PigmaskColonel wrote:
Don't the GBA games use different, newly-made landscape models? Or is that just DKC3?
In the GBA version it seems like they used the same 3D models for objects like Kong Kollege and Cranky's cabin, so it shows other angles, even if they are low quality it gives me a better idea of what some of those models look like exterior wise.
They did change the landscape for GBA but I will still follow the Snes world version, the GBA renders will help with areas like Kremkroc Industries for example that don't have much going on the Snes version other than just mountains with factories far away, in the GBA version they focus on the factories so I can model those with more detail looking at those renders instead of making it up myself. So yeah, I'm redoing a few models with more details that will be placed on the Snes based world.
Here is a small video of some of the worlds I have been working on shown on the 3d modeling program, not rendered so they will look terrible compared to when they are in the game engine, not much but lets see if some of you can recognize the models.
Minor update: Unfortunately Tinypic (the image sharing site I was using) died, all the images are gone

,I will update them with new screenshots when I'm done migrating all the assets to the new updated UE4, for now I have been working on getting the Kongs animated.

Squitter almost done, shoes are placeholders for now.
