, faster 09A6 = Re-Koil, Bouncing, slow 09AC = Re-Koil, Bouncing left/right 09AE = Re-Koil, Bouncing right/left 09B0 = Re-Koil, Bouncing left/right higher 09B2 = Re-Koil, Bouncing left/right higher (again?) 09B8 = Auto Barrel Cannon; Point Down-Right and Shoot up-Left 09BA = Auto Barrel Cannon; Invisible; Point Up and Shoot Left 09BE = Auto Barrel Cannon; Point Left and Shoot up-Left 09C4 = Auto Barrel Cannon; Invisible; Point Up and Shoot Up-Right POWERFUL 09CA = Auto Barrel Cannon; Point and Shoots Up 09D0 = Auto Barrel Cannon; Invisible; Point Up and Shoot Up-Right 09D8 = Auto Barrel Cannon; Invisible; Point Up-Right and Shoot Up-Left (this is from Kong-Fused Kliffs?) 09DE = Auto Barrel Cannon; Point Right and Shoot Up (INFINITELY?). Causes out of bounds death if you go offscreen. 09FA = Arrow Barrel Cannon; Invisible; Point Down 09FC = Arrow Barrel Cannon; Point Left (ultra-weak shot) 09FE = Arrow Barrel Cannon; Invisible; Point Up 0A0C = Manual Barrel Cannon; Point Up 0A10 = Manual Barrel Cannon; Invisible; Point Down and Rotate CW onload 0A12 = Manual Barrel Cannon; Point Left and Rotate CW onload 0A16 = Manual Barrel Cannon; Invisible; Point Up and Rotate CW onload 0A24 = Rocket Barrel Cannon 0A46 = Small Elevator Platform Moving up/down with "shaky" path (unused/buggy?) 0A50 = Large Elevator Platform, moves down upon jumping onto it 0A52 = Large Elevator Platform, moves down and slightly left upon jumping onto it 0A68 = Invisible Unknown Object; Plays Bear Coin Sound. 0A7A = Invisible Unknown Object; Plays Bear Coin Sound. 0AA2 = $$ [01] 005A = Red Buzz, Hover in Place 005C = Red Buzz, moves b/f ~128px 005E = Rocket Ship 0060 = Halfway Barrel (Rocket Rush) 0062 = Ignition Barrel 0064 = Blue FUEL Barrel 0066 = Blue FUEL Barrel 0068 = Blue FUEL Barrel 006A = Blue FUEL Barrel 006C = Large Elevator Platform, Does Not Move 00A6 = Bonus Coin Generator. If placed in normal level, autogenerates and is checked. 00AA = 10 Second Timer, if Time is Up the gameplay Freezes. Probably for bonus levels. 00AC = 15 Second Timer, same behavior. 00AE = 20 Second Timer, same behavior. 00B0 = 25 Second Timer, same behavior. 00B2 = 30 Second Timer, same behavior. 00B4 = 35 Second Timer, same behavior. 00B6 = 40 Second Timer, same behavior. 00B8 = 45 Second Timer, same behavior. 00BA = 50 Second Timer, same behavior. 00BC = 55 Second Timer, same behavior. 00C0 = 35 Second Timer, different? 00C6 = Bear Coin 00C8 = Bear Coin, Invisible 00CC = Bear Coin, Invisible (alt pallete line?) 00CE = Elevator Platform moving b/f short area (Squeals on Wheels) 00D0 = Elevator Platform moving up/down (Squeals on Wheels) 00D2 = Elevator Platform moving up/down (Squeals on Wheels) 00D4 = Elevator Platform moving up/down (Squeals on Wheels) 00D6 = Elevator Platform moving up/down (Squeals on Wheels) 00D8 = Elevator Platform, stationary, "holds wheight" when jumped onto 00DA = Elevator Platform moving up/down 00DC = Elevator Platform moving up/down 00E0 = Elevator Platform moving up/down 00E2 = Elevator Platform moving up/down 00E6 = Elevator Platform moving up/down 00E8 = Elevator Platform moving up/down 00EA = Elevator Platform moving up/down 00EC = Elevator Platform moving up/down 00F2 = Banana Bunch 00F4 = Banana Bunch, Invisible 00F6 = Banana Bunch (again?) 00F8 = Banana Bunch, Invisible (again?) 00FA = Blue Balloon (duplicate?) 00FC = Red Balloon 00FE = Red Balloon, Invisible 0100 = Red Balloon, Floats Away 0102 = Green Balloon 0104 = Green Balloon, Invisible 0106 = Blue Balloon 0108 = Blue Balloon, Invisible 010C = Letter K 010E = Letter O 0110 = Letter N 0112 = Letter G 0114 = Letter O (again?) 0118 = Letter G (again?) 0120 = Ellie Crate 0122 = Enguarde Crate 0124 = Squitter Crate 0126 = Squawks Crate 0128 = Parry Crate 012A = Bonus Barrel 1 (Warp) 012C = Bonus Barrel 2 (Warp) 012E = Bonus Barrel 3 (Warp) 0130 = Bonus Barrel 2 (Warp)(Hidden) 0132 = Bonus Barrel 3 (Warp)(Hidden) 0134 = Bonus Barrel Exit 1 (Unwarp) 0136 = Bonus Barrel Exit 2 (Unwarp) 0138 = Bonus Barrel Exit 1 (Unwarp) 013A = Bonus Barrel Exit 2 (Unwarp) 013C = Bonus Barrel Exit 3 (Unwarp) 0140 = Warp Barrel (Hidden) 0142 = Warp Barrel Exit 0144 = Bonus Barrel 1 (Launch Up)(Background) 0146 = Bonus Barrel 2 (Launch Up)(Background) 0148 = Bonus Barrel 1 (Launch Up) 014A = Bonus Barrel 2 (Launch Up) 014C = Bonus Barrel 3 (Launch Up) 014E = Bonus Barrel 1 (Launch Up)(Hidden) 0150 = Bonus Barrel 2 (Launch Up)(Hidden) 0152 = Bonus Barrel Exit 1 (Burst) 0154 = Bonus Barrel Exit 2 (Burst) 0158 = Bonus Barrel Exit 1 (Launch Down) 015A = Bonus Barrel Exit 2 (Launch Down) 015E = Bonus Barrel Exit 1 (Launch Down) 0162 = Bonus Barrel Exit 3 (Launch Down) 0164 = Ellie Transformation Barrel 0166 = Enguarde Transformation Barrel 0168 = Squwaks Transformation Barrel 016A = Squitter Transformation Barrel 016E = Ellie Transformation Barrel (again?) 0172 = Enguarde Transformation Barrel (again?) 0174 = Squwaks Transformation Barrel (again?) 0176 = Manual Barrel Cannon; Point Up-Right and Rotate CCW onload 0178 = Manual Barrel Cannon; Point Up-Left and Rotate CW onload 017A = Manual Barrel Cannon; Point Down and Rotate CW onload 017E = Manual Barrel Cannon; Invisible; Point Up 0180 = Manual Barrel Cannon; Point Down and Shoot Up (rotates quickly, probably from Blazing Bazukas) 0182 = Manual Barrel Cannon; Point Down-Right and Shoot Up 0184 = Manual Barrel Cannon; Point Down and Shoot Up 0186 = Manual Barrel Cannon; Point Down and Shoot Up (rotates slower) 0188 = Manual Barrel Cannon; Point Up-Left and Shoot Up 018A = Manual Barrel Cannon; Point Down-Right and Shoot Up (rotates CCW) 018C = Manual Barrel Cannon; Point Up and Rotate CW onload 018E = Manual Barrel Cannon; Point Down and Rotate CW onload 0190 = Manual Barrel Cannon; Point Left and Rotate CW onload 0192 = Manual Barrel Cannon; Point Down-Right and Shoot Up (rotates CCW faster) 0194 = Manual Barrel Cannon; Point Down-Right and Shoot Down-Left 019C = Auto Barrel Cannon; Point Up and Shoot Right POWERFUL 019E = Auto Barrel Cannon; Invisible; Point and Shoot Up 01A0 = Auto Barrel Cannon; Point and Shoot Up 01A4 = Auto Barrel Cannon; Point Down and Shoot Up-Left SUPER-POWERFUL 01A6 = Auto Barrel Cannon; Point Down-Right and Shoot Up-Right (for landing on platforms) 01A8 = Auto Barrel Cannon; Point Up-Left and Shoot Up-Right 01AA = Auto Barrel Cannon; Point Down and Shoot Up-Left (for landing on platforms) 01AC = Auto Barrel Cannon; Point Down-Right and Shoot Up-Right (for landing on platforms) 01AE = Auto Barrel Cannon; Point Down-Left and Shoot Up-Left 01B0 = Auto Barrel Cannon; Point Down and Shoot Up 01B4 = Auto Barrel Cannon; Point Down-Left and Shoot Up 01B6 = Auto Barrel Cannon; Point Down and Shoot Up 01B8 = Auto Barrel Cannon; Point Down and Shoot Up High 01BA = Auto Barrel Cannon; Point Down-Left and Shoot Up-Right POWERFUL 01BC = Auto Barrel Cannon; Point Down and Shoot Up 01BE = Auto Barrel Cannon; Point Up and Shoot Up-Right POWERFUL 01C0 = Auto Barrel Cannon; Point Down and Shoot Up 01C2 = Auto Barrel Cannon; Invisible; Point Up-Left and Shoot Up (INFINITELY?). Causes out of bounds death if you go offscreen. 01C4 = Auto Barrel Cannon; Invisible; Point Down and Shoot Up (INFINITELY?). Causes out of bounds death if you go offscreen. 01C6 = Auto Barrel Cannon; Point and Shoot Up 01C8 = Auto Barrel Cannon; Point Up-Left and Shoot Up-Right POWERFUL 01CC = Auto Barrel Cannon; Point Down and Shoot Up-Left (rotates CCW) (for landing on platforms) 01CE = Auto Barrel Cannon; Point Down and Shoot Up 01D0 = Auto Barrel Cannon; Point Down and Shoot Up VERY-WEAKLY 01D2 = Auto Barrel Cannon; Point Down and Shoot Up-Right (for landing on platforms) 01D4 = Auto Barrel Cannon; Point Down and Shoot Left (for landing on platforms) 01D6 = Auto Barrel Cannon; Point Down and Shoot Right (for landing on platforms) 01D8 = Auto Barrel Cannon; Point Down and Shoot Right (a little stronger) (for landing on platforms) 01DC = Auto Barrel Cannon; Point Down-Left and Shoot Up 01DE = Auto Barrel Cannon; Point and Shoot Up 01E0 = Auto Barrel Cannon; Point Down and Shoot Up 01E4 = Auto Barrel Cannon; Invisible; Point Up-Right and Shoot Up (INFINITELY?). Causes out of bounds death if you go offscreen. 01EC = Tracker Barrel 01EE = Tracker Barrel 01F0 = Tracker Barrel 01F2 = Tracker Barrel 01F4 = Tracker Barrel 01F6 = Tracker Barrel 01F8 = Tracker Barrel 01FA = Tracker Barrel 01FC = Tracker Barrel 01FE = Tracker Barrel 0200 = Tracker Barrel 0202 = Arrow Barrel Cannon; Point Up 0204 = Arrow Barrel Cannon; Invisible; Point Up (allows very little movement) 0206 = Arrow Barrel Cannon; Point Up 0208 = Arrow Barrel Cannon; Point Up 020A = Arrow Barrel Cannon; Point Up 020C = Arrow Barrel Cannon; Point Up 020E = Arrow Barrel Cannon; Point Up 0210 = Arrow Barrel Cannon; Point Up 0212 = Arrow Barrel Cannon; Point Up 0218 = Arrow Barrel Cannon; Point Down 021A = Arrow Barrel Cannon; Point Up 021C = Arrow Barrel Cannon; Point Right SEMI-POWERFUL 021E = Arrow Barrel Cannon; Invisible; Point Up (does not allow movement) 0220 = Arrow Barrel Cannon; Point Up 0222 = Arrow Barrel Cannon; Point Up 0224 = Arrow Barrel Cannon; Point Up 0226 = Arrow Barrel Cannon; Point Up 022A = Arrow Barrel Cannon; Point Up 022C = Arrow Barrel Cannon; Point Up 022E = Ghost Barrel Cannon; Point Up Only (~1sec interval) 0230 = Ghost Barrel Cannon; Point Up Only (~2sec interval) 0232 = Ghost Barrel Cannon; Down,Up-Left,Up,Up-Right (~1sec interval) 0234 = Ghost Barrel Cannon; Diagonals (~1.5sec interval) 0236 = Ghost Barrel Cannon; Point Down Only (~2sec interval) 0238 = Ghost Barrel Cannon; Left,Up-Left,Up,Up-Right,Right (~1sec interval) 023A = Ghost Barrel Cannon; Point Up Only (~2sec interval) 023C = Ghost Barrel Cannon; Up-Left,Up,Up-Right (~1.5sec interval) 023E = Ghost Barrel Cannon; Point Up Only (~0.9sec interval) 0240 = Ghost Barrel Cannon; Up-Left,Up,Up-Right (~1sec interval) 0242 = Ghost Barrel Cannon; Point Down Only (~2sec interval) 0244 = Ghost Barrel Cannon; Point Down Only (~1sec interval) 0246 = Ghost Barrel Cannon; Point Up Only (~1sec interval) 0248 = Ghost Barrel Cannon; Up-Left,Up,Up-Right (~0.9sec interval) 024A = Ghost Barrel Cannon; Point Up-Right Only (~2sec interval) 024C = Ghost Barrel Cannon; Diagonals (~0.6sec interval) 024E = Ghost Barrel Cannon; Point Down Only (~1sec interval) 0250 = Ghost Barrel Cannon; Point Up Only (~1sec interval) 0252 = Ghost Barrel Cannon; Point Up Only (~0.8sec interval) 0254 = Ghost Barrel Cannon; Down,Up-Left,Up,Up-Right (~0.4sec interval) 0258 = Ghost Barrel Cannon; Point Up Only (~3.7sec interval, blinks in/out quickly) 025C = Ghost Barrel Cannon; Point Up Only (~1.5sec interval) 025E = DK Barrel, Floating 0260 = DK Barrel, Floating (again) 0272 = Invincibility Barrel (~10sec) 0274 = Invincibility Barrel (~15sec) 0276 = NO-NIBBLA Sign 0278 = Exclamation Mark Sign (For Krosshair?) 027A = NO-KROSSHAIR Sign 027C = NO-ELLIE Sign 0280 = NO-ELLIE Sign 0284 = NO-ELLIE Sign 0286 = NO-ENGUARDE Sign 028A = NO-ENGUARDE Sign 028C = NO-ENGUARDE Sign 028E = NO-SQUITTER Sign 0292 = NO-SQUITTER Sign 0294 = NO-SQUITTER Sign 0298 = NO-SQUITTER Sign 029A = NO-SQUITTER Sign 029C = NO-SQUAWKS Sign 02A0 = NO-SQUAWKS Sign 02A2 = NO-SQUAWKS Sign 02A6 = NO-SQUAWKS Sign 02AA = NO-SQUAWKS Sign 02B0 = NO-PARRY Sign 02B4 = NO-PARRY Sign 02B6 = NO-PARRY Sign 02B8 = Green Koco, moves left, endless journey 02BA = Green Koco, moves right slowly, endless journey 02BC = Green Koco, moves left slowly, endless journey 02BE = Green Koco, Stationary, face right 02C2 = Green Koco, moves right, endless journey 02C8 = Red Koco, move b/f centered faster ~128px 02CA = Red Koco, move b/f rightwards ~128px 02CE = Red Koco, move b/f centered ~80px 02D0 = Red Koco, move b/f leftwards ~128px 02D2 = Red Koco, move b/f leftwards slow ~160px 02D4 = Red Koco, move b/f centered, really fast, ~128px 02D6 = Red Koco, move b/f centered, really fast, ~128px 02D8 = Red Koco, move b/f centered, sorta fast, ~128px 02DC = Red Koco, move b/f leftwards, faster, ~160px 02DE = Red Koco, move b/f centered, faster, ~160px 02E0 = Red Koco, move b/f just-off-center, faster, ~160px 02E2 = Red Koco, move b/f centered, ~128px 02E4 = Red Koco, move b/f centered, ~128px 02E6 = Red Koco, move b/f rightwards, fast, ~160px 02E8 = Red Koco, move b/f rightwards, faster, ~160px 02EA = Red Koco, move b/f centered, even faster, ~160px 02EC = Red Koco, move b/f centered ~96px 02EE = Red Koco, move b/f centered ~112px 02F2 = Red Koco, move b/f centered slowly ~128px 02F4 = Red Koco, move b/f centered slowly ~128px 02F6 = Red Koco, move b/f centered ~256px 02F8 = Red Koco, move b/f centered ~128px 02FC = Red Koco, move b/f centered ~144px 02FE = Red Koco, move b/f centered ~128px 0300 = Red Koco, move b/f leftwards, faster, ~200px 0302 = Red Koco, move b/f centered ~48px 0304 = Red Koco, move b/f centered ~72px 0306 = Red Koco, move b/f centered ~128px 0308 = Green Koco, Stationary, face kongs 030A = Green Koco, Stationary, face kongs 030C = Lurchin, moves up/down upwards centered ~200px 030E = Lurchin, moves up/down downwards centered ~200px 0312 = Lurchin, moves up/down upwards ~200px 0314 = Lurchin, moves up/down downwards ~180px 0318 = Lurchin, moves up/down upwards ~200px (fast) 0324 = Lurchin, moves up/down tall fast 0328 = Lurchin, moves up/down 200px faster 032A = Lurchin, moves up/down 200px 032C = Lurchin, moves up/down 160px 032E = Lurchin, moves up/down 180px 0330 = Lurchin, moves up/down one unit slowly 0332 = Lurchin, moves up/down three units slowly 0334 = Lurchin, moves up/down upwards tall fast 0336 = Lurchin, moves up/down centered tall fast 0338 = Lurchin, moves up/down downwards tall fast 033A = Lurchin, moves up/down centered really-tall fast 033C = Lurchin, moves up/down ~244px really fast 033E = Lurchin, moves up/down upwards ~244px really fast 0340 = Lurchin, moves up/down ~244px 0342 = Lurchin, moves up/down downwards ~244px 0344 = Lurchin, Stationary 0372 = Pull Switch 0376 = Sneek, Moves Left, Endless Journey 0378 = Sneek, Moves Right, Endless Journey 037A = Sneek, Moves Left Slowly, Endless Journey 037C = Sneek, Moves Right Slowly, Endless Journey 037E = Sneek, Moves b/f ~64px 0380 = Sneek, Moves b/f ~160px 0384 = Sneek, Moves b/f fast ~64px 0386 = Sneek, Moves b/f leftwards ~64px 0388 = Sneek, Moves b/f leftwards ~160px 038A = Sneek, Moves b/f ~48px 038C = Sneek, Moves b/f ~32px 038E = Sneek, Moves b/f leftwards ~256px 0390 = Green Buzz, Stationary 0392 = Green Buzz (Stationary)(Background) 0394 = Green Buzz (Down, Up)(Background) 0396 = Green Buzz (Down, Up)(Background) 0398 = Green Buzz (Stationary) 039A = Green Buzz (Stationary) 039C = Green Buzz (Up, then down) 039E = Green Buzz (Same, but goes Higher?) 03A0 = Green Buzz (Slightly Higher again?) 03A2 = Green Buzz (0394) 03A4 = Green Buzz (0396) 03A6 = Green Buzz (039E) 03A8 = Green Buzz (Up and Down) 03AA = Green Buzz (Down, Up) 03AC = Green Buzz (Up, Down)(High) 03AE = Green Buzz (Up, Down)(Fast) 03B0 = Green Buzz (Up, Down)(Fast) 03B2 = Green Buzz (Up, Down) 03B4 = Green Buzz (Left, Right) 03B6 = Green Buzz (Right, Left) 03B8 = Green Buzz (Left, Right) 03BA = Green Buzz (Right, Left) 03BC = Green Buzz (Left, Right) 03C0 = Green Buzz (Right, Left) 03C2 = Green Buzz (Right, Left) 03CA = Green Buzz (Right) 03CE = Green Buzz (Right) 03D2 = Green Buzz (Left) 03D4 = Green Buzz (Right, Left) 03D6 = Green Buzz (Clockwise) 03D8 = Green Buzz (Clockwise) 03DA = Green Buzz (Clockwise) 03DC = Green Buzz (Clockwise) 03DE = Green Buzz (Clockwise) 03E0 = Green Buzz (Clockwise) 03E2 = Green Buzz (Clockwise) 03E4 = Green Buzz (Clockwise) 03E6 = Green Buzz (Counter-Clockwise) 03E8 = Green Buzz (Counter-Clockwise) 03EC = Green Buzz (Counter-Clockwise)(Small Axis) 03EE = Green Buzz (Clockwise)(Background) 03F0 = Green Buzz (Clockwise) 03F2 = Green Buzz (Clockwise) 03F4 = Green Buzz (Clockwise) 03F6 = Green Buzz (Clockwise) 03F8 = Green Buzz (Clockwise) 03FC = Green Buzz (Left)(Semicircle) 03FE = Green Buzz, Revolves 0400 = Red Buzz, Stationary 0402 = Red Buzz (Stationary) 0404 = Red Buzz (Up, Down) 0406 = Red Buzz (Up, Down) 0408 = Red Buzz (Up, Down) 040E = Red Buzz (Down, Up)(Slow) 0410 = Red Buzz (Down, Up)(Slow) 0412 = Red Buzz (Down, Up)(Slow) 0414 = Red Buzz (Up, Down) 0416 = Red Buzz (Down, Up)(Slow) 0418 = Red Buzz (Down, Up) 0422 = Red Buzz (Up, Down) 0424 = Red Buzz (Left, Right) 0426 = Red Buzz (Left, Right) 042A = Red Buzz (Left, Right) 042C = Red Buzz (Clockwise) 042E = Red Buzz (Counter-Clockwise) 0430 = Red Buzz (Counter-Clockwise) 0432 = Red Buzz (Counter-Clockwise) 043A = Red Buzz (Counter-Clockwise) 043C = Red Buzz (Clockwise) 043E = Red Buzz (Clockwise) 0440 = Red Buzz (Counter-Clockwise) 0446 = Red Buzz (Clockwise) 0448 = Red Buzz (Clockwise) 044A = Red Buzz (Counter-Clockwise) 044C = Red Buzz (Counter-Clockwise) 044E = Red Buzz (Clockwise) 0450 = Red Buzz (Counter-Clockwise) 0452 = Red Buzz (Counter-Clockwise) 0454 = Red Buzz (Counter-Clockwise) 0456 = Red Buzz, Revolves 045C = Rimmed Barrel, falls and rolls if above ground 045E = Rimmed Barrel PLATFORM, Low Gravity, could possibly fall through floors 0460 = Rimmed Barrel, falls and rolls if above ground 0464 = TNT Barrel, falls and explodes if above ground 0468 = Steel Keg, falls and rolls if above ground 046A = Steel Keg PLATFORM, Low Gravity, could possibly fall through floors 046E = DKC2 Throwable Crate, falls and breaks if above ground 0476 = Klasp (Right)(Short)(Custom)(Slow) 0478 = Klasp (Left)(Short)(Custom)(Slow) 047A = Klasp (Right)(Short)(Custom)(Medium) 047C = Klasp (Right)(Short)(Custom)(Slow) 047E = Klasp (Right)(Mid)(Custom)(Medium) 0480 = Klasp (Left)(Short)(Custom)(Slow) 0482 = Klasp (Left)(Short)(Custom)(Slow) 0484 = Klasp (Left)(Short)(Custom)(Slow) 0486 = Klasp (Right)(Long)(Custom)(Fast) 0488 = Klasp (Middle)(Long)(Custom)(Fast) 048A = Klasp (Right)(Short)(Custom)(Fast) 048C = Klasp (Right)(Short)(Custom)(Fast) 048E = Klasp (Right)(Short)(Custom)(Fast) 0490 = Klasp (Middle)(Short)(Custom)(Medium) 0492 = Klasp (Middle)(Mid)(Custom)(Medium) 0494 = Klasp (Right)(Short)(Custom)(Fast) 0496 = Klasp (Right)(Short)(Custom)(Fast) 0498 = Klasp (Left)(Short)(Custom)(Fast) 049A = Klasp (Right)(Short)(Custom)(Slow) 049C = Klasp (Middle)(Short)(Custom)(Slow) 049E = Klasp (Middle)(Short)(Custom)(Fast) 04A0 = Klasp (Middle)(Mid)(Custom)(Fast) 04A2 = Klasp (Right)(Long)(Custom)(Fast) 04A4 = Klasp (Middle)(Long)(Custom)(Fastest) 04A6 = Klasp (Middle)(Short)(Custom)(Fastest) 04A8 = Klasp (Middle)(Short)(Custom)(Fastest) 04AA = Klasp (Middle)(Short)(Custom)(Medium) 04AC = Klasp (Middle)(Short)(Custom)(Medium) 04AE = Klasp (Right)(Short)(Custom)(Fast) 04B0 = Klasp (Right)(Short)(Custom)(Fast) 04B2 = Klasp (Left)(Short)(Custom)(Fast) 04B4 = Klasp (Right)(Short)(Custom)(Fast) 04B6 = Klasp (Left)(Short)(Custom)(Slow) 04B8 = Klasp (Left, Right)(Short) 04BA = Klasp (Right, Left)(Short) 04BC = Klasp (Right, Left)(Short) 04BE = Klasp (Right, Left)(Medium) 04C0 = Klasp (Right, Left)(Short 2/3) 04C2 = Klasp (Left, Right)(Short 2/3) 04C4 = Klasp (Right, Left)(Short) 04C6 = Klasp 04CE = Pull Switch, GAME FREEZES when touched. 04D0 = Pull Switch, Greased, GAME FREEZES when touched. 04D2 = Pull Switch 04D4 = Pull Switch 0514 = Corrugated Tin Door 0516 = Steel Door (Sneek)(7) 0518 = Steel Door (Sneek)(17) 051A = Steel Door (Sneek)(17) 0524 = Re-Koil (Right, Left) 0526 = Re-Koil (Right, Left) 0528 = Re-Koil (Right, Left) 052A = Re-Koil (Left, Right) 052C = Re-Koil (Left, Right) 052E = Re-Koil (Right, Left) 0530 = Re-Koil (Up, Down) 0534 = Re-Koil (Up, Down) 0536 = Re-Koil (Up, Down) 0538 = Re-Koil (Up, Down) 053A = Re-Koil (Up, Down) 053C = Re-Koil (Up, Down)(Stationary) 053E = Re-Koil (Right) 0540 = Re-Koil (Right) 0542 = Re-Koil (Left) 0572 = Kobble (Left, Right)(Short) 0574 = Kobble (Left, Right) 0576 = Kobble (Left, Right) 0578 = Kobble (Right, Left) 057A = Kobble (Left, Right) 057C = Kobble (Left, Right)(Short) 0580 = Kobble (Left) 0582 = Skidda (Left, Right) 0584 = Skidda (Right, Left) 0586 = Skidda (Right, Left) 0588 = Skidda (Left, Right) 058A = Skidda (Right, Left) 058C = Lemguins (Left) 058E = Lemguins (Left) 0590 = Lemguins (Left) 0592 = Lemguins (Left) 0594 = Lemguins (Left) 0596 = Lemguins (Right) 0598 = Lemguins (Left) 059A = Lemguins (Left) 059E = Lemguins (Left) 05A0 = Lemguins (Left) 05A6 = Knocka 05A8 = Knocka 05AA = Knocka 05AC = Knocka 05AE = Krimp 05B0 = Krimp 05B2 = Krimp (Left, Right)(Short) 05B4 = Krimp (Right) 05B6 = Krimp (Left) 05B8 = Krimp (Left) 05BA = Krimp (Left, Right, Fast) 05BC = Krimp (Left, Right) 05BE = Krimp (Right, Left) 05C0 = Krimp (Right, Left) 05C2 = Krimp (Left, Right) 05C4 = Krimp (Left, Right, Safe?) 05C6 = Krimp (Left, Right) 05C8 = Krimp (Right) 05CC = Krimp (Right)(Fast) 05CE = Krimp (Left)(Fast) 05D0 = Krimp (Right)(Fast) 05D2 = Krimp (Left)(Fast) 05D4 = Bristles (Left, Right) 05D6 = Bristles (Left, Right) 05DC = Bristles (Right, Left) 05E0 = Bristles (Left, Right)(Fast) 05E2 = Bristles (Left, Right) 05E4 = Bristles (Left)(Background) 05E6 = Bristles (Right) 05E8 = Bristles (Left) 05EC = Bristles (Left) 05F6 = Krumple (Left, Right) 05F8 = Krumple (Left, Right) 05FA = Krumple (Right, Left, Safe?) 05FC = Krumple (Left, Right) 05FE = Krumple (Left, Right) 0600 = Krumple (Right, Safe?) 0602 = Krumple (Left) 0604 = Krumple (Right) 0606 = Krumple (Left) 0608 = Krumple (Right) 060A = Krumple (Left)(Background) 0636 = Swoopy (Right)(Stuck) 0638 = Swoopy (Left)(Stuck) 063A = Swoopy (Left)(Stuck) 063C = Swoopy (Left)(Stuck) 063E = Swoopy (Left)(Stuck) 0640 = Swoopy (Left)(Stuck) 0642 = Swoopy (Right)(Stuck) 0644 = Kuchuka 0646 = Kuchuka (Right)(Short) 064A = Kuchuka 064C = Kuchuka 064E = Kuchuka 0650 = Kuchuka 0656 = Knik-Knak (Stationary) 0658 = Knik-Knak (Almost Stationary) 065A = Crawling Knik-Knak (Right, Left) 065C = Crawling Knik-Knak (Left) 065E = Crawling Knik-Kank (Left) 0660 = Knik-Knak (Left, Right) 0666 = Knik-Knak (Take-off) 0668 = Knik-Knak (Take-off) 06BC = Booty Bird (Left, Right)(TNT Barrel) 06BE = Booty Bird (Left, Right)(Bear Coin) 06C0 = Booty Bird (Left, Right)("K") 06C2 = Booty Bird (Right)(Banana) 06C4 = Booty Bird (Left, Right)(Banana) 06C6 = Booty Bird (Bear Coin) 06C8 = Booty Bird (Banana Bunch) 06CA = Booty Bird (Letter "G") 06CC = Booty Bird (Letter "N") 06CE = Booty Bird (Bear Coin) 06D0 = Booty Bird (TNT Barrel) 06D2 = Booty Bird (Steel Barrel) 06D4 = Booty Bird (Wooden Barrel) 06D6 = Booty Bird (Letter "K") 06D8 = Booty Bird (Letter "O") 06DA = Bounty Bass (Left, Right)(Banana Bunch) 06DE = Bounty Bass (Left, Right)(Banana) 06E0 = Bounty Bass (Right, Left)(Banana) 06E4 = Bounty Bass (Left, Right)(Bear Coin) 06E6 = Bounty Bass (Stationary)(Bear Coin) 06EA = Bounty Bass (Stationary)("K") 06EE = Bazuka (Left)(Wooden) 06F0 = Bazuka (Left)(Wooden) 06F2 = Bazuka (Right)(TNT) 06F4 = Bazuka (Right)(TNT) 06F6 = Bazuka (Right)(Wooden)(Steel)(Switch 1) 06F8 = Bazuka (Left)(TNT)(Wooden)(Switch) 06FA = Bazuka (Left)(TNT) 06FC = Bazuka (Left)(TNT) 06FE = Bazuka (Left)(TNT) 0700 = Bazuka (Left)(TNT) 0702 = Bazuka (Left)(Wooden) 0704 = Bazuka (Left)(Wooden) 0706 = Bazuka (Right)(TNT) 0708 = Bazuka (Left)(TNT) 070A = Bazuka (Left)(TNT) 070C = Bazuka (Left)(Wooden) 070E = Bazuka (Left)(Wooden, Steel) 0710 = Bazuka (Left)(Steel Barrel) 0712 = Bazuka (Left)(Wooden Barrel) 0714 = Bazuka (Up)(Criss Kross Cliffs) 0716 = Bazuka (Up)(TNT) 0718 = Bazuka (Up)(Steel Barrel) 071A = Bazuka Switchable () 071C = Bazuka Switch (TNT, Steel) 0726 = Kopter (Right, Left)(Half Oval) 0728 = Kopter (Right, Left)(Half Oval) 072A = Kopter (Left, Right)(Half Oval) 072C = Kopter (Left, Right)(Half Oval) 072E = Kopter (Left, Right)(Half Oval) 0730 = Kopter (Left, Right)(Half Oval) 0732 = Kopter (Left, Right)(Half Oval) 0734 = Kopter (Left, Right)(Half Oval) 0736 = Kopter (Right, Left)(Half Oval) 0738 = Kopter (Right, Left)(Half Oval) 073A = Kopter (Right, Left)(Half Oval) 073E = Kopter (Down, Up) 0740 = Kopter (Down, Up) 0742 = Kopter (Up, Down) 0744 = Kopter (Up, Down) 0746 = Kopter (Up, Down) 0748 = Kopter (Up, Down) 074A = Kopter (Up, Down) 074C = Kopter (Down, Up) 074E = Kopter (Down, Up) 0750 = Kopter (Down, Up) 0752 = Kopter (Down, Up) 0754 = Kopter (Down, Up)(Long) 0756 = Kopter (Down, Up) 0758 = Kopter (Down, Up) 075C = Kopter (Down, Up) 0760 = Kopter (Down, Up) 0764 = Kopter (Down, Up) 0766 = Kopter (Down, Up) 0768 = Kopter (Down, Up) 076A = Kopter (Down, Up) 0792 = Koindozer (Very Short) 0794 = Koindozer (Long) 0796 = Koindozer (Mid) 0798 = Koindozer (Mid) 079A = Koindozer (Short) 079C = Koindozer (Short) 079E = Koindozer (Mid) 07A0 = Koindozer (Mid) 07A4 = Koindozer (Very Short) 07A6 = Koindozer (Very Short) 07A8 = Koindozer (Short) 07AA = Koindozer (Mid)(Fast) 07AC = Krosshair 07AE = Krosshair 2 07B0 = Krosshair (Controlled?) 07B2 = Nibbla (Fish Food Frenzy) 07B4 = Toboggan (Tearaway Toboggan)(Starting) 07B6 = Toboggan 2 (Tearaway Toboggan)(Halfway) 07B8 = Toboggan 3 (Tearaway Toboggan)(Bonus 2) 07BA = Toboggan (Tearaway Toboggan)(In Bonus) 07BC = Toboggan (Demolition Drainpipe)(Starting) 07BE = Toboggan 3 (Demolition Drainpipe)(Halfway) 07C0 = Toboggan 2 (Demolition Drainpipe)(Bonus 1) 07C2 = Toboggan 4 (Demolition Drainpipe)(Bonus 2) 07C4 = Toboggan (Demolition Drainpipe)(Bonus 1) 07C6 = Toboggan (Demolition Drainpipe)(Bonus 2) 07C8 = Metal Block? (Demolition Drainpipe) 07CA = Knik-Knak (Right, Left) 07CC = Knik-Knak (Left, Right) 07D0 = Green Buzz (Down, Up)(Semi-circle) 07D4 = Green Buzz (Down, Up) 07D6 = Green Buzz (Up, Down) 07D8 = Green Buzz (Down, Up) 07DA = Green Buzz (Down, Up) 07DC = Green Buzz (Down, Up)(Fast) 07DE = Green Buzz (Down, Up) 07E0 = Green Buzz (Down, Up) 07E2 = Green Buzz (Down, Up) 07E4 = Green Buzz (Down, Up) 07E6 = Green Buzz (Down, Up) 07E8 = Green Buzz (Up, Down) 07EC = Green Buzz (Up, Down) 07EE = Green Buzz (Down, Up) 07F2 = Green Buzz (Down, Up) 07F4 = Green Buzz (Down, Up) 07F6 = Green Buzz (Up, Down) 07F8 = Green Buzz (Down, Up) 07FA = Green Buzz (Up, Down) 07FC = Green Buzz (Up, Down) 07FE = Green Buzz (Down, Up) 0800 = Green Buzz (Down, Up) 0802 = Green Buzz (Down, Up) 0804 = Green Buzz (Down, Up) 0806 = Green Buzz (Down, Up) 0808 = Green Buzz (Down, Up)(Background) 080A = Green Buzz (Right, Left) 080C = Green Buzz (Left, Right) 080E = Green Buzz (Right, Left) 0812 = Green Buzz (Right, Left) 0818 = Green Buzz (Left, Right)(Fast) 081A = Green Buzz (Left, Right) 081C = Green Buzz (Left, Right) 081E = Green Buzz (Left, Right) 0822 = Green Buzz (Left, Right) 0824 = Green Buzz (Right, Left) 0826 = Green Buzz (Left, Right) 082E = Green Buzz (Right, Left) 0830 = Green Buzz (Right, Left) 0832 = Green Buzz (Left, Right) 0834 = Green Buzz (Right, Left) 0836 = Green Buzz (Left, Right) 0838 = Green Buzz (Right, Left) 083A = Green Buzz (Left, Right) 083C = Green Buzz (Left, Right) 083E = Green Buzz (Left, Right) 0840 = Green Buzz (Left, Right) 0842 = Green Buzz (Right, Left) 0844 = Green Buzz (Left, Right) 0846 = Green Buzz (Left, Right) 0848 = Green Buzz (Left, Right) 084A = Green Buzz (Left, Right) 084C = Green Buzz (Clockwise) 084E = Green Buzz (Clockwise) 0850 = Green Buzz (Counter-Clockwise) 0854 = Green Buzz (Clockwise) 0856 = Green Buzz (Clockwise)(Delay) 0860 = Green Buzz (Clockwise) 0862 = Green Buzz (Clockwise) 0868 = Green Buzz (Clockwise) 086A = Green Buzz (Clockwise) 086C = Green Buzz (Clockwise) 086E = Green Buzz (Counter-Clockwise) 0872 = Green Buzz (Clockwise) 0874 = Green Buzz (Clockwise) 0876 = Green Buzz (Clockwise) 0878 = Green Buzz (Clockwise) 087A = Green Buzz (Counter-Clockwise) 087C = Green Buzz (Clockwise) 087E = Green Buzz (Clockwise) 0882 = Green Buzz (Clockwise) 0884 = Green Buzz (Clockwise) 0888 = Green Buzz (Clockwise) 088A = Green Buzz (Clockwise) 088C = Green Buzz (Clockwise) 088E = Green Buzz (Clockwise) 0890 = Green Buzz (Clockwise) 0896 = Green Buzz (Counter-Clockwise) 0898 = Green Buzz (Counter-Clockwise) 089A = Green Buzz (Counter-Clockwise) 089C = Green Buzz (Clockwise) 089E = Green Buzz (Clockwise) 08A0 = Green Buzz (Clockwise) 08A2 = Green Buzz (Clockwise) 08A4 = Green Buzz (Clockwise)(Background) 08AE = Red Buzz (Down, Up) 08B6 = Red Buzz (Down, Up) 08BA = Red Buzz (Left, Right) 08BC = Red Buzz (Left, Right) 08C0 = Red Koco (Left, Right) 08C2 = Bristles (Left, Right) 08C4 = Bristles (Right, Left) 08C8 = Bristles (Left, Right, Safe) 08CA = Bristles (Right, Left) 08CC = Bristles (Left) 08D0 = Bristles (Right) 08D4 = Bristles (Left)(Rolling) 08D6 = Bristles (Left)(Rolling) 08D8 = Bristles (Left)(Rolling) 08E0 = Yellow Nid (Left, Right) 08E2 = Yellow Nid (Short) 08E4 = Yellow Nid (Medium) 08E6 = Yellow Nid (Medium) 08E8 = Yellow Nid (Short) 08EC = Yellow Nid (Very Short) 08F2 = Red Nid (Left, Right) 08F4 = Red Nid (Left, Right) 08F8 = Red Nid (Left, Right) 08FA = Red Nid (Left, Right) 08FC = Red Nid (Left, Right) 08FE = Red Nid (Left, Right) 0904 = Red Nid (Up, Down) 0906 = Red Nid (Up, Down, Short) 090A = Red Nid (Up, Down) 090C = Red Nid (Up, Down) 090E = Red Nid (Up, Down, High) 0910 = Red Nid (Up, Down, Low) 0912 = Red Nid (Up, Down, High) 0914 = Red Nid (Up, Down, High) 0916 = Red Nid (Up, Down) 0918 = Red Nid (Up, Down, High) 091A = Karbine 091C = Karbine 091E = Karbine 0920 = Karbine 0922 = Karbine 0926 = Karbine 0928 = Karbine 092A = Karbine 092C = Karbine 092E = Karbine 0930 = Karbine 0932 = Karbine 0934 = Karbine (3) 0936 = Karbine 0938 = Karbine (Bonus) 093A = Karbine 093C = Karbine 0940 = Karbine (Up) 0942 = Karbine (Up) 0944 = Karbine (Up)(Long) 0948 = Karbine (Down) 094A = Karbine (Up) 094C = Karbine (Up) 094E = Karbine (3) 0952 = Karbine (Up) 0954 = Karbine (Up) 0956 = Karbine (Up) 0958 = Karbine (Up) (2) 095A = Karbine (Up) (2) 095C = Karbine (Up) 095E = Karbine (Up) 0960 = Klasp (Left, Right)(Mid) 0962 = Knocka 0964 = Knocka 0966 = Knocka 0968 = Kopter (Down) 096C = Kopter (Right) 096E = Kopter (Left) 0970 = Kopter (Down) 0972 = Kopter (Down) 0974 = Krimp (Left) 0976 = Krimp (Right) 0978 = Krimp (Right) 097A = Krimp (Right) 097E = Krimp (Left, Right) 0982 = Krimp (Right, Left) 0988 = Krumple (Left, Right) 0990 = Krumple (Left, Right) 099A = Sneek (Left, Right) 099C = Sneek (Left, Right) 099E = Re-Koil (Up, Down)(Short) 09A2 = Re-Koil (Up, Down)(Short) 09A8 = Re-Koil (Up, Down) 09AA = Re-Koil (Up, Down)(High) 09B4 = Re-Koil (Right, Left) 09B6 = Re-Koil (Left, Right) 09BC = Blast Barrel (NE)(Short)(Background) 09C0 = Blast Barrel (S)(Launches N)(Short) 09C2 = Blast Barrel (S)(Launches W) 09C6 = Blast Barrel (S) 09C8 = Blast Barrel (NW) 09CC = Blast Barrel (N)(Launches E) 09CE = Blast Barrel (S)(Launches NW) 09D2 = Blast Barrel (W)(Launches N) 09D4 = Blast Barrel (S)(Launches W) 09D6 = Blast Barrel (W)(Launches E) 09DA = Blast Barrel (E)(Launches W) 09DC = Blast Barrel (E)(Launches N) 09E0 = Blast Barrel (S)(Launches W)(Long) 09E2 = Blast Barrel (NE)(Long) 09E4 = Blast Barrel (W)(Launches SE) 09E6 = Blast Barrel (S)(Launches N) 09E8 = Blast Barrel (N)(Launches E)(Hidden) 09EA = Blast Barrel (N)(Launches W)(Hidden) 09EC = Blast Barrel (N)(Launches NW)(Hidden) 09EE = Arrow Barrel (W) 09F0 = Arrow Barrel (NE) 09F2 = Arrow Barrel (N) 09F4 = Arrow Barrel (NE)(Hidden) 09F6 = Arrow Barrel (N) 09F8 = Arrow Barrel (NE) 0A00 = Arrow Barrel (N) 0A02 = Arrow Barrel (N)(Hidden) 0A04 = Arrow Barrel (N)(Hidden) 0A06 = Arrow Barrel (N) 0A08 = Arrow Barrel (N) 0A0A = Arrow Barrel (NW)(Long?)(Background) 0A0E = Rotating Launch Barrel (N) 0A14 = Rotating Launch Barrel (NW) 0A18 = Rocket Barrel (N) 0A1A = Rocket Barrel (N)(Background) 0A1C = Rocket Barrel (N)(Long?) 0A1E = Rocket Barrel (N) 0A20 = Rocket Barrel (N) 0A22 = Rocket Barrel (N) 0A26 = Rocket Barrel (N) 0A28 = Rocket Barrel (N) 0A2A = Rocket Barrel (N)(Background) 0A2C = Rocket Barrel (N)(Background) 0A2E = Rocket Barrel (N) 0A30 = Rocket Barrel (N)(Background) 0A32 = Rocket Barrel (N) 0A34 = Rocket Barrel (N) 0A36 = Rocket Barrel (N) 0A38 = Invincibility Barrel 0A3A = Invincibility Barrel 0A3C = Wooden Lift (Right, Left) 0A3E = Wooden Lift (Left, Right) 0A40 = Wooden Lift (Down, Up) 0A42 = Wooden Lift (Down, Up) 0A44 = Wooden Lift (Left, Right)(Manual) 0A48 = Wooden Lift (Up)(Fast)(Manual) 0A4A = Wooden Lift (Up)(Fast)(Manual) 0A4C = Wooden Lift (Down)(Manual) 0A4E = Wooden Lift (Up)(Slow)(Long) 0A9A = Sneek (Stampede Sprint) [03] 00C2 = Exit Flagpole 00C4 = Exit Flagpole (Cog) 0AA6 = Bleak [04] 000A = Unknown (Stampede Sprint) 000C = Unknown (Low-G Labyrinth) 000E = Unknown (Murky Mill) 0010 = Unknown (Stampede Sprint) 0012 = Unknown (Stampede Sprint) 0014 = Unknown (Tracker Barrel Trek) 0016 = TNT Wall (Barrel Shield Bust-Up) 0018 = TNT Wall (Barrel Shield Bust-Up) 001A = TNT Wall (Barrel Shield Bust-Up) 001C = TNT Wall 001E = TNT Wall 0020 = TNT Wall (Ropey Rumpus) 0022 = Crack in Ground (Lakeside Limbo) 0026 = Crack in Ground (Tidal Trouble) 0028 = Crack in Ground (Kreeping Klasps) 002A = Crack in Ground (Konveyor Rope Clash) 002C = Crack in Ground (Konveyor Rope Clash) 002E = Crack in Ground (Koindozer Klamber) 0030 = Crack in Ground (Koindozer Klamber) 0032 = Crack in Ground (Buzzer Barrage) 0034 = Crack in Ground (Buzzer Barrage) 0036 = Crack in Ground (Buzzer Barrage) 0038 = Crack in Ground (Buzzer Barrage) 003A = Crack in Ground (Buzzer Barrage) 003C = Crack in Ground (Creepy Caverns) 003E = Crack in Ground (Creepy Caverns) 0040 = Crack in Ground (Tyrant Twin Tussle) 0042 = Crack in Ground (Tyrant Twin Tussle)(Wooden Barrel) 0044 = Crack in Ground (Bobbing Barrel Brawl) 0046 = Crack in Ground (Bobbing Barrel Brawl) 0048 = Crack in Ground (Lightning Lookout) 004A = Crack in Ground (Lightning Lookout)(3-up Balloon) 004C = Crack in Ground (Krevice Kreepers) 004E = Crack in Ground (Krevice Kreepers) 0050 = Crack in Ground (Krevice Kreepers) 0052 = Crack in Ground (Criss Kross Cliffs)(Bear Coin) 0054 = Crack in Ground (Criss Kross Cliffs)(1-up Balloon) 0056 = Crack in Ground (Criss Kross Cliffs)(Bear Coin) 0058 = Crack in Ground (Ropey Rumpus) 0070 = Steel Barrel (Replenishable) 0072 = Steel Barrel (Replenishable) 0074 = Steel Barrel (Replenishable) 0076 = Steel Barrel 0078 = Steel Barrel 007A = Steel Barrel 007C = Steel Barrel 007E = Steel Barrel 0080 = Steel Barrel 0082 = Steel Barrel 0084 = Wooden Barrel (Replenishable) 0086 = Wooden Barrel (Replenishable) 008A = Wooden Barrel (Replenishable) 008C = TNT Barrel (Replenishable) 0092 = Trapdoor 0094 = Trapdoor 0096 = Trapdoor 0098 = Trapdoor 009A = Trapdoor 009C = Trapdoor (Doorstop Dash) 009E = Trapdoor (Doorstop Dash) 00A0 = Trapdoor (Doorstop Dash) 00A2 = Trapdoor (Murky Mill) 00A4 = Trapdoor (Belcha's Barn) 011E = Underwater Level Exit 0374 = Off-Screen Sprite Marker (?) 051C = Sneek Meter (Squeals on Wheels)(1) 051E = Sneek Meter (Squeals on Wheels)(2) 0520 = Sneek Meter (Squeals on Wheels)(3) 0544 = Kuff 'n' Klout (Right, Left)(Jump) 0546 = Kuff 'n' Klout (Left, Right)(Jump) 0548 = Kuff 'n' Klout (Left, Right)(Jump) 054A = Kuff 'n' Klout (Left, Right)(High-Jump) 054C = Kuff 'n' Klout (Right, Left)(Jump) 054E = Kuff 'n' Klout (Left, Right)(Jump) 0550 = Kuff 'n' Klout (Right, Left)(Jump) 0552 = Kuff 'n' Klout (Left, Right)(Jump) 0554 = Kuff 'n' Klout (Right, Left)(Jump) 0556 = Kuff 'n' Klout (Right, Left)(High-Jump) 0558 = Kuff 'n' Klout (Left, Right)(Jump) 055A = Kuff 'n' Klout (Right, Right)(Jump) 055C = Kuff 'n' Klout (Left)(Charge) 055E = Kuff 'n' Klout (Left)(Charge) 0560 = Kuff 'n' Klout (Right, Left)(Charge) 0562 = Kuff 'n' Klout (Right, Left)(Charge)(Fast) 0564 = Kuff 'n' Klout (Left, Right)(Charge) 0566 = Kuff 'n' Klout (Left, Right)(Charge)(Fast) 0568 = Kuff 'n' Klout (Left, Right)(Charge)(Fast) 056A = Kuff 'n' Klout (Left, Right)(Charge)(Fast) 056C = Kuff 'n' Klout (Right, Left)(Jump) 056E = Kuff 'n' Klout (Charge Right, Jump Left)? 05A4 = Koin (DK) 060C = Swoopy (Left)(Spawn) 060E = Swoopy (Left)(Spawn) 0610 = Swoopy (SW)(Spawn) 0612 = Swoopy (SW)(Spawn) 0614 = Swoopy (SW)(Spawn) 0616 = Swoopy (SW)(Spawn) 0618 = Swoopy (SW)(Spawn) 061A = Swoopy (SW)(Spawn) 061C = Swoopy (SW)(Spawn) 061E = Swoopy (SW)(Spawn) 0620 = Swoopy (W)(Spawn) 0622 = Swoopy (SW)(Spawn) 0624 = Swoopy (W)(Spawn)(Slow) 0626 = Swoopy (E)(Spawn) 0628 = Swoopy (E)(Spawn) 062A = Swoopy (E)(Spawn) 062C = Swoopy (E)(Spawn) 062E = Swoopy (E)(Spawn) 0630 = Swoopy (SE)(Spawn) 0632 = Swoopy (E)(Spawn)(Slow) 066E = Bazza (Left)(Spawn) 0670 = Bazza (Left to Right)(Spawn) 0672 = Bazza (Left to Right)(Spawn) 0674 = Bazza (Left to Right)(Spawn) 0676 = Bazza (Right to Left)(Spawn)(Fast) 0678 = Bazza (Right to Left)(Spawn) 067A = Bazza (Right to Left)(Spawn) 067C = Bazza (Left to Right)(Spawn) 067E = Bazza (Left to Right)(Spawn) 0680 = Bazza (Left to Right)(Spawn) 0682 = Bazza (Left to Right)(Spawn) 0684 = Bazza (Left to Right)(Spawn)(Long) 0686 = Bazza (Left to Right)(Spawn) 0688 = Bazza (Right to Left)(Spawn) 068A = Bazza (Left to Right)(Spawn) 068C = Bazza (Left to Right)(Spawn) 068E = Bazza (Left to Right)(Spawn) 0690 = Bazza (Left to Right)(Spawn) 0692 = Bazza (Left to Right)(Spawn) 0694 = Bazza (Right to Left)(Spawn) 0696 = Bazza (Right to Left)(Spawn) 0698 = Bazza (Right to Left)(Spawn) 069A = Bazza (Right to Left)(Spawn) 069C = Bazza (Left to Right)(Spawn)(Long) 069E = Bazza (Left to Right)(Spawn) 06A0 = Bazza (Left to Right)(Spawn) 06A2 = Bazza (Left to Right)(Spawn)(Long) 06A4 = Bazza (Left to Right)(Spawn) 06A6 = Bazza (Left to Right)(Spawn) 06A8 = Bazza (Right to Left)(Spawn) 06AA = Bazza (Right to Left)(Spawn) 06AC = Bazza (Right to Left)(Spawn) 06AE = Bazza (Right to Left)(Spawn) 06B0 = Bazza (Left to Right)(Spawn) 06B2 = Bazza (Left to Right)(Spawn)(3) 06B4 = Bazza (Right to Left)(Spawn)(3) 06B6 = Bazza (Left)(Spawn) 078C = Nibbla (Bobbing Barrel Brawl)(Bonus) 0A54 = Green Bananas (Bonus)(Lakeside Limbo) 0A56 = Green Bananas (Bonus)(Squeals on Wheels) 0A58 = Green Bananas (Bonus)(Riverside Race) 0A5A = Green Bananas (Bonus)(Springin' Spiders) 0A5C = Wooden Lift (Blank)? 0A5E = Green Bananas (Bonus)(Kreeping Klasps) 0A60 = Green Bananas (Bonus)(Fish Food Frenzy) 0A62 = Green Bananas (Bonus)(Ripsaw Rage) 0A64 = Green Bananas (Bonus)(Ropey Rumpus) 0A66 = Barrel (N) (Blank)? 0A6A = Green Bananas (Bonus)(Swoopy Salvo) 0A6C = Green Bananas (Bonus)(Koindozer Klamber) 0A6E = Green Bananas (Bonus)(Stampede Sprint 1) 0A70 = Green Bananas (Bonus)(Stampede Sprint 2) 0A72 = Green Bananas (Bonus)(Stampede Sprint 3) 0A74 = Green Bananas (Bonus)(Konveyor Rope Clash) 0A76 = Green Bananas (Bonus)(Fire Ball Frenzy) 0A78 = Green Bananas (Bonus)(Krack Shot Krock) 0A7C = Green Bananas (Bonus)(Pot Hole Panic) 0A7E = Green Bananas (Bonus)(Tyrant Twin Tussle) 0A80 = Green Bananas (Bonus)(Barrel Shield Bust-Up) 0A82 = Green Bananas (Bonus)(Barrel Drop Bounce) 0A84 = Bees 1 (Riverside Race) 0A86 = Bees 2 (Riverside Race) 0A88 = Bees 3 (Riverside Race) 0A8A = Bees 4 (Riverside Race) 0A8C = Bees 5 (Riverside Race) 0A8E = Bees 6 (Riverside Race) 0A90 = Bees 7 (Riverside Race) 0A92 = Bees 8 (Riverside Race) 0A94 = Bees 9 (Riverside Race) 0A96 = Bees 10 (Riverside Race) 0A9C = Sneek (Stampede Sprint)(Trigger) 0A9E = Unknown (Fire Ball Frenzy) 0AA0 = Unknown (Fire Ball Frenzy) 0AAA = KAOS [06] 0366 = Barrel Shield (Right)(Up, Down) 036A = Barrel Shield (Right)(Stationary) 036C = Barrel Shield (Left)(Stationary) 036E = Barrel Shield (Left)(Up, Down) 0370 = Barrel Shield (Right)(Up, Down) [07] 00A6 = Bonus Coin 00A8 = Bonus Coin (Krack Shot Krock) [08] 0260 = DK Barrel (In Air) 0262 = DK Barrel (Invisible) 0264 = DK Barrel (Underwater) [09] 0260 = DK Barrel (In Air) 0262 = DK Barrel (Invisible) 0264 = DK Barrel (Underwater) 0266 = DK Barrel (Above Ground) 0268 = DK Barrel (Throwable) 026A = DK Barrel (Throwable)(Background) [0A] 045C = Wooden Barrel (Gone After Use) 0460 = DK Barrel (Throwable)(Background) [0B] 0472 = Halfway Barrel (Most Levels) 0474 = Halfay Barrel (Doorstop Dash) [0C] 00F2 = Banana Bunch [11] 02B8 = Green Koco (Left) 02BC = Green Koco (Left) 02C2 = Green Koco (Right) 02C4 = Green Koco (Right) 02C6 = Green Koco (Left) 02D4 = Red Koco (Left, Right) 02D6 = Red Koco (Left, Right) 02D8 = Red Koco (Left, Right)(Edible) 02DA = Red Koco (Left, Right) 02FA = Red Koco (Right, Left) 030C = Lurchin (Up, Down) 030E = Lurchin (Down, Up)(Edible) 0310 = Lurchin (Down, Up) 0312 = Lurchin (Down, Up)(Edible) 0314 = Lurchin (Up, Down)(Edible) 0316 = Lurchin (Up, Down) 0318 = Lurchin (Up, Down) 031A = Lurchin (Down, Up) 031C = Lurchin (Down, Up) 031E = Lurchin (Down, Up) 0320 = Lurchin (Down, Up) 0344 = Lurchin (Stationary)(Edible) 04D8 = Door Round Thing (Doorstop Dash) 04DA = Door Round Thing (Doorstop Dash) 04DC = Steel Door (Doorstop Dash) 04DE = Steel Door (Doorstop Dash) 04E0 = Steel Door (Doorstop Dash) 04E2 = Steel Door (Doorstop Dash) 04E4 = Steel Door (Doorstop Dash) 04E6 = Steel Door (Doorstop Dash) 071E = Bazuka Switch 1 (Giant S) [14] 04E8 = Unknown (Squeals on Wheels) 04EA = Unknown (Squeals on Wheels) 04EC = Unknown (Squeals on Wheels) 05A2 = Unknown (Squeals on Wheels) 076C = Nibbla (Kreeping Klasps) 076E = Nibbla (Kreeping Klasps) 0770 = Nibbla (Bobbing Barrel Brawl) 0772 = Nibbla (Bobbing Barrel Brawl) 0774 = Nibbla (Bobbing Barrel Brawl) 0776 = Nibbla (Bobbing Barrel Brawl) 0778 = Nibbla (Bobbing Barrel Brawl) 077A = Nibbla (Bobbing Barrel Brawl) 077C = Nibbla (Bobbing Barrel Brawl) 077E = Nibbla (Bobbing Barrel Brawl) 0780 = Nibbla (Bobbing Barrel Brawl) 0782 = Nibbla (Bobbing Barrel Brawl) 0784 = Nibbla (Bobbing Barrel Brawl) 0786 = Nibbla (Bobbing Barrel Brawl)(Bonus) 0788 = Nibbla (Kreeping Klasps)(Bonus 1) 078A = Nibbla (Kreeping Klasps)(Bonus 2) [16] 0346 = Minkey (Shoots Right) 0348 = Minkey (Shoots Right) 034A = Minkey (Shoots Right) 034C = Minkey (Shoots Right) 034E = Minkey (Shoots Right) 0350 = Minkey (Shoots Right) 0352 = Minkey (Shoots Right) 0354 = Minkey (Shoots Right) 0356 = Minkey (Shoots Right) 0358 = Minkey (Shoots Left) 035A = Minkey (Shoots Left) 035C = Minkey (Shoots Left) 035E = Minkey (Shoots Left) 0360 = Minkey (Shoots Left) 0362 = Minkey (Shoots Left) 0364 = Minkey (Shoots Left) [21] 00EE = Wooden Lift (Up, very fast!)(Big)(Murky Mill) 00F0 = Wooden Lift (Stationary)(Big)(Murky Mill) 0434 = Red Buzz (Clockwise) 078E = Gleamin Bream (Left, Right) 0790 = Gleamin Bream (Stationary) [23] 04EE = Sneek (In Wheel)(1) 04F0 = Sneek (In Wheel)(2) 04F2 = Sneek (In Wheel)(3) 04F4 = Sneek (In Wheel)(4) 04F6 = Sneek (In Wheel)(5) 04F8 = Sneek (In Wheel)(6) 04FA = Sneek (In Wheel)(7) 04FC = Sneek (In Wheel)(8) 04FE = Sneek (In Wheel)(9) 0500 = Sneek (In Wheel)(10) 0502 = Sneek (In Wheel)(11) 0504 = Sneek (In Wheel)(12) 0506 = Sneek (In Wheel)(13) 0508 = Sneek (In Wheel)(14) 050A = Sneek (In Wheel)(15) 050C = Sneek (In Wheel)(16) 050E = Sneek (In Wheel)(17) 0510 = Sneek (In Wheel)(Bonus) 0512 = Sneek (In Wheel)(Bonus) [41] 016C = Enguarde Barrel 0AA4 = Arich [44] 0AA8 = Barbos [46] 0A98 = Squirt [61] 006E = Wooden Lift (Stationary)(Rocket Rush) 04CC = Door Opener Pull Thing