I thought some of you adventurers might want to take on a bit of a unique gameplay mission.
So here it is;
Find out which levels can be completed... in reverse!(Same challenge in other games:
DKC2,
DKC3)
That's right, play through the level, taking out as many or as few baddies as you like (some may be useful to leave around as stepping stones, perhaps...), stop at the exit point, and then try to make your way back to the beginning. I'm sure that this will be very little challenge in some levels, and completely impossible in others. I'm hoping there are some levels which
can be completed in reverse, but which require clever techniques, good timing, quick maneuvers... Or even extreme measures (including losing a Kong, or glitching the game). Using shortcuts/warps is fine, too. I'll have to have 'categories' for for such techniques as using animal buddies glitched in from other levels, though.
We can note extra details like 'can only be done with Diddy' or 'can only be done by re-entering at the midway point' etc... Oh and courtesy of two astonishing tricks (known as 'Token Warping' and 'Jumprolls') brought to my attention by Tompa and Arne, there are levels which can technically be reverse-navigated, but in a way which is somewhat outside of the scope of this challenge. For example, 'Token Warping' requires the player to enter the level with 2 of a certain Animal Token, collect a third in that level, play the animal bonus round (which takes a while!), be returned to the level at a previously visited point, and return to the start of the level. As you can see- not so much of a fun challenge as it is a cumbersome technicality. Still, an interesting concept to take note of.
Completion technique key:
Impossible (thus far)Standard playSacrifice a KongMinor GlitchingExtreme Glitching* = Possible via token warping
Current checklist:Kongo Jungle (3/5)
Jungle HijinxsRopey RampageReptile RumbleCoral CapersBarrel Cannon Canyon*
Monkey Mines (5/5)
Winky's WalkwayMine Cart Carnage ** using repeated 'air roll/jump' trick ** must re-enter at continue point ** level uncompletable at end **
Bouncy BonanzaStop & Go StationMillstone MayhemVine Valley (4/6)
Vulture CultureTree Top Town*
Forest Frenzy ** using 'endless rope' trick **
Temple TempestOrang-utan GangClam CityGorilla Glacier (3/^)
Snow Barrel BlastSlipslide RideIce Age AlleyCroctopus Chase ** using 'split-up' trick **
Torchlight Trouble*
Rope Bridge RumbleKremkroc Industries Inc. (3/6)
Oil Drum AlleyTrick Track Trek* ** using 'jumproll' trick, maybe **
Elevator AnticsPoison Pond ? (untested)
Mine Cart Madness ** using repeated 'air roll/jump' trick ** must re-enter at continue point (?) **
Blackout BasementChimp Caverns (4/5)
Tanked Up Trouble ** using 'jumproll' trick **
Manic MincersMisty MineLoopy LightsPlatform Perils*