All barrel Cannons not marked as otherwise documented by Simion32. -------------------------------------------------------------------------------------------------------------------------------------------------- AEE1 = auto-barrel cannon: point up, shoot down {Bonus Return, Dissapears}-{NO SET PALLETE}-{Used All Over The Place!} C767 = barrel cannon: point up [DOC::GIANGURGOLO] C781 = barrel cannon: point down [DOC::GIANGURGOLO] C79B = barrel cannon: point up [DOC::GIANGURGOLO] C7B5 = barrel cannon: point up (onload: point right) [DOC::GIANGURGOLO] C7CF = auto-barrel cannon: point up, shoot right [DOC::GIANGURGOLO] C7E9 = auto-barrel cannon: point left, shoot up [DOC::GIANGURGOLO] C803 = barrel cannon: point left (onload: point down) [DOC::GIANGURGOLO] C81D = auto-barrel cannon: point up, shoot right [DOC::GIANGURGOLO] C837 = auto-barrel cannon: point left, shoot up-right [DOC::GIANGURGOLO] C851 = barrel cannon: point down-left (onload: point down-right) [DOC::GIANGURGOLO] C86B = auto-barrel cannon: point up-left, shoot down [DOC::GIANGURGOLO] C885 = barrel cannon: point up (onload: point right) [DOC::GIANGURGOLO] C89F = auto-barrel cannon: point left, shoot up [DOC::GIANGURGOLO] C8B9 = auto-barrel cannon: point down, shoot right [DOC::GIANGURGOLO] C8D3 = auto-barrel cannon: point up, shoot up-right [DOC::GIANGURGOLO] C8ED = barrel cannon: point down-left (onload: point right) [DOC::GIANGURGOLO] C907 = barrel cannon: point left (onload: point right) [DOC::GIANGURGOLO] C921 = barrel cannon: point left (onload: point right) [DOC::GIANGURGOLO] C93B = auto-barrel cannon: point left, shoot down [DOC::GIANGURGOLO] C955 = auto-barrel cannon: point up, shoot #3 [DOC::GIANGURGOLO] C96F = auto-barrel cannon: point up-left, shoot right [DOC::GIANGURGOLO] C989 = barrel cannon: point left (onload: point up) [DOC::GIANGURGOLO] C9BD = barrel cannon: point left (onload: point right) [DOC::GIANGURGOLO] C9A3 = auto-barrel cannon: point down, shoot right [DOC::GIANGURGOLO] C9D7 = barrel cannon: point left (onload: point right) [DOC::GIANGURGOLO] C9F1 = auto-barrel cannon: point left, shoot up [DOC::GIANGURGOLO] CA0B = auto-barrel cannon: point down, shoot down-right [DOC::GIANGURGOLO] CA25 = auto-barrel cannon: point up-left, shoot up-right [DOC::GIANGURGOLO] CA3F = auto-barrel cannon: point down-left, shoot right [DOC::GIANGURGOLO] CA59 = barrel cannon: point left (onload: point down) [DOC::GIANGURGOLO] CA73 = auto-barrel cannon: point up, shoot right [DOC::GIANGURGOLO] CAA7 = barrel cannon: point left (onload: point right) [DOC::GIANGURGOLO] CAC5 = auto-barrel cannon: point left, shoot #3 [DOC::GIANGURGOLO] CADF = barrel cannon: point up [strength: shoot up high] [DOC::GIANGURGOLO] CAF9 = barrel cannon: point up (onload: point up-right) [DOC::GIANGURGOLO] CB13 = barrel cannon: point up (onload: point up-right) CB2D = barrel cannon: point down [DOC::GIANGURGOLO] CB47 = barrel cannon: point up [DOC::GIANGURGOLO] CB61 = auto-barrel cannon: point down, shoot right [DOC::GIANGURGOLO] CB7B = barrel cannon: point up [DOC::GIANGURGOLO] CB95 = auto-barrel cannon: point left, shoot down [DOC::GIANGURGOLO] CBAF = auto-barrel cannon: point down, shoot #3 [strength: far] [DOC::GIANGURGOLO] CBC9 = auto-barrel cannon: point down, shoot right [strength: very far] [DOC::GIANGURGOLO] CBE7 = auto-barrel cannon: point down, shoot right [strength: Juggernaut ~72 tiles][*RARE*] [DOC::GIANGURGOLO] CC05 = auto-barrel cannon: point up, shoot up high [DOC::GIANGURGOLO] CC75 = auto-barrel cannon: point left, shoot right [strength: semi-far] [DOC::GIANGURGOLO] CC93 = auto-barrel cannon: point left, shoot right [strength: far] [DOC::GIANGURGOLO] CCB1 = auto-barrel cannon: point left, shoot right [strength: Juggernaut ~72 tiles][*RARE*] [DOC::GIANGURGOLO] CCCF = auto-barrel cannon: point left, shoot right [strength: somewhat distant] [DOC::GIANGURGOLO] CCED = auto-barrel cannon: point up, shoot right [strength: far] [DOC::GIANGURGOLO] CD0B = auto-barrel cannon: point up, shoot right [strength: semi-far] [DOC::GIANGURGOLO] CD29 = barrel cannon: point up (onload: rot CW ) [DOC::GIANGURGOLO] CD83 = auto-barrel cannon: point down-left, shoot down-right CDA1 = auto-barrel cannon: point up-left, shoot up-right CDBF = auto-barrel cannon: point down-left, shoot #3 [strength: Ultra 20 X tiles until reintersect Y] CDDD = auto-barrel cannon: point up, shoot up [strength: Ultra 16 tiles high] CDFB = auto-barrel cannon: point up, shoot right CE37 = auto-barrel cannon: point left, shoot #1 [strength: Weak 5 X tiles until reintersect Y] CE55 = auto-barrel cannon: point down-left, shoot right CE73 = auto-barrel cannon: point left, shoot up-right [strength: Moderate 10 X tiles until reintersect Y] CE91 = auto-barrel cannon: point left, shoot right CEAF = auto-barrel cannon: point down-left, shoot down CECD = auto-barrel cannon: point up, shoot up-right [strength: Moderate 10 X tiles until reintersect Y] CEEB = auto-barrel cannon: point down, shoot up-right [strength: Average 7 X tiles until reintersect Y] CF09 = barrel cannon: point up (onload: point right) CF2B = barrel cannon: point up (onload: point right) [strength: Average 7 tiles] CF4D = barrel cannon: point left (onload: point right) [strength: Average 7 tiles] CF6F = barrel cannon: point left (onload: point right) [strength: Average 7 tiles] CF91 = auto-barrel cannon: point left, shoot #1 [strength: Weak 4 X tiles until reintersect Y] CFAF = barrel cannon: point left (onload: point right) CFD1 = barrel cannon: point up [strength: Fragile 2 tiles] CFEF = barrel cannon: point down D00D = barrel cannon: point up (onload: point down) D02F = barrel cannon: point down (onload: point up) [strength: Fragile 2 tiles] D051 = auto-barrel cannon: point down, shoot down-right D073 = auto-barrel cannon: point up, shoot right D091 = barrel cannon: point left (onload: point down-right) D0AF = barrel cannon: point up-left (onload: point up-right) D0CD = barrel cannon: point down-left (onload: point down-right) D0EB = auto-barrel cannon: point up, shoot up [strength: Average 6 tiles] D109 = barrel cannon: point down {PAUSE SCREEN MOVEMENT} D127 = auto-barrel cannon: point up, shoot right D149 = auto-barrel cannon: point left, shoot up D16B = auto-barrel cannon: point down, shoot down-right D189 = auto-barrel cannon: point up-left, shoot up-right [strength: Fragile 1 X tile until reintersect Y] D1A7 = auto-barrel cannon: point up, shoot up-right [strength: Weak 3 X tiles until reintersect Y] D1C5 = barrel cannon: point up-left (onload: point right) D1E7 = auto-barrel cannon: point left, shoot right D209 = barrel cannon: point left (onload: point right) D227 = auto-barrel cannon: point left, shoot left [strength: Juggernaut 72 tiles AT LEAST][*RARE*] D249 = auto-barrel cannon: point up, shoot up-right [strength: Weak 4 X tiles until reintersect Y] D26B = auto-barrel cannon: point left, shoot up [strength: 5 tiles] D28D = auto-barrel cannon: point down, shoot right D2AF = barrel cannon: point left (onload: point right) D2D1 = auto-barrel cannon: point left, shoot down D2F3 = auto-barrel cannon: point up, shoot right D315 = auto-barrel cannon: point left, shoot #1 [strength: Weak 3 X tiles until reintersect Y] D337 = auto-barrel cannon: point down, shoot right [strength: Weak] D359 = barrel cannon: point left (onload: point right) D37B = auto-barrel cannon: point left, shoot down-right D447 = barrel cannon: point left (onload: point right) D469 = barrel cannon: point up (onload: point right) D48B = barrel cannon: point up (onload: point right) D4AD = barrel cannon: point up (onload: point right) D4CF = barrel cannon: point up (onload: point right) D4F1 = barrel cannon: point up-left (onload: point right) D513 = auto-barrel cannon: point left, shoot #1 [strength: Powerful 14 tiles high] D52D = auto-barrel cannon: point up, shoot up [strength: Moderate 8 tiles high] D543 = auto-barrel cannon: point down, shoot left {NO SET PALLETE}[*RARE*] [DOC::GIANGURGOLO] D559 = auto-barrel cannon: point right, shoot left [strength: Super-Ultra ~32 tiles][Speed: BERSERK ] D56F = auto-barrel cannon: point down, shoot up-right [strength: Ultra ~16 tiles] D591 = auto-barrel cannon: point down-left, shoot up-left [strength: Ultra ~16 tiles][*RARE*] D5B3 = auto-barrel cannon: point down-right, shoot down [strength: Ultra ~16 tiles] D5D5 = auto-barrel cannon: point up, shoot up-right [strength: Ultra ~16 tiles] D5F7 = auto-barrel cannon: point down-left, shoot right [strength: Ultra ~16 tiles] D619 = auto-barrel cannon: point left, shoot down [strength: Ultra ~16 tiles] D63B = auto-barrel cannon: point up, shoot down-left [strength: Ultra ~16 tiles][*RARE*] D65D = auto-barrel cannon: point up-right, shoot right [strength: Ultra ~16 tiles] D67F = auto-barrel cannon: point left, shoot down [strength: Ultra ~16 tiles] D6A1 = barrel cannon: point up (onload: rotbf #0, #4) [strength: Average ~8 tiles until reintersect Y] D6DD = barrel cannon: point left (onload: rotbf #0, #4) [strength: Average ~8 tiles until reintersect Y] D6FB = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Average ~8 tiles until reintersect Y] D719 = barrel cannon: point down-left (onload: rotbf #A, #6) [strength: Average ~8 tiles (?)] D737 = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Average ~8 tiles until reintersect Y] D791 = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Normal (-0) ] D7AF = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Weaker (-1) ] D7CD = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Weaker (-2) ] D7EB = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Weaker (-3) ] D809 = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Weaker (-4) ] D827 = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Weaker (-5) ] D845 = barrel cannon: point up-left (onload: rotbf #E, #2) [strength: Ultra Weak ] D867 = barrel cannon: point down (onload: rot CW ) [strength: Powerful ~14 tiles] D889 = barrel cannon: point left (onload: rot CW ) [strength: Ultra ~16 tiles] D8AB = barrel cannon: point down (onload: rot CW, FAST) [strength: Ultra Weak ] D8CD = barrel cannon: point up (onload: rot CW ) D911 = barrel cannon: point up-left (onload: rot CW ) D955 = barrel cannon: point left (onload: rot CW ) D977 = barrel cannon: point left (onload: rot CCW ) D999 = barrel cannon: point down-left (onload: rot CW ) D9BB = barrel cannon: point down-left (onload: rot CCW ) D9DD = barrel cannon: point down-left (onload: rot CCW ) [strength: Weaker (-1) ] D9FF = barrel cannon: point left (onload: rot CW ) DA21 = barrel cannon: point left (onload: rot CW ) DA65 = auto-barrel cannon: point up, shoot right DA87 = auto-barrel cannon: point left, shoot right DAA9 = auto-barrel cannon: point left, shoot up [strength: Powerful ~14 tiles] DB1D = auto-barrel cannon: point up, shoot #3 [strength: Powerful ~12 tiles] DB37 = auto-barrel cannon: point up, shoot right DB6B = auto-barrel cannon: point up, shoot up [strength: Powerful ~14 tiles] DB85 = auto-barrel cannon: point up, shoot up {OnFire: DISAPPEARS}[*RARE*] [DOC::GIANGURGOLO] DB9F = barrel cannon: point down (onload: point #3) [strength: Ultra ~16 tiles] DBB9 = auto-barrel cannon: point #B, shoot down [*RARE*] DBD3 = auto-barrel cannon: point down, shoot right DBED = auto-barrel cannon: point up, shoot down [strength: Ultra ][Speed: Very Slow ] DC0B = auto-barrel cannon: point up, shoot down [strength: Ultra ][Speed: Very Slow ] DC29 = auto-barrel cannon: point down, shoot up [strength: Ultra ][Speed: Very Slow ] DC47 = auto-barrel cannon: point down, shoot left [strength: Ultra Weak ] DC65 = auto-barrel cannon: point up, shoot up [strength: Powerful ~12 tiles] DC7F = auto-barrel cannon: point up, shoot up [strength: Powerful ~12 tiles] DC99 = auto-barrel cannon: point up, shoot up-right [strength: Average ~8 tiles] DCB3 = barrel cannon: point up (onload: rot CW, Speed = v. slow (-2) ) DCD5 = barrel cannon: point left (onload: rot CW, Speed = slow (-1) ) DCF7 = barrel cannon: point left (onload: rot CW, Speed = normal (+0) ) DD19 = barrel cannon: point left (onload: rot CW, Speed = fast (+1) ) DD3B = barrel cannon: point left (onload: rot CW, Speed = faster (+2) ) DD5D = barrel cannon: point left (onload: rot CW, Speed = BERSERK (+3) ) DE4B = barrel cannon: point up (onload: point right) DE69 = barrel cannon: point left (onload: point right) DE87 = barrel cannon: point left (onload: point right) DEA5 = barrel cannon: point left (onload: point right) DEC3 = barrel cannon: point left (onload: point right) DEE1 = barrel cannon: point left (onload: point right) DEFF = barrel cannon: point up [strength: Powerful ~14 tiles] DF1D = barrel cannon: point up {Kong Can't Move Until Standing} [strength: Powerful ~14 tiles] DF59 = barrel cannon: point up (onload: rot CW, fast ) [strength: Powerful ~14 tiles] DF77 = barrel cannon: point up (onload: rotbf #E, #2) [strength: Powerful ~14 tiles] DF95 = barrel cannon: point up (onload: rot CW, fast ) --------------------------------------------------------------------------------------------------------------------------------------------------