Code |
Usage |
Notes |
01 |
Tire Bounce King K. Rool Hops |
- Triggered whenever a Kong's feet lands on a tire
- Triggered whenever a Kong bounces off a tire, whether it's the feet or the head
- Trigerred when King K. Rool is leap-frogging |
02 |
Steel Keg Clang Mine Cart Clang |
- Triggered every time a Steel Keg hits a wall or the ground
- Triggered when the wheels of a Mine Cart hit the rails after a jump or a drop |
04 |
Barrel Cannon Shot King K. Rool's Cannons |
- Triggered whenever a Kong is shot out of a cannon automatically
- Triggered whenever the player presses the Y or B button to have the cannon shoot
- Triggered after King K. Rool hits the ground to drop cannonballs from above |
06 |
Klaptrap Bite |
- Triggered every time a Klaptrap closes its mouth in a clap-like fashion |
07 |
Extra Life Lost |
- Triggered to described that a player just lost a life
- Denoted as a balloon being popped |
08 |
Universal Object Hit Nut Bounce King K. Rool Lands |
- Triggered whenever a Kong hits an enemy with a jump, a roll attack or DK's Hand Slap
- Triggered whenever a Kong hits an item cache with a jump or DK's Hand Slap
- Triggered whenever a Kong hits an animal crate with a jump
- Triggered whenever a coconut by a Necky, Master Necky or Master Necky Sr. hits the ground
- Triggered whenever King K. Rool's feet touch the ground after a jump or leap-frogging |
0A |
Bonus Reveled Chime Cheat Code Chime |
- Triggered the instant a wall is broken by means of a barrel or a Kong ramming the wall via cannon shot
- Triggered after a player successfully inputs a button sequence to enable a special feature
- Foreground element, triggered alongside Code 0B |
0B |
Bonus Reveled Chime |
- Triggered the instant a wall is broken by means of a barrel or a Kong ramming the wall via cannon shot
- Triggered after a player successfully inputs a button sequence to enable a special feature
- "Quiet" version of Code 0A, background element, triggered alongside Code 0A |
0C |
Rambi's Heavy Landing |
- Triggered whenever Rambi's hooves touch the ground after a jump
- Echoed version of Code 0D |
0D |
Rambi's Heavy Landing |
- Triggered whenever Rambi's hooves touch the ground after a jump |
0E |
Queen B. Buzzing |
- Repeats every few seconds as long as Queen B. is unharmed |
0F |
Queen B. Death Zinger Death |
- Triggered whenever Queen B. is hit by a barrel thrown by a Kong
- Triggered the instant a Zinger is hit by the following:
1) A barrel thrown by a Kong
2) Rambi's horn
3) Winky's legs |
10 |
Rambi Panting |
- As long as Rambi is inactive and without a rider, SFX is triggered every few seconds |
11 |
Crate Cracked |
- Triggered whenever an animal crate or a blank crate is hit by the following:
1) A jump attack by a Kong or DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) While swimming by simply "touching" the crate by a Kong or while riding Enguarde
4) Rambi's horn
5) Winky's legs |
12 |
Donkey's Tarzan Yell |
- Low pitch version of Code 13, containing only the first two notes
- Usage unknown |
13 |
Donkey's Tarzan Yell |
- Triggered after a few seconds of inactivity as Donkey Kong |
14 |
Barrel Breaking TNT Explosion |
- Triggered the instant a barrel hits an enemy, the ground, the wall or another barrel
- Triggered whenever a Kong touches a floating DK Barrel
- Used as part of the TNT Explosion sequence |
15 |
Barrel Breaking TNT Explosion |
- Triggered the instant a barrel hits an enemy, the ground, the wall or another barrel
- Triggered whenever a Kong touches a floating DK Barrel
- Used as part of the TNT Explosion sequence
- Low pitch version of Code 14 |
16 |
Winky's Ribbit Diddy Is Clueless |
- As long as Winky is inactive and without a rider, SFX is triggered every few seconds
- SFX is also triggered whenever a Kong riding Winky is immobile
- Triggered after a few seconds of inactivity as Diddy Kong |
18 |
Clambo Shoots A Pearl |
- Triggered whenever Clambo spits a pearl |
19 |
Army Charge Croctopus Charge Dumb Drum Producing |
- Triggered whenever an Army or Croctopus starts to roll, signaling a charge
- Triggered whenever a Dumb Drum is producing an enemy to release |
1A |
TNT About To Explode |
- BETA SFX, UNUSED
- After five seconds of hissing, the TNT barrel explodes
- To be triggered whenever a Kong gently puts down a TNT barrel |
1D |
Slippa Death |
- Triggered the instant a Slippa is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs |
1E |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall |
20 |
Banana Bunch Collect |
- Triggered whenever a Kong touches a Banana Bunch
- Used primarily as a counting machine |
21 |
Banana Collect |
- Triggered every time a Kong touches a single Banana |
22 |
Banana Bunch Complete |
- Triggered after the first nine bananas in the bunch have been tallied
- Triggered whenever a Kong defeats a yellow-colored enemy
- Mainly used as a way to close the tally on a Banana Bunch |
26 |
Barrel Cannon Load Barrel Reload Mini-Drum Emitting Dumb Drum Emitting |
- Triggered the instant a Kong touches a barrel cannon or jumps into one
- Triggered whenever a Barrel is ready for throwing by a Kong or a Manky Kong
- Triggered whenever a Mini-Drum or Dumb Drum releases an enemy |
27 |
Rambi Footstep |
- Triggered whenever the player moves a Kong riding Rambi
- Piece 1 of 4 |
28 |
Millstone Rolling Expresso Pecking |
- Triggered whenever a Gnawty operates a Millstone, cannot be interrupted
- As long as Expresso is inactive and without a rider, SFX is triggered every few seconds |
29 |
Rambi Footstep |
- Triggered whenever the player moves a Kong riding Rambi
- Piece 2 of 4 |
2A |
Rambi Footstep |
- Triggered whenever the player moves a Kong riding Rambi
- Piece 3 of 4 |
2B |
Rambi Footstep |
- Triggered whenever the player moves a Kong riding Rambi
- Piece 4 of 4 |
2C |
Fuel Unit Used |
- Triggered every time a unit is lost while riding a Fueled Platform
- Backup SFX, rarely used |
2D |
Switch Barrel Game Resume |
- Triggered whenever a Kong touches a Go Barrel to make it Stop
- Triggered whenever a Kong touches an Off Barrel to make it On
- Triggered whenever a player presses START to resume playing |
2E |
Candy's Kisses |
- Triggered whenever Candy Kong's heart smacks a Kong |
2F |
Extra Life Gained |
- Triggered to describe that a player just earned a life, repeated if necessary |
31 |
Here's Your Prize Fuel Tank Collected Time's Up |
- Triggered after the last letter in the spelling wheel is counted in the Spelling Bee Bonus Game
- Triggered a few seconds after collecting 10 Banana Bunches in the Klaptrap Bonus Game
- Triggered whenever a Kong touches a Fuel Tank to replenish the Fueled Platform
- Triggered during the Animal Bonus Game, to show that time is up |
32 |
Diddy Kong Landing Rockroc Footsteps Expresso Footsteps |
- Triggered whenever Diddy's feet touch the ground after a jump
- Triggered whenever a Rockroc is running
- Triggered whenever the player moves a Kong riding Expresso |
34 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- Low pitched version of Code 1E |
35 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- "Quicker" version of Code 1E |
36 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- High pitched version of Code 1E |
37 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- Higher pitched version of Code 1E |
38 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- Very high pitched version of Code 1E |
39 |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- Highest pitched version of Code 1E |
3A |
Rambi's Horn Object Hit |
- Triggered whenever Rambi's horn hits an enemy, an animal crate, barrel or breakable wall
- Max high pitched version of Code 1E |
3B |
Extra Life Gained |
- Triggered to describe that a player just earned a life, repeated if necessary
- Duplicate of Code 2F |
3D |
Thunder And Lightning |
- Triggered exclusively in Ropey Rampage, to show the jungle is having a dark and stormy night |
3E |
Diddy Kong Talking |
- Triggered whenever Diddy Kong is released from a DK Barrel |
3F |
Donkey Kong Talking |
- Triggered whenever Donkey Kong is released from a DK Barrel |
40 |
Donkey At The Edge |
- Triggered the instant Donkey stands at the edge of a walkable platform |
41 |
Diddy At The Edge |
- Triggered the instant Diddy stands at the edge of a walkable platform |
42 |
Donkey "Ow!" Klaptrap Death |
- Triggered whenever Donkey archs back during his tilt animation
- Triggered whenever Donkey is hit by Cranky's cane
- Triggered the instant a Klaptrap is hit by the following:
1) A regular jump attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs |
43 |
Diddy "Ow!" Diddy Is Hit Gnawty Death |
- Triggered whenever Diddy archs back during his tilt animation
- Triggered the instant Diddy touches an enemy
- Triggered the instant a Gnawty is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs |
46 |
Donkey Is Hit |
- Triggered the instant Donkey touches an enemy |
47 |
Mini-Necky Spit Army Death |
- Triggered whenever Mini-Necky spits a nut
- Triggered the instant an Army is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs |
48 |
Klump Death Manky Kong Death Donkey Fouled Up |
- Triggered the instant a Klump or Manky Kong is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs
- Triggered by Donkey Kong palming his head (during a Bonus Fail moment) |
49 |
Winky Is Hit Kritter Death Kritter Switch |
- Triggered the instant a Kritter, Kutlass or Kopter is hit by the following:
1) A regular jump or roll attack by a Kong (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs
- Triggered the instant Winky touches an enemy (Code is called twice)
- Triggered when a Kong touches the Kritter emblem during the Spelling Bee Bonus Game |
4A |
Cranky's Rocking Chair Cranky's Phonograph |
- Triggered by Cranky rocking his chair
- Triggered during the intro of Donkey Kong Country Title Screen |
4D |
Donkey Kong Landing DK's Hand Slap Attack |
- Triggered whenever Donkey's feet touch the ground after a jump
- Triggered whenever Donkey's hands pound the ground during DK's Hand Slap |
4E |
Clambo Shuts Shell |
- Triggered every time a Clambo closes its mouth |
4F |
Letter K |
- Triggered by a Kong touching this Golden Letter (also occurs during the Spell KONG Bonus Game)
- Triggered as the letters are being counted for an extra life |
50 |
Letter O |
- Triggered by a Kong touching this Golden Letter (also occurs during the Spell KONG Bonus Game)
- Triggered as the letters are being counted for an extra life |
51 |
Letter N |
- Triggered by a Kong touching this Golden Letter (also occurs during the Spell KONG Bonus Game)
- Triggered as the letters are being counted for an extra life |
52 |
Letter G Pause Game |
- Triggered by a Kong touching this Golden Letter (also occurs during the Spell KONG Bonus Game)
- Triggered as the letters are being counted for an extra life
- Triggered whenever the player presses START to pause gameplay |
53 |
Krusha Death King K. Rool Death Rambi Is Hit |
- Triggered the instant a Krusha is hit by the following:
1) A regular jump on a Blue Krusha by Donkey Kong (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs
- Triggered whenever King K. Rool is hit by a jump attack from a Kong
- Triggered the instant Rambi touches an enemy (Code is called twice) |
54 |
King K. Rool Footstep |
- Triggered whenever King K. Rool runs the floor |
55 |
King K. Rool Footstep |
- Triggered whenever King K. Rool runs the floor
- Low pitched version of Code 54 |
56 |
Rambi's Horn King K. Rool Isn't Dead Yet |
- Triggered whenever a player presses the Y button to attack with Rambi or when Rambi is close to a "touchable" object
- Triggered to denote King K. Rool is recovering |
57 |
Enguarde's Nose Squidge Attacks |
- Triggered whenever a player presses the Y button to attack with Enguarde or when Enguarde is close to a "touchable" object
- Triggered every time a Squidge pokes while swimming |
58 |
Bonus Fail Winky's Legs Object Hit Rambi's Hooves Cache Hit Very Gnawty Landing Really Gnawty Landing Switch Barrel Revert |
- Triggered during bonus games, whenever a Kong makes a mistake, happens in Roulette, Spell KONG, or Spelling Bee
- Triggered whenever Winky's legs hit an enemy
- Triggered whenever Rambi's hooves land on a visible or hidden item cache with a jump
- Triggered whenever the feet of Very Gnawty or Really Gnawty touch the ground after a jump
- Triggered after a switch barrel has not been touched for a number of seconds |
59 |
Feathers Flapping Tossing Nuts Common Throwing Diddy Throws Cap |
- Triggered every time a Necky or Mini-Necky is flying
- Triggered every time a Necky is tossing coconuts
- Triggered whenever a player presses the B button repeatedly to flap Expresso's wings while in the air
- Triggered whenever a Kong throws an object, usually a barrel
- Triggered by Diddy Kong tossing his cap to the ground (during a Bonus Fail moment) |
5A |
Flame Rises |
- Triggered whenever a flame rises from an Oil Drum
- High pitched version of Code 5B |
5B |
Flame Rises |
- Triggered whenever a flame rises from an Oil Drum |
5C |
Flame Rises |
- Triggered whenever a flame rises from an Oil Drum
- Low pitched version of Code 5B |
5D |
Diddy Needs Rescuing |
- Triggered when Donkey is near a DK Barrel containing Diddy Kong |
5E |
Donkey Needs Rescuing |
- Triggered when Diddy is near a DK Barrel containing Donkey Kong |
5F |
Animal Jump Mine Cart Jump Enguarde's Nose Object Hit King K. Rool Lives |
- Triggered whenever a player presses the B button to have an animal (except Enguarde) or mine cart jump
- Triggered whenever the player moves Winky
- Triggered whenever Enguarde's nose hits an enemy
- Triggered after King K. Rool wakes up and stands |
60 |
Animal Token 1 |
- Triggered by a Kong touching the first in a three-set series of Animal Tokens
- Each Animal Token has its own tally mark, to prevent confusion |
61 |
Animal Token 2 |
- Triggered by a Kong touching the second in a three-set series of Animal Tokens
- Each Animal Token has its own tally mark, to prevent confusion |
62 |
Animal Token 3 |
- Triggered by a Kong touching the third in a three-set series of Animal Tokens
- Each Animal Token has its own tally mark, to prevent confusion |
63 |
Common Laughing |
- Triggered by the following:
1) Whenever a Kong hits a Krusha with a jump or roll attack, or by DK's Hand Slap (accompanied by Code 08)
2) Whenever Very Gnawty or Really Gnawty touches a Kong
3) After Very Gnawty or Really Gnawty is hit by a Kong
4) During the title screen, after Cranky Kong tosses a TNT Barrel to Donkey's boom box |
64 |
Donkey Kong Landing DK Hand Slap Attack |
- Triggered whenever Donkey's feet touch the ground after a jump
- Triggered whenever Donkey's hands pound the ground during DK's Hand Slap
- Pitch variation of Code 4D |
65 |
Switch It Up |
- Triggered whenever the player presses either the A or SELECT button to switch Kongs during gameplay |
66 |
Mini-Necky Death Master Necky Death Master Necky Sr. Death Expresso Is Hit Squawks Is Released |
- Triggered the instant a Mini-Necky is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs
- Triggered whenever Master Necky or Master Necky Sr. is hit by a jump from a Kong
- Triggered the instant Expresso touches an enemy (Code is called twice)
- Triggered after a Squawks Animal Crate is opened |
67 |
Necky Death Master Necky Spit Master Necky Sr. Spit |
- Triggered the instant a Necky is hit by the following:
1) A regular jump or roll attack by a Kong, or by DK's Hand Slap (accompanied by Code 08)
2) A barrel thrown by a Kong
3) Rambi's horn
4) Winky's legs
- Triggered whenever Master Necky or Master Necky Sr. spits a nut |
6E |
Zinger Buzzing |
- Repeats every few seconds as long as a Zinger is not harmed |
73 |
Extra Life Chime |
- Triggered whenever a Kong touches a Red, Green or Blue Balloon |
74 |
Extra Life Lost |
- Triggered to described that a player just lost a life
- Denoted as a balloon being popped
- High pitched version of Code 07 |