SUPER RILKI COUNTRY SERIES (on hold)

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SUPER RILKI COUNTRY SERIES (on hold)

Postby riki2321gamer » February 14th, 2018, 3:56 pm

What exactly?

Hey, this is the galvin/rilki country series post. It's a series of "funny hacks" which you may enjoy. What is galvin?
Spoiler!
Gavin is one of my friends who really likes screaming and making funny stuff, One day he decided to record his screaming, and so this happened.

Enjoy. below.

SUPER RILKI/GALVIN COUNTRY 2 : DIXIE'S SINGLE TROUBLE

The most mature hack ever! hey guys galvin here

NEW HACK!!!!! :dixiehappy: :banana: :banana: , Anyways, this is a romhack I made, As you may be expecting, This is a joke hack of some sort, but also a bit innovative? It has custom samples, unfunny music, bad levels (maybe decent, who knows, I don't really know level design that much), And this Is the game itself. Also, probably the first joke hack which has funny stuff?

Update History :
Game is finished. Video.
https://www.youtube.com/watch?v=sieEIBeyVgQ

AFTER HOURS OF WORK
it is finished. https://www.dropbox.com/s/158735l6z4vn0 ... 2.ips?dl=0 , its for en,fr (NTSC-U)


SUPER RILKI/GALVIN COUNTRY

Update History :
On progress
On hold, Too busy making other epic stuff.
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby rainbowsprinklez » May 12th, 2018, 3:34 am

This is AWESOME! What tools are you using? I prefer hex for everything.
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby riki2321gamer » May 17th, 2018, 3:55 am

rainbowsprinklez wrote:This is AWESOME! What tools are you using? I prefer hex for everything.


SGM2 (for sample insertion, level editing, etc), Platinum (Map editing), and HxD for certain edits and stuff (dixie at start edit for example, level names, etc). Audacity for audio editing (tuning the screaming, making sure everything sounded good, good audio space managing). thanks for the epic criticism by the way :dixiehappy:
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby rainbowsprinklez » May 17th, 2018, 7:05 am

riki2321gamer wrote:Audacity for audio editing (tuning the screaming, making sure everything sounded bad, good audio space managing)


Awww, don't downplay your own work! :P I like HxD too. I especially like its compare features. Currently I'm using Frhed (Free hex editor) It allows you to zoom which is why I like it. However, it is VERY buggy.

How are you using Audacity? Are you just copying the bytes over to a new file and then opening that file in Audacity?

***EDIT*** I'm using Audacity... how do you import/export the tracks? I am copying all the bytes into a new file and try to use that...
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby riki2321gamer » May 17th, 2018, 8:40 am

rainbowsprinklez wrote:
riki2321gamer wrote:Audacity for audio editing (tuning the screaming, making sure everything sounded bad, good audio space managing)


Awww, don't downplay your own work! :P I like HxD too. I especially like its compare features. Currently I'm using Frhed (Free hex editor) It allows you to zoom which is why I like it. However, it is VERY buggy.

How are you using Audacity? Are you just copying the bytes over to a new file and then opening that file in Audacity?

***EDIT*** I'm using Audacity... how do you import/export the tracks? I am copying all the bytes into a new file and try to use that...


Well, I am ripping the samples using the BRR editor from SGM 2 (export to wav), then I open that into audacity.. then insert some "audio" (screaming in my case) then save that to a wav file, then import it in SGM 2.
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby rainbowsprinklez » May 20th, 2018, 3:45 am

riki2321gamer wrote:Well, I am ripping the samples using the BRR editor from SGM 2 (export to wav), then I open that into audacity.. then insert some "audio" (screaming in my case) then save that to a wav file, then import it in SGM 2.


Unfortunately, dkc1 does not have such resources :( How far did you get in your hack?
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby riki2321gamer » May 21st, 2018, 1:40 am

rainbowsprinklez wrote:
riki2321gamer wrote:Well, I am ripping the samples using the BRR editor from SGM 2 (export to wav), then I open that into audacity.. then insert some "audio" (screaming in my case) then save that to a wav file, then import it in SGM 2.


Unfortunately, dkc1 does not have such resources :( How far did you get in your hack?


Only world 1 was finished.
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Re: SUPER RILKI COUNTRY SERIES (now working on 1 and 2)

Postby rainbowsprinklez » May 21st, 2018, 4:38 am

riki2321gamer wrote:Only world 1 was finished.


Sweet! What tools are you using? My hack (in development) only messes with objects. Terrain/cameras are all the same. I am mainly using a hex editor
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Re: SUPER RILKI COUNTRY SERIES (2 released, 1 wip)

Postby riki2321gamer » May 23rd, 2018, 2:59 am

Well I am just using dkc resource editor for now.

By the way, have a preview of K Galvin
https://cdn.discordapp.com/attachments/ ... l_boss.mp3
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Re: SUPER RILKI COUNTRY SERIES (2 released, 1 wip)

Postby rainbowsprinklez » May 23rd, 2018, 3:43 am

How are you editing music in dkcre? Last I checked it didn't have functionality for that
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Re: SUPER RILKI COUNTRY SERIES (STILL ALIVE)

Postby riki2321gamer » May 26th, 2018, 3:49 pm

I actually am ripping SPCs (spc2it) then editing the samples, tuning them (openMPT), no real music work here lol

If i am to make Super Galvin Country 1 a thing maybe (already a thing), It will probably use MSU-1 to have all the music.

Today I was bored at 2AM, and composed all of this art :o

EDIT : Whoops, all of the links in there died, sorry
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